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icon for EWC 2026: China Qualifiers

EWC 2026: China Qualifiers

icon for EWC 2026: China Qualifiers

EWC 2026: China Qualifiers

$12,118 Vol.

22 mai 2026
Polymarket

$12,118 Vol.

Polymarket
icon for Anyone's Legend

Anyone's Legend

$561 Vol.

82%

icon for Bilibili Gaming

Bilibili Gaming

$558 Vol.

68%

icon for JD Gaming

JD Gaming

$1,337 Vol.

63%

icon for Weibo Gaming

Weibo Gaming

$101 Vol.

13%

icon for LGD Gaming

LGD Gaming

$523 Vol.

1%

icon for ThunderTalk Gaming

ThunderTalk Gaming

$344 Vol.

<1%

icon for Ninjas in Pyjamas

Ninjas in Pyjamas

$663 Vol.

<1%

icon for Top Esports

Top Esports

$3,619 Vol.

<1%

icon for LNG Esports

LNG Esports

$1,081 Vol.

<1%

icon for Ultra Prime

Ultra Prime

$635 Vol.

<1%

icon for Invictus Gaming

Invictus Gaming

$1,077 Vol.

<1%

icon for EDward Gaming

EDward Gaming

$480 Vol.

<1%

icon for Oh My God

Oh My God

$387 Vol.

<1%

icon for Team WE

Team WE

$752 Vol.

<1%

The Esports World Cup 2026 China Qualifier is scheduled to take place from March 27 to May 22, 2026. This market will resolve according to which teams qualify for the EWC 2026 Main Event through the China Qualifier. If the listed team officially qualifies as one of the teams advancing from the China Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No." Ties in standings will be broken according to the official Esports World Cup Foundation rules. If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No." The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/China) may also be used.The Esports World Cup 2026 China Qualifier pits all 14 LPL teams in a multi-phase online bracket running through May 22, with top seeds including Bilibili Gaming, JD Gaming, and Weibo Gaming entering at Phase 2 and lower-seeded squads starting earlier. Recent round-two results, such as TES edging IG and BLG advancing past JDG, have clarified early momentum for established organizations while exposing roster inconsistencies among mid-tier sides. The top two finishers earn direct entry to the Riyadh main event weeks after MSI, making bracket positioning and recent form decisive as elimination pressure mounts. Analysts note that strong showings in best-of-three and best-of-five series often hinge on mid-season meta adaptation and player availability following the LPL spring split.

The Esports World Cup 2026 China Qualifier is scheduled to take place from March 27 to May 22, 2026.

This market will resolve according to which teams qualify for the EWC 2026 Main Event through the China Qualifier.

If the listed team officially qualifies as one of the teams advancing from the China Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No."

Ties in standings will be broken according to the official Esports World Cup Foundation rules.

If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No."

The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/China) may also be used.
Volume
$12,118
Date de fin
22 mai 2026
Marché ouvert
Apr 6, 2026, 11:14 PM ET
The Esports World Cup 2026 China Qualifier is scheduled to take place from March 27 to May 22, 2026. This market will resolve according to which teams qualify for the EWC 2026 Main Event through the China Qualifier. If the listed team officially qualifies as one of the teams advancing from the China Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No." Ties in standings will be broken according to the official Esports World Cup Foundation rules. If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No." The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/China) may also be used.
The Esports World Cup 2026 China Qualifier is scheduled to take place from March 27 to May 22, 2026. This market will resolve according to which teams qualify for the EWC 2026 Main Event through the China Qualifier. If the listed team officially qualifies as one of the teams advancing from the China Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No." Ties in standings will be broken according to the official Esports World Cup Foundation rules. If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No." The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/China) may also be used.The Esports World Cup 2026 China Qualifier pits all 14 LPL teams in a multi-phase online bracket running through May 22, with top seeds including Bilibili Gaming, JD Gaming, and Weibo Gaming entering at Phase 2 and lower-seeded squads starting earlier. Recent round-two results, such as TES edging IG and BLG advancing past JDG, have clarified early momentum for established organizations while exposing roster inconsistencies among mid-tier sides. The top two finishers earn direct entry to the Riyadh main event weeks after MSI, making bracket positioning and recent form decisive as elimination pressure mounts. Analysts note that strong showings in best-of-three and best-of-five series often hinge on mid-season meta adaptation and player availability following the LPL spring split.

The Esports World Cup 2026 China Qualifier is scheduled to take place from March 27 to May 22, 2026.

This market will resolve according to which teams qualify for the EWC 2026 Main Event through the China Qualifier.

If the listed team officially qualifies as one of the teams advancing from the China Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No."

Ties in standings will be broken according to the official Esports World Cup Foundation rules.

If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No."

The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/China) may also be used.
Volume
$12,118
Date de fin
22 mai 2026
Marché ouvert
Apr 6, 2026, 11:14 PM ET
The Esports World Cup 2026 China Qualifier is scheduled to take place from March 27 to May 22, 2026. This market will resolve according to which teams qualify for the EWC 2026 Main Event through the China Qualifier. If the listed team officially qualifies as one of the teams advancing from the China Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No." Ties in standings will be broken according to the official Esports World Cup Foundation rules. If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No." The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/China) may also be used.

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Questions fréquentes

« EWC 2026: China Qualifiers » est un marché de prédiction sur Polymarket avec 14 résultats possibles où les traders achètent et vendent des parts selon ce qu'ils pensent qu'il se passera. Le résultat en tête actuel est « Anyone's Legend » à 82%, suivi de « Bilibili Gaming » à 68%. Les prix reflètent des probabilités en temps réel de la communauté. Par exemple, une part cotée à 82¢ implique que le marché attribue collectivement une probabilité de 82% à ce résultat. Ces cotes changent en permanence. Les parts du résultat correct sont échangeables contre $1 chacune lors de la résolution du marché.

À ce jour, « EWC 2026: China Qualifiers » a généré $12.1K en volume total de trading depuis le lancement du marché le Apr 7, 2026. Ce niveau d'activité reflète un fort engagement de la communauté Polymarket et garantit que les cotes actuelles sont alimentées par un large bassin de participants. Vous pouvez suivre les mouvements de prix en direct et trader sur n'importe quel résultat directement sur cette page.

Pour trader sur « EWC 2026: China Qualifiers », parcourez les 14 résultats disponibles sur cette page. Chaque résultat affiche un prix actuel représentant la probabilité implicite du marché. Pour prendre position, sélectionnez le résultat que vous estimez le plus probable, choisissez « Oui » pour trader en sa faveur ou « Non » pour trader contre, entrez votre montant et cliquez sur « Trader ». Si votre résultat choisi est correct lors de la résolution, vos parts « Oui » rapportent $1 chacune. S'il est incorrect, elles rapportent $0. Vous pouvez également vendre vos parts avant la résolution.

Le favori actuel pour « EWC 2026: China Qualifiers » est « Anyone's Legend » à 82%, ce qui signifie que le marché attribue une probabilité de 82% à ce résultat. Le résultat le plus proche ensuite est « Bilibili Gaming » à 68%. Ces cotes sont mises à jour en temps réel à mesure que les traders achètent et vendent des parts. Revenez fréquemment ou ajoutez cette page à vos favoris.

Les règles de résolution de « EWC 2026: China Qualifiers » définissent exactement ce qui doit se produire pour que chaque résultat soit déclaré gagnant, y compris les sources de données officielles utilisées pour déterminer le résultat. Vous pouvez consulter les critères de résolution complets dans la section « Règles » sur cette page au-dessus des commentaires. Nous recommandons de lire attentivement les règles avant de trader, car elles précisent les conditions exactes, les cas particuliers et les sources.