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Welches Team gewinnt das kürzeste LCK-Spiel?

icon for Welches Team gewinnt das kürzeste LCK-Spiel?

Welches Team gewinnt das kürzeste LCK-Spiel?

Gen.G 49%

T1 19%

Hanwha Life 15%

KT Rolster 11%

Polymarket
NEU

Gen.G 49%

T1 19%

Hanwha Life 15%

KT Rolster 11%

Polymarket
NEU
icon for Gen.G

Gen.G

$4,079 Vol.

49%

icon for T1

T1

$300 Vol.

21%

icon for Hanwha Life

Hanwha Life

$305 Vol.

15%

icon for KT Rolster

KT Rolster

$172 Vol.

11%

icon for Dplus Kia

Dplus Kia

$123 Vol.

6%

icon for Kiwoom DRX

Kiwoom DRX

$137 Vol.

6%

icon for NS RedForce

NS RedForce

$99 Vol.

6%

icon for HANJIN BRION

HANJIN BRION

$194 Vol.

5%

icon for BNK FEARX

BNK FEARX

$4,205 Vol.

5%

icon for DN SOOPers

DN SOOPers

$178 Vol.

3%

This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.In the LCK 2026 season, trader consensus reflects a tightly contested race for the team most likely to deliver the shortest game, with Gen.G holding a slim edge near 49% implied probability amid options clustered around 50%. Strong contenders like Hanwha Life Esports, T1, and KT Rolster trail but remain competitive due to the league's high variance in match durations, where dominant squads frequently secure rapid victories through superior macro execution, early objective control, and favorable drafts against lower-table sides. Recent series results show Gen.G rebounding with convincing performances while HLE and T1 maintain top standings through consistent form, creating uncertainty over which roster will produce the season's quickest stomp. This balance of elite team strength, schedule matchups, and historical patterns of fast-paced games keeps probabilities bunched without a clear frontrunner.

This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.

If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Volumen
$9,790
Markt eröffnet
Jul 31, 2026, 6:25 PM ET
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.In the LCK 2026 season, trader consensus reflects a tightly contested race for the team most likely to deliver the shortest game, with Gen.G holding a slim edge near 49% implied probability amid options clustered around 50%. Strong contenders like Hanwha Life Esports, T1, and KT Rolster trail but remain competitive due to the league's high variance in match durations, where dominant squads frequently secure rapid victories through superior macro execution, early objective control, and favorable drafts against lower-table sides. Recent series results show Gen.G rebounding with convincing performances while HLE and T1 maintain top standings through consistent form, creating uncertainty over which roster will produce the season's quickest stomp. This balance of elite team strength, schedule matchups, and historical patterns of fast-paced games keeps probabilities bunched without a clear frontrunner.

This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.

If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
Volumen
$9,790
Markt eröffnet
Jul 31, 2026, 6:25 PM ET
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.

Vorsicht bei externen Links.

Häufig gestellte Fragen

„Welches Team gewinnt das kürzeste LCK-Spiel?" ist ein Prognosemarkt auf Polymarket mit 10 möglichen Ergebnissen, bei dem Händler Anteile auf Basis ihrer Einschätzung kaufen und verkaufen. Das aktuell führende Ergebnis ist „Gen.G" mit 49%, gefolgt von „T1" mit 22%. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten der Community wider. Ein Anteilspreis von 49¢ bedeutet, dass der Markt diesem Ergebnis eine Wahrscheinlichkeit von 49% zuweist. Diese Quoten ändern sich laufend, wenn Händler auf neue Entwicklungen reagieren. Anteile am richtigen Ergebnis können bei Marktauflösung für jeweils $1 eingelöst werden.

„Welches Team gewinnt das kürzeste LCK-Spiel?" ist ein neu erstellter Markt auf Polymarket, gestartet am Jul 31, 2026. Als früher Markt haben Sie die Gelegenheit, zu den ersten Händlern zu gehören, die die Quoten setzen und die ersten Preissignale des Marktes etablieren. Sie können diese Seite auch als Lesezeichen speichern, um Volumen und Handelsaktivität zu verfolgen, während der Markt an Fahrt gewinnt.

Um auf „Welches Team gewinnt das kürzeste LCK-Spiel?" zu handeln, durchsuchen Sie die 10 verfügbaren Ergebnisse auf dieser Seite. Jedes Ergebnis zeigt einen aktuellen Preis, der die implizierte Wahrscheinlichkeit des Marktes darstellt. Um eine Position einzunehmen, wählen Sie das Ergebnis, das Sie für am wahrscheinlichsten halten, wählen Sie „Ja" um dafür oder „Nein" um dagegen zu handeln, geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Liegt Ihr gewähltes Ergebnis bei Marktauflösung richtig, zahlen Ihre „Ja"-Anteile jeweils $1 aus. Liegt es falsch, zahlen sie $0. Sie können Ihre Anteile auch jederzeit vor der Auflösung verkaufen.

Der aktuelle Favorit für „Welches Team gewinnt das kürzeste LCK-Spiel?" ist „Gen.G" mit 49%, was bedeutet, dass der Markt diesem Ergebnis eine Wahrscheinlichkeit von 49% zuweist. Das nächstliegende Ergebnis ist „T1" mit 22%. Diese Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen. Schauen Sie regelmäßig vorbei oder speichern Sie diese Seite als Lesezeichen.

Die Auflösungsregeln für „Welches Team gewinnt das kürzeste LCK-Spiel?" definieren genau, was passieren muss, damit jedes Ergebnis als Gewinner erklärt wird – einschließlich der offiziellen Datenquellen zur Bestimmung des Ergebnisses. Sie können die vollständigen Auflösungskriterien im Abschnitt „Regeln" auf dieser Seite über den Kommentaren einsehen. Wir empfehlen, die Regeln vor dem Handeln sorgfältig zu lesen, da sie die genauen Bedingungen, Sonderfälle und Quellen festlegen.