Both teams enter this Esports World Cup 2026 Open Qualifier Play-Ins BO3 with recently finalized, high-profile CS2 rosters. 100 Thieves fields dev1ce, rain, Gizmy, sirah, and poiii, showing strong qualifier form with 2-0 sweeps over SadFamous and NADE. BC.Game counters with s1mple, electroNic, Magisk, Senzu, and mzinho, backed by recent qualifier wins including 2-0 results against ENCE and 1win. Limited prior head-to-head data exists given the fresh lineups, but map pool execution, individual star performances, and adaptation in best-of-three series will shape outcomes. Recent momentum in open qualifiers and roster cohesion stand as the primary drivers behind current trader positioning.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · Actualizado100 Thieves – BC.Game Esports




Líneas de series
Moneyline
$92.4K Vol.
Map 2 Winner
$142K Vol.
Map Handicap
$346 Vol.
Total Maps
$970 Vol.
Mapa 1
Map 1 Rounds Handicap
$0 Vol.
Map 1 Total Rounds
$0 Vol.
Mapa 2
Map 2 Rounds Handicap
$0 Vol.
Map 2 Total Rounds
$0 Vol.
Mapa 3
Map 3 Total Rounds
$0 Vol.
This market will resolve to "100 Thieves" if 100 Thieves win the match against BC.Game Esports.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against 100 Thieves.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: Aug 9, 2026, 7:31 AM ET
Fuente de resolución
https://hltv.orgResolver
0x65070BE91...100 Thieves – BC.Game Esports




Líneas de series
Moneyline
$92.4K Vol.
Map 2 Winner
$142K Vol.
Map Handicap
$346 Vol.
Total Maps
$970 Vol.
Mapa 1
Map 1 Rounds Handicap
$0 Vol.
Map 1 Total Rounds
$0 Vol.
Mapa 2
Map 2 Rounds Handicap
$0 Vol.
Map 2 Total Rounds
$0 Vol.
Mapa 3
Map 3 Total Rounds
$0 Vol.
This market will resolve to "100 Thieves" if 100 Thieves win the match against BC.Game Esports.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against 100 Thieves.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: Aug 9, 2026, 7:31 AM ET
Fuente de resolución
https://hltv.orgResolver
0x65070BE91...Both teams enter this Esports World Cup 2026 Open Qualifier Play-Ins BO3 with recently finalized, high-profile CS2 rosters. 100 Thieves fields dev1ce, rain, Gizmy, sirah, and poiii, showing strong qualifier form with 2-0 sweeps over SadFamous and NADE. BC.Game counters with s1mple, electroNic, Magisk, Senzu, and mzinho, backed by recent qualifier wins including 2-0 results against ENCE and 1win. Limited prior head-to-head data exists given the fresh lineups, but map pool execution, individual star performances, and adaptation in best-of-three series will shape outcomes. Recent momentum in open qualifiers and roster cohesion stand as the primary drivers behind current trader positioning.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Cuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes