The evenly matched 16-team field at VALORANT Champions 2026, with strong recent form from squads like 100 Thieves, Global Esports, and TYLOO after decisive regional Stage 2 titles, underpins the 50% implied probability for any map reaching 13-0. Current patch 13.05 map win rates hover near 50% across attacker and defender sides, while group-stage Bo3 formats and double-elimination structure reward adaptability over early dominance. Roster adjustments, such as Team Liquid’s recent lineup shift, add uncertainty to opening matches starting September 24 in Shanghai. A single lopsided series or map veto favoring one side could shift sentiment quickly, though historical Champions data shows such stomps remain uncommon among elite competition.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · ActualizadoEvery completed map in every official match of the tournament counts, across the Group Stage and the Playoffs. A 13-0 result on any single map by either team resolves this market "Yes", regardless of which stage, match, or team it occurs in.
Only completed maps count. A map that is not completed (e.g., a technical remake or forfeit before a 13-0 is reached) does not count toward a "Yes".
If VALORANT Champions 2026 is canceled, or is not completed such that its results are not determined by November 17, 2026, 11:59 PM ET, this market will resolve "No".
The primary resolution source for this market will be the official match results and per-map statistics on vlr.gg (https://www.vlr.gg/event/2766/valorant-champions-2026). However, a consensus of credible reporting may also be used.
Mercado abierto: Sep 15, 2026, 3:48 PM ET
Fuente de resolución
https://www.vlr.gg/event/2766/valorant-champions-2026Resolver
0x65070BE91...Every completed map in every official match of the tournament counts, across the Group Stage and the Playoffs. A 13-0 result on any single map by either team resolves this market "Yes", regardless of which stage, match, or team it occurs in.
Only completed maps count. A map that is not completed (e.g., a technical remake or forfeit before a 13-0 is reached) does not count toward a "Yes".
If VALORANT Champions 2026 is canceled, or is not completed such that its results are not determined by November 17, 2026, 11:59 PM ET, this market will resolve "No".
The primary resolution source for this market will be the official match results and per-map statistics on vlr.gg (https://www.vlr.gg/event/2766/valorant-champions-2026). However, a consensus of credible reporting may also be used.
Fuente de resolución
https://www.vlr.gg/event/2766/valorant-champions-2026Resolver
0x65070BE91...The evenly matched 16-team field at VALORANT Champions 2026, with strong recent form from squads like 100 Thieves, Global Esports, and TYLOO after decisive regional Stage 2 titles, underpins the 50% implied probability for any map reaching 13-0. Current patch 13.05 map win rates hover near 50% across attacker and defender sides, while group-stage Bo3 formats and double-elimination structure reward adaptability over early dominance. Roster adjustments, such as Team Liquid’s recent lineup shift, add uncertainty to opening matches starting September 24 in Shanghai. A single lopsided series or map veto favoring one side could shift sentiment quickly, though historical Champions data shows such stomps remain uncommon among elite competition.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · Actualizado
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