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Welches Team gewinnt das kürzeste LCS-Spiel?

icon for Welches Team gewinnt das kürzeste LCS-Spiel?

Welches Team gewinnt das kürzeste LCS-Spiel?

Team Liquid 61%

FlyQuest 15%

LYON 11%

Shopify Rebellion 8%

Polymarket

$11,550 Vol.

Team Liquid 61%

FlyQuest 15%

LYON 11%

Shopify Rebellion 8%

Polymarket

$11,550 Vol.

icon for Team Liquid

Team Liquid

$10,588 Vol.

61%

icon for FlyQuest

FlyQuest

$506 Vol.

15%

icon for LYON

LYON

$258 Vol.

11%

icon for Shopify Rebellion

Shopify Rebellion

$60 Vol.

8%

icon for Cloud9

Cloud9

$82 Vol.

6%

icon for Sentinels

Sentinels

$40 Vol.

5%

icon for Disguised

Disguised

$8 Vol.

5%

icon for Dignitas

Dignitas

$8 Vol.

5%

This market will resolve to the team that wins the single shortest game played during the 2026 LCS (League Championship Series) Summer Split regular season, running through September 6, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCS Summer Split regular season is cancelled, or is not completed such that final game-duration data is not available by September 20, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCS/2026_Season/Summer_Season); a consensus of credible reporting may also be used.Team Liquid leads trader consensus for winning the shortest LCS game at 60.5% implied probability, reflecting its strong 2-0 Summer Split start and reputation for decisive early-game dominance in best-of-three series against mid-tier opponents. Teams labeled A, B, and Other sit near even money as broad or conditional options, while FlyQuest, LYON, and Shopify Rebellion trade in the 7-15% range amid their own undefeated or competitive early records that could produce quick wins. Lower-priced sides including Cloud9, Sentinels, Disguised, and Dignitas hover at 4-6%, consistent with recent form and head-to-head splits that make extended games more likely. Roster stability, patch dynamics favoring aggressive compositions, and schedule matchups against rebuilding squads continue to shape these probabilities as the regular season progresses.

This market will resolve to the team that wins the single shortest game played during the 2026 LCS (League Championship Series) Summer Split regular season, running through September 6, 2026. Playoff games are excluded.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.

If the 2026 LCS Summer Split regular season is cancelled, or is not completed such that final game-duration data is not available by September 20, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCS/2026_Season/Summer_Season); a consensus of credible reporting may also be used.
Volumen
$11,550
Markt eröffnet
Jul 31, 2026, 6:22 PM ET
This market will resolve to the team that wins the single shortest game played during the 2026 LCS (League Championship Series) Summer Split regular season, running through September 6, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCS Summer Split regular season is cancelled, or is not completed such that final game-duration data is not available by September 20, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCS/2026_Season/Summer_Season); a consensus of credible reporting may also be used.
This market will resolve to the team that wins the single shortest game played during the 2026 LCS (League Championship Series) Summer Split regular season, running through September 6, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCS Summer Split regular season is cancelled, or is not completed such that final game-duration data is not available by September 20, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCS/2026_Season/Summer_Season); a consensus of credible reporting may also be used.Team Liquid leads trader consensus for winning the shortest LCS game at 60.5% implied probability, reflecting its strong 2-0 Summer Split start and reputation for decisive early-game dominance in best-of-three series against mid-tier opponents. Teams labeled A, B, and Other sit near even money as broad or conditional options, while FlyQuest, LYON, and Shopify Rebellion trade in the 7-15% range amid their own undefeated or competitive early records that could produce quick wins. Lower-priced sides including Cloud9, Sentinels, Disguised, and Dignitas hover at 4-6%, consistent with recent form and head-to-head splits that make extended games more likely. Roster stability, patch dynamics favoring aggressive compositions, and schedule matchups against rebuilding squads continue to shape these probabilities as the regular season progresses.

This market will resolve to the team that wins the single shortest game played during the 2026 LCS (League Championship Series) Summer Split regular season, running through September 6, 2026. Playoff games are excluded.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.

If the 2026 LCS Summer Split regular season is cancelled, or is not completed such that final game-duration data is not available by September 20, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCS/2026_Season/Summer_Season); a consensus of credible reporting may also be used.
Volumen
$11,550
Markt eröffnet
Jul 31, 2026, 6:22 PM ET
This market will resolve to the team that wins the single shortest game played during the 2026 LCS (League Championship Series) Summer Split regular season, running through September 6, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCS Summer Split regular season is cancelled, or is not completed such that final game-duration data is not available by September 20, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCS/2026_Season/Summer_Season); a consensus of credible reporting may also be used.

Vorsicht bei externen Links.

Häufig gestellte Fragen

„Welches Team gewinnt das kürzeste LCS-Spiel?" ist ein Prognosemarkt auf Polymarket mit 8 möglichen Ergebnissen, bei dem Händler Anteile auf Basis ihrer Einschätzung kaufen und verkaufen. Das aktuell führende Ergebnis ist „Team Liquid" mit 61%, gefolgt von „FlyQuest" mit 14%. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten der Community wider. Ein Anteilspreis von 61¢ bedeutet, dass der Markt diesem Ergebnis eine Wahrscheinlichkeit von 61% zuweist. Diese Quoten ändern sich laufend, wenn Händler auf neue Entwicklungen reagieren. Anteile am richtigen Ergebnis können bei Marktauflösung für jeweils $1 eingelöst werden.

Stand heute hat „Welches Team gewinnt das kürzeste LCS-Spiel?" ein Gesamthandelsvolumen von $11.5K generiert, seit der Markt am Jul 31, 2026 gestartet wurde. Dieses Aktivitätsniveau spiegelt starkes Engagement der Polymarket-Community wider und stellt sicher, dass die aktuellen Quoten von einem breiten Pool an Marktteilnehmern geprägt werden. Sie können Live-Preisbewegungen verfolgen und direkt auf dieser Seite auf jedes Ergebnis handeln.

Um auf „Welches Team gewinnt das kürzeste LCS-Spiel?" zu handeln, durchsuchen Sie die 8 verfügbaren Ergebnisse auf dieser Seite. Jedes Ergebnis zeigt einen aktuellen Preis, der die implizierte Wahrscheinlichkeit des Marktes darstellt. Um eine Position einzunehmen, wählen Sie das Ergebnis, das Sie für am wahrscheinlichsten halten, wählen Sie „Ja" um dafür oder „Nein" um dagegen zu handeln, geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Liegt Ihr gewähltes Ergebnis bei Marktauflösung richtig, zahlen Ihre „Ja"-Anteile jeweils $1 aus. Liegt es falsch, zahlen sie $0. Sie können Ihre Anteile auch jederzeit vor der Auflösung verkaufen.

Der aktuelle Favorit für „Welches Team gewinnt das kürzeste LCS-Spiel?" ist „Team Liquid" mit 61%, was bedeutet, dass der Markt diesem Ergebnis eine Wahrscheinlichkeit von 61% zuweist. Das nächstliegende Ergebnis ist „FlyQuest" mit 14%. Diese Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen. Schauen Sie regelmäßig vorbei oder speichern Sie diese Seite als Lesezeichen.

Die Auflösungsregeln für „Welches Team gewinnt das kürzeste LCS-Spiel?" definieren genau, was passieren muss, damit jedes Ergebnis als Gewinner erklärt wird – einschließlich der offiziellen Datenquellen zur Bestimmung des Ergebnisses. Sie können die vollständigen Auflösungskriterien im Abschnitt „Regeln" auf dieser Seite über den Kommentaren einsehen. Wir empfehlen, die Regeln vor dem Handeln sorgfältig zu lesen, da sie die genauen Bedingungen, Sonderfälle und Quellen festlegen.