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icon for Esports Awards 2026: Esports Game of the Year

Esports Awards 2026: Esports Game of the Year

icon for Esports Awards 2026: Esports Game of the Year

Esports Awards 2026: Esports Game of the Year

Honor of Kings 98%

Dota 2 98%

Counter-Strike 2 98%

League of Legends 98%

Polymarket
NEU

Honor of Kings 98%

Dota 2 98%

Counter-Strike 2 98%

League of Legends 98%

Polymarket
NEU

Honor of Kings

$0 Vol.

98%

Dota 2

$0 Vol.

98%

Counter-Strike 2

$0 Vol.

98%

League of Legends

$0 Vol.

98%

Valorant

$0 Vol.

98%

Mobile Legends: Bang Bang

$0 Vol.

97%

PUBG Mobile

$0 Vol.

96%

Rocket League

$0 Vol.

4%

Call of Duty

$0 Vol.

4%

Apex Legends

$0 Vol.

4%

Rainbow 6 Siege

$0 Vol.

4%

Fortnite

$0 Vol.

4%

This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.Multiple strong contenders for Esports Game of the Year keep trader probabilities tightly clustered near 49 percent across Counter-Strike 2, League of Legends, Valorant, Honor of Kings, Dota 2, and Mobile Legends: Bang Bang. Voting opened recently with these titles among the confirmed finalists, reflecting sustained high viewership in VCT stages, CS2 majors, and regional leagues alongside active roster moves and meta shifts. Ongoing events such as the Esports World Cup and regular patch cycles maintain competitive parity, while lower-priced options like Fortnite and Rocket League trail due to comparatively smaller current tournament footprints. This balanced field of active scenes prevents any single title from pulling ahead in the wisdom-of-crowds pricing ahead of the November ceremony.

This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026.

If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other."

If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically.

The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
Volumen
$0
Markt eröffnet
Aug 7, 2026, 4:30 PM ET
This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.Multiple strong contenders for Esports Game of the Year keep trader probabilities tightly clustered near 49 percent across Counter-Strike 2, League of Legends, Valorant, Honor of Kings, Dota 2, and Mobile Legends: Bang Bang. Voting opened recently with these titles among the confirmed finalists, reflecting sustained high viewership in VCT stages, CS2 majors, and regional leagues alongside active roster moves and meta shifts. Ongoing events such as the Esports World Cup and regular patch cycles maintain competitive parity, while lower-priced options like Fortnite and Rocket League trail due to comparatively smaller current tournament footprints. This balanced field of active scenes prevents any single title from pulling ahead in the wisdom-of-crowds pricing ahead of the November ceremony.

This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026.

If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other."

If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically.

The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.
Volumen
$0
Markt eröffnet
Aug 7, 2026, 4:30 PM ET
This market will resolve according to the game that wins Esports Game of the Year at the 2026 Esports Awards, scheduled to take place in Miami, Florida in November 2026. If the award is not presented, is canceled, or a winner has not been announced by December 14, 2026, 11:59 PM ET, this market will resolve to "Other." If multiple games are named co-winners, this market will resolve in favor of the game whose listed name comes first alphabetically. The resolution source for this market will be official information from the Esports Awards (esportsawards.com); however, a consensus of credible reporting may also be used.

Vorsicht bei externen Links.

Häufig gestellte Fragen

„Esports Awards 2026: Esports Game of the Year" ist ein Prognosemarkt auf Polymarket mit 12 möglichen Ergebnissen, bei dem Händler Anteile auf Basis ihrer Einschätzung kaufen und verkaufen. Das aktuell führende Ergebnis ist „Honor of Kings" mit 49%, gefolgt von „Dota 2" mit 49%. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten der Community wider. Ein Anteilspreis von 49¢ bedeutet, dass der Markt diesem Ergebnis eine Wahrscheinlichkeit von 49% zuweist. Diese Quoten ändern sich laufend, wenn Händler auf neue Entwicklungen reagieren. Anteile am richtigen Ergebnis können bei Marktauflösung für jeweils $1 eingelöst werden.

„Esports Awards 2026: Esports Game of the Year" ist ein neu erstellter Markt auf Polymarket, gestartet am Aug 7, 2026. Als früher Markt haben Sie die Gelegenheit, zu den ersten Händlern zu gehören, die die Quoten setzen und die ersten Preissignale des Marktes etablieren. Sie können diese Seite auch als Lesezeichen speichern, um Volumen und Handelsaktivität zu verfolgen, während der Markt an Fahrt gewinnt.

Um auf „Esports Awards 2026: Esports Game of the Year" zu handeln, durchsuchen Sie die 12 verfügbaren Ergebnisse auf dieser Seite. Jedes Ergebnis zeigt einen aktuellen Preis, der die implizierte Wahrscheinlichkeit des Marktes darstellt. Um eine Position einzunehmen, wählen Sie das Ergebnis, das Sie für am wahrscheinlichsten halten, wählen Sie „Ja" um dafür oder „Nein" um dagegen zu handeln, geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Liegt Ihr gewähltes Ergebnis bei Marktauflösung richtig, zahlen Ihre „Ja"-Anteile jeweils $1 aus. Liegt es falsch, zahlen sie $0. Sie können Ihre Anteile auch jederzeit vor der Auflösung verkaufen.

Der aktuelle Favorit für „Esports Awards 2026: Esports Game of the Year" ist „Honor of Kings" mit 49%, was bedeutet, dass der Markt diesem Ergebnis eine Wahrscheinlichkeit von 49% zuweist. Das nächstliegende Ergebnis ist „Dota 2" mit 49%. Diese Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen. Schauen Sie regelmäßig vorbei oder speichern Sie diese Seite als Lesezeichen.

Die Auflösungsregeln für „Esports Awards 2026: Esports Game of the Year" definieren genau, was passieren muss, damit jedes Ergebnis als Gewinner erklärt wird – einschließlich der offiziellen Datenquellen zur Bestimmung des Ergebnisses. Sie können die vollständigen Auflösungskriterien im Abschnitt „Regeln" auf dieser Seite über den Kommentaren einsehen. Wir empfehlen, die Regeln vor dem Handeln sorgfältig zu lesen, da sie die genauen Bedingungen, Sonderfälle und Quellen festlegen.