Pertandingan
Moneyline
$0 Vol.
This market will resolve to "Odd" if the total combined kills by both teams in Game 1 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Game 1 is an even number.
"Total combined kills" includes all champion kills recorded during the match by both Francesinhas and Dream Esports. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market.
If no kills are recorded in Game 1, or if Game 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market is about whether any player achieves a Penta Kill during Game 1. In League of Legends, a Penta Kill occurs when a single player kills all 5 enemy champions in rapid succession.
This market will resolve to "Yes" if any player on either team achieves a Penta Kill during Game 1. This market will resolve to "No" if no player achieves a Penta Kill.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether a Penta Kill occurred prior to stoppage. If no Penta Kill occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves a Quadra Kill during Game 1. In League of Legends, a Quadra Kill occurs when a single player kills 4 enemy champions in rapid succession.
This market will resolve to "Yes" if any player on either team achieves a Quadra Kill during Game 1. This market will resolve to "No" if no player achieves a Quadra Kill. A Penta Kill (5 kills in rapid succession) also counts as a Quadra Kill having occurred for the purposes of this market.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether a Quadra Kill occurred prior to stoppage. If no Quadra Kill occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy inhibitor during Game 1. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets.
This market will resolve to "Yes" if both Francesinhas and Dream Esports each destroy at least one enemy inhibitor during Game 1. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay at least one elemental dragon during Game 1. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons.
This market will resolve to "Yes" if both Francesinhas and Dream Esports each slay at least one elemental dragon during Game 1. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 1. Only elemental dragons count toward this market — Elder Dragon kills do not count.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay the Baron Nashor at least once during Game 1. Baron Nashor is a powerful neutral objective in League of Legends that first spawns at 20:00 game time and respawns 6 minutes after each death, granting the slaying team the Hand of Baron buff.
This market will resolve to "Yes" if both Francesinhas and Dream Esports each slay Baron Nashor at least once during Game 1. This market will resolve to "No" if either team (or both teams) does not slay Baron Nashor during Game 1.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain Baron Nashor prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Francesinhas and Dream Esports in the LPLOL Regular Season, initially scheduled for May 21 at 2:00PM ET.
This market will resolve to "Francesinhas" if Francesinhas win the match against Dream Esports.
This market will resolve to "Dream Esports" if Dream Esports win the match against Francesinhas.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL match between Francesinhas and Dream Esports in the LPLOL Regular Season, initially scheduled for May 21 at 2:00PM ET.
This market will resolve to "Francesinhas" if Francesinhas win the match against Dream Esports.
This market will resolve to "Dream Esports" if Dream Esports win the match against Francesinhas.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the LoL match between Francesinhas and Dream Esports in the LPLOL Regular Season, initially scheduled for May 21 at 2:00PM ET.
This market will resolve to "Francesinhas" if Francesinhas win the match against Dream Esports.
This market will resolve to "Dream Esports" if Dream Esports win the match against Francesinhas.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Francesinhas" if Francesinhas win the match against Dream Esports.
This market will resolve to "Dream Esports" if Dream Esports win the match against Francesinhas.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: May 20, 2026, 9:20 PM ET
Volume
$0Tanggal Berakhir
May 22, 2026Pasar Dibuka
May 20, 2026, 9:20 PM ETSumber Resolusi
https://gol.gg/esports/homeResolver
0x65070BE91...Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Odd" if the total combined kills by both teams in Game 1 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Game 1 is an even number.
"Total combined kills" includes all champion kills recorded during the match by both Francesinhas and Dream Esports. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market.
If no kills are recorded in Game 1, or if Game 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market is about whether any player achieves a Penta Kill during Game 1. In League of Legends, a Penta Kill occurs when a single player kills all 5 enemy champions in rapid succession.
This market will resolve to "Yes" if any player on either team achieves a Penta Kill during Game 1. This market will resolve to "No" if no player achieves a Penta Kill.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether a Penta Kill occurred prior to stoppage. If no Penta Kill occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves a Quadra Kill during Game 1. In League of Legends, a Quadra Kill occurs when a single player kills 4 enemy champions in rapid succession.
This market will resolve to "Yes" if any player on either team achieves a Quadra Kill during Game 1. This market will resolve to "No" if no player achieves a Quadra Kill. A Penta Kill (5 kills in rapid succession) also counts as a Quadra Kill having occurred for the purposes of this market.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether a Quadra Kill occurred prior to stoppage. If no Quadra Kill occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy inhibitor during Game 1. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets.
This market will resolve to "Yes" if both Francesinhas and Dream Esports each destroy at least one enemy inhibitor during Game 1. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay at least one elemental dragon during Game 1. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons.
This market will resolve to "Yes" if both Francesinhas and Dream Esports each slay at least one elemental dragon during Game 1. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 1. Only elemental dragons count toward this market — Elder Dragon kills do not count.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay the Baron Nashor at least once during Game 1. Baron Nashor is a powerful neutral objective in League of Legends that first spawns at 20:00 game time and respawns 6 minutes after each death, granting the slaying team the Hand of Baron buff.
This market will resolve to "Yes" if both Francesinhas and Dream Esports each slay Baron Nashor at least once during Game 1. This market will resolve to "No" if either team (or both teams) does not slay Baron Nashor during Game 1.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain Baron Nashor prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Francesinhas and Dream Esports in the LPLOL Regular Season, initially scheduled for May 21 at 2:00PM ET.
This market will resolve to "Francesinhas" if Francesinhas win the match against Dream Esports.
This market will resolve to "Dream Esports" if Dream Esports win the match against Francesinhas.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL match between Francesinhas and Dream Esports in the LPLOL Regular Season, initially scheduled for May 21 at 2:00PM ET.
This market will resolve to "Francesinhas" if Francesinhas win the match against Dream Esports.
This market will resolve to "Dream Esports" if Dream Esports win the match against Francesinhas.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the LoL match between Francesinhas and Dream Esports in the LPLOL Regular Season, initially scheduled for May 21 at 2:00PM ET.
This market will resolve to "Francesinhas" if Francesinhas win the match against Dream Esports.
This market will resolve to "Dream Esports" if Dream Esports win the match against Francesinhas.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Francesinhas" if Francesinhas win the match against Dream Esports.
This market will resolve to "Dream Esports" if Dream Esports win the match against Francesinhas.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: May 20, 2026, 9:20 PM ET
Volume
$0Tanggal Berakhir
May 22, 2026Pasar Dibuka
May 20, 2026, 9:20 PM ETSumber Resolusi
https://gol.gg/esports/homeResolver
0x65070BE91...Hati-hati dengan link eksternal.
Hati-hati dengan link eksternal.
Pertanyaan yang Sering Diajukan
Market “Dream Esports vs. Francesinhas” di Polymarket memungkinkan kamu trading pada hasil pertandingan League of Legends antara Dream Esports dan Francesinhas di LPLOL, yang dijadwalkan pada May 21, 2026 pukul 2:00 PM ET. Market utamanya adalah moneyline seri — tim mana yang akan memenangkan pertandingan — di mana Dream Esports saat ini dihargai 33¢ (probabilitas tersirat 33%) dan Francesinhas di 68¢ (68%). Selain moneyline seri, market esports di Polymarket juga bisa menampilkan pemenang game individual, handicap game, dan total games, memberimu berbagai cara untuk trading pada pertandingan ini. Harga mencerminkan probabilitas crowd-sourced secara real-time. Saham pada hasil yang benar bernilai $1 per lembar saat market diselesaikan setelah pertandingan berakhir.
Saat ini, market “Dream Esports vs. Francesinhas” telah menghasilkan $NaN dalam total volume trading di semua jenis market (moneyline seri, pemenang game individual, handicap game, dan total games). Volume ini mencerminkan keterlibatan aktif dari komunitas trading Polymarket, dan semakin banyak trader umumnya berarti odds yang lebih informatif dan terpercaya. Kamu bisa melacak pergerakan harga live dan trading di market mana pun langsung di halaman ini.
Untuk trading di “Dream Esports vs. Francesinhas,” mulai dengan memilih jenis market yang ingin kamu tradingkan: Series Moneyline (tim mana yang memenangkan pertandingan), Pemenang Game Individual (siapa yang menang di game tertentu dalam seri), Handicap Game (selisih kemenangan game), atau Total Games (over/under jumlah games yang dimainkan). Setiap market menunjukkan harga saat ini untuk setiap sisi — misalnya, moneyline menunjukkan DRM di 33¢ dan FCN2 di 68¢. Pilih sisi yang ingin kamu tradingkan, pilih Buy untuk mengambil posisi atau Sell untuk menutup posisi yang ada, masukkan jumlahnya, dan klik Trade. Jika pilihanmu benar saat pertandingan berakhir dan market diselesaikan, sahammu bernilai $1 per lembar. Jika salah, bernilai $0. Kamu juga bisa menjual sahammu kapan saja sebelum pertandingan berakhir untuk mengunci profit atau memotong kerugian.
Odds moneyline seri saat ini untuk “Dream Esports vs. Francesinhas” menunjukkan Dream Esports di 33¢ (probabilitas tersirat 33%) dan Francesinhas di 68¢ (68%). Semua odds diperbarui secara real-time saat trader membeli dan menjual saham, mencerminkan pandangan kolektif terbaru tentang bagaimana pertandingan ini akan berlangsung. Cek kembali secara berkala atau bookmark halaman ini untuk mengikuti bagaimana odds bergeser menjelang pertandingan.
Ya. Kamu tidak perlu trading untuk tetap terinformasi. Halaman ini berfungsi sebagai pelacak odds live untuk pertandingan Dream Esports vs. Francesinhas. Odds moneyline seri, pemenang game individual, handicap game, dan total games semuanya diperbarui secara real-time saat trade baru masuk. Kamu bisa menggunakan grafik untuk melacak pergerakan line menjelang pertandingan — pergeseran odds sering menandakan informasi baru seperti perubahan roster, performa terbaru, atau aksi besar dari trader berpengalaman. Cek Head to Head, Form Guide, dan Map Winrate di pertandingan tertentu untuk data dan konteks lebih mendalam. Bookmark halaman ini, cek bagian komentar untuk melihat apa yang dikatakan trader lain, dan gunakan filter rentang waktu di grafik untuk melihat bagaimana odds telah bergeser. Ini adalah jendela gratis dan real-time tentang apa yang diharapkan market.
Odds Polymarket ditetapkan oleh trader sungguhan yang menaruh uang sungguhan di balik keyakinan mereka, yang cenderung menghasilkan probabilitas yang terkalibrasi dengan baik. Dengan $NaN ditradingkan di “Dream Esports vs. Francesinhas,” harga-harga ini mengagregasi pengetahuan dan keyakinan kolektif dari peserta aktif — mirip dengan bagaimana sportsbook tradisional mencerminkan uang sharp dan publik, tetapi dalam market terbuka dan transparan yang bisa diikuti siapa saja. Prediction market memiliki rekam jejak akurasi yang kuat, terutama saat event mendekati penyelesaian. Untuk statistik terbaru, kunjungi halaman akurasi di Polymarket.
Untuk memasang trade pertamamu di “Dream Esports vs. Francesinhas,” daftar akun Polymarket gratis dan danai menggunakan kripto, kartu kredit atau debit, atau transfer bank. Setelah akunmu didanai, kembali ke halaman ini dan pilih jenis market — Series Moneyline, Pemenang Game Individual, Handicap Game, atau Total Games — pilih sisi yang ingin kamu tradingkan (misalnya, DRM atau FCN2 di moneyline), masukkan jumlahnya, dan klik Trade. Jika kamu baru di prediction market, klik link “How it works” di bagian atas halaman Polymarket mana pun untuk panduan langkah demi langkah.
Di Polymarket, harga setiap sisi dalam market merepresentasikan probabilitas tersirat market. Harga 33¢ untuk DRM di moneyline seri berarti para trader secara kolektif percaya ada peluang sekitar 33% bahwa Dream Esports akan memenangkan pertandingan ini. Jika kamu membeli saham DRM di 33¢ dan mereka menang, kamu menerima $1 per saham — profit 67¢ per saham. Jika mereka kalah, saham tersebut bernilai $0. Logika yang sama berlaku untuk pemenang game individual, handicap game, dan total games: harga lebih rendah berarti potensi pembayaran lebih tinggi tetapi probabilitas tersirat untuk benar lebih rendah.
Pertandingan “Dream Esports vs. Francesinhas” dijadwalkan pada May 21, 2026 pukul 2:00 PM ET di LPLOL. Trading tetap terbuka dan odds akan terus bergeser seiring informasi baru muncul menjelang pertandingan. Market diselesaikan setelah seri berakhir dan hasil resmi dikonfirmasi oleh sumber penyelesaian.
Market “Dream Esports vs. Francesinhas” memiliki 6,990 komentar di mana trader berbagi analisis, mendebat hasil pertandingan, dan mendiskusikan perkembangan terbaru seperti perubahan roster dan performa terkini. Scroll ke bawah ke bagian komentar untuk bergabung dalam percakapan. Kamu juga bisa memeriksa tab Top Holders untuk melihat bagaimana trader terbesar di market memposisikan diri, atau lihat tab Activity untuk feed real-time dari trade yang dilakukan.
Polymarket adalah prediction market terbesar di dunia, tempat kamu bisa tetap terinformasi dan trading pada kejadian dunia nyata. Trader membeli dan menjual saham pada hasil di berbagai topik mulai dari politik, olahraga, kripto, keuangan, teknologi, budaya, dan esports — termasuk turnamen dan pertandingan di League of Legends, CS2, Valorant, Dota 2, dan lainnya. Harga mencerminkan probabilitas real-time dari kerumunan yang didukung uang sungguhan, menawarkan alternatif yang transparan dan berbasis market dibanding sumber odds tradisional. Baik kamu trader esports berpengalaman atau baru memulai, Polymarket memungkinkanmu memanfaatkan pengetahuanmu.
Moneyline
$0 Vol.
This market will resolve to "Odd" if the total combined kills by both teams in Game 1 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Game 1 is an even number.
"Total combined kills" includes all champion kills recorded during the match by both Francesinhas and Dream Esports. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market.
If no kills are recorded in Game 1, or if Game 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market is about whether any player achieves a Penta Kill during Game 1. In League of Legends, a Penta Kill occurs when a single player kills all 5 enemy champions in rapid succession.
This market will resolve to "Yes" if any player on either team achieves a Penta Kill during Game 1. This market will resolve to "No" if no player achieves a Penta Kill.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether a Penta Kill occurred prior to stoppage. If no Penta Kill occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves a Quadra Kill during Game 1. In League of Legends, a Quadra Kill occurs when a single player kills 4 enemy champions in rapid succession.
This market will resolve to "Yes" if any player on either team achieves a Quadra Kill during Game 1. This market will resolve to "No" if no player achieves a Quadra Kill. A Penta Kill (5 kills in rapid succession) also counts as a Quadra Kill having occurred for the purposes of this market.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether a Quadra Kill occurred prior to stoppage. If no Quadra Kill occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy inhibitor during Game 1. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets.
This market will resolve to "Yes" if both Francesinhas and Dream Esports each destroy at least one enemy inhibitor during Game 1. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay at least one elemental dragon during Game 1. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons.
This market will resolve to "Yes" if both Francesinhas and Dream Esports each slay at least one elemental dragon during Game 1. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 1. Only elemental dragons count toward this market — Elder Dragon kills do not count.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay the Baron Nashor at least once during Game 1. Baron Nashor is a powerful neutral objective in League of Legends that first spawns at 20:00 game time and respawns 6 minutes after each death, granting the slaying team the Hand of Baron buff.
This market will resolve to "Yes" if both Francesinhas and Dream Esports each slay Baron Nashor at least once during Game 1. This market will resolve to "No" if either team (or both teams) does not slay Baron Nashor during Game 1.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain Baron Nashor prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Francesinhas and Dream Esports in the LPLOL Regular Season, initially scheduled for May 21 at 2:00PM ET.
This market will resolve to "Francesinhas" if Francesinhas win the match against Dream Esports.
This market will resolve to "Dream Esports" if Dream Esports win the match against Francesinhas.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL match between Francesinhas and Dream Esports in the LPLOL Regular Season, initially scheduled for May 21 at 2:00PM ET.
This market will resolve to "Francesinhas" if Francesinhas win the match against Dream Esports.
This market will resolve to "Dream Esports" if Dream Esports win the match against Francesinhas.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the LoL match between Francesinhas and Dream Esports in the LPLOL Regular Season, initially scheduled for May 21 at 2:00PM ET.
This market will resolve to "Francesinhas" if Francesinhas win the match against Dream Esports.
This market will resolve to "Dream Esports" if Dream Esports win the match against Francesinhas.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Francesinhas" if Francesinhas win the match against Dream Esports.
This market will resolve to "Dream Esports" if Dream Esports win the match against Francesinhas.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: May 20, 2026, 9:20 PM ET
Volume
$0Tanggal Berakhir
May 22, 2026Pasar Dibuka
May 20, 2026, 9:20 PM ETSumber Resolusi
https://gol.gg/esports/homeResolver
0x65070BE91...Hati-hati dengan link eksternal.
Hati-hati dengan link eksternal.
Pertanyaan yang Sering Diajukan
Market “Dream Esports vs. Francesinhas” di Polymarket memungkinkan kamu trading pada hasil pertandingan League of Legends antara Dream Esports dan Francesinhas di LPLOL, yang dijadwalkan pada May 21, 2026 pukul 2:00 PM ET. Market utamanya adalah moneyline seri — tim mana yang akan memenangkan pertandingan — di mana Dream Esports saat ini dihargai 33¢ (probabilitas tersirat 33%) dan Francesinhas di 68¢ (68%). Selain moneyline seri, market esports di Polymarket juga bisa menampilkan pemenang game individual, handicap game, dan total games, memberimu berbagai cara untuk trading pada pertandingan ini. Harga mencerminkan probabilitas crowd-sourced secara real-time. Saham pada hasil yang benar bernilai $1 per lembar saat market diselesaikan setelah pertandingan berakhir.
Saat ini, market “Dream Esports vs. Francesinhas” telah menghasilkan $NaN dalam total volume trading di semua jenis market (moneyline seri, pemenang game individual, handicap game, dan total games). Volume ini mencerminkan keterlibatan aktif dari komunitas trading Polymarket, dan semakin banyak trader umumnya berarti odds yang lebih informatif dan terpercaya. Kamu bisa melacak pergerakan harga live dan trading di market mana pun langsung di halaman ini.
Untuk trading di “Dream Esports vs. Francesinhas,” mulai dengan memilih jenis market yang ingin kamu tradingkan: Series Moneyline (tim mana yang memenangkan pertandingan), Pemenang Game Individual (siapa yang menang di game tertentu dalam seri), Handicap Game (selisih kemenangan game), atau Total Games (over/under jumlah games yang dimainkan). Setiap market menunjukkan harga saat ini untuk setiap sisi — misalnya, moneyline menunjukkan DRM di 33¢ dan FCN2 di 68¢. Pilih sisi yang ingin kamu tradingkan, pilih Buy untuk mengambil posisi atau Sell untuk menutup posisi yang ada, masukkan jumlahnya, dan klik Trade. Jika pilihanmu benar saat pertandingan berakhir dan market diselesaikan, sahammu bernilai $1 per lembar. Jika salah, bernilai $0. Kamu juga bisa menjual sahammu kapan saja sebelum pertandingan berakhir untuk mengunci profit atau memotong kerugian.
Odds moneyline seri saat ini untuk “Dream Esports vs. Francesinhas” menunjukkan Dream Esports di 33¢ (probabilitas tersirat 33%) dan Francesinhas di 68¢ (68%). Semua odds diperbarui secara real-time saat trader membeli dan menjual saham, mencerminkan pandangan kolektif terbaru tentang bagaimana pertandingan ini akan berlangsung. Cek kembali secara berkala atau bookmark halaman ini untuk mengikuti bagaimana odds bergeser menjelang pertandingan.
Ya. Kamu tidak perlu trading untuk tetap terinformasi. Halaman ini berfungsi sebagai pelacak odds live untuk pertandingan Dream Esports vs. Francesinhas. Odds moneyline seri, pemenang game individual, handicap game, dan total games semuanya diperbarui secara real-time saat trade baru masuk. Kamu bisa menggunakan grafik untuk melacak pergerakan line menjelang pertandingan — pergeseran odds sering menandakan informasi baru seperti perubahan roster, performa terbaru, atau aksi besar dari trader berpengalaman. Cek Head to Head, Form Guide, dan Map Winrate di pertandingan tertentu untuk data dan konteks lebih mendalam. Bookmark halaman ini, cek bagian komentar untuk melihat apa yang dikatakan trader lain, dan gunakan filter rentang waktu di grafik untuk melihat bagaimana odds telah bergeser. Ini adalah jendela gratis dan real-time tentang apa yang diharapkan market.
Odds Polymarket ditetapkan oleh trader sungguhan yang menaruh uang sungguhan di balik keyakinan mereka, yang cenderung menghasilkan probabilitas yang terkalibrasi dengan baik. Dengan $NaN ditradingkan di “Dream Esports vs. Francesinhas,” harga-harga ini mengagregasi pengetahuan dan keyakinan kolektif dari peserta aktif — mirip dengan bagaimana sportsbook tradisional mencerminkan uang sharp dan publik, tetapi dalam market terbuka dan transparan yang bisa diikuti siapa saja. Prediction market memiliki rekam jejak akurasi yang kuat, terutama saat event mendekati penyelesaian. Untuk statistik terbaru, kunjungi halaman akurasi di Polymarket.
Untuk memasang trade pertamamu di “Dream Esports vs. Francesinhas,” daftar akun Polymarket gratis dan danai menggunakan kripto, kartu kredit atau debit, atau transfer bank. Setelah akunmu didanai, kembali ke halaman ini dan pilih jenis market — Series Moneyline, Pemenang Game Individual, Handicap Game, atau Total Games — pilih sisi yang ingin kamu tradingkan (misalnya, DRM atau FCN2 di moneyline), masukkan jumlahnya, dan klik Trade. Jika kamu baru di prediction market, klik link “How it works” di bagian atas halaman Polymarket mana pun untuk panduan langkah demi langkah.
Di Polymarket, harga setiap sisi dalam market merepresentasikan probabilitas tersirat market. Harga 33¢ untuk DRM di moneyline seri berarti para trader secara kolektif percaya ada peluang sekitar 33% bahwa Dream Esports akan memenangkan pertandingan ini. Jika kamu membeli saham DRM di 33¢ dan mereka menang, kamu menerima $1 per saham — profit 67¢ per saham. Jika mereka kalah, saham tersebut bernilai $0. Logika yang sama berlaku untuk pemenang game individual, handicap game, dan total games: harga lebih rendah berarti potensi pembayaran lebih tinggi tetapi probabilitas tersirat untuk benar lebih rendah.
Pertandingan “Dream Esports vs. Francesinhas” dijadwalkan pada May 21, 2026 pukul 2:00 PM ET di LPLOL. Trading tetap terbuka dan odds akan terus bergeser seiring informasi baru muncul menjelang pertandingan. Market diselesaikan setelah seri berakhir dan hasil resmi dikonfirmasi oleh sumber penyelesaian.
Market “Dream Esports vs. Francesinhas” memiliki 6,990 komentar di mana trader berbagi analisis, mendebat hasil pertandingan, dan mendiskusikan perkembangan terbaru seperti perubahan roster dan performa terkini. Scroll ke bawah ke bagian komentar untuk bergabung dalam percakapan. Kamu juga bisa memeriksa tab Top Holders untuk melihat bagaimana trader terbesar di market memposisikan diri, atau lihat tab Activity untuk feed real-time dari trade yang dilakukan.
Polymarket adalah prediction market terbesar di dunia, tempat kamu bisa tetap terinformasi dan trading pada kejadian dunia nyata. Trader membeli dan menjual saham pada hasil di berbagai topik mulai dari politik, olahraga, kripto, keuangan, teknologi, budaya, dan esports — termasuk turnamen dan pertandingan di League of Legends, CS2, Valorant, Dota 2, dan lainnya. Harga mencerminkan probabilitas real-time dari kerumunan yang didukung uang sungguhan, menawarkan alternatif yang transparan dan berbasis market dibanding sumber odds tradisional. Baik kamu trader esports berpengalaman atau baru memulai, Polymarket memungkinkanmu memanfaatkan pengetahuanmu.
Both Teams Slay Baron
$0 Vol.
Both Teams Slay Dragon
$0 Vol.
Both Teams Destroy Inhibitors
$0 Vol.
Any Player Quadra Kill
$0 Vol.
Any Player Penta Kill
$0 Vol.
Odd/Even Total Kills
$0 Vol.
This market will resolve to "Odd" if the total combined kills by both teams in Game 1 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Game 1 is an even number.
"Total combined kills" includes all champion kills recorded during the match by both Francesinhas and Dream Esports. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market.
If no kills are recorded in Game 1, or if Game 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market is about whether any player achieves a Penta Kill during Game 1. In League of Legends, a Penta Kill occurs when a single player kills all 5 enemy champions in rapid succession.
This market will resolve to "Yes" if any player on either team achieves a Penta Kill during Game 1. This market will resolve to "No" if no player achieves a Penta Kill.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether a Penta Kill occurred prior to stoppage. If no Penta Kill occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves a Quadra Kill during Game 1. In League of Legends, a Quadra Kill occurs when a single player kills 4 enemy champions in rapid succession.
This market will resolve to "Yes" if any player on either team achieves a Quadra Kill during Game 1. This market will resolve to "No" if no player achieves a Quadra Kill. A Penta Kill (5 kills in rapid succession) also counts as a Quadra Kill having occurred for the purposes of this market.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether a Quadra Kill occurred prior to stoppage. If no Quadra Kill occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy inhibitor during Game 1. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets.
This market will resolve to "Yes" if both Francesinhas and Dream Esports each destroy at least one enemy inhibitor during Game 1. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay at least one elemental dragon during Game 1. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons.
This market will resolve to "Yes" if both Francesinhas and Dream Esports each slay at least one elemental dragon during Game 1. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 1. Only elemental dragons count toward this market — Elder Dragon kills do not count.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay the Baron Nashor at least once during Game 1. Baron Nashor is a powerful neutral objective in League of Legends that first spawns at 20:00 game time and respawns 6 minutes after each death, granting the slaying team the Hand of Baron buff.
This market will resolve to "Yes" if both Francesinhas and Dream Esports each slay Baron Nashor at least once during Game 1. This market will resolve to "No" if either team (or both teams) does not slay Baron Nashor during Game 1.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain Baron Nashor prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Francesinhas and Dream Esports in the LPLOL Regular Season, initially scheduled for May 21 at 2:00PM ET.
This market will resolve to "Francesinhas" if Francesinhas win the match against Dream Esports.
This market will resolve to "Dream Esports" if Dream Esports win the match against Francesinhas.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the LoL match between Francesinhas and Dream Esports in the LPLOL Regular Season, initially scheduled for May 21 at 2:00PM ET.
This market will resolve to "Francesinhas" if Francesinhas win the match against Dream Esports.
This market will resolve to "Dream Esports" if Dream Esports win the match against Francesinhas.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the LoL match between Francesinhas and Dream Esports in the LPLOL Regular Season, initially scheduled for May 21 at 2:00PM ET.
This market will resolve to "Francesinhas" if Francesinhas win the match against Dream Esports.
This market will resolve to "Dream Esports" if Dream Esports win the match against Francesinhas.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Francesinhas" if Francesinhas win the match against Dream Esports.
This market will resolve to "Dream Esports" if Dream Esports win the match against Francesinhas.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: May 20, 2026, 9:20 PM ET
Volume
$0Tanggal Berakhir
May 22, 2026Pasar Dibuka
May 20, 2026, 9:20 PM ETSumber Resolusi
https://gol.gg/esports/homeResolver
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Pertanyaan yang Sering Diajukan
Market “Dream Esports vs. Francesinhas” di Polymarket memungkinkan kamu trading pada hasil pertandingan League of Legends antara Dream Esports dan Francesinhas di LPLOL, yang dijadwalkan pada May 21, 2026 pukul 2:00 PM ET. Market utamanya adalah moneyline seri — tim mana yang akan memenangkan pertandingan — di mana Dream Esports saat ini dihargai 33¢ (probabilitas tersirat 33%) dan Francesinhas di 68¢ (68%). Selain moneyline seri, market esports di Polymarket juga bisa menampilkan pemenang game individual, handicap game, dan total games, memberimu berbagai cara untuk trading pada pertandingan ini. Harga mencerminkan probabilitas crowd-sourced secara real-time. Saham pada hasil yang benar bernilai $1 per lembar saat market diselesaikan setelah pertandingan berakhir.
Saat ini, market “Dream Esports vs. Francesinhas” telah menghasilkan $NaN dalam total volume trading di semua jenis market (moneyline seri, pemenang game individual, handicap game, dan total games). Volume ini mencerminkan keterlibatan aktif dari komunitas trading Polymarket, dan semakin banyak trader umumnya berarti odds yang lebih informatif dan terpercaya. Kamu bisa melacak pergerakan harga live dan trading di market mana pun langsung di halaman ini.
Untuk trading di “Dream Esports vs. Francesinhas,” mulai dengan memilih jenis market yang ingin kamu tradingkan: Series Moneyline (tim mana yang memenangkan pertandingan), Pemenang Game Individual (siapa yang menang di game tertentu dalam seri), Handicap Game (selisih kemenangan game), atau Total Games (over/under jumlah games yang dimainkan). Setiap market menunjukkan harga saat ini untuk setiap sisi — misalnya, moneyline menunjukkan DRM di 33¢ dan FCN2 di 68¢. Pilih sisi yang ingin kamu tradingkan, pilih Buy untuk mengambil posisi atau Sell untuk menutup posisi yang ada, masukkan jumlahnya, dan klik Trade. Jika pilihanmu benar saat pertandingan berakhir dan market diselesaikan, sahammu bernilai $1 per lembar. Jika salah, bernilai $0. Kamu juga bisa menjual sahammu kapan saja sebelum pertandingan berakhir untuk mengunci profit atau memotong kerugian.
Odds moneyline seri saat ini untuk “Dream Esports vs. Francesinhas” menunjukkan Dream Esports di 33¢ (probabilitas tersirat 33%) dan Francesinhas di 68¢ (68%). Semua odds diperbarui secara real-time saat trader membeli dan menjual saham, mencerminkan pandangan kolektif terbaru tentang bagaimana pertandingan ini akan berlangsung. Cek kembali secara berkala atau bookmark halaman ini untuk mengikuti bagaimana odds bergeser menjelang pertandingan.
Ya. Kamu tidak perlu trading untuk tetap terinformasi. Halaman ini berfungsi sebagai pelacak odds live untuk pertandingan Dream Esports vs. Francesinhas. Odds moneyline seri, pemenang game individual, handicap game, dan total games semuanya diperbarui secara real-time saat trade baru masuk. Kamu bisa menggunakan grafik untuk melacak pergerakan line menjelang pertandingan — pergeseran odds sering menandakan informasi baru seperti perubahan roster, performa terbaru, atau aksi besar dari trader berpengalaman. Cek Head to Head, Form Guide, dan Map Winrate di pertandingan tertentu untuk data dan konteks lebih mendalam. Bookmark halaman ini, cek bagian komentar untuk melihat apa yang dikatakan trader lain, dan gunakan filter rentang waktu di grafik untuk melihat bagaimana odds telah bergeser. Ini adalah jendela gratis dan real-time tentang apa yang diharapkan market.
Odds Polymarket ditetapkan oleh trader sungguhan yang menaruh uang sungguhan di balik keyakinan mereka, yang cenderung menghasilkan probabilitas yang terkalibrasi dengan baik. Dengan $NaN ditradingkan di “Dream Esports vs. Francesinhas,” harga-harga ini mengagregasi pengetahuan dan keyakinan kolektif dari peserta aktif — mirip dengan bagaimana sportsbook tradisional mencerminkan uang sharp dan publik, tetapi dalam market terbuka dan transparan yang bisa diikuti siapa saja. Prediction market memiliki rekam jejak akurasi yang kuat, terutama saat event mendekati penyelesaian. Untuk statistik terbaru, kunjungi halaman akurasi di Polymarket.
Untuk memasang trade pertamamu di “Dream Esports vs. Francesinhas,” daftar akun Polymarket gratis dan danai menggunakan kripto, kartu kredit atau debit, atau transfer bank. Setelah akunmu didanai, kembali ke halaman ini dan pilih jenis market — Series Moneyline, Pemenang Game Individual, Handicap Game, atau Total Games — pilih sisi yang ingin kamu tradingkan (misalnya, DRM atau FCN2 di moneyline), masukkan jumlahnya, dan klik Trade. Jika kamu baru di prediction market, klik link “How it works” di bagian atas halaman Polymarket mana pun untuk panduan langkah demi langkah.
Di Polymarket, harga setiap sisi dalam market merepresentasikan probabilitas tersirat market. Harga 33¢ untuk DRM di moneyline seri berarti para trader secara kolektif percaya ada peluang sekitar 33% bahwa Dream Esports akan memenangkan pertandingan ini. Jika kamu membeli saham DRM di 33¢ dan mereka menang, kamu menerima $1 per saham — profit 67¢ per saham. Jika mereka kalah, saham tersebut bernilai $0. Logika yang sama berlaku untuk pemenang game individual, handicap game, dan total games: harga lebih rendah berarti potensi pembayaran lebih tinggi tetapi probabilitas tersirat untuk benar lebih rendah.
Pertandingan “Dream Esports vs. Francesinhas” dijadwalkan pada May 21, 2026 pukul 2:00 PM ET di LPLOL. Trading tetap terbuka dan odds akan terus bergeser seiring informasi baru muncul menjelang pertandingan. Market diselesaikan setelah seri berakhir dan hasil resmi dikonfirmasi oleh sumber penyelesaian.
Market “Dream Esports vs. Francesinhas” memiliki 6,990 komentar di mana trader berbagi analisis, mendebat hasil pertandingan, dan mendiskusikan perkembangan terbaru seperti perubahan roster dan performa terkini. Scroll ke bawah ke bagian komentar untuk bergabung dalam percakapan. Kamu juga bisa memeriksa tab Top Holders untuk melihat bagaimana trader terbesar di market memposisikan diri, atau lihat tab Activity untuk feed real-time dari trade yang dilakukan.
Polymarket adalah prediction market terbesar di dunia, tempat kamu bisa tetap terinformasi dan trading pada kejadian dunia nyata. Trader membeli dan menjual saham pada hasil di berbagai topik mulai dari politik, olahraga, kripto, keuangan, teknologi, budaya, dan esports — termasuk turnamen dan pertandingan di League of Legends, CS2, Valorant, Dota 2, dan lainnya. Harga mencerminkan probabilitas real-time dari kerumunan yang didukung uang sungguhan, menawarkan alternatif yang transparan dan berbasis market dibanding sumber odds tradisional. Baik kamu trader esports berpengalaman atau baru memulai, Polymarket memungkinkanmu memanfaatkan pengetahuanmu.


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Pertanyaan yang Sering Diajukan