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icon for VCT 2026 China Etappe 2 Gesamtsummen gewinnen

VCT 2026 China Etappe 2 Gesamtsummen gewinnen

icon for VCT 2026 China Etappe 2 Gesamtsummen gewinnen

VCT 2026 China Etappe 2 Gesamtsummen gewinnen

NEU
Polymarket

$0.00 Vol.

Polymarket

EDward Gaming

$0 Vol.

50%

TYLOO

$0 Vol.

51%

FunPlus Phoenix

$0 Vol.

35%

JD Gaming

$0 Vol.

52%

Nova Esports

$0 Vol.

29%

Trace Esports

$0 Vol.

52%

XLG Esports

$0 Vol.

51%

All Gamers

$0 Vol.

50%

Dragon Ranger Gaming

$0 Vol.

51%

Bilibili Gaming

$0 Vol.

51%

Wolves Esports

$0 Vol.

52%

Titan Esports Club

$0 Vol.

50%

This market will resolve according to the final group stage record of the listed team during VCT CN 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under". If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT CN 2026 Stage 2, the corresponding market will resolve to its corresponding "Under". If VCT CN 2026 Stage 2 is cancelled, partially completed, or postponed after August 8, 2026, 11:59 PM ET, these markets will resolve to "50-50". The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.VCT China Stage 2 group play opened July 9 with early results favoring FunPlus Phoenix and TYLOO in Alpha after strong opening maps, while the region’s competitive balance reflects All Gamers claiming the 2026 Kickoff title over XLG Esports and EDward Gaming topping Stage 1. Offseason roster moves, including TYLOO’s addition of Splash, coach transitions at teams like EDG and Bilibili Gaming, and broader reshuffles have reshaped expectations ahead of the double round-robin and double-elimination playoffs. Top-two group finishers advance to secure Champions qualification spots alongside championship-point leaders, with home-region scheduling in Changsha and Chengdu plus map-specific execution likely dictating win totals as the 10-team field settles into form.

This market will resolve according to the final group stage record of the listed team during VCT CN 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under".

If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT CN 2026 Stage 2, the corresponding market will resolve to its corresponding "Under".

If VCT CN 2026 Stage 2 is cancelled, partially completed, or postponed after August 8, 2026, 11:59 PM ET, these markets will resolve to "50-50".

The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.
Volumen
$0
Markt eröffnet
Jul 10, 2026, 4:23 PM ET
This market will resolve according to the final group stage record of the listed team during VCT CN 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under". If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT CN 2026 Stage 2, the corresponding market will resolve to its corresponding "Under". If VCT CN 2026 Stage 2 is cancelled, partially completed, or postponed after August 8, 2026, 11:59 PM ET, these markets will resolve to "50-50". The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.
This market will resolve according to the final group stage record of the listed team during VCT CN 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under". If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT CN 2026 Stage 2, the corresponding market will resolve to its corresponding "Under". If VCT CN 2026 Stage 2 is cancelled, partially completed, or postponed after August 8, 2026, 11:59 PM ET, these markets will resolve to "50-50". The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.VCT China Stage 2 group play opened July 9 with early results favoring FunPlus Phoenix and TYLOO in Alpha after strong opening maps, while the region’s competitive balance reflects All Gamers claiming the 2026 Kickoff title over XLG Esports and EDward Gaming topping Stage 1. Offseason roster moves, including TYLOO’s addition of Splash, coach transitions at teams like EDG and Bilibili Gaming, and broader reshuffles have reshaped expectations ahead of the double round-robin and double-elimination playoffs. Top-two group finishers advance to secure Champions qualification spots alongside championship-point leaders, with home-region scheduling in Changsha and Chengdu plus map-specific execution likely dictating win totals as the 10-team field settles into form.

This market will resolve according to the final group stage record of the listed team during VCT CN 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under".

If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT CN 2026 Stage 2, the corresponding market will resolve to its corresponding "Under".

If VCT CN 2026 Stage 2 is cancelled, partially completed, or postponed after August 8, 2026, 11:59 PM ET, these markets will resolve to "50-50".

The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.
Volumen
$0
Markt eröffnet
Jul 10, 2026, 4:23 PM ET
This market will resolve according to the final group stage record of the listed team during VCT CN 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under". If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT CN 2026 Stage 2, the corresponding market will resolve to its corresponding "Under". If VCT CN 2026 Stage 2 is cancelled, partially completed, or postponed after August 8, 2026, 11:59 PM ET, these markets will resolve to "50-50". The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.

Vorsicht bei externen Links.

Häufig gestellte Fragen

„VCT 2026 China Etappe 2 Gesamtsummen gewinnen" ist ein Prognosemarkt auf Polymarket mit 12 möglichen Ergebnissen, bei dem Händler Anteile auf Basis ihrer Einschätzung kaufen und verkaufen. Das aktuell führende Ergebnis ist „Bilibili Gaming" mit 62%, gefolgt von „TYLOO" mit 51%. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten der Community wider. Ein Anteilspreis von 62¢ bedeutet, dass der Markt diesem Ergebnis eine Wahrscheinlichkeit von 62% zuweist. Diese Quoten ändern sich laufend, wenn Händler auf neue Entwicklungen reagieren. Anteile am richtigen Ergebnis können bei Marktauflösung für jeweils $1 eingelöst werden.

„VCT 2026 China Etappe 2 Gesamtsummen gewinnen" ist ein neu erstellter Markt auf Polymarket, gestartet am Jul 10, 2026. Als früher Markt haben Sie die Gelegenheit, zu den ersten Händlern zu gehören, die die Quoten setzen und die ersten Preissignale des Marktes etablieren. Sie können diese Seite auch als Lesezeichen speichern, um Volumen und Handelsaktivität zu verfolgen, während der Markt an Fahrt gewinnt.

Um auf „VCT 2026 China Etappe 2 Gesamtsummen gewinnen" zu handeln, durchsuchen Sie die 12 verfügbaren Ergebnisse auf dieser Seite. Jedes Ergebnis zeigt einen aktuellen Preis, der die implizierte Wahrscheinlichkeit des Marktes darstellt. Um eine Position einzunehmen, wählen Sie das Ergebnis, das Sie für am wahrscheinlichsten halten, wählen Sie „Ja" um dafür oder „Nein" um dagegen zu handeln, geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Liegt Ihr gewähltes Ergebnis bei Marktauflösung richtig, zahlen Ihre „Ja"-Anteile jeweils $1 aus. Liegt es falsch, zahlen sie $0. Sie können Ihre Anteile auch jederzeit vor der Auflösung verkaufen.

Der aktuelle Favorit für „VCT 2026 China Etappe 2 Gesamtsummen gewinnen" ist „Bilibili Gaming" mit 62%, was bedeutet, dass der Markt diesem Ergebnis eine Wahrscheinlichkeit von 62% zuweist. Das nächstliegende Ergebnis ist „TYLOO" mit 51%. Diese Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen. Schauen Sie regelmäßig vorbei oder speichern Sie diese Seite als Lesezeichen.

Die Auflösungsregeln für „VCT 2026 China Etappe 2 Gesamtsummen gewinnen" definieren genau, was passieren muss, damit jedes Ergebnis als Gewinner erklärt wird – einschließlich der offiziellen Datenquellen zur Bestimmung des Ergebnisses. Sie können die vollständigen Auflösungskriterien im Abschnitt „Regeln" auf dieser Seite über den Kommentaren einsehen. Wir empfehlen, die Regeln vor dem Handeln sorgfältig zu lesen, da sie die genauen Bedingungen, Sonderfälle und Quellen festlegen.