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KINOTROPE gaming – Trippy Main Telecom

13Std 28Min 9Sek
KINOTROPE gaming
KINOTROPE gaming
10:00Juni 27
Trippy Main Telecom
Trippy Main Telecom
$21.17 Vol.Polymarket

Serien-Linien

Moneyline

$21 Vol.

This market refers to the Rainbow Six Siege match between KINOTROPE gaming and Trippy Main Telecom in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 27 at 6:00AM ET. This market will resolve to "KINOTROPE gaming" if KINOTROPE gaming win the match against Trippy Main Telecom. This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against KINOTROPE gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.KINOTROPE gaming and Trippy Main Telecom enter this APAC North Stage 1 group-stage BO1 with closely matched recent trajectories despite divergent overall records. KINOTROPE sits second in the standings after a 3-0-1 start featuring strong point differentials, while Trippy holds a 1-0-3 mark. Both squads have posted mixed results in their last five outings, with KINOTROPE claiming three victories and Trippy one. The even 50% implied probability reflects the single-map format’s high variance, similar world rankings around the top 30-50, and the absence of prior head-to-head data. Map pool comfort, current operator meta adaptations, and individual carry potential on key roles remain the primary variables that could sway the outcome in either direction.

This market refers to the Rainbow Six Siege match between KINOTROPE gaming and Trippy Main Telecom in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 27 at 6:00AM ET.

This market will resolve to "KINOTROPE gaming" if KINOTROPE gaming win the match against Trippy Main Telecom.

This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against KINOTROPE gaming.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volumen
$21
Enddatum
27. Juni 2026
Markt eröffnet
Jun 26, 2026, 11:40 AM ET
This market refers to the Rainbow Six Siege match between KINOTROPE gaming and Trippy Main Telecom in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 27 at 6:00AM ET. This market will resolve to "KINOTROPE gaming" if KINOTROPE gaming win the match against Trippy Main Telecom. This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against KINOTROPE gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Vorsicht bei externen Links.

Häufig gestellte Fragen

Der Markt „Trippy Main Telecom vs. KINOTROPE gaming" auf Polymarket ermöglicht es Ihnen, auf das Ergebnis des Rainbow Six Siege-Matches zwischen Trippy Main Telecom und KINOTROPE gaming im Rahmen des Asia Pacific League zu handeln, angesetzt für den June 27, 2026 um 6:00 AM ET. Dies ist eine Best-of-1-Serie. Der primäre Markt ist die Serien-Moneyline — welches Team das Match gewinnt — wobei Trippy Main Telecom derzeit bei 27¢ (27% implizierte Wahrscheinlichkeit) und KINOTROPE gaming bei 74¢ (74%) notiert. Über die Serien-Moneyline hinaus können Esports-Märkte auf Polymarket individuelle game-Gewinner, game-Handicaps und Gesamt-games umfassen, die Ihnen verschiedene Möglichkeiten bieten, auf dieses Match zu handeln. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten wider. Anteile am richtigen Ergebnis werden nach dem Match mit jeweils $1 ausgezahlt.

Aktuell hat der Markt „Trippy Main Telecom vs. KINOTROPE gaming" ein Gesamthandelsvolumen von $21 über alle Markttypen hinweg (Serien-Moneyline, individuelle game-Gewinner, game-Handicaps und Gesamt-games) erzielt. Dieses Volumen spiegelt die aktive Beteiligung der Polymarket-Handelsgemeinschaft wider, und eine größere Anzahl von Händlern bedeutet in der Regel aussagekräftigere und zuverlässigere Quoten. Sie können Live-Preisbewegungen verfolgen und direkt auf dieser Seite handeln.

Um auf „Trippy Main Telecom vs. KINOTROPE gaming" zu handeln, wählen Sie zunächst den Markttyp: Serien-Moneyline (welches Team das Match gewinnt), individuelle Game-Gewinner (wer ein bestimmtes game in der Serie gewinnt), Game-Handicap (game-Siegesmarge) oder Gesamt-Games (Über/Unter der Anzahl gespielter games). Jeder Markt zeigt den aktuellen Preis für jede Seite an — beispielsweise zeigt die Moneyline TMT bei 27¢ und KNT bei 74¢. Wählen Sie die Seite, auf die Sie handeln möchten, wählen Sie „Kaufen" oder „Verkaufen", geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Wenn Ihre Seite bei Matchende korrekt ist, werden Ihre Anteile mit jeweils $1 ausgezahlt. Ist sie falsch, werden sie mit $0 ausgezahlt. Sie können Ihre Anteile auch jederzeit vor Matchende verkaufen.

Die aktuellen Serien-Moneyline-Quoten für „Trippy Main Telecom vs. KINOTROPE gaming" zeigen Trippy Main Telecom bei 27¢ (27% implizierte Wahrscheinlichkeit) und KINOTROPE gaming bei 74¢ (74%). Alle Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen, und spiegeln die neueste kollektive Einschätzung zum Matchausgang wider. Schauen Sie regelmäßig vorbei oder setzen Sie ein Lesezeichen, um die Quotenentwicklung bis zum Match zu verfolgen.

Ja. Sie müssen nicht handeln, um informiert zu bleiben. Diese Seite dient als Live-Quoten-Tracker für das Match Trippy Main Telecom gegen KINOTROPE gaming. Die Serien-Moneyline, individuelle game-Gewinner, game-Handicap und Gesamt-games-Quoten werden alle in Echtzeit aktualisiert. Sie können das Diagramm nutzen, um Quotenbewegungen zu verfolgen — Veränderungen signalisieren oft neue Informationen wie Kaderänderungen, aktuelle Form oder große Trades. Schauen Sie sich Head to Head, Form Guide und Map Winrate bei bestimmten Matchups für tiefere Daten an. Setzen Sie ein Lesezeichen, lesen Sie den Kommentarbereich und nutzen Sie die Zeitraumfilter im Diagramm. Es ist ein kostenloses Echtzeit-Fenster in die Erwartungen des Marktes.

KINOTROPE gaming – Trippy Main Telecom

13Std 28Min 9Sek
KINOTROPE gaming
KINOTROPE gaming
10:00Juni 27
Trippy Main Telecom
Trippy Main Telecom
$21.17 Vol.Polymarket

Serien-Linien

Moneyline

$21 Vol.

This market refers to the Rainbow Six Siege match between KINOTROPE gaming and Trippy Main Telecom in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 27 at 6:00AM ET. This market will resolve to "KINOTROPE gaming" if KINOTROPE gaming win the match against Trippy Main Telecom. This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against KINOTROPE gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.KINOTROPE gaming and Trippy Main Telecom enter this APAC North Stage 1 group-stage BO1 with closely matched recent trajectories despite divergent overall records. KINOTROPE sits second in the standings after a 3-0-1 start featuring strong point differentials, while Trippy holds a 1-0-3 mark. Both squads have posted mixed results in their last five outings, with KINOTROPE claiming three victories and Trippy one. The even 50% implied probability reflects the single-map format’s high variance, similar world rankings around the top 30-50, and the absence of prior head-to-head data. Map pool comfort, current operator meta adaptations, and individual carry potential on key roles remain the primary variables that could sway the outcome in either direction.

This market refers to the Rainbow Six Siege match between KINOTROPE gaming and Trippy Main Telecom in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 27 at 6:00AM ET.

This market will resolve to "KINOTROPE gaming" if KINOTROPE gaming win the match against Trippy Main Telecom.

This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against KINOTROPE gaming.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volumen
$21
Enddatum
27. Juni 2026
Markt eröffnet
Jun 26, 2026, 11:40 AM ET
This market refers to the Rainbow Six Siege match between KINOTROPE gaming and Trippy Main Telecom in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 27 at 6:00AM ET. This market will resolve to "KINOTROPE gaming" if KINOTROPE gaming win the match against Trippy Main Telecom. This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against KINOTROPE gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Vorsicht bei externen Links.

Häufig gestellte Fragen

Der Markt „Trippy Main Telecom vs. KINOTROPE gaming" auf Polymarket ermöglicht es Ihnen, auf das Ergebnis des Rainbow Six Siege-Matches zwischen Trippy Main Telecom und KINOTROPE gaming im Rahmen des Asia Pacific League zu handeln, angesetzt für den June 27, 2026 um 6:00 AM ET. Dies ist eine Best-of-1-Serie. Der primäre Markt ist die Serien-Moneyline — welches Team das Match gewinnt — wobei Trippy Main Telecom derzeit bei 27¢ (27% implizierte Wahrscheinlichkeit) und KINOTROPE gaming bei 74¢ (74%) notiert. Über die Serien-Moneyline hinaus können Esports-Märkte auf Polymarket individuelle game-Gewinner, game-Handicaps und Gesamt-games umfassen, die Ihnen verschiedene Möglichkeiten bieten, auf dieses Match zu handeln. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten wider. Anteile am richtigen Ergebnis werden nach dem Match mit jeweils $1 ausgezahlt.

Aktuell hat der Markt „Trippy Main Telecom vs. KINOTROPE gaming" ein Gesamthandelsvolumen von $21 über alle Markttypen hinweg (Serien-Moneyline, individuelle game-Gewinner, game-Handicaps und Gesamt-games) erzielt. Dieses Volumen spiegelt die aktive Beteiligung der Polymarket-Handelsgemeinschaft wider, und eine größere Anzahl von Händlern bedeutet in der Regel aussagekräftigere und zuverlässigere Quoten. Sie können Live-Preisbewegungen verfolgen und direkt auf dieser Seite handeln.

Um auf „Trippy Main Telecom vs. KINOTROPE gaming" zu handeln, wählen Sie zunächst den Markttyp: Serien-Moneyline (welches Team das Match gewinnt), individuelle Game-Gewinner (wer ein bestimmtes game in der Serie gewinnt), Game-Handicap (game-Siegesmarge) oder Gesamt-Games (Über/Unter der Anzahl gespielter games). Jeder Markt zeigt den aktuellen Preis für jede Seite an — beispielsweise zeigt die Moneyline TMT bei 27¢ und KNT bei 74¢. Wählen Sie die Seite, auf die Sie handeln möchten, wählen Sie „Kaufen" oder „Verkaufen", geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Wenn Ihre Seite bei Matchende korrekt ist, werden Ihre Anteile mit jeweils $1 ausgezahlt. Ist sie falsch, werden sie mit $0 ausgezahlt. Sie können Ihre Anteile auch jederzeit vor Matchende verkaufen.

Die aktuellen Serien-Moneyline-Quoten für „Trippy Main Telecom vs. KINOTROPE gaming" zeigen Trippy Main Telecom bei 27¢ (27% implizierte Wahrscheinlichkeit) und KINOTROPE gaming bei 74¢ (74%). Alle Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen, und spiegeln die neueste kollektive Einschätzung zum Matchausgang wider. Schauen Sie regelmäßig vorbei oder setzen Sie ein Lesezeichen, um die Quotenentwicklung bis zum Match zu verfolgen.

Ja. Sie müssen nicht handeln, um informiert zu bleiben. Diese Seite dient als Live-Quoten-Tracker für das Match Trippy Main Telecom gegen KINOTROPE gaming. Die Serien-Moneyline, individuelle game-Gewinner, game-Handicap und Gesamt-games-Quoten werden alle in Echtzeit aktualisiert. Sie können das Diagramm nutzen, um Quotenbewegungen zu verfolgen — Veränderungen signalisieren oft neue Informationen wie Kaderänderungen, aktuelle Form oder große Trades. Schauen Sie sich Head to Head, Form Guide und Map Winrate bei bestimmten Matchups für tiefere Daten an. Setzen Sie ein Lesezeichen, lesen Sie den Kommentarbereich und nutzen Sie die Zeitraumfilter im Diagramm. Es ist ein kostenloses Echtzeit-Fenster in die Erwartungen des Marktes.