Deep Cross Gaming and GAM Esports rematch in the Esports World Cup 2026 APAC Qualifier lower bracket semifinal BO3, following GAM's 2-1 upset win over DCG in the upper quarterfinals on May 5. DCG built momentum with clean 2-0 sweeps over DetonatioN FocusMe on May 12 and CTBC Flying Oyster on May 13, leveraging a 60% win rate, elite jungler POP9 (5.55 KDA, 74.5% KP), and support ShiauC (8.33 KDA). GAM rebounded from a 0-2 upper semifinal loss to Team Secret Whales by dominating MVK Esports 2-0 on May 13, drawing on VCS experience from Kiaya, Draktharr, and Artemis. Double-elimination stakes heighten pressure, with draft adaptability and macro execution pivotal in this closely contested trader consensus reflecting head-to-head edge versus DCG's hot streak.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoDeep Cross Gaming vs GAM Esports
Moneyline
$18.4K Vol.
Game 1 Winner
$5.4K Vol.
Game Handicap
$170 Vol.
Total Games
$2.0K Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 13, 2026, 7:41 PM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 13, 2026, 7:41 PM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports rematch in the Esports World Cup 2026 APAC Qualifier lower bracket semifinal BO3, following GAM's 2-1 upset win over DCG in the upper quarterfinals on May 5. DCG built momentum with clean 2-0 sweeps over DetonatioN FocusMe on May 12 and CTBC Flying Oyster on May 13, leveraging a 60% win rate, elite jungler POP9 (5.55 KDA, 74.5% KP), and support ShiauC (8.33 KDA). GAM rebounded from a 0-2 upper semifinal loss to Team Secret Whales by dominating MVK Esports 2-0 on May 13, drawing on VCS experience from Kiaya, Draktharr, and Artemis. Double-elimination stakes heighten pressure, with draft adaptability and macro execution pivotal in this closely contested trader consensus reflecting head-to-head edge versus DCG's hot streak.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 13, 2026, 7:41 PM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports rematch in the Esports World Cup 2026 APAC Qualifier lower bracket semifinal BO3, following GAM's 2-1 upset win over DCG in the upper quarterfinals on May 5. DCG built momentum with clean 2-0 sweeps over DetonatioN FocusMe on May 12 and CTBC Flying Oyster on May 13, leveraging a 60% win rate, elite jungler POP9 (5.55 KDA, 74.5% KP), and support ShiauC (8.33 KDA). GAM rebounded from a 0-2 upper semifinal loss to Team Secret Whales by dominating MVK Esports 2-0 on May 13, drawing on VCS experience from Kiaya, Draktharr, and Artemis. Double-elimination stakes heighten pressure, with draft adaptability and macro execution pivotal in this closely contested trader consensus reflecting head-to-head edge versus DCG's hot streak.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 13, 2026, 7:41 PM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports rematch in the Esports World Cup 2026 APAC Qualifier lower bracket semifinal BO3, following GAM's 2-1 upset win over DCG in the upper quarterfinals on May 5. DCG built momentum with clean 2-0 sweeps over DetonatioN FocusMe on May 12 and CTBC Flying Oyster on May 13, leveraging a 60% win rate, elite jungler POP9 (5.55 KDA, 74.5% KP), and support ShiauC (8.33 KDA). GAM rebounded from a 0-2 upper semifinal loss to Team Secret Whales by dominating MVK Esports 2-0 on May 13, drawing on VCS experience from Kiaya, Draktharr, and Artemis. Double-elimination stakes heighten pressure, with draft adaptability and macro execution pivotal in this closely contested trader consensus reflecting head-to-head edge versus DCG's hot streak.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Deep Cross Gaming vs GAM Esports
Moneyline
$18.4K Vol.
Game 1 Winner
$5.4K Vol.
Game Handicap
$170 Vol.
Total Games
$2.0K Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 13, 2026, 7:41 PM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports rematch in the Esports World Cup 2026 APAC Qualifier lower bracket semifinal BO3, following GAM's 2-1 upset win over DCG in the upper quarterfinals on May 5. DCG built momentum with clean 2-0 sweeps over DetonatioN FocusMe on May 12 and CTBC Flying Oyster on May 13, leveraging a 60% win rate, elite jungler POP9 (5.55 KDA, 74.5% KP), and support ShiauC (8.33 KDA). GAM rebounded from a 0-2 upper semifinal loss to Team Secret Whales by dominating MVK Esports 2-0 on May 13, drawing on VCS experience from Kiaya, Draktharr, and Artemis. Double-elimination stakes heighten pressure, with draft adaptability and macro execution pivotal in this closely contested trader consensus reflecting head-to-head edge versus DCG's hot streak.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 13, 2026, 7:41 PM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports rematch in the Esports World Cup 2026 APAC Qualifier lower bracket semifinal BO3, following GAM's 2-1 upset win over DCG in the upper quarterfinals on May 5. DCG built momentum with clean 2-0 sweeps over DetonatioN FocusMe on May 12 and CTBC Flying Oyster on May 13, leveraging a 60% win rate, elite jungler POP9 (5.55 KDA, 74.5% KP), and support ShiauC (8.33 KDA). GAM rebounded from a 0-2 upper semifinal loss to Team Secret Whales by dominating MVK Esports 2-0 on May 13, drawing on VCS experience from Kiaya, Draktharr, and Artemis. Double-elimination stakes heighten pressure, with draft adaptability and macro execution pivotal in this closely contested trader consensus reflecting head-to-head edge versus DCG's hot streak.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 13, 2026, 7:41 PM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports rematch in the Esports World Cup 2026 APAC Qualifier lower bracket semifinal BO3, following GAM's 2-1 upset win over DCG in the upper quarterfinals on May 5. DCG built momentum with clean 2-0 sweeps over DetonatioN FocusMe on May 12 and CTBC Flying Oyster on May 13, leveraging a 60% win rate, elite jungler POP9 (5.55 KDA, 74.5% KP), and support ShiauC (8.33 KDA). GAM rebounded from a 0-2 upper semifinal loss to Team Secret Whales by dominating MVK Esports 2-0 on May 13, drawing on VCS experience from Kiaya, Draktharr, and Artemis. Double-elimination stakes heighten pressure, with draft adaptability and macro execution pivotal in this closely contested trader consensus reflecting head-to-head edge versus DCG's hot streak.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado abierto: May 13, 2026, 7:41 PM ET
Fuente de resolución
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports rematch in the Esports World Cup 2026 APAC Qualifier lower bracket semifinal BO3, following GAM's 2-1 upset win over DCG in the upper quarterfinals on May 5. DCG built momentum with clean 2-0 sweeps over DetonatioN FocusMe on May 12 and CTBC Flying Oyster on May 13, leveraging a 60% win rate, elite jungler POP9 (5.55 KDA, 74.5% KP), and support ShiauC (8.33 KDA). GAM rebounded from a 0-2 upper semifinal loss to Team Secret Whales by dominating MVK Esports 2-0 on May 13, drawing on VCS experience from Kiaya, Draktharr, and Artemis. Double-elimination stakes heighten pressure, with draft adaptability and macro execution pivotal in this closely contested trader consensus reflecting head-to-head edge versus DCG's hot streak.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoCuidado con los enlaces externos.
Cuidado con los enlaces externos.


Cuidado con los enlaces externos.
Cuidado con los enlaces externos.
Preguntas frecuentes