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icon for VCT 2026 China Etapa 2 Ganancia Totales

VCT 2026 China Etapa 2 Ganancia Totales

icon for VCT 2026 China Etapa 2 Ganancia Totales

VCT 2026 China Etapa 2 Ganancia Totales

NUEVO
Polymarket

$64 Vol.

Polymarket

EDward Gaming

$0 Vol.

75%

TYLOO

$0 Vol.

44%

FunPlus Phoenix

$0 Vol.

40%

JD Gaming

$0 Vol.

59%

Nova Esports

$0 Vol.

84%

Trace Esports

$20 Vol.

7%

XLG Esports

$0 Vol.

88%

All Gamers

$0 Vol.

88%

Dragon Ranger Gaming

$0 Vol.

96%

Bilibili Gaming

$0 Vol.

41%

Wolves Esports

$22 Vol.

31%

Titan Esports Club

$22 Vol.

5%

This market will resolve according to the final group stage record of the listed team during VCT CN 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under". If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT CN 2026 Stage 2, the corresponding market will resolve to its corresponding "Under". If VCT CN 2026 Stage 2 is cancelled, partially completed, or postponed after August 8, 2026, 11:59 PM ET, these markets will resolve to "50-50". The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.VCT China Stage 2 group play opened July 9 with early results favoring FunPlus Phoenix and TYLOO in Alpha after strong opening maps, while the region’s competitive balance reflects All Gamers claiming the 2026 Kickoff title over XLG Esports and EDward Gaming topping Stage 1. Offseason roster moves, including TYLOO’s addition of Splash, coach transitions at teams like EDG and Bilibili Gaming, and broader reshuffles have reshaped expectations ahead of the double round-robin and double-elimination playoffs. Top-two group finishers advance to secure Champions qualification spots alongside championship-point leaders, with home-region scheduling in Changsha and Chengdu plus map-specific execution likely dictating win totals as the 10-team field settles into form.

This market will resolve according to the final group stage record of the listed team during VCT CN 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under".

If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT CN 2026 Stage 2, the corresponding market will resolve to its corresponding "Under".

If VCT CN 2026 Stage 2 is cancelled, partially completed, or postponed after August 8, 2026, 11:59 PM ET, these markets will resolve to "50-50".

The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.
Volumen
$64
Mercado abierto
Jul 10, 2026, 4:23 PM ET
This market will resolve according to the final group stage record of the listed team during VCT CN 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under". If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT CN 2026 Stage 2, the corresponding market will resolve to its corresponding "Under". If VCT CN 2026 Stage 2 is cancelled, partially completed, or postponed after August 8, 2026, 11:59 PM ET, these markets will resolve to "50-50". The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.
This market will resolve according to the final group stage record of the listed team during VCT CN 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under". If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT CN 2026 Stage 2, the corresponding market will resolve to its corresponding "Under". If VCT CN 2026 Stage 2 is cancelled, partially completed, or postponed after August 8, 2026, 11:59 PM ET, these markets will resolve to "50-50". The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.VCT China Stage 2 group play opened July 9 with early results favoring FunPlus Phoenix and TYLOO in Alpha after strong opening maps, while the region’s competitive balance reflects All Gamers claiming the 2026 Kickoff title over XLG Esports and EDward Gaming topping Stage 1. Offseason roster moves, including TYLOO’s addition of Splash, coach transitions at teams like EDG and Bilibili Gaming, and broader reshuffles have reshaped expectations ahead of the double round-robin and double-elimination playoffs. Top-two group finishers advance to secure Champions qualification spots alongside championship-point leaders, with home-region scheduling in Changsha and Chengdu plus map-specific execution likely dictating win totals as the 10-team field settles into form.

This market will resolve according to the final group stage record of the listed team during VCT CN 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under".

If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT CN 2026 Stage 2, the corresponding market will resolve to its corresponding "Under".

If VCT CN 2026 Stage 2 is cancelled, partially completed, or postponed after August 8, 2026, 11:59 PM ET, these markets will resolve to "50-50".

The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.
Volumen
$64
Mercado abierto
Jul 10, 2026, 4:23 PM ET
This market will resolve according to the final group stage record of the listed team during VCT CN 2026 Stage 2. If the listed team records more than the listed number of wins, the corresponding market will resolve to its corresponding "Over". Otherwise, it will resolve to its corresponding "Under". If at any point it becomes statistically impossible for the listed team to record more than the listed number of wins per the rules of VCT CN 2026 Stage 2, the corresponding market will resolve to its corresponding "Under". If VCT CN 2026 Stage 2 is cancelled, partially completed, or postponed after August 8, 2026, 11:59 PM ET, these markets will resolve to "50-50". The resolution source will be official information from VLR.gg (https://www.vlr.gg); however, a consensus of credible reporting may also be used.

Cuidado con los enlaces externos.

Preguntas frecuentes

"VCT 2026 China Etapa 2 Ganancia Totales" es un mercado de predicción en Polymarket con 12 resultados posibles donde los operadores compran y venden acciones según lo que creen que sucederá. El resultado líder actual es "Dragon Ranger Gaming" con 96%, seguido de "XLG Esports" con 88%. Los precios reflejan probabilidades en tiempo real de la comunidad. Por ejemplo, una acción cotizada a 96¢ implica que el mercado colectivamente asigna una probabilidad de 96% a ese resultado. Estas probabilidades cambian continuamente a medida que los operadores reaccionan a nuevos desarrollos. Las acciones del resultado correcto son canjeables por $1 cada una tras la resolución del mercado.

"VCT 2026 China Etapa 2 Ganancia Totales" es un mercado recién creado en Polymarket, lanzado el Jul 10, 2026. Como mercado nuevo, esta es tu oportunidad de ser uno de los primeros operadores en establecer las probabilidades y las señales de precio iniciales del mercado. También puedes guardar esta página en marcadores para seguir el volumen y la actividad de trading a medida que el mercado gana tracción.

Para operar en "VCT 2026 China Etapa 2 Ganancia Totales", explora los 12 resultados disponibles en esta página. Cada resultado muestra un precio actual que representa la probabilidad implícita del mercado. Para tomar una posición, selecciona el resultado que consideres más probable, elige "Sí" para operar a favor o "No" para operar en contra, introduce tu cantidad y haz clic en "Operar". Si tu resultado elegido es correcto cuando el mercado se resuelve, tus acciones de "Sí" pagan $1 cada una. Si es incorrecto, pagan $0. También puedes vender tus acciones en cualquier momento antes de la resolución.

El favorito actual para "VCT 2026 China Etapa 2 Ganancia Totales" es "Dragon Ranger Gaming" con 96%, lo que significa que el mercado asigna una probabilidad de 96% a ese resultado. El siguiente resultado más cercano es "XLG Esports" con 88%. Estas probabilidades se actualizan en tiempo real a medida que los operadores compran y venden acciones. Vuelve con frecuencia o guarda esta página en marcadores.

Las reglas de resolución para "VCT 2026 China Etapa 2 Ganancia Totales" definen exactamente qué debe ocurrir para que cada resultado sea declarado ganador, incluyendo las fuentes de datos oficiales utilizadas para determinar el resultado. Puedes revisar los criterios de resolución completos en la sección "Reglas" en esta página sobre los comentarios. Recomendamos leer las reglas cuidadosamente antes de operar, ya que especifican las condiciones exactas, casos especiales y fuentes.