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icon for Blast-Bounty-2026-Saison 2: Jeder Spieler fügt mehr als 500 Util-Schaden auf einer einzigen Karte zu.

Blast-Bounty-2026-Saison 2: Jeder Spieler fügt mehr als 500 Util-Schaden auf einer einzigen Karte zu.

icon for Blast-Bounty-2026-Saison 2: Jeder Spieler fügt mehr als 500 Util-Schaden auf einer einzigen Karte zu.

Blast-Bounty-2026-Saison 2: Jeder Spieler fügt mehr als 500 Util-Schaden auf einer einzigen Karte zu.

0% Chance
Polymarket
NEU
0% Chance
Polymarket
NEU
This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No." Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source. The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes." If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No." The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.**No holds a slight 55.5% implied probability** because 500 utility damage remains an unusually high bar in contemporary CS2 pro play, even across the limited playoff maps of BLAST Bounty 2026 Season 2. Recent group-stage and early playoff maps have featured controlled utility usage by top squads such as Vitality, Spirit, and MOUZ, with standout individual totals typically landing in the 300–450 range rather than pushing into the 500-plus territory seen in outlier historical performances. The current meta, tighter site executions, and emphasis on precise nade lineups over volume spam reduce the frequency of massive util-damage spikes, while the shorter BO3 playoff structure further limits opportunities compared with longer online stages. Trader consensus reflects this observed restraint across the event’s maps to date, tempered by the acknowledged variance that a single extended OT map or aggressive support player could still clear the threshold.

This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No."

Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source.

The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes."

If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No."

The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.
Volumen
$115
Markt eröffnet
Jul 9, 2026, 1:55 PM ET
This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No." Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source. The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes." If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No." The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.
This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No." Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source. The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes." If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No." The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.**No holds a slight 55.5% implied probability** because 500 utility damage remains an unusually high bar in contemporary CS2 pro play, even across the limited playoff maps of BLAST Bounty 2026 Season 2. Recent group-stage and early playoff maps have featured controlled utility usage by top squads such as Vitality, Spirit, and MOUZ, with standout individual totals typically landing in the 300–450 range rather than pushing into the 500-plus territory seen in outlier historical performances. The current meta, tighter site executions, and emphasis on precise nade lineups over volume spam reduce the frequency of massive util-damage spikes, while the shorter BO3 playoff structure further limits opportunities compared with longer online stages. Trader consensus reflects this observed restraint across the event’s maps to date, tempered by the acknowledged variance that a single extended OT map or aggressive support player could still clear the threshold.

This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No."

Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source.

The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes."

If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No."

The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.
Volumen
$115
Markt eröffnet
Jul 9, 2026, 1:55 PM ET
This market will resolve "Yes" if any single player records more than 500 utility damage on a single map during the playoffs (the top-8 LAN Finals bracket) of BLAST Bounty 2026 Season 2, scheduled for July 21, 2026 to August 2, 2026. Otherwise, this market will resolve "No." Utility damage is the damage a player deals to opponents with grenades (HE grenades, Molotovs/incendiaries, and other utility), as recorded by the resolution source. The threshold must be exceeded by one player on one individual completed map; utility damage totaled across multiple maps or a series does not count. A single player exceeding 500 utility damage on any one playoff map resolves this market "Yes." If BLAST Bounty 2026 Season 2 is cancelled, or the playoffs are not completed such that results are not determined by August 16, 2026, 11:59 PM ET, this market will resolve "No." The resolution source for this market will be official information from HLTV (https://www.hltv.org); however, a consensus of credible reporting may also be used.

Vorsicht bei externen Links.

Häufig gestellte Fragen

„Blast-Bounty-2026-Saison 2: Jeder Spieler fügt mehr als 500 Util-Schaden auf einer einzigen Karte zu." ist ein Prognosemarkt auf Polymarket, auf dem Händler „Ja"- oder „Nein"-Anteile kaufen und verkaufen, je nachdem, ob sie glauben, dass dieses Ereignis eintreten wird. Die aktuelle Wahrscheinlichkeit laut Community liegt bei 45% für „Yes". Wird „Ja" beispielsweise bei 45¢ gehandelt, schätzt der Markt die Wahrscheinlichkeit des Eintretens auf 45%. Diese Quoten ändern sich laufend, wenn Händler auf neue Entwicklungen und Informationen reagieren. Anteile am richtigen Ergebnis können bei Marktauflösung für jeweils $1 eingelöst werden.

„Blast-Bounty-2026-Saison 2: Jeder Spieler fügt mehr als 500 Util-Schaden auf einer einzigen Karte zu." ist ein neu erstellter Markt auf Polymarket, gestartet am Jul 9, 2026. Als früher Markt haben Sie die Gelegenheit, zu den ersten Händlern zu gehören, die die Quoten setzen und die ersten Preissignale des Marktes etablieren. Sie können diese Seite auch als Lesezeichen speichern, um Volumen und Handelsaktivität zu verfolgen, während der Markt an Fahrt gewinnt.

Um auf „Blast-Bounty-2026-Saison 2: Jeder Spieler fügt mehr als 500 Util-Schaden auf einer einzigen Karte zu." zu handeln, wählen Sie einfach, ob Sie glauben, dass die Antwort „Ja" oder „Nein" lautet. Jede Seite hat einen aktuellen Preis, der die implizierte Wahrscheinlichkeit des Marktes widerspiegelt. Geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Wenn Sie „Ja"-Anteile kaufen und das Ergebnis als „Ja" aufgelöst wird, zahlt jeder Anteil $1 aus. Wird es als „Nein" aufgelöst, zahlen Ihre „Ja"-Anteile $0. Sie können Ihre Anteile auch jederzeit vor der Auflösung verkaufen, um einen Gewinn zu sichern oder einen Verlust zu begrenzen.

Die aktuelle Wahrscheinlichkeit für „Blast-Bounty-2026-Saison 2: Jeder Spieler fügt mehr als 500 Util-Schaden auf einer einzigen Karte zu." liegt bei 45% für „Yes". Das bedeutet, die Polymarket-Community glaubt derzeit, dass eine Wahrscheinlichkeit von 45% besteht, dass dieses Ereignis eintritt. Diese Quoten werden in Echtzeit auf Basis tatsächlicher Handelsgeschäfte aktualisiert und liefern ein ständig aktualisiertes Signal dessen, was der Markt erwartet.

Die Auflösungsregeln für „Blast-Bounty-2026-Saison 2: Jeder Spieler fügt mehr als 500 Util-Schaden auf einer einzigen Karte zu." definieren genau, was passieren muss, damit jedes Ergebnis als Gewinner erklärt wird – einschließlich der offiziellen Datenquellen zur Bestimmung des Ergebnisses. Sie können die vollständigen Auflösungskriterien im Abschnitt „Regeln" auf dieser Seite über den Kommentaren einsehen. Wir empfehlen, die Regeln vor dem Handeln sorgfältig zu lesen, da sie die genauen Bedingungen, Sonderfälle und Quellen festlegen.