FENNEL enters the VCL Japan Split 2 Main Stage matchup with stronger recent form, including a 2-0 sweep over Riddle Order on June 26 and an early 2-0 map record with a +13 round differential. The team finished second in Split 1 behind Crest Gaming Zst, demonstrating consistent map control and attack-side execution. Insomnia, third or fourth in Split 1, opened Split 2 with a 1-2 record and -8 round differential, reflecting defensive vulnerabilities and inconsistent results against mid-table sides. Both squads qualified from the prior split, but FENNELâs superior group-stage positioning and map pool depth give it the edge in this best-of-three. Map selection, particularly control of Pearl, Breeze, or Ascent, and individual agent mastery will shape the outcome.
Polymarket āĻĄā§āĻāĻž āϰā§āĻĢāĻžāϰā§āύā§āϏ āĻāϰ⧠āĻĒāϰā§āĻā§āώāĻžāĻŽā§āϞāĻ AI-āĻā§āύāĻžāϰā§āĻā§āĻĄ āϏāĻžāϰāĻžāĻāĻļāĨ¤ āĻāĻāĻŋ āĻā§āϰā§āĻĄāĻŋāĻ āĻĒāϰāĻžāĻŽāϰā§āĻļ āύāϝāĻŧ āĻāĻŦāĻ āĻāĻ āĻŽāĻžāϰā§āĻā§āĻ āĻā§āĻāĻžāĻŦā§ āϰā§āĻāϞāĻ āĻšāϝāĻŧ āϤāĻžāϤ⧠āĻā§āύ⧠āĻā§āĻŽāĻŋāĻāĻž āϰāĻžāĻā§ āύāĻžāĨ¤ ¡ āĻāĻĒāĻĄā§āĻā§āĻĄāϏāĻŋāϰāĻŋāĻ āϞāĻžāĻāύ
āĻŽā§āϝāĻžāĻĒ ā§§
āĻŽā§āϝāĻžāĻĒ ā§¨
āĻŽā§āϝāĻžāĻĒ ā§Š
This market will resolve to "Insomnia" if Insomnia win the match against Fennel.
This market will resolve to "Fennel" if Fennel win the match against Insomnia.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the eventâs conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a teamâs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
āĻŽāĻžāϰā§āĻā§āĻ āĻāĻĒā§āύ āĻšāϝāĻŧā§āĻā§: Jun 27, 2026, 4:01 PM ET
āϰā§āĻā§āϞāĻŋāĻāĻļāύ āϏā§āϰā§āϏ
https://vlr.ggResolver
0x65070BE91...āϏāĻŋāϰāĻŋāĻ āϞāĻžāĻāύ
āĻŽā§āϝāĻžāĻĒ ā§§
āĻŽā§āϝāĻžāĻĒ ā§¨
āĻŽā§āϝāĻžāĻĒ ā§Š
This market will resolve to "Insomnia" if Insomnia win the match against Fennel.
This market will resolve to "Fennel" if Fennel win the match against Insomnia.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the eventâs conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a teamâs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
āĻŽāĻžāϰā§āĻā§āĻ āĻāĻĒā§āύ āĻšāϝāĻŧā§āĻā§: Jun 27, 2026, 4:01 PM ET
āϰā§āĻā§āϞāĻŋāĻāĻļāύ āϏā§āϰā§āϏ
https://vlr.ggResolver
0x65070BE91...FENNEL enters the VCL Japan Split 2 Main Stage matchup with stronger recent form, including a 2-0 sweep over Riddle Order on June 26 and an early 2-0 map record with a +13 round differential. The team finished second in Split 1 behind Crest Gaming Zst, demonstrating consistent map control and attack-side execution. Insomnia, third or fourth in Split 1, opened Split 2 with a 1-2 record and -8 round differential, reflecting defensive vulnerabilities and inconsistent results against mid-table sides. Both squads qualified from the prior split, but FENNELâs superior group-stage positioning and map pool depth give it the edge in this best-of-three. Map selection, particularly control of Pearl, Breeze, or Ascent, and individual agent mastery will shape the outcome.
Polymarket āĻĄā§āĻāĻž āϰā§āĻĢāĻžāϰā§āύā§āϏ āĻāϰ⧠āĻĒāϰā§āĻā§āώāĻžāĻŽā§āϞāĻ AI-āĻā§āύāĻžāϰā§āĻā§āĻĄ āϏāĻžāϰāĻžāĻāĻļāĨ¤ āĻāĻāĻŋ āĻā§āϰā§āĻĄāĻŋāĻ āĻĒāϰāĻžāĻŽāϰā§āĻļ āύāϝāĻŧ āĻāĻŦāĻ āĻāĻ āĻŽāĻžāϰā§āĻā§āĻ āĻā§āĻāĻžāĻŦā§ āϰā§āĻāϞāĻ āĻšāϝāĻŧ āϤāĻžāϤ⧠āĻā§āύ⧠āĻā§āĻŽāĻŋāĻāĻž āϰāĻžāĻā§ āύāĻžāĨ¤ ¡ āĻāĻĒāĻĄā§āĻā§āĻĄ

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