China enters its Group A clash with Japan on a two-match losing skid after dropping a 1-3 decision to Sweden and a 1-3 result to the United States, yet it has claimed maps against both frontrunners and fields an experienced roster featuring tank Sunzo, DPS Alphari and Kaneki, and supports Lengsa and Recall. Japan sits winless after 0-3 sweeps by Sweden and the United States, relying on a younger lineup with limited international pedigree. With USA and Sweden already at 2-0 atop the group and only the top two advancing to BlizzCon playoffs, both sides face elimination pressure in the round-robin format; China’s recent map-level resilience and deeper talent pool shape the prevailing market view of a sizable edge for the Chinese side.
Résumé expérimental généré par IA à partir des données Polymarket. Ceci n'est pas un conseil de trading et ne joue aucun rôle dans la résolution de ce marché. · Mis à jourChina – Japan




Lignes de séries
Moneyline
$67 Vol.
Game 1 Winner
$0 Vol.
Total Games
$0 Vol.
This market will resolve to "China" if China win the match against Japan.
This market will resolve to "Japan" if Japan win the match against China.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before September 5, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 22, 2026 at 6:30 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Marché ouvert : Aug 21, 2026, 4:08 PM ET
Source de résolution
https://liquipedia.net/overwatch/Main_PageResolver
0x65070BE91...China – Japan




Lignes de séries
Moneyline
$67 Vol.
Game 1 Winner
$0 Vol.
Total Games
$0 Vol.
This market will resolve to "China" if China win the match against Japan.
This market will resolve to "Japan" if Japan win the match against China.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before September 5, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 22, 2026 at 6:30 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Marché ouvert : Aug 21, 2026, 4:08 PM ET
Source de résolution
https://liquipedia.net/overwatch/Main_PageResolver
0x65070BE91...China enters its Group A clash with Japan on a two-match losing skid after dropping a 1-3 decision to Sweden and a 1-3 result to the United States, yet it has claimed maps against both frontrunners and fields an experienced roster featuring tank Sunzo, DPS Alphari and Kaneki, and supports Lengsa and Recall. Japan sits winless after 0-3 sweeps by Sweden and the United States, relying on a younger lineup with limited international pedigree. With USA and Sweden already at 2-0 atop the group and only the top two advancing to BlizzCon playoffs, both sides face elimination pressure in the round-robin format; China’s recent map-level resilience and deeper talent pool shape the prevailing market view of a sizable edge for the Chinese side.
Résumé expérimental généré par IA à partir des données Polymarket. Ceci n'est pas un conseil de trading et ne joue aucun rôle dans la résolution de ce marché. · Mis à jourMéfiez-vous des liens externes.
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