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EWC 2026: Welches Team gewinnt das kürzeste Spiel?

icon for EWC 2026: Welches Team gewinnt das kürzeste Spiel?

EWC 2026: Welches Team gewinnt das kürzeste Spiel?

Team Secret 100%

Sentinels 99%

LYON 51%

Gen.G 50%

Polymarket
NEU

Team Secret 100%

Sentinels 99%

LYON 51%

Gen.G 50%

Polymarket
NEU
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Gen.G

$0 Vol.

50%

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Hanwha Life Esports

$0 Vol.

50%

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T1

$0 Vol.

50%

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Dplus Kia

$0 Vol.

50%

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Bilibili Gaming

$0 Vol.

50%

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AG.AL

$0 Vol.

50%

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JD Gaming

$0 Vol.

50%

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G2 Esports

$0 Vol.

50%

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Karmine Corp

$0 Vol.

50%

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Movistar KOI

$0 Vol.

50%

icon for Team Secret

Team Secret

$0 Vol.

100%

icon for GAM Esports

GAM Esports

$0 Vol.

50%

icon for LYON

LYON

$0 Vol.

51%

icon for Sentinels

Sentinels

$0 Vol.

99%

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FURIA

$0 Vol.

50%

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MIBR.LOS

$0 Vol.

50%

This market will resolve to the team that wins the single shortest game played at the League of Legends tournament of the 2026 Esports World Cup (EWC), held July 15 – July 19, 2026 in Paris, France. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed games across the entire tournament count, including the group stage and the playoff/knockout bracket. A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/Esports_World_Cup_2026), using the per-game duration recorded on the match history. A consensus of credible reporting or official Riot Games match data may also be used where the primary source is incomplete.The EWC 2026 multi-title festival in Paris features a broad field of League of Legends clubs alongside squads from other disciplines, with game lengths heavily influenced by draft variance, early-game aggression, and regional stylistic differences. Top contenders such as Gen.G, T1, Hanwha Life Esports, JD Gaming, and Bilibili Gaming enter with strong recent form from domestic splits, yet the shortest-game outcome remains tightly bunched near 50 percent implied probability because any single match can swing dramatically on a single objective snowball or clean early surrender. Sentinels and other cross-title participants add further dispersion, while schedule clustering and potential upsets prevent any club from establishing a measurable edge in producing or contesting the shortest contest. Trader consensus therefore reflects the inherent unpredictability of individual game duration across the bracket.

This market will resolve to the team that wins the single shortest game played at the League of Legends tournament of the 2026 Esports World Cup (EWC), held July 15 – July 19, 2026 in Paris, France.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed games across the entire tournament count, including the group stage and the playoff/knockout bracket.

A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule.

If EWC 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/Esports_World_Cup_2026), using the per-game duration recorded on the match history. A consensus of credible reporting or official Riot Games match data may also be used where the primary source is incomplete.
Volumen
$0
Markt eröffnet
Jul 15, 2026, 3:09 PM ET
This market will resolve to the team that wins the single shortest game played at the League of Legends tournament of the 2026 Esports World Cup (EWC), held July 15 – July 19, 2026 in Paris, France. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed games across the entire tournament count, including the group stage and the playoff/knockout bracket. A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/Esports_World_Cup_2026), using the per-game duration recorded on the match history. A consensus of credible reporting or official Riot Games match data may also be used where the primary source is incomplete.
This market will resolve to the team that wins the single shortest game played at the League of Legends tournament of the 2026 Esports World Cup (EWC), held July 15 – July 19, 2026 in Paris, France. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed games across the entire tournament count, including the group stage and the playoff/knockout bracket. A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/Esports_World_Cup_2026), using the per-game duration recorded on the match history. A consensus of credible reporting or official Riot Games match data may also be used where the primary source is incomplete.The EWC 2026 multi-title festival in Paris features a broad field of League of Legends clubs alongside squads from other disciplines, with game lengths heavily influenced by draft variance, early-game aggression, and regional stylistic differences. Top contenders such as Gen.G, T1, Hanwha Life Esports, JD Gaming, and Bilibili Gaming enter with strong recent form from domestic splits, yet the shortest-game outcome remains tightly bunched near 50 percent implied probability because any single match can swing dramatically on a single objective snowball or clean early surrender. Sentinels and other cross-title participants add further dispersion, while schedule clustering and potential upsets prevent any club from establishing a measurable edge in producing or contesting the shortest contest. Trader consensus therefore reflects the inherent unpredictability of individual game duration across the bracket.

This market will resolve to the team that wins the single shortest game played at the League of Legends tournament of the 2026 Esports World Cup (EWC), held July 15 – July 19, 2026 in Paris, France.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed games across the entire tournament count, including the group stage and the playoff/knockout bracket.

A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule.

If EWC 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/Esports_World_Cup_2026), using the per-game duration recorded on the match history. A consensus of credible reporting or official Riot Games match data may also be used where the primary source is incomplete.
Volumen
$0
Markt eröffnet
Jul 15, 2026, 3:09 PM ET
This market will resolve to the team that wins the single shortest game played at the League of Legends tournament of the 2026 Esports World Cup (EWC), held July 15 – July 19, 2026 in Paris, France. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed games across the entire tournament count, including the group stage and the playoff/knockout bracket. A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/Esports_World_Cup_2026), using the per-game duration recorded on the match history. A consensus of credible reporting or official Riot Games match data may also be used where the primary source is incomplete.

Vorsicht bei externen Links.

Häufig gestellte Fragen

„EWC 2026: Welches Team gewinnt das kürzeste Spiel?" ist ein Prognosemarkt auf Polymarket mit 16 möglichen Ergebnissen, bei dem Händler Anteile auf Basis ihrer Einschätzung kaufen und verkaufen. Das aktuell führende Ergebnis ist „LYON" mit 51%, gefolgt von „Gen.G" mit 50%. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten der Community wider. Ein Anteilspreis von 51¢ bedeutet, dass der Markt diesem Ergebnis eine Wahrscheinlichkeit von 51% zuweist. Diese Quoten ändern sich laufend, wenn Händler auf neue Entwicklungen reagieren. Anteile am richtigen Ergebnis können bei Marktauflösung für jeweils $1 eingelöst werden.

„EWC 2026: Welches Team gewinnt das kürzeste Spiel?" ist ein neu erstellter Markt auf Polymarket, gestartet am Jul 15, 2026. Als früher Markt haben Sie die Gelegenheit, zu den ersten Händlern zu gehören, die die Quoten setzen und die ersten Preissignale des Marktes etablieren. Sie können diese Seite auch als Lesezeichen speichern, um Volumen und Handelsaktivität zu verfolgen, während der Markt an Fahrt gewinnt.

Um auf „EWC 2026: Welches Team gewinnt das kürzeste Spiel?" zu handeln, durchsuchen Sie die 16 verfügbaren Ergebnisse auf dieser Seite. Jedes Ergebnis zeigt einen aktuellen Preis, der die implizierte Wahrscheinlichkeit des Marktes darstellt. Um eine Position einzunehmen, wählen Sie das Ergebnis, das Sie für am wahrscheinlichsten halten, wählen Sie „Ja" um dafür oder „Nein" um dagegen zu handeln, geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Liegt Ihr gewähltes Ergebnis bei Marktauflösung richtig, zahlen Ihre „Ja"-Anteile jeweils $1 aus. Liegt es falsch, zahlen sie $0. Sie können Ihre Anteile auch jederzeit vor der Auflösung verkaufen.

Der aktuelle Favorit für „EWC 2026: Welches Team gewinnt das kürzeste Spiel?" ist „LYON" mit 51%, was bedeutet, dass der Markt diesem Ergebnis eine Wahrscheinlichkeit von 51% zuweist. Das nächstliegende Ergebnis ist „Gen.G" mit 50%. Diese Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen. Schauen Sie regelmäßig vorbei oder speichern Sie diese Seite als Lesezeichen.

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