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Vitality vs Wildcard

4d 7h
Vitality
Vitality
13:00mayo 20
Wildcard
Wildcard
$1.02 Vol.Polymarket

Moneyline

$0 Vol.

Game 1 Winner

$0 Vol.

Game Handicap

$0 Vol.

Total Games

$1 Vol.

This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET. This market will resolve to "Over" if Vitality and Wildcard play 5 or more games in this series. If fewer than 5 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET. This market will resolve to "Over" if Vitality and Wildcard play 4 or more games in this series. If fewer than 4 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET. This market will resolve to "Vitality" if Vitality win Game 4 against Wildcard. This market will resolve to "Wildcard" if Wildcard win Game 4 against Vitality. If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4. If Game 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET. This market will resolve to "Vitality" if Vitality win Game 3 against Wildcard. This market will resolve to "Wildcard" if Wildcard win Game 3 against Vitality. If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3. If Game 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET. This market will resolve to "Vitality" if Vitality win Game 2 against Wildcard. This market will resolve to "Wildcard" if Wildcard win Game 2 against Vitality. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET. This market will resolve to "Vitality" if Vitality win Game 1 against Wildcard. This market will resolve to "Wildcard" if Wildcard win Game 1 against Vitality. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET. This market will resolve to "Vitality" if Vitality win the match against Wildcard. This market will resolve to "Wildcard" if Wildcard win the match against Vitality. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET. This market will resolve to "Vitality" if Vitality wins 3 or more games than Wildcard in this match. Otherwise, this market will resolve to "Wildcard". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET. This market will resolve to "Vitality" if Vitality wins 2 or more games than Wildcard in this match. Otherwise, this market will resolve to "Wildcard". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Team Vitality enters this RLCS 2026 World Championship Group A best-of-five matchup as the clear favorite, drawing on their status as a top European side led by standout players like Zen and ExoTiiK. The squad has maintained strong regional form and roster stability heading into the event. In contrast, Wildcard arrives as the Oceania representative after an unexpected deep run in prior stages, relying on momentum and aggressive playstyles but facing a significant experience and talent gap against EU competition. Recent results highlight Vitality's superior consistency in high-stakes series, while Wildcard's path features notable upsets that could test their adaptability on the larger stage. Schedule positioning and any last-minute roster adjustments remain key variables for both squads.

This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET.

This market will resolve to "Vitality" if Vitality win the match against Wildcard.

This market will resolve to "Wildcard" if Wildcard win the match against Vitality.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volumen
$1
Fecha de finalización
20 may 2026
Mercado abierto
May 15, 2026, 3:10 AM ET
This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET. This market will resolve to "Vitality" if Vitality win the match against Wildcard. This market will resolve to "Wildcard" if Wildcard win the match against Vitality. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Cuidado con los enlaces externos.

Preguntas frecuentes

El mercado "Wildcard vs. Vitality" en Polymarket te permite operar sobre el resultado del partido de Rocket League entre Wildcard y Vitality en el RLCS World Championship, programado para el May 20, 2026 a las 9:00 AM ET. El mercado principal es el Series Moneyline — qué equipo ganará el partido — donde Wildcard tiene un precio actual de 26¢ (26% de probabilidad implícita) y Vitality de 75¢ (75%). Más allá del Series Moneyline, los mercados de esports en Polymarket pueden incluir ganadores de game individuales, handicaps de game y total de games, dándote múltiples formas de operar en este partido. Los precios reflejan probabilidades colaborativas en tiempo real. Las acciones del resultado correcto pagan $1 cada una cuando el mercado se resuelve tras finalizar el partido.

A día de hoy, el mercado "Wildcard vs. Vitality" ha generado $1 en volumen total de trading en todos los tipos de mercado (Series Moneyline, ganadores de game individuales, handicaps de game y total de games). Este volumen refleja una participación activa de la comunidad de trading de Polymarket, y un grupo más amplio de operadores generalmente significa probabilidades más informativas y confiables. Puedes seguir los movimientos de precios en vivo y operar en cualquier mercado directamente en esta página.

Para operar en "Wildcard vs. Vitality", comienza eligiendo el tipo de mercado en el que quieres operar: Series Moneyline (qué equipo gana el partido), Ganadores de Game Individuales (quién gana un game específico de la serie), Handicap de Game (margen de victorias de game) o Total de Games (over/under en la cantidad de games jugados). Cada mercado muestra el precio actual para cada lado — por ejemplo, el moneyline muestra WC a 26¢ y VIT a 75¢. Selecciona el lado en el que quieres operar, elige Comprar para tomar una posición o Vender para cerrar una existente, ingresa tu cantidad y haz clic en Operar. Si el lado que elegiste es correcto cuando el partido termina y el mercado se resuelve, tus acciones pagan $1 cada una. Si es incorrecto, pagan $0. También puedes vender tus acciones en cualquier momento antes de que termine el partido para asegurar una ganancia o reducir una pérdida.

Las probabilidades actuales del Series Moneyline para "Wildcard vs. Vitality" muestran a Wildcard a 26¢ (26% de probabilidad implícita) y a Vitality a 75¢ (75%). Todas las probabilidades se actualizan en tiempo real a medida que los operadores compran y venden acciones, reflejando la visión colectiva más reciente de cómo se desarrollará este partido. Consulta frecuentemente o guarda esta página en favoritos para seguir cómo cambian las probabilidades a medida que se acerca la hora del partido.

Sí. No necesitas operar para mantenerte informado. Esta página sirve como un rastreador de probabilidades en vivo para el partido de Wildcard vs. Vitality. Las probabilidades del Series Moneyline, ganadores de game individuales, handicap de game y total de games se actualizan en tiempo real a medida que se realizan nuevas operaciones. Puedes usar el gráfico para seguir el movimiento de líneas a medida que se acerca la hora del partido — los cambios en las probabilidades a menudo señalan nueva información como cambios de roster, forma reciente o movimientos fuertes de grandes operadores. Consulta las secciones Head to Head, Form Guide y Map Winrate en ciertos enfrentamientos para datos y contexto más profundos. Guarda esta página en favoritos, revisa la sección de comentarios para ver qué dicen otros operadores y usa los filtros de rango de tiempo en el gráfico para revisar cómo han cambiado las probabilidades. Es una ventana gratuita en tiempo real a lo que el mercado espera.

Vitality vs Wildcard

4d 7h
Vitality
Vitality
13:00mayo 20
Wildcard
Wildcard
$1.02 Vol.Polymarket

Moneyline

$0 Vol.

Game 1 Winner

$0 Vol.

Game Handicap

$0 Vol.

Total Games

$1 Vol.

This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET. This market will resolve to "Over" if Vitality and Wildcard play 5 or more games in this series. If fewer than 5 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET. This market will resolve to "Over" if Vitality and Wildcard play 4 or more games in this series. If fewer than 4 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET. This market will resolve to "Vitality" if Vitality win Game 4 against Wildcard. This market will resolve to "Wildcard" if Wildcard win Game 4 against Vitality. If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4. If Game 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET. This market will resolve to "Vitality" if Vitality win Game 3 against Wildcard. This market will resolve to "Wildcard" if Wildcard win Game 3 against Vitality. If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3. If Game 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET. This market will resolve to "Vitality" if Vitality win Game 2 against Wildcard. This market will resolve to "Wildcard" if Wildcard win Game 2 against Vitality. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET. This market will resolve to "Vitality" if Vitality win Game 1 against Wildcard. This market will resolve to "Wildcard" if Wildcard win Game 1 against Vitality. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET. This market will resolve to "Vitality" if Vitality win the match against Wildcard. This market will resolve to "Wildcard" if Wildcard win the match against Vitality. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET. This market will resolve to "Vitality" if Vitality wins 3 or more games than Wildcard in this match. Otherwise, this market will resolve to "Wildcard". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET. This market will resolve to "Vitality" if Vitality wins 2 or more games than Wildcard in this match. Otherwise, this market will resolve to "Wildcard". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Team Vitality enters this RLCS 2026 World Championship Group A best-of-five matchup as the clear favorite, drawing on their status as a top European side led by standout players like Zen and ExoTiiK. The squad has maintained strong regional form and roster stability heading into the event. In contrast, Wildcard arrives as the Oceania representative after an unexpected deep run in prior stages, relying on momentum and aggressive playstyles but facing a significant experience and talent gap against EU competition. Recent results highlight Vitality's superior consistency in high-stakes series, while Wildcard's path features notable upsets that could test their adaptability on the larger stage. Schedule positioning and any last-minute roster adjustments remain key variables for both squads.

This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET.

This market will resolve to "Vitality" if Vitality win the match against Wildcard.

This market will resolve to "Wildcard" if Wildcard win the match against Vitality.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volumen
$1
Fecha de finalización
20 may 2026
Mercado abierto
May 15, 2026, 3:10 AM ET
This market refers to the Rocket League match between Vitality and Wildcard in the RLCS World Championship Group A, initially scheduled for May 20 at 9:00AM ET. This market will resolve to "Vitality" if Vitality win the match against Wildcard. This market will resolve to "Wildcard" if Wildcard win the match against Vitality. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Cuidado con los enlaces externos.

Preguntas frecuentes

El mercado "Wildcard vs. Vitality" en Polymarket te permite operar sobre el resultado del partido de Rocket League entre Wildcard y Vitality en el RLCS World Championship, programado para el May 20, 2026 a las 9:00 AM ET. El mercado principal es el Series Moneyline — qué equipo ganará el partido — donde Wildcard tiene un precio actual de 26¢ (26% de probabilidad implícita) y Vitality de 75¢ (75%). Más allá del Series Moneyline, los mercados de esports en Polymarket pueden incluir ganadores de game individuales, handicaps de game y total de games, dándote múltiples formas de operar en este partido. Los precios reflejan probabilidades colaborativas en tiempo real. Las acciones del resultado correcto pagan $1 cada una cuando el mercado se resuelve tras finalizar el partido.

A día de hoy, el mercado "Wildcard vs. Vitality" ha generado $1 en volumen total de trading en todos los tipos de mercado (Series Moneyline, ganadores de game individuales, handicaps de game y total de games). Este volumen refleja una participación activa de la comunidad de trading de Polymarket, y un grupo más amplio de operadores generalmente significa probabilidades más informativas y confiables. Puedes seguir los movimientos de precios en vivo y operar en cualquier mercado directamente en esta página.

Para operar en "Wildcard vs. Vitality", comienza eligiendo el tipo de mercado en el que quieres operar: Series Moneyline (qué equipo gana el partido), Ganadores de Game Individuales (quién gana un game específico de la serie), Handicap de Game (margen de victorias de game) o Total de Games (over/under en la cantidad de games jugados). Cada mercado muestra el precio actual para cada lado — por ejemplo, el moneyline muestra WC a 26¢ y VIT a 75¢. Selecciona el lado en el que quieres operar, elige Comprar para tomar una posición o Vender para cerrar una existente, ingresa tu cantidad y haz clic en Operar. Si el lado que elegiste es correcto cuando el partido termina y el mercado se resuelve, tus acciones pagan $1 cada una. Si es incorrecto, pagan $0. También puedes vender tus acciones en cualquier momento antes de que termine el partido para asegurar una ganancia o reducir una pérdida.

Las probabilidades actuales del Series Moneyline para "Wildcard vs. Vitality" muestran a Wildcard a 26¢ (26% de probabilidad implícita) y a Vitality a 75¢ (75%). Todas las probabilidades se actualizan en tiempo real a medida que los operadores compran y venden acciones, reflejando la visión colectiva más reciente de cómo se desarrollará este partido. Consulta frecuentemente o guarda esta página en favoritos para seguir cómo cambian las probabilidades a medida que se acerca la hora del partido.

Sí. No necesitas operar para mantenerte informado. Esta página sirve como un rastreador de probabilidades en vivo para el partido de Wildcard vs. Vitality. Las probabilidades del Series Moneyline, ganadores de game individuales, handicap de game y total de games se actualizan en tiempo real a medida que se realizan nuevas operaciones. Puedes usar el gráfico para seguir el movimiento de líneas a medida que se acerca la hora del partido — los cambios en las probabilidades a menudo señalan nueva información como cambios de roster, forma reciente o movimientos fuertes de grandes operadores. Consulta las secciones Head to Head, Form Guide y Map Winrate en ciertos enfrentamientos para datos y contexto más profundos. Guarda esta página en favoritos, revisa la sección de comentarios para ver qué dicen otros operadores y usa los filtros de rango de tiempo en el gráfico para revisar cómo han cambiado las probabilidades. Es una ventana gratuita en tiempo real a lo que el mercado espera.