Moneyline
$102 Vol.
Game 1 Winner
$251 Vol.
Game Handicap
$40 Vol.
Total Games
$1.3K Vol.
This market refers to the LoL match between Lupus Esports and REDPack Esports in the EBL Playoffs, scheduled for February 19 at 12:00PM ET.
This market will resolve to "Lupus Esports" if Lupus Esports wins 2 or more games than REDPack Esports in this match.
Otherwise, this market will resolve to "REDPack Esports".
Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Lupus Esports and REDPack Esports in the EBL Playoffs, scheduled for February 19 at 12:00PM ET.
This market will resolve to "Over" if Lupus Esports and REDPack Esports play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Lupus Esports and REDPack Esports in the EBL Playoffs, scheduled for February 19 at 12:00PM ET.
This market will resolve to "Lupus Esports" if Lupus Esports win Game 2 against REDPack Esports.
This market will resolve to "REDPack Esports" if REDPack Esports win Game 2 against Lupus Esports.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Lupus Esports and REDPack Esports in the EBL Playoffs, scheduled for February 19 at 12:00PM ET.
This market will resolve to "Lupus Esports" if Lupus Esports win Game 1 against REDPack Esports.
This market will resolve to "REDPack Esports" if REDPack Esports win Game 1 against Lupus Esports.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Lupus Esports and REDPack Esports in the EBL Playoffs, scheduled for February 19 at 12:00PM ET.
This market will resolve to "Lupus Esports" if Lupus Esports win the match against REDPack Esports.
This market will resolve to "REDPack Esports" if REDPack Esports win the match against Lupus Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the LoL match between Lupus Esports and REDPack Esports in the EBL Playoffs, scheduled for February 19 at 12:00PM ET.
This market will resolve to "Lupus Esports" if Lupus Esports win the match against REDPack Esports.
This market will resolve to "REDPack Esports" if REDPack Esports win the match against Lupus Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Lupus Esports and REDPack Esports in the EBL Playoffs, scheduled for February 19 at 12:00PM ET.
This market will resolve to "Lupus Esports" if Lupus Esports win the match against REDPack Esports.
This market will resolve to "REDPack Esports" if REDPack Esports win the match against Lupus Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market will resolve to "Lupus Esports" if Lupus Esports win the match against REDPack Esports.
This market will resolve to "REDPack Esports" if REDPack Esports win the match against Lupus Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Markt eröffnet: Feb 19, 2026, 6:30 AM ET
Volumen
$1,732Enddatum
19. Feb. 2026Markt eröffnet
Feb 19, 2026, 6:30 AM ETAbwicklungsquelle
https://gol.gg/esports/homeResolver
0x65070BE91...Moneyline
$102 Vol.
Game 1 Winner
$251 Vol.
Game Handicap
$40 Vol.
Total Games
$1.3K Vol.
This market refers to the LoL match between Lupus Esports and REDPack Esports in the EBL Playoffs, scheduled for February 19 at 12:00PM ET.
This market will resolve to "Lupus Esports" if Lupus Esports wins 2 or more games than REDPack Esports in this match.
Otherwise, this market will resolve to "REDPack Esports".
Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Lupus Esports and REDPack Esports in the EBL Playoffs, scheduled for February 19 at 12:00PM ET.
This market will resolve to "Over" if Lupus Esports and REDPack Esports play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Lupus Esports and REDPack Esports in the EBL Playoffs, scheduled for February 19 at 12:00PM ET.
This market will resolve to "Lupus Esports" if Lupus Esports win Game 2 against REDPack Esports.
This market will resolve to "REDPack Esports" if REDPack Esports win Game 2 against Lupus Esports.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Lupus Esports and REDPack Esports in the EBL Playoffs, scheduled for February 19 at 12:00PM ET.
This market will resolve to "Lupus Esports" if Lupus Esports win Game 1 against REDPack Esports.
This market will resolve to "REDPack Esports" if REDPack Esports win Game 1 against Lupus Esports.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Lupus Esports and REDPack Esports in the EBL Playoffs, scheduled for February 19 at 12:00PM ET.
This market will resolve to "Lupus Esports" if Lupus Esports win the match against REDPack Esports.
This market will resolve to "REDPack Esports" if REDPack Esports win the match against Lupus Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the LoL match between Lupus Esports and REDPack Esports in the EBL Playoffs, scheduled for February 19 at 12:00PM ET.
This market will resolve to "Lupus Esports" if Lupus Esports win the match against REDPack Esports.
This market will resolve to "REDPack Esports" if REDPack Esports win the match against Lupus Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Lupus Esports and REDPack Esports in the EBL Playoffs, scheduled for February 19 at 12:00PM ET.
This market will resolve to "Lupus Esports" if Lupus Esports win the match against REDPack Esports.
This market will resolve to "REDPack Esports" if REDPack Esports win the match against Lupus Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market will resolve to "Lupus Esports" if Lupus Esports win the match against REDPack Esports.
This market will resolve to "REDPack Esports" if REDPack Esports win the match against Lupus Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Markt eröffnet: Feb 19, 2026, 6:30 AM ET
Volumen
$1,732Enddatum
19. Feb. 2026Markt eröffnet
Feb 19, 2026, 6:30 AM ETAbwicklungsquelle
https://gol.gg/esports/homeResolver
0x65070BE91...Vorsicht bei externen Links.
Vorsicht bei externen Links.
Häufig gestellte Fragen
Der Markt „REDPack Esports vs. Lupus Esports" auf Polymarket ermöglicht es Ihnen, auf das Ergebnis des League of Legends-Matches zwischen REDPack Esports und Lupus Esports im Rahmen des EBL zu handeln, angesetzt für den February 19, 2026 um 12:00 PM ET. Dies ist eine Best-of-3-Serie. Der primäre Markt ist die Serien-Moneyline — welches Team das Match gewinnt — wobei REDPack Esports derzeit bei 0¢ (0% implizierte Wahrscheinlichkeit) und Lupus Esports bei 100¢ (100%) notiert. Über die Serien-Moneyline hinaus können Esports-Märkte auf Polymarket individuelle game-Gewinner, game-Handicaps und Gesamt-games umfassen, die Ihnen verschiedene Möglichkeiten bieten, auf dieses Match zu handeln. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten wider. Anteile am richtigen Ergebnis werden nach dem Match mit jeweils $1 ausgezahlt.
Aktuell hat der Markt „REDPack Esports vs. Lupus Esports" ein Gesamthandelsvolumen von $1.7K über alle Markttypen hinweg (Serien-Moneyline, individuelle game-Gewinner, game-Handicaps und Gesamt-games) erzielt. Dieses Volumen spiegelt die aktive Beteiligung der Polymarket-Handelsgemeinschaft wider, und eine größere Anzahl von Händlern bedeutet in der Regel aussagekräftigere und zuverlässigere Quoten. Sie können Live-Preisbewegungen verfolgen und direkt auf dieser Seite handeln.
Um auf „REDPack Esports vs. Lupus Esports" zu handeln, wählen Sie zunächst den Markttyp: Serien-Moneyline (welches Team das Match gewinnt), individuelle Game-Gewinner (wer ein bestimmtes game in der Serie gewinnt), Game-Handicap (game-Siegesmarge) oder Gesamt-Games (Über/Unter der Anzahl gespielter games). Jeder Markt zeigt den aktuellen Preis für jede Seite an — beispielsweise zeigt die Moneyline RP bei 0¢ und LPS bei 100¢. Wählen Sie die Seite, auf die Sie handeln möchten, wählen Sie „Kaufen" oder „Verkaufen", geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Wenn Ihre Seite bei Matchende korrekt ist, werden Ihre Anteile mit jeweils $1 ausgezahlt. Ist sie falsch, werden sie mit $0 ausgezahlt. Sie können Ihre Anteile auch jederzeit vor Matchende verkaufen.
Die aktuellen Serien-Moneyline-Quoten für „REDPack Esports vs. Lupus Esports" zeigen REDPack Esports bei 0¢ (0% implizierte Wahrscheinlichkeit) und Lupus Esports bei 100¢ (100%). Alle Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen, und spiegeln die neueste kollektive Einschätzung zum Matchausgang wider. Schauen Sie regelmäßig vorbei oder setzen Sie ein Lesezeichen, um die Quotenentwicklung bis zum Match zu verfolgen.
Ja. Sie müssen nicht handeln, um informiert zu bleiben. Diese Seite dient als Live-Quoten-Tracker für das Match REDPack Esports gegen Lupus Esports. Die Serien-Moneyline, individuelle game-Gewinner, game-Handicap und Gesamt-games-Quoten werden alle in Echtzeit aktualisiert. Sie können das Diagramm nutzen, um Quotenbewegungen zu verfolgen — Veränderungen signalisieren oft neue Informationen wie Kaderänderungen, aktuelle Form oder große Trades. Schauen Sie sich Head to Head, Form Guide und Map Winrate bei bestimmten Matchups für tiefere Daten an. Setzen Sie ein Lesezeichen, lesen Sie den Kommentarbereich und nutzen Sie die Zeitraumfilter im Diagramm. Es ist ein kostenloses Echtzeit-Fenster in die Erwartungen des Marktes.
Die Quoten von Polymarket werden von echten Händlern festgelegt, die echtes Geld hinter ihre Überzeugungen setzen, was tendenziell gut kalibrierte Wahrscheinlichkeiten hervorbringt. Mit einem Handelsvolumen von $1.7K bei „REDPack Esports vs. Lupus Esports" aggregieren diese Preise das kollektive Wissen und die Überzeugung aktiver Teilnehmer — ähnlich wie traditionelle Sportwettenanbieter scharfes und öffentliches Geld widerspiegeln, jedoch in einem offenen, transparenten Markt, an dem jeder teilnehmen kann. Prognose-Märkte haben eine starke Erfolgsbilanz in Bezug auf Genauigkeit. Die neuesten Statistiken finden Sie auf der Genauigkeitsseite von Polymarket.
Um Ihren ersten Trade auf „REDPack Esports vs. Lupus Esports" zu platzieren, erstellen Sie ein kostenloses Polymarket-Konto und laden Sie es mit Krypto, einer Kredit- oder Debitkarte oder einer Banküberweisung auf. Sobald Ihr Konto aufgeladen ist, kehren Sie zu dieser Seite zurück und wählen Sie einen Markttyp — Serien-Moneyline, individuelle Game-Gewinner, Game-Handicap oder Gesamt-Games — wählen Sie die Seite (z. B. RP oder LPS bei der Moneyline), geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Wenn Sie neu bei Prognose-Märkten sind, klicken Sie auf den Link „So funktioniert es" oben auf jeder Polymarket-Seite.
Auf Polymarket repräsentiert der Preis jeder Seite in einem Markt die implizierte Wahrscheinlichkeit des Marktes. Ein Preis von 0¢ für RP bei der Serien-Moneyline bedeutet, dass Händler kollektiv davon ausgehen, dass die Wahrscheinlichkeit eines Sieges von REDPack Esports bei etwa 0% liegt. Wenn Sie RP-Anteile zu 0¢ kaufen und sie gewinnen, erhalten Sie $1 pro Anteil — ein Gewinn von 100¢ pro Anteil. Verlieren sie, sind diese Anteile $0 wert. Die gleiche Logik gilt für individuelle game-Gewinner, game-Handicaps und Gesamt-games: Ein niedrigerer Preis bedeutet eine höhere potenzielle Auszahlung, aber eine geringere implizierte Wahrscheinlichkeit.
Das Match „REDPack Esports vs. Lupus Esports" ist für den February 19, 2026 um 12:00 PM ET im EBL angesetzt. Der Handel bleibt offen und die Quoten werden sich weiter verändern. Der Markt wird aufgelöst, sobald die Serie beendet ist und die offiziellen Ergebnisse bestätigt wurden. Der genaue Auflösungszeitpunkt hängt davon ab, wie viele games in der Best-of-3-Serie gespielt werden.
Der Markt „REDPack Esports vs. Lupus Esports" hat 6,909 Kommentare, in denen Händler ihre Analysen teilen, Matchausgänge diskutieren und aktuelle Entwicklungen wie Kaderänderungen und aktuelle Form besprechen. Scrollen Sie zum Kommentarbereich, um an der Diskussion teilzunehmen. Sie können auch den Tab „Top-Halter" oder den Tab „Aktivität" für einen Echtzeit-Feed der platzierten Trades ansehen.
Polymarket ist der größte Prognosemarkt der Welt, auf dem Sie informiert bleiben und auf reale Ereignisse handeln können. Händler kaufen und verkaufen Anteile an Ergebnissen aus Politik, Sport, Krypto, Finanzen, Technologie, Kultur und Esports — einschließlich Turnieren und Matches in League of Legends, CS2, Valorant, Dota 2 und mehr. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten wider, die durch echtes Geld gestützt werden. Ob erfahrener Esports-Händler oder Einsteiger — Polymarket ermöglicht es Ihnen, Ihr Wissen gewinnbringend einzusetzen.


Vorsicht bei externen Links.
Vorsicht bei externen Links.
Häufig gestellte Fragen