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icon for The International 2026: Regreso contra Mega Creeps

The International 2026: Regreso contra Mega Creeps

icon for The International 2026: Regreso contra Mega Creeps

The International 2026: Regreso contra Mega Creeps

>99% probabilidad
Polymarket

$919 Vol.

>99% probabilidad
Polymarket

$919 Vol.

This market will resolve to "Yes" if a team wins any completed game after the opposing team has spawned mega creeps at The International 2026 (TI 2026) Dota 2 tournament, held August 13–23, 2026 in Shanghai, China. Otherwise, this market will resolve to "No". All official games played as part of The International 2026 count toward this market, including the group stage, playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count, even if mega creeps spawned during them. Regional and open qualifier games played prior to the main tournament do not count. If at least one qualifying comeback occurs in any completed game at the tournament, this market will resolve to "Yes" immediately upon the conclusion of that game being confirmed by the resolution sources. If the tournament concludes without any qualifying comeback, this market will resolve to "No". If the tournament is cancelled, or is postponed such that the tournament is not completed and final game data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "No". The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game barracks and winner data for The International 2026 event. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.Extended matches and defensive highground stands have defined TI 2026, with the group stage posting the highest average game length in tournament history and multiple 35k–42k gold swings already recorded. Teams consistently delay sieges to secure Aegis and buybacks, increasing the window for megacreep situations to arise in best-of-three and best-of-five series. Playoff bracket intensity, combined with closely matched rosters and the current patch's emphasis on late-game scaling, sustains this pattern through the double-elimination phase. Trader consensus at 93.5% for a megacreep comeback reflects these structural factors rather than any single roster or injury development.

This market will resolve to "Yes" if a team wins any completed game after the opposing team has spawned mega creeps at The International 2026 (TI 2026) Dota 2 tournament, held August 13–23, 2026 in Shanghai, China. Otherwise, this market will resolve to "No".

All official games played as part of The International 2026 count toward this market, including the group stage, playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count, even if mega creeps spawned during them. Regional and open qualifier games played prior to the main tournament do not count.

If at least one qualifying comeback occurs in any completed game at the tournament, this market will resolve to "Yes" immediately upon the conclusion of that game being confirmed by the resolution sources. If the tournament concludes without any qualifying comeback, this market will resolve to "No".

If the tournament is cancelled, or is postponed such that the tournament is not completed and final game data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "No".

The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game barracks and winner data for The International 2026 event. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
This market will resolve to "Yes" if a team wins any completed game after the opposing team has spawned mega creeps at The International 2026 (TI 2026) Dota 2 tournament, held August 13–23, 2026 in Shanghai, China. Otherwise, this market will resolve to "No". All official games played as part of The International 2026 count toward this market, including the group stage, playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count, even if mega creeps spawned during them. Regional and open qualifier games played prior to the main tournament do not count. If at least one qualifying comeback occurs in any completed game at the tournament, this market will resolve to "Yes" immediately upon the conclusion of that game being confirmed by the resolution sources. If the tournament concludes without any qualifying comeback, this market will resolve to "No". If the tournament is cancelled, or is postponed such that the tournament is not completed and final game data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "No". The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game barracks and winner data for The International 2026 event. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
Volumen
$919
Mercado abierto
Aug 12, 2026, 3:40 PM ET

Resultado propuesto: Yes

Sin disputa

Resultado final: Yes

This market will resolve to "Yes" if a team wins any completed game after the opposing team has spawned mega creeps at The International 2026 (TI 2026) Dota 2 tournament, held August 13–23, 2026 in Shanghai, China. Otherwise, this market will resolve to "No". All official games played as part of The International 2026 count toward this market, including the group stage, playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count, even if mega creeps spawned during them. Regional and open qualifier games played prior to the main tournament do not count. If at least one qualifying comeback occurs in any completed game at the tournament, this market will resolve to "Yes" immediately upon the conclusion of that game being confirmed by the resolution sources. If the tournament concludes without any qualifying comeback, this market will resolve to "No". If the tournament is cancelled, or is postponed such that the tournament is not completed and final game data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "No". The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game barracks and winner data for The International 2026 event. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.Extended matches and defensive highground stands have defined TI 2026, with the group stage posting the highest average game length in tournament history and multiple 35k–42k gold swings already recorded. Teams consistently delay sieges to secure Aegis and buybacks, increasing the window for megacreep situations to arise in best-of-three and best-of-five series. Playoff bracket intensity, combined with closely matched rosters and the current patch's emphasis on late-game scaling, sustains this pattern through the double-elimination phase. Trader consensus at 93.5% for a megacreep comeback reflects these structural factors rather than any single roster or injury development.

This market will resolve to "Yes" if a team wins any completed game after the opposing team has spawned mega creeps at The International 2026 (TI 2026) Dota 2 tournament, held August 13–23, 2026 in Shanghai, China. Otherwise, this market will resolve to "No".

All official games played as part of The International 2026 count toward this market, including the group stage, playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count, even if mega creeps spawned during them. Regional and open qualifier games played prior to the main tournament do not count.

If at least one qualifying comeback occurs in any completed game at the tournament, this market will resolve to "Yes" immediately upon the conclusion of that game being confirmed by the resolution sources. If the tournament concludes without any qualifying comeback, this market will resolve to "No".

If the tournament is cancelled, or is postponed such that the tournament is not completed and final game data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "No".

The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game barracks and winner data for The International 2026 event. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
This market will resolve to "Yes" if a team wins any completed game after the opposing team has spawned mega creeps at The International 2026 (TI 2026) Dota 2 tournament, held August 13–23, 2026 in Shanghai, China. Otherwise, this market will resolve to "No". All official games played as part of The International 2026 count toward this market, including the group stage, playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count, even if mega creeps spawned during them. Regional and open qualifier games played prior to the main tournament do not count. If at least one qualifying comeback occurs in any completed game at the tournament, this market will resolve to "Yes" immediately upon the conclusion of that game being confirmed by the resolution sources. If the tournament concludes without any qualifying comeback, this market will resolve to "No". If the tournament is cancelled, or is postponed such that the tournament is not completed and final game data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "No". The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game barracks and winner data for The International 2026 event. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
Volumen
$919
Mercado abierto
Aug 12, 2026, 3:40 PM ET

Resultado propuesto: Yes

Sin disputa

Resultado final: Yes

Cuidado con los enlaces externos.

Preguntas frecuentes

"The International 2026: Regreso contra Mega Creeps" es un mercado de predicción en Polymarket donde los operadores compran y venden acciones de "Sí" o "No" según si creen que este evento ocurrirá. La probabilidad actual según la comunidad es 100% para "Yes". Por ejemplo, si "Sí" se cotiza a 100¢, el mercado colectivamente asigna una probabilidad de 100% de que este evento ocurra. Estas probabilidades cambian continuamente a medida que los operadores reaccionan a nuevos desarrollos e información. Las acciones del resultado correcto son canjeables por $1 cada una tras la resolución del mercado.

"The International 2026: Regreso contra Mega Creeps" es un mercado recién creado en Polymarket, lanzado el Aug 12, 2026. Como mercado nuevo, esta es tu oportunidad de ser uno de los primeros operadores en establecer las probabilidades y las señales de precio iniciales del mercado. También puedes guardar esta página en marcadores para seguir el volumen y la actividad de trading a medida que el mercado gana tracción.

Para operar en "The International 2026: Regreso contra Mega Creeps", simplemente elige si crees que la respuesta es "Sí" o "No". Cada lado tiene un precio actual que refleja la probabilidad implícita del mercado. Introduce tu cantidad y haz clic en "Operar". Si compras acciones de "Sí" y el resultado se resuelve como "Sí", cada acción paga $1. Si se resuelve como "No", tus acciones de "Sí" pagan $0. También puedes vender tus acciones en cualquier momento antes de la resolución para asegurar ganancias o limitar pérdidas.

La probabilidad actual para "The International 2026: Regreso contra Mega Creeps" es 100% para "Yes". Esto significa que la comunidad de Polymarket actualmente cree que hay una probabilidad de 100% de que este evento ocurra. Estas probabilidades se actualizan en tiempo real basándose en operaciones reales, proporcionando una señal continuamente actualizada de lo que el mercado espera.

Las reglas de resolución para "The International 2026: Regreso contra Mega Creeps" definen exactamente qué debe ocurrir para que cada resultado sea declarado ganador, incluyendo las fuentes de datos oficiales utilizadas para determinar el resultado. Puedes revisar los criterios de resolución completos en la sección "Reglas" en esta página sobre los comentarios. Recomendamos leer las reglas cuidadosamente antes de operar, ya que especifican las condiciones exactas, casos especiales y fuentes.