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Shimizu S-Pulse vs Cerezo Ōsaka

Polymarket
$107.25K Vol.Polymarket

Moneyline

$107K Vol.

Spreads

$2.4K Vol.

Totals

$37.2K Vol.

Both Teams to Score?

$7.1K Vol.

In the upcoming game, scheduled for May 6, 2026 If Shimizu S-Pulse wins, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming game, scheduled for May 6, 2026 If the game ends in a draw, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Yes". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game, scheduled for May 6 at 12:00 AM ET: This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse win the game by 2 or more goals. Otherwise, this market will resolve to "Cerezo Ōsaka". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game, scheduled for May 6 at 12:00 AM ET: This market will resolve to "Cerezo Ōsaka" if Cerezo Ōsaka win the game by 2 or more goals. Otherwise, this market will resolve to "Shimizu S-Pulse". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game, scheduled for May 6 at 12:00 AM ET: This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse win the game by 3 or more goals. Otherwise, this market will resolve to "Cerezo Ōsaka". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game, scheduled for May 6 at 12:00 AM ET: This market will resolve to "Cerezo Ōsaka" if Cerezo Ōsaka win the game by 3 or more goals. Otherwise, this market will resolve to "Shimizu S-Pulse". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming game, scheduled for May 6, 2026 If Cerezo Ōsaka wins, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Cerezo Ōsaka, scheduled for May 6 at 12:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse and Cerezo Ōsaka combine to score 2 or more goals in this game. If the combined total is less than 2, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Cerezo Ōsaka, scheduled for May 6 at 12:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse and Cerezo Ōsaka combine to score 3 or more goals in this game. If the combined total is less than 3, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Cerezo Ōsaka, scheduled for May 6 at 12:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse and Cerezo Ōsaka combine to score 4 or more goals in this game. If the combined total is less than 4, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Cerezo Ōsaka, scheduled for May 6 at 12:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse and Cerezo Ōsaka combine to score 5 or more goals in this game. If the combined total is less than 5, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Cerezo Ōsaka, scheduled for May 6 at 12:00 AM ET: This market will resolve to "Yes" if both Shimizu S-Pulse and Cerezo Ōsaka each score at least one goal during the game. This market will resolve to "No" if either team fails to score (i.e., if one or both teams finish with zero goals). If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.The Polymarket moneyline for Shimizu S-Pulse vs. Cerezo Ōsaka in the J1 100 Year Vision League has locked onto Draw at virtually 100% implied probability after the May 6 full-time score ended 1-1 following 90 minutes plus stoppage time, per official jleague.jp rules. Cerezo Ōsaka struck first in the 19th minute through Shunta Tanaka, but Shimizu S-Pulse equalized deep in added time (90+1') via Matheus Bueno's penalty kick, denying the visitors despite their pre-match favoritism at 64%. Closely contested in standings—Shimizu 4th with 21 points (WWLWW form), Cerezo 6th on 20 (WLLLW)—and head-to-head (Cerezo unbeaten in last 5), balanced play saw Shimizu dominate shots (20-6) amid even possession. This outcome reflects tight matchup dynamics; challenges would require rare official result amendments, such as scoring disputes.

In the upcoming game, scheduled for May 6, 2026
If the game ends in a draw, this market will resolve to "Yes".
Otherwise, this market will resolve to "No".
If the game is postponed, this market will remain open until the game has been completed.
If the game is canceled entirely, with no make-up game, this market will resolve to "Yes".
This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.

The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.
Volumen
$107,248
Enddatum
6. Mai 2026
Markt eröffnet
Apr 8, 2026, 3:31 PM ET
In the upcoming game, scheduled for May 6, 2026 If the game ends in a draw, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Yes". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.

Vorsicht bei externen Links.

Häufig gestellte Fragen

Der Markt „Cerezo Ōsaka vs. Shimizu S-Pulse“ auf Polymarket ermöglicht es Ihnen, auf das Ergebnis des Japan J. League-Spiels zwischen den Cerezo Ōsaka und den Shimizu S-Pulse zu handeln, das für den May 6, 2026 um 12:00 AM ET angesetzt ist. Der primäre Markt ist die Moneyline — welches Team das Spiel gewinnt — wobei Shimizu S-Pulse derzeit bei 0¢ (0% implizierte Wahrscheinlichkeit) und Cerezo Ōsaka bei 0¢ (0%) notiert. Über die Moneyline hinaus können Sportmärkte auf Polymarket Spreads, Totals (Über/Unter) und Player Props umfassen, die Ihnen verschiedene Möglichkeiten bieten, auf dieses Spiel zu handeln. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten wider, die von der Community ermittelt werden. Anteile am richtigen Ergebnis werden nach Spielende bei Marktauflösung mit jeweils $1 ausgezahlt.

Aktuell hat der Markt „Cerezo Ōsaka vs. Shimizu S-Pulse“ ein Gesamthandelsvolumen von $107.2K über alle Markttypen hinweg (Moneyline, Spreads, Totals und Player Props) erzielt. Dieses Volumen spiegelt die aktive Beteiligung der Polymarket-Handelsgemeinschaft wider, und eine größere Anzahl von Händlern bedeutet in der Regel aussagekräftigere und zuverlässigere Quoten. Sie können Live-Preisbewegungen verfolgen und direkt auf dieser Seite auf jeden Markt handeln.

Um auf „Cerezo Ōsaka vs. Shimizu S-Pulse“ zu handeln, wählen Sie zunächst den Markttyp, den Sie handeln möchten: Moneyline (welches Team gewinnt), Spreads (Siegesmarge), Totals (kombinierte Punktzahl Über/Unter) oder Player Props (individuelle Spielerstatistiken). Jeder Markt zeigt den aktuellen Preis für jede Seite an — beispielsweise zeigt die Moneyline CER bei 0¢ und SSP bei 0¢. Wählen Sie die Seite, auf die Sie handeln möchten, wählen Sie „Kaufen", um eine Position einzugehen, oder „Verkaufen", um eine bestehende zu schließen, geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Wenn Ihre gewählte Seite bei Spielende und Marktauflösung korrekt ist, werden Ihre Anteile mit jeweils $1 ausgezahlt. Ist sie falsch, werden sie mit $0 ausgezahlt. Sie können Ihre Anteile auch jederzeit vor Spielende verkaufen, um einen Gewinn zu sichern oder einen Verlust zu begrenzen.

Die aktuellen Moneyline-Quoten für „Cerezo Ōsaka vs. Shimizu S-Pulse“ zeigen Shimizu S-Pulse bei 0¢ (0% implizierte Wahrscheinlichkeit) und Cerezo Ōsaka bei 0¢ (0%). Alle Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen, und spiegeln die neueste kollektive Einschätzung zum Spielausgang wider. Schauen Sie regelmäßig vorbei oder setzen Sie ein Lesezeichen für diese Seite, um zu verfolgen, wie sich die Quoten bis zum Spielbeginn verändern.

Der Markt „Cerezo Ōsaka vs. Shimizu S-Pulse“ wird auf Grundlage des offiziellen Endergebnisses des Japan J. League-Spiels aufgelöst, wie es von den offiziellen Ergebnissen der Japan J. League gemeldet wird, einschließlich Verlängerung, falls zutreffend. Moneyline-Märkte werden zugunsten des Teams aufgelöst, das das Spiel gewinnt. Spread-Märkte werden basierend auf der endgültigen Siegesmarge im Verhältnis zur festgelegten Linie aufgelöst. Totals (Über/Unter)-Märkte werden basierend auf der kombinierten Endpunktzahl beider Teams aufgelöst. Player-Props-Märkte werden basierend auf offiziellen Box-Score-Statistiken aufgelöst. Wenn das Spiel verschoben oder abgesagt wird, legen die Marktauflösungsregeln (verfügbar im Regelabschnitt auf dieser Seite) fest, wie dieses Szenario behandelt wird. Wir empfehlen, die vollständigen Auflösungskriterien vor dem Handeln zu überprüfen.

Shimizu S-Pulse vs Cerezo Ōsaka

Polymarket
$107.25K Vol.Polymarket

Moneyline

$107K Vol.

Spreads

$2.4K Vol.

Totals

$37.2K Vol.

Both Teams to Score?

$7.1K Vol.

In the upcoming game, scheduled for May 6, 2026 If Shimizu S-Pulse wins, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming game, scheduled for May 6, 2026 If the game ends in a draw, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Yes". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game, scheduled for May 6 at 12:00 AM ET: This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse win the game by 2 or more goals. Otherwise, this market will resolve to "Cerezo Ōsaka". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game, scheduled for May 6 at 12:00 AM ET: This market will resolve to "Cerezo Ōsaka" if Cerezo Ōsaka win the game by 2 or more goals. Otherwise, this market will resolve to "Shimizu S-Pulse". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game, scheduled for May 6 at 12:00 AM ET: This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse win the game by 3 or more goals. Otherwise, this market will resolve to "Cerezo Ōsaka". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game, scheduled for May 6 at 12:00 AM ET: This market will resolve to "Cerezo Ōsaka" if Cerezo Ōsaka win the game by 3 or more goals. Otherwise, this market will resolve to "Shimizu S-Pulse". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming game, scheduled for May 6, 2026 If Cerezo Ōsaka wins, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Cerezo Ōsaka, scheduled for May 6 at 12:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse and Cerezo Ōsaka combine to score 2 or more goals in this game. If the combined total is less than 2, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Cerezo Ōsaka, scheduled for May 6 at 12:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse and Cerezo Ōsaka combine to score 3 or more goals in this game. If the combined total is less than 3, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Cerezo Ōsaka, scheduled for May 6 at 12:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse and Cerezo Ōsaka combine to score 4 or more goals in this game. If the combined total is less than 4, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Cerezo Ōsaka, scheduled for May 6 at 12:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse and Cerezo Ōsaka combine to score 5 or more goals in this game. If the combined total is less than 5, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Cerezo Ōsaka, scheduled for May 6 at 12:00 AM ET: This market will resolve to "Yes" if both Shimizu S-Pulse and Cerezo Ōsaka each score at least one goal during the game. This market will resolve to "No" if either team fails to score (i.e., if one or both teams finish with zero goals). If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.The Polymarket moneyline for Shimizu S-Pulse vs. Cerezo Ōsaka in the J1 100 Year Vision League has locked onto Draw at virtually 100% implied probability after the May 6 full-time score ended 1-1 following 90 minutes plus stoppage time, per official jleague.jp rules. Cerezo Ōsaka struck first in the 19th minute through Shunta Tanaka, but Shimizu S-Pulse equalized deep in added time (90+1') via Matheus Bueno's penalty kick, denying the visitors despite their pre-match favoritism at 64%. Closely contested in standings—Shimizu 4th with 21 points (WWLWW form), Cerezo 6th on 20 (WLLLW)—and head-to-head (Cerezo unbeaten in last 5), balanced play saw Shimizu dominate shots (20-6) amid even possession. This outcome reflects tight matchup dynamics; challenges would require rare official result amendments, such as scoring disputes.

In the upcoming game, scheduled for May 6, 2026
If the game ends in a draw, this market will resolve to "Yes".
Otherwise, this market will resolve to "No".
If the game is postponed, this market will remain open until the game has been completed.
If the game is canceled entirely, with no make-up game, this market will resolve to "Yes".
This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.

The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.
Volumen
$107,248
Enddatum
6. Mai 2026
Markt eröffnet
Apr 8, 2026, 3:31 PM ET
In the upcoming game, scheduled for May 6, 2026 If the game ends in a draw, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Yes". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.

Vorsicht bei externen Links.

Häufig gestellte Fragen

Der Markt „Cerezo Ōsaka vs. Shimizu S-Pulse“ auf Polymarket ermöglicht es Ihnen, auf das Ergebnis des Japan J. League-Spiels zwischen den Cerezo Ōsaka und den Shimizu S-Pulse zu handeln, das für den May 6, 2026 um 12:00 AM ET angesetzt ist. Der primäre Markt ist die Moneyline — welches Team das Spiel gewinnt — wobei Shimizu S-Pulse derzeit bei 0¢ (0% implizierte Wahrscheinlichkeit) und Cerezo Ōsaka bei 0¢ (0%) notiert. Über die Moneyline hinaus können Sportmärkte auf Polymarket Spreads, Totals (Über/Unter) und Player Props umfassen, die Ihnen verschiedene Möglichkeiten bieten, auf dieses Spiel zu handeln. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten wider, die von der Community ermittelt werden. Anteile am richtigen Ergebnis werden nach Spielende bei Marktauflösung mit jeweils $1 ausgezahlt.

Aktuell hat der Markt „Cerezo Ōsaka vs. Shimizu S-Pulse“ ein Gesamthandelsvolumen von $107.2K über alle Markttypen hinweg (Moneyline, Spreads, Totals und Player Props) erzielt. Dieses Volumen spiegelt die aktive Beteiligung der Polymarket-Handelsgemeinschaft wider, und eine größere Anzahl von Händlern bedeutet in der Regel aussagekräftigere und zuverlässigere Quoten. Sie können Live-Preisbewegungen verfolgen und direkt auf dieser Seite auf jeden Markt handeln.

Um auf „Cerezo Ōsaka vs. Shimizu S-Pulse“ zu handeln, wählen Sie zunächst den Markttyp, den Sie handeln möchten: Moneyline (welches Team gewinnt), Spreads (Siegesmarge), Totals (kombinierte Punktzahl Über/Unter) oder Player Props (individuelle Spielerstatistiken). Jeder Markt zeigt den aktuellen Preis für jede Seite an — beispielsweise zeigt die Moneyline CER bei 0¢ und SSP bei 0¢. Wählen Sie die Seite, auf die Sie handeln möchten, wählen Sie „Kaufen", um eine Position einzugehen, oder „Verkaufen", um eine bestehende zu schließen, geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Wenn Ihre gewählte Seite bei Spielende und Marktauflösung korrekt ist, werden Ihre Anteile mit jeweils $1 ausgezahlt. Ist sie falsch, werden sie mit $0 ausgezahlt. Sie können Ihre Anteile auch jederzeit vor Spielende verkaufen, um einen Gewinn zu sichern oder einen Verlust zu begrenzen.

Die aktuellen Moneyline-Quoten für „Cerezo Ōsaka vs. Shimizu S-Pulse“ zeigen Shimizu S-Pulse bei 0¢ (0% implizierte Wahrscheinlichkeit) und Cerezo Ōsaka bei 0¢ (0%). Alle Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen, und spiegeln die neueste kollektive Einschätzung zum Spielausgang wider. Schauen Sie regelmäßig vorbei oder setzen Sie ein Lesezeichen für diese Seite, um zu verfolgen, wie sich die Quoten bis zum Spielbeginn verändern.

Der Markt „Cerezo Ōsaka vs. Shimizu S-Pulse“ wird auf Grundlage des offiziellen Endergebnisses des Japan J. League-Spiels aufgelöst, wie es von den offiziellen Ergebnissen der Japan J. League gemeldet wird, einschließlich Verlängerung, falls zutreffend. Moneyline-Märkte werden zugunsten des Teams aufgelöst, das das Spiel gewinnt. Spread-Märkte werden basierend auf der endgültigen Siegesmarge im Verhältnis zur festgelegten Linie aufgelöst. Totals (Über/Unter)-Märkte werden basierend auf der kombinierten Endpunktzahl beider Teams aufgelöst. Player-Props-Märkte werden basierend auf offiziellen Box-Score-Statistiken aufgelöst. Wenn das Spiel verschoben oder abgesagt wird, legen die Marktauflösungsregeln (verfügbar im Regelabschnitt auf dieser Seite) fest, wie dieses Szenario behandelt wird. Wir empfehlen, die vollständigen Auflösungskriterien vor dem Handeln zu überprüfen.