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Wildcard Gaming vs DarkZero Esports

$5.17K Vol.Polymarket

Moneyline

$4.9K Vol.

Game 1 Winner

$138 Vol.

Game Handicap

$60 Vol.

Total Games

$50 Vol.

This market refers to the Rainbow Six Siege Round 4 match between Wildcard Gaming and DarkZero Esports in the BLAST R6 Major Salt Lake City Group Stage, initially scheduled for May 12 at 7:45PM ET. This market will resolve to "DarkZero Esports" if DarkZero Esports wins 2 or more games than Wildcard Gaming in this match. Otherwise, this market will resolve to "Wildcard Gaming". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between Wildcard Gaming and DarkZero Esports in the BLAST R6 Major Salt Lake City Group Stage, initially scheduled for May 12 at 7:45PM ET. This market will resolve to "Over" if Wildcard Gaming and DarkZero Esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between Wildcard Gaming and DarkZero Esports in the BLAST R6 Major Salt Lake City Group Stage, initially scheduled for May 12 at 7:45PM ET. This market will resolve to "Wildcard Gaming" if Wildcard Gaming win Game 2 against DarkZero Esports. This market will resolve to "DarkZero Esports" if DarkZero Esports win Game 2 against Wildcard Gaming. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between Wildcard Gaming and DarkZero Esports in the BLAST R6 Major Salt Lake City Group Stage, initially scheduled for May 12 at 7:45PM ET. This market will resolve to "Wildcard Gaming" if Wildcard Gaming win Game 1 against DarkZero Esports. This market will resolve to "DarkZero Esports" if DarkZero Esports win Game 1 against Wildcard Gaming. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between Wildcard Gaming and DarkZero Esports in the BLAST R6 Major Salt Lake City Group Stage, initially scheduled for May 12 at 7:45PM ET. This market will resolve to "Wildcard Gaming" if Wildcard Gaming win the match against DarkZero Esports. This market will resolve to "DarkZero Esports" if DarkZero Esports win the match against Wildcard Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In the BLAST R6 Major Salt Lake City Swiss Stage, DarkZero Esports and Wildcard Gaming clash in a pivotal BO3 series with both squads at 2-1 records, where a win propels the victor toward top-8 playoff qualification while the loser faces elimination risks in the lower bracket. DarkZero rebounded from an opening 4-7 loss to G2 Esports with gritty 7-3 and 7-5 victories over Ninjas in Pyjamas and LOS, leveraging their March 2026 roster refresh featuring captain Fultz, njr, J9O, Kyno, and Nuers for map control. Wildcard impressed early with 7-1 and 7-2 shutouts of Team Falcons and LOS but stumbled 0-2 to FaZe Clan, relying on captain Spiker's leadership alongside Bae94 and recent addition Adrian. DarkZero holds a dominant 10-1 head-to-head edge, though Wildcard's NAL upsets signal upset potential amid stable rosters and standard map pool.

This market refers to the Rainbow Six Siege Round 4 match between Wildcard Gaming and DarkZero Esports in the BLAST R6 Major Salt Lake City Group Stage, initially scheduled for May 12 at 7:45PM ET.

This market will resolve to "Wildcard Gaming" if Wildcard Gaming win the match against DarkZero Esports.

This market will resolve to "DarkZero Esports" if DarkZero Esports win the match against Wildcard Gaming.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$5,167
Date de fin
13 mai 2026
Marché ouvert
May 12, 2026, 2:31 AM ET
This market refers to the Rainbow Six Siege Round 4 match between Wildcard Gaming and DarkZero Esports in the BLAST R6 Major Salt Lake City Group Stage, initially scheduled for May 12 at 7:45PM ET. This market will resolve to "Wildcard Gaming" if Wildcard Gaming win the match against DarkZero Esports. This market will resolve to "DarkZero Esports" if DarkZero Esports win the match against Wildcard Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Méfiez-vous des liens externes.

Questions fréquentes

Le marché « DarkZero Esports vs. Wildcard Gaming » sur Polymarket vous permet de trader sur le résultat du match Rainbow Six Siege entre DarkZero Esports et Wildcard Gaming dans le BLAST R6 Major, prévu le May 12, 2026 à 6:45 PM ET. C'est une série en Best of 3. Le marché principal est le Series Moneyline — quelle équipe remportera le match — où DarkZero Esports est actuellement coté à 100¢ (probabilité implicite de 100 %) et Wildcard Gaming à 0¢ (0 %). Au-delà du Series Moneyline, les marchés esports sur Polymarket peuvent proposer des gagnants de game individuels, des handicaps de game et un total de games, vous offrant de multiples façons de trader sur ce match. Les prix reflètent des probabilités participatives en temps réel. Les parts du résultat correct rapportent 1 $ chacune lorsque le marché est résolu après la fin du match.

À ce jour, le marché « DarkZero Esports vs. Wildcard Gaming » a généré $5.2K de volume total de trading sur tous les types de marchés (Series Moneyline, gagnants de game individuels, handicaps de game et total de games). Ce volume reflète un engagement actif de la communauté de traders Polymarket, et un plus grand nombre de traders signifie généralement des cotes plus informatives et fiables. Vous pouvez suivre les mouvements de prix en direct et trader sur n'importe quel marché directement sur cette page.

Pour trader sur « DarkZero Esports vs. Wildcard Gaming », commencez par choisir le type de marché que vous souhaitez : Series Moneyline (quelle équipe gagne le match), Gagnants de Game Individuels (qui gagne un game spécifique de la série), Handicap de Game (marge de victoires de game) ou Total de Games (over/under sur le nombre de games joués). Chaque marché affiche le prix actuel de chaque côté — par exemple, le moneyline affiche DZ à 100¢ et WCG à 0¢. Sélectionnez le côté sur lequel vous voulez trader, choisissez « Acheter » pour prendre une position ou « Vendre » pour clôturer une position existante, entrez votre montant et cliquez sur « Trader ». Si le côté que vous avez choisi est correct à la fin du match et que le marché est résolu, vos parts rapportent 1 $ chacune. Si c'est incorrect, elles rapportent 0 $. Vous pouvez également vendre vos parts à tout moment avant la fin du match pour sécuriser un profit ou limiter une perte.

Les cotes Series Moneyline actuelles pour « DarkZero Esports vs. Wildcard Gaming » indiquent DarkZero Esports à 100¢ (probabilité implicite de 100 %) et Wildcard Gaming à 0¢ (0 %). Toutes les cotes sont mises à jour en temps réel à mesure que les traders achètent et vendent des parts, reflétant la dernière vision collective du déroulement de ce match. Revenez fréquemment ou ajoutez cette page à vos favoris pour suivre l'évolution des cotes à l'approche du match.

Oui. Vous n'avez pas besoin de trader pour rester informé. Cette page sert de suivi des cotes en direct pour le match DarkZero Esports contre Wildcard Gaming. Les cotes du Series Moneyline, des gagnants de game individuels, du handicap de game et du total de games sont toutes mises à jour en temps réel à mesure que de nouveaux trades sont effectués. Vous pouvez utiliser le graphique pour suivre l'évolution des lignes à l'approche du match — les changements de cotes signalent souvent de nouvelles informations comme des changements de roster, la forme récente ou des mouvements importants de la part de gros traders. Consultez les sections Head to Head, Form Guide et Map Winrate sur certains matchups pour des données et du contexte plus approfondis. Ajoutez cette page à vos favoris, consultez la section commentaires pour voir ce que disent les autres traders, et utilisez les filtres de période sur le graphique pour examiner l'évolution des cotes. C'est une fenêtre gratuite et en temps réel sur les attentes du marché.

Wildcard Gaming vs DarkZero Esports

$5.17K Vol.Polymarket

Moneyline

$4.9K Vol.

Game 1 Winner

$138 Vol.

Game Handicap

$60 Vol.

Total Games

$50 Vol.

This market refers to the Rainbow Six Siege Round 4 match between Wildcard Gaming and DarkZero Esports in the BLAST R6 Major Salt Lake City Group Stage, initially scheduled for May 12 at 7:45PM ET. This market will resolve to "DarkZero Esports" if DarkZero Esports wins 2 or more games than Wildcard Gaming in this match. Otherwise, this market will resolve to "Wildcard Gaming". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between Wildcard Gaming and DarkZero Esports in the BLAST R6 Major Salt Lake City Group Stage, initially scheduled for May 12 at 7:45PM ET. This market will resolve to "Over" if Wildcard Gaming and DarkZero Esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between Wildcard Gaming and DarkZero Esports in the BLAST R6 Major Salt Lake City Group Stage, initially scheduled for May 12 at 7:45PM ET. This market will resolve to "Wildcard Gaming" if Wildcard Gaming win Game 2 against DarkZero Esports. This market will resolve to "DarkZero Esports" if DarkZero Esports win Game 2 against Wildcard Gaming. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between Wildcard Gaming and DarkZero Esports in the BLAST R6 Major Salt Lake City Group Stage, initially scheduled for May 12 at 7:45PM ET. This market will resolve to "Wildcard Gaming" if Wildcard Gaming win Game 1 against DarkZero Esports. This market will resolve to "DarkZero Esports" if DarkZero Esports win Game 1 against Wildcard Gaming. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between Wildcard Gaming and DarkZero Esports in the BLAST R6 Major Salt Lake City Group Stage, initially scheduled for May 12 at 7:45PM ET. This market will resolve to "Wildcard Gaming" if Wildcard Gaming win the match against DarkZero Esports. This market will resolve to "DarkZero Esports" if DarkZero Esports win the match against Wildcard Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In the BLAST R6 Major Salt Lake City Swiss Stage, DarkZero Esports and Wildcard Gaming clash in a pivotal BO3 series with both squads at 2-1 records, where a win propels the victor toward top-8 playoff qualification while the loser faces elimination risks in the lower bracket. DarkZero rebounded from an opening 4-7 loss to G2 Esports with gritty 7-3 and 7-5 victories over Ninjas in Pyjamas and LOS, leveraging their March 2026 roster refresh featuring captain Fultz, njr, J9O, Kyno, and Nuers for map control. Wildcard impressed early with 7-1 and 7-2 shutouts of Team Falcons and LOS but stumbled 0-2 to FaZe Clan, relying on captain Spiker's leadership alongside Bae94 and recent addition Adrian. DarkZero holds a dominant 10-1 head-to-head edge, though Wildcard's NAL upsets signal upset potential amid stable rosters and standard map pool.

This market refers to the Rainbow Six Siege Round 4 match between Wildcard Gaming and DarkZero Esports in the BLAST R6 Major Salt Lake City Group Stage, initially scheduled for May 12 at 7:45PM ET.

This market will resolve to "Wildcard Gaming" if Wildcard Gaming win the match against DarkZero Esports.

This market will resolve to "DarkZero Esports" if DarkZero Esports win the match against Wildcard Gaming.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$5,167
Date de fin
13 mai 2026
Marché ouvert
May 12, 2026, 2:31 AM ET
This market refers to the Rainbow Six Siege Round 4 match between Wildcard Gaming and DarkZero Esports in the BLAST R6 Major Salt Lake City Group Stage, initially scheduled for May 12 at 7:45PM ET. This market will resolve to "Wildcard Gaming" if Wildcard Gaming win the match against DarkZero Esports. This market will resolve to "DarkZero Esports" if DarkZero Esports win the match against Wildcard Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Méfiez-vous des liens externes.

Questions fréquentes

Le marché « DarkZero Esports vs. Wildcard Gaming » sur Polymarket vous permet de trader sur le résultat du match Rainbow Six Siege entre DarkZero Esports et Wildcard Gaming dans le BLAST R6 Major, prévu le May 12, 2026 à 6:45 PM ET. C'est une série en Best of 3. Le marché principal est le Series Moneyline — quelle équipe remportera le match — où DarkZero Esports est actuellement coté à 100¢ (probabilité implicite de 100 %) et Wildcard Gaming à 0¢ (0 %). Au-delà du Series Moneyline, les marchés esports sur Polymarket peuvent proposer des gagnants de game individuels, des handicaps de game et un total de games, vous offrant de multiples façons de trader sur ce match. Les prix reflètent des probabilités participatives en temps réel. Les parts du résultat correct rapportent 1 $ chacune lorsque le marché est résolu après la fin du match.

À ce jour, le marché « DarkZero Esports vs. Wildcard Gaming » a généré $5.2K de volume total de trading sur tous les types de marchés (Series Moneyline, gagnants de game individuels, handicaps de game et total de games). Ce volume reflète un engagement actif de la communauté de traders Polymarket, et un plus grand nombre de traders signifie généralement des cotes plus informatives et fiables. Vous pouvez suivre les mouvements de prix en direct et trader sur n'importe quel marché directement sur cette page.

Pour trader sur « DarkZero Esports vs. Wildcard Gaming », commencez par choisir le type de marché que vous souhaitez : Series Moneyline (quelle équipe gagne le match), Gagnants de Game Individuels (qui gagne un game spécifique de la série), Handicap de Game (marge de victoires de game) ou Total de Games (over/under sur le nombre de games joués). Chaque marché affiche le prix actuel de chaque côté — par exemple, le moneyline affiche DZ à 100¢ et WCG à 0¢. Sélectionnez le côté sur lequel vous voulez trader, choisissez « Acheter » pour prendre une position ou « Vendre » pour clôturer une position existante, entrez votre montant et cliquez sur « Trader ». Si le côté que vous avez choisi est correct à la fin du match et que le marché est résolu, vos parts rapportent 1 $ chacune. Si c'est incorrect, elles rapportent 0 $. Vous pouvez également vendre vos parts à tout moment avant la fin du match pour sécuriser un profit ou limiter une perte.

Les cotes Series Moneyline actuelles pour « DarkZero Esports vs. Wildcard Gaming » indiquent DarkZero Esports à 100¢ (probabilité implicite de 100 %) et Wildcard Gaming à 0¢ (0 %). Toutes les cotes sont mises à jour en temps réel à mesure que les traders achètent et vendent des parts, reflétant la dernière vision collective du déroulement de ce match. Revenez fréquemment ou ajoutez cette page à vos favoris pour suivre l'évolution des cotes à l'approche du match.

Oui. Vous n'avez pas besoin de trader pour rester informé. Cette page sert de suivi des cotes en direct pour le match DarkZero Esports contre Wildcard Gaming. Les cotes du Series Moneyline, des gagnants de game individuels, du handicap de game et du total de games sont toutes mises à jour en temps réel à mesure que de nouveaux trades sont effectués. Vous pouvez utiliser le graphique pour suivre l'évolution des lignes à l'approche du match — les changements de cotes signalent souvent de nouvelles informations comme des changements de roster, la forme récente ou des mouvements importants de la part de gros traders. Consultez les sections Head to Head, Form Guide et Map Winrate sur certains matchups pour des données et du contexte plus approfondis. Ajoutez cette page à vos favoris, consultez la section commentaires pour voir ce que disent les autres traders, et utilisez les filtres de période sur le graphique pour examiner l'évolution des cotes. C'est une fenêtre gratuite et en temps réel sur les attentes du marché.