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Zerolag Esports – WLGaming Esports

G1
G2
Zerolag Esports
Zerolag Esports
L
L
WLGaming Esports
WLGaming Esports
W
W
$3.86K Vol.Polymarket

Líneas de series

Moneyline

$2.0K Vol.

Match Result

$666 Vol.

Game 1 Winner

$1.8K Vol.

Partido 1

Odd/Even Total Kills

$0 Vol.

Partido 2

Odd/Even Total Kills

$0 Vol.

This market will resolve to "Odd" if the total combined kills by both teams in Game 2 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Game 2 is an even number. "Total combined kills" includes all champion kills recorded during the match by both Zerolag Esports and WLGaming Esports. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market. If no kills are recorded in Game 2, or if Game 2 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market is about whether any player achieves a Penta Kill during Game 2. In League of Legends, a Penta Kill occurs when a single player kills all 5 enemy champions in rapid succession. This market will resolve to "Yes" if any player on either team achieves a Penta Kill during Game 2. This market will resolve to "No" if no player achieves a Penta Kill. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether a Penta Kill occurred prior to stoppage. If no Penta Kill occurred, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves a Quadra Kill during Game 2. In League of Legends, a Quadra Kill occurs when a single player kills 4 enemy champions in rapid succession. This market will resolve to "Yes" if any player on either team achieves a Quadra Kill during Game 2. This market will resolve to "No" if no player achieves a Quadra Kill. A Penta Kill (5 kills in rapid succession) also counts as a Quadra Kill having occurred for the purposes of this market. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether a Quadra Kill occurred prior to stoppage. If no Quadra Kill occurred, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy inhibitor during Game 2. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets. This market will resolve to "Yes" if both Zerolag Esports and WLGaming Esports each destroy at least one enemy inhibitor during Game 2. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay at least one elemental dragon during Game 2. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons. This market will resolve to "Yes" if both Zerolag Esports and WLGaming Esports each slay at least one elemental dragon during Game 2. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 2. Only elemental dragons count toward this market — Elder Dragon kills do not count. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay the Baron Nashor at least once during Game 2. Baron Nashor is a powerful neutral objective in League of Legends that first spawns at 20:00 game time and respawns 6 minutes after each death, granting the slaying team the Hand of Baron buff. This market will resolve to "Yes" if both Zerolag Esports and WLGaming Esports each slay Baron Nashor at least once during Game 2. This market will resolve to "No" if either team (or both teams) does not slay Baron Nashor during Game 2. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain Baron Nashor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Zerolag Esports and WLGaming Esports in the HLL Regular Season, initially scheduled for July 8 at 9:00AM ET. This market will resolve to "Zerolag Esports" if Zerolag Esports win the match against WLGaming Esports. This market will resolve to "WLGaming Esports" if WLGaming Esports win the match against Zerolag Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the LoL match between Zerolag Esports and WLGaming Esports in the HLL Regular Season, initially scheduled for July 8 at 9:00AM ET. This market will resolve to "Zerolag Esports" if Zerolag Esports win Game 2 against WLGaming Esports. This market will resolve to "WLGaming Esports" if WLGaming Esports win Game 2 against Zerolag Esports. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.In the upcoming LoL best-of-two series, scheduled for July 8, 2026 at 9:00 AM ET, if Zerolag Esports wins the series (wins both games, 2-0), this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the series is postponed, this market will remain open until the series has been completed. If the series is canceled entirely, with no make-up, this market will resolve "No". This market refers only to the result of the best-of-two series (both games). The primary resolution source for this market is the official results of the event as recognized by the tournament organizer. However, if the tournament organizer has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the tournament organizer. Revisions to officially declared final results made after market resolution will not be accounted for in determining the outcome.In the upcoming LoL best-of-two series, scheduled for July 8, 2026 at 9:00 AM ET, if the series ends in a draw (1-1), this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the series is postponed, this market will remain open until the series has been completed. If the series is canceled entirely, with no make-up, this market will resolve "Yes". This market refers only to the result of the best-of-two series (both games). The primary resolution source for this market is the official results of the event as recognized by the tournament organizer. However, if the tournament organizer has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the tournament organizer. Revisions to officially declared final results made after market resolution will not be accounted for in determining the outcome.In the upcoming LoL best-of-two series, scheduled for July 8, 2026 at 9:00 AM ET, if WLGaming Esports wins the series (wins both games, 2-0), this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the series is postponed, this market will remain open until the series has been completed. If the series is canceled entirely, with no make-up, this market will resolve "No". This market refers only to the result of the best-of-two series (both games). The primary resolution source for this market is the official results of the event as recognized by the tournament organizer. However, if the tournament organizer has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the tournament organizer. Revisions to officially declared final results made after market resolution will not be accounted for in determining the outcome.This market will resolve to "Odd" if the total combined kills by both teams in Game 1 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Game 1 is an even number. "Total combined kills" includes all champion kills recorded during the match by both Zerolag Esports and WLGaming Esports. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market. If no kills are recorded in Game 1, or if Game 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market is about whether any player achieves a Penta Kill during Game 1. In League of Legends, a Penta Kill occurs when a single player kills all 5 enemy champions in rapid succession. This market will resolve to "Yes" if any player on either team achieves a Penta Kill during Game 1. This market will resolve to "No" if no player achieves a Penta Kill. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether a Penta Kill occurred prior to stoppage. If no Penta Kill occurred, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves a Quadra Kill during Game 1. In League of Legends, a Quadra Kill occurs when a single player kills 4 enemy champions in rapid succession. This market will resolve to "Yes" if any player on either team achieves a Quadra Kill during Game 1. This market will resolve to "No" if no player achieves a Quadra Kill. A Penta Kill (5 kills in rapid succession) also counts as a Quadra Kill having occurred for the purposes of this market. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether a Quadra Kill occurred prior to stoppage. If no Quadra Kill occurred, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy inhibitor during Game 1. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets. This market will resolve to "Yes" if both Zerolag Esports and WLGaming Esports each destroy at least one enemy inhibitor during Game 1. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay at least one elemental dragon during Game 1. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons. This market will resolve to "Yes" if both Zerolag Esports and WLGaming Esports each slay at least one elemental dragon during Game 1. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 1. Only elemental dragons count toward this market — Elder Dragon kills do not count. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay the Baron Nashor at least once during Game 1. Baron Nashor is a powerful neutral objective in League of Legends that first spawns at 20:00 game time and respawns 6 minutes after each death, granting the slaying team the Hand of Baron buff. This market will resolve to "Yes" if both Zerolag Esports and WLGaming Esports each slay Baron Nashor at least once during Game 1. This market will resolve to "No" if either team (or both teams) does not slay Baron Nashor during Game 1. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain Baron Nashor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Zerolag Esports and WLGaming Esports in the HLL Regular Season, initially scheduled for July 8 at 9:00AM ET. This market will resolve to "Zerolag Esports" if Zerolag Esports win Game 1 against WLGaming Esports. This market will resolve to "WLGaming Esports" if WLGaming Esports win Game 1 against Zerolag Esports. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.WLGaming Esports enters this Hellenic Legends League Summer regular-season best-of-two with a clear edge in team form and historical results over Zerolag Esports. Ranked significantly higher globally and sitting with a stronger early-split record, WLG has consistently outperformed the Greek side in prior meetings and recent HLL matches. Zerolag, returning to the league after a hiatus with roster adjustments, has dropped its opening series and faces a tough matchup against more established competition. Traders' implied probabilities reflect these gaps in experience, recent momentum, and head-to-head trends, though BO2 formats allow for potential map splits if Zerolag shows improved coordination.

This market refers to the LoL match between Zerolag Esports and WLGaming Esports in the HLL Regular Season, initially scheduled for July 8 at 9:00AM ET.

This market will resolve to "Zerolag Esports" if Zerolag Esports win the match against WLGaming Esports.

This market will resolve to "WLGaming Esports" if WLGaming Esports win the match against Zerolag Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volumen
$3,855
Fecha de finalización
8 jul 2026
Mercado abierto
Jul 8, 2026, 7:51 AM ET

Fuente de resolución

https://gol.gg/esports/home
This market refers to the LoL match between Zerolag Esports and WLGaming Esports in the HLL Regular Season, initially scheduled for July 8 at 9:00AM ET. This market will resolve to "Zerolag Esports" if Zerolag Esports win the match against WLGaming Esports. This market will resolve to "WLGaming Esports" if WLGaming Esports win the match against Zerolag Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Cuidado con los enlaces externos.

Preguntas frecuentes

El mercado "WLGaming Esports vs. Zerolag Esports" en Polymarket te permite operar sobre el resultado del partido de League of Legends entre WLGaming Esports y Zerolag Esports en el HLL, programado para el July 8, 2026 a las 9:00 AM ET. Es una serie al mejor de 2. El mercado principal es el Series Moneyline — qué equipo ganará el partido — donde WLGaming Esports tiene un precio actual de 100¢ (100% de probabilidad implícita) y Zerolag Esports de 0¢ (0%). Más allá del Series Moneyline, los mercados de esports en Polymarket pueden incluir ganadores de game individuales, handicaps de game y total de games, dándote múltiples formas de operar en este partido. Los precios reflejan probabilidades colaborativas en tiempo real. Las acciones del resultado correcto pagan $1 cada una cuando el mercado se resuelve tras finalizar el partido.

A día de hoy, el mercado "WLGaming Esports vs. Zerolag Esports" ha generado $3.9K en volumen total de trading en todos los tipos de mercado (Series Moneyline, ganadores de game individuales, handicaps de game y total de games). Este volumen refleja una participación activa de la comunidad de trading de Polymarket, y un grupo más amplio de operadores generalmente significa probabilidades más informativas y confiables. Puedes seguir los movimientos de precios en vivo y operar en cualquier mercado directamente en esta página.

Para operar en "WLGaming Esports vs. Zerolag Esports", comienza eligiendo el tipo de mercado en el que quieres operar: Series Moneyline (qué equipo gana el partido), Ganadores de Game Individuales (quién gana un game específico de la serie), Handicap de Game (margen de victorias de game) o Total de Games (over/under en la cantidad de games jugados). Cada mercado muestra el precio actual para cada lado — por ejemplo, el moneyline muestra WLG a 100¢ y ZRL a 0¢. Selecciona el lado en el que quieres operar, elige Comprar para tomar una posición o Vender para cerrar una existente, ingresa tu cantidad y haz clic en Operar. Si el lado que elegiste es correcto cuando el partido termina y el mercado se resuelve, tus acciones pagan $1 cada una. Si es incorrecto, pagan $0. También puedes vender tus acciones en cualquier momento antes de que termine el partido para asegurar una ganancia o reducir una pérdida.

Las probabilidades actuales del Series Moneyline para "WLGaming Esports vs. Zerolag Esports" muestran a WLGaming Esports a 100¢ (100% de probabilidad implícita) y a Zerolag Esports a 0¢ (0%). Todas las probabilidades se actualizan en tiempo real a medida que los operadores compran y venden acciones, reflejando la visión colectiva más reciente de cómo se desarrollará este partido. Consulta frecuentemente o guarda esta página en favoritos para seguir cómo cambian las probabilidades a medida que se acerca la hora del partido.

Sí. No necesitas operar para mantenerte informado. Esta página sirve como un rastreador de probabilidades en vivo para el partido de WLGaming Esports vs. Zerolag Esports. Las probabilidades del Series Moneyline, ganadores de game individuales, handicap de game y total de games se actualizan en tiempo real a medida que se realizan nuevas operaciones. Puedes usar el gráfico para seguir el movimiento de líneas a medida que se acerca la hora del partido — los cambios en las probabilidades a menudo señalan nueva información como cambios de roster, forma reciente o movimientos fuertes de grandes operadores. Consulta las secciones Head to Head, Form Guide y Map Winrate en ciertos enfrentamientos para datos y contexto más profundos. Guarda esta página en favoritos, revisa la sección de comentarios para ver qué dicen otros operadores y usa los filtros de rango de tiempo en el gráfico para revisar cómo han cambiado las probabilidades. Es una ventana gratuita en tiempo real a lo que el mercado espera.

Zerolag Esports – WLGaming Esports

G1
G2
Zerolag Esports
Zerolag Esports
L
L
WLGaming Esports
WLGaming Esports
W
W
$3.86K Vol.Polymarket

Líneas de series

Moneyline

$2.0K Vol.

Match Result

$666 Vol.

Game 1 Winner

$1.8K Vol.

Partido 1

Odd/Even Total Kills

$0 Vol.

Partido 2

Odd/Even Total Kills

$0 Vol.

This market will resolve to "Odd" if the total combined kills by both teams in Game 2 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Game 2 is an even number. "Total combined kills" includes all champion kills recorded during the match by both Zerolag Esports and WLGaming Esports. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market. If no kills are recorded in Game 2, or if Game 2 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market is about whether any player achieves a Penta Kill during Game 2. In League of Legends, a Penta Kill occurs when a single player kills all 5 enemy champions in rapid succession. This market will resolve to "Yes" if any player on either team achieves a Penta Kill during Game 2. This market will resolve to "No" if no player achieves a Penta Kill. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether a Penta Kill occurred prior to stoppage. If no Penta Kill occurred, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves a Quadra Kill during Game 2. In League of Legends, a Quadra Kill occurs when a single player kills 4 enemy champions in rapid succession. This market will resolve to "Yes" if any player on either team achieves a Quadra Kill during Game 2. This market will resolve to "No" if no player achieves a Quadra Kill. A Penta Kill (5 kills in rapid succession) also counts as a Quadra Kill having occurred for the purposes of this market. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether a Quadra Kill occurred prior to stoppage. If no Quadra Kill occurred, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy inhibitor during Game 2. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets. This market will resolve to "Yes" if both Zerolag Esports and WLGaming Esports each destroy at least one enemy inhibitor during Game 2. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay at least one elemental dragon during Game 2. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons. This market will resolve to "Yes" if both Zerolag Esports and WLGaming Esports each slay at least one elemental dragon during Game 2. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 2. Only elemental dragons count toward this market — Elder Dragon kills do not count. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay the Baron Nashor at least once during Game 2. Baron Nashor is a powerful neutral objective in League of Legends that first spawns at 20:00 game time and respawns 6 minutes after each death, granting the slaying team the Hand of Baron buff. This market will resolve to "Yes" if both Zerolag Esports and WLGaming Esports each slay Baron Nashor at least once during Game 2. This market will resolve to "No" if either team (or both teams) does not slay Baron Nashor during Game 2. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain Baron Nashor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Zerolag Esports and WLGaming Esports in the HLL Regular Season, initially scheduled for July 8 at 9:00AM ET. This market will resolve to "Zerolag Esports" if Zerolag Esports win the match against WLGaming Esports. This market will resolve to "WLGaming Esports" if WLGaming Esports win the match against Zerolag Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the LoL match between Zerolag Esports and WLGaming Esports in the HLL Regular Season, initially scheduled for July 8 at 9:00AM ET. This market will resolve to "Zerolag Esports" if Zerolag Esports win Game 2 against WLGaming Esports. This market will resolve to "WLGaming Esports" if WLGaming Esports win Game 2 against Zerolag Esports. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.In the upcoming LoL best-of-two series, scheduled for July 8, 2026 at 9:00 AM ET, if Zerolag Esports wins the series (wins both games, 2-0), this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the series is postponed, this market will remain open until the series has been completed. If the series is canceled entirely, with no make-up, this market will resolve "No". This market refers only to the result of the best-of-two series (both games). The primary resolution source for this market is the official results of the event as recognized by the tournament organizer. However, if the tournament organizer has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the tournament organizer. Revisions to officially declared final results made after market resolution will not be accounted for in determining the outcome.In the upcoming LoL best-of-two series, scheduled for July 8, 2026 at 9:00 AM ET, if the series ends in a draw (1-1), this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the series is postponed, this market will remain open until the series has been completed. If the series is canceled entirely, with no make-up, this market will resolve "Yes". This market refers only to the result of the best-of-two series (both games). The primary resolution source for this market is the official results of the event as recognized by the tournament organizer. However, if the tournament organizer has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the tournament organizer. Revisions to officially declared final results made after market resolution will not be accounted for in determining the outcome.In the upcoming LoL best-of-two series, scheduled for July 8, 2026 at 9:00 AM ET, if WLGaming Esports wins the series (wins both games, 2-0), this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the series is postponed, this market will remain open until the series has been completed. If the series is canceled entirely, with no make-up, this market will resolve "No". This market refers only to the result of the best-of-two series (both games). The primary resolution source for this market is the official results of the event as recognized by the tournament organizer. However, if the tournament organizer has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead. All markets will settle based on the official final result as recognized by the tournament organizer. Revisions to officially declared final results made after market resolution will not be accounted for in determining the outcome.This market will resolve to "Odd" if the total combined kills by both teams in Game 1 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Game 1 is an even number. "Total combined kills" includes all champion kills recorded during the match by both Zerolag Esports and WLGaming Esports. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market. If no kills are recorded in Game 1, or if Game 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market is about whether any player achieves a Penta Kill during Game 1. In League of Legends, a Penta Kill occurs when a single player kills all 5 enemy champions in rapid succession. This market will resolve to "Yes" if any player on either team achieves a Penta Kill during Game 1. This market will resolve to "No" if no player achieves a Penta Kill. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether a Penta Kill occurred prior to stoppage. If no Penta Kill occurred, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves a Quadra Kill during Game 1. In League of Legends, a Quadra Kill occurs when a single player kills 4 enemy champions in rapid succession. This market will resolve to "Yes" if any player on either team achieves a Quadra Kill during Game 1. This market will resolve to "No" if no player achieves a Quadra Kill. A Penta Kill (5 kills in rapid succession) also counts as a Quadra Kill having occurred for the purposes of this market. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether a Quadra Kill occurred prior to stoppage. If no Quadra Kill occurred, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy inhibitor during Game 1. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets. This market will resolve to "Yes" if both Zerolag Esports and WLGaming Esports each destroy at least one enemy inhibitor during Game 1. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay at least one elemental dragon during Game 1. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons. This market will resolve to "Yes" if both Zerolag Esports and WLGaming Esports each slay at least one elemental dragon during Game 1. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 1. Only elemental dragons count toward this market — Elder Dragon kills do not count. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay the Baron Nashor at least once during Game 1. Baron Nashor is a powerful neutral objective in League of Legends that first spawns at 20:00 game time and respawns 6 minutes after each death, granting the slaying team the Hand of Baron buff. This market will resolve to "Yes" if both Zerolag Esports and WLGaming Esports each slay Baron Nashor at least once during Game 1. This market will resolve to "No" if either team (or both teams) does not slay Baron Nashor during Game 1. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain Baron Nashor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Zerolag Esports and WLGaming Esports in the HLL Regular Season, initially scheduled for July 8 at 9:00AM ET. This market will resolve to "Zerolag Esports" if Zerolag Esports win Game 1 against WLGaming Esports. This market will resolve to "WLGaming Esports" if WLGaming Esports win Game 1 against Zerolag Esports. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.WLGaming Esports enters this Hellenic Legends League Summer regular-season best-of-two with a clear edge in team form and historical results over Zerolag Esports. Ranked significantly higher globally and sitting with a stronger early-split record, WLG has consistently outperformed the Greek side in prior meetings and recent HLL matches. Zerolag, returning to the league after a hiatus with roster adjustments, has dropped its opening series and faces a tough matchup against more established competition. Traders' implied probabilities reflect these gaps in experience, recent momentum, and head-to-head trends, though BO2 formats allow for potential map splits if Zerolag shows improved coordination.

This market refers to the LoL match between Zerolag Esports and WLGaming Esports in the HLL Regular Season, initially scheduled for July 8 at 9:00AM ET.

This market will resolve to "Zerolag Esports" if Zerolag Esports win the match against WLGaming Esports.

This market will resolve to "WLGaming Esports" if WLGaming Esports win the match against Zerolag Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volumen
$3,855
Fecha de finalización
8 jul 2026
Mercado abierto
Jul 8, 2026, 7:51 AM ET

Fuente de resolución

https://gol.gg/esports/home
This market refers to the LoL match between Zerolag Esports and WLGaming Esports in the HLL Regular Season, initially scheduled for July 8 at 9:00AM ET. This market will resolve to "Zerolag Esports" if Zerolag Esports win the match against WLGaming Esports. This market will resolve to "WLGaming Esports" if WLGaming Esports win the match against Zerolag Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Cuidado con los enlaces externos.

Preguntas frecuentes

El mercado "WLGaming Esports vs. Zerolag Esports" en Polymarket te permite operar sobre el resultado del partido de League of Legends entre WLGaming Esports y Zerolag Esports en el HLL, programado para el July 8, 2026 a las 9:00 AM ET. Es una serie al mejor de 2. El mercado principal es el Series Moneyline — qué equipo ganará el partido — donde WLGaming Esports tiene un precio actual de 100¢ (100% de probabilidad implícita) y Zerolag Esports de 0¢ (0%). Más allá del Series Moneyline, los mercados de esports en Polymarket pueden incluir ganadores de game individuales, handicaps de game y total de games, dándote múltiples formas de operar en este partido. Los precios reflejan probabilidades colaborativas en tiempo real. Las acciones del resultado correcto pagan $1 cada una cuando el mercado se resuelve tras finalizar el partido.

A día de hoy, el mercado "WLGaming Esports vs. Zerolag Esports" ha generado $3.9K en volumen total de trading en todos los tipos de mercado (Series Moneyline, ganadores de game individuales, handicaps de game y total de games). Este volumen refleja una participación activa de la comunidad de trading de Polymarket, y un grupo más amplio de operadores generalmente significa probabilidades más informativas y confiables. Puedes seguir los movimientos de precios en vivo y operar en cualquier mercado directamente en esta página.

Para operar en "WLGaming Esports vs. Zerolag Esports", comienza eligiendo el tipo de mercado en el que quieres operar: Series Moneyline (qué equipo gana el partido), Ganadores de Game Individuales (quién gana un game específico de la serie), Handicap de Game (margen de victorias de game) o Total de Games (over/under en la cantidad de games jugados). Cada mercado muestra el precio actual para cada lado — por ejemplo, el moneyline muestra WLG a 100¢ y ZRL a 0¢. Selecciona el lado en el que quieres operar, elige Comprar para tomar una posición o Vender para cerrar una existente, ingresa tu cantidad y haz clic en Operar. Si el lado que elegiste es correcto cuando el partido termina y el mercado se resuelve, tus acciones pagan $1 cada una. Si es incorrecto, pagan $0. También puedes vender tus acciones en cualquier momento antes de que termine el partido para asegurar una ganancia o reducir una pérdida.

Las probabilidades actuales del Series Moneyline para "WLGaming Esports vs. Zerolag Esports" muestran a WLGaming Esports a 100¢ (100% de probabilidad implícita) y a Zerolag Esports a 0¢ (0%). Todas las probabilidades se actualizan en tiempo real a medida que los operadores compran y venden acciones, reflejando la visión colectiva más reciente de cómo se desarrollará este partido. Consulta frecuentemente o guarda esta página en favoritos para seguir cómo cambian las probabilidades a medida que se acerca la hora del partido.

Sí. No necesitas operar para mantenerte informado. Esta página sirve como un rastreador de probabilidades en vivo para el partido de WLGaming Esports vs. Zerolag Esports. Las probabilidades del Series Moneyline, ganadores de game individuales, handicap de game y total de games se actualizan en tiempo real a medida que se realizan nuevas operaciones. Puedes usar el gráfico para seguir el movimiento de líneas a medida que se acerca la hora del partido — los cambios en las probabilidades a menudo señalan nueva información como cambios de roster, forma reciente o movimientos fuertes de grandes operadores. Consulta las secciones Head to Head, Form Guide y Map Winrate en ciertos enfrentamientos para datos y contexto más profundos. Guarda esta página en favoritos, revisa la sección de comentarios para ver qué dicen otros operadores y usa los filtros de rango de tiempo en el gráfico para revisar cómo han cambiado las probabilidades. Es una ventana gratuita en tiempo real a lo que el mercado espera.