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icon for Combien de Rampage y aura-t-il au CEE 2026

Combien de Rampage y aura-t-il au CEE 2026

icon for Combien de Rampage y aura-t-il au CEE 2026

Combien de Rampage y aura-t-il au CEE 2026

NOUVEAU
Polymarket

$0.00 Vol.

Polymarket

0-1

$0 Vol.

38%

2-3

$0 Vol.

38%

4-5

$0 Vol.

38%

6+

$0 Vol.

38%

This market will resolve based on the total number of rampages that occur across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total. Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team. Only completed official games at EWC 2026 Dota 2 count (group stage, survival/gauntlet stage, and playoffs). A rampage occurring in a game that is remade or not completed does not count. The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "No." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.The Dota 2 segment at Esports World Cup 2026 features 24 elite teams in a July 7–19 schedule with round-robin groups (best-of-two series), a survival stage, and single-elimination playoffs for an $2 million prize pool. This structure generates dozens of games, directly affecting opportunities for five-kill rampages amid varying team strengths and map conditions. The event's recent relocation to Paris introduces new venue logistics and a packed multi-title calendar, while the meta and player form heading into qualifiers shape expected aggression levels. Historical rampage rates in comparable Tier-1 events provide traders a baseline, with outcomes hinging on how consistently top squads close out series versus underdogs.

This market will resolve based on the total number of rampages that occur across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France.

A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total.

Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team.
Only completed official games at EWC 2026 Dota 2 count (group stage, survival/gauntlet stage, and playoffs). A rampage occurring in a game that is remade or not completed does not count.

The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "No."

The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
Volume
$0
Marché ouvert
Jul 2, 2026, 7:45 PM ET
This market will resolve based on the total number of rampages that occur across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total. Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team. Only completed official games at EWC 2026 Dota 2 count (group stage, survival/gauntlet stage, and playoffs). A rampage occurring in a game that is remade or not completed does not count. The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "No." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
This market will resolve based on the total number of rampages that occur across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total. Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team. Only completed official games at EWC 2026 Dota 2 count (group stage, survival/gauntlet stage, and playoffs). A rampage occurring in a game that is remade or not completed does not count. The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "No." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.The Dota 2 segment at Esports World Cup 2026 features 24 elite teams in a July 7–19 schedule with round-robin groups (best-of-two series), a survival stage, and single-elimination playoffs for an $2 million prize pool. This structure generates dozens of games, directly affecting opportunities for five-kill rampages amid varying team strengths and map conditions. The event's recent relocation to Paris introduces new venue logistics and a packed multi-title calendar, while the meta and player form heading into qualifiers shape expected aggression levels. Historical rampage rates in comparable Tier-1 events provide traders a baseline, with outcomes hinging on how consistently top squads close out series versus underdogs.

This market will resolve based on the total number of rampages that occur across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France.

A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total.

Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team.
Only completed official games at EWC 2026 Dota 2 count (group stage, survival/gauntlet stage, and playoffs). A rampage occurring in a game that is remade or not completed does not count.

The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "No."

The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
Volume
$0
Marché ouvert
Jul 2, 2026, 7:45 PM ET
This market will resolve based on the total number of rampages that occur across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total. Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team. Only completed official games at EWC 2026 Dota 2 count (group stage, survival/gauntlet stage, and playoffs). A rampage occurring in a game that is remade or not completed does not count. The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "No." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.

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Questions fréquentes

« Combien de Rampage y aura-t-il au CEE 2026 » est un marché de prédiction sur Polymarket avec 4 résultats possibles où les traders achètent et vendent des parts selon ce qu'ils pensent qu'il se passera. Le résultat en tête actuel est « 0-1 » à 38%, suivi de « 2-3 » à 38%. Les prix reflètent des probabilités en temps réel de la communauté. Par exemple, une part cotée à 38¢ implique que le marché attribue collectivement une probabilité de 38% à ce résultat. Ces cotes changent en permanence. Les parts du résultat correct sont échangeables contre $1 chacune lors de la résolution du marché.

« Combien de Rampage y aura-t-il au CEE 2026 » est un marché nouvellement créé sur Polymarket, lancé le Jul 2, 2026. En tant que marché récent, c'est votre opportunité d'être parmi les premiers traders à définir les cotes et établir les premiers signaux de prix du marché. Vous pouvez également ajouter cette page à vos favoris pour suivre le volume et l'activité de trading au fil du temps.

Pour trader sur « Combien de Rampage y aura-t-il au CEE 2026 », parcourez les 4 résultats disponibles sur cette page. Chaque résultat affiche un prix actuel représentant la probabilité implicite du marché. Pour prendre position, sélectionnez le résultat que vous estimez le plus probable, choisissez « Oui » pour trader en sa faveur ou « Non » pour trader contre, entrez votre montant et cliquez sur « Trader ». Si votre résultat choisi est correct lors de la résolution, vos parts « Oui » rapportent $1 chacune. S'il est incorrect, elles rapportent $0. Vous pouvez également vendre vos parts avant la résolution.

Le favori actuel pour « Combien de Rampage y aura-t-il au CEE 2026 » est « 0-1 » à 38%, ce qui signifie que le marché attribue une probabilité de 38% à ce résultat. Le résultat le plus proche ensuite est « 2-3 » à 38%. Ces cotes sont mises à jour en temps réel à mesure que les traders achètent et vendent des parts. Revenez fréquemment ou ajoutez cette page à vos favoris.

Les règles de résolution de « Combien de Rampage y aura-t-il au CEE 2026 » définissent exactement ce qui doit se produire pour que chaque résultat soit déclaré gagnant, y compris les sources de données officielles utilisées pour déterminer le résultat. Vous pouvez consulter les critères de résolution complets dans la section « Règles » sur cette page au-dessus des commentaires. Nous recommandons de lire attentivement les règles avant de trader, car elles précisent les conditions exactes, les cas particuliers et les sources.