Maru holds a commanding historical edge in this best-of-five ZvT semifinal, having defeated SHIN in 36 of their prior 38 encounters, including every offline series. SHIN enters with strong recent momentum after topping Group B undefeated in the round of eight, showcasing improved aggression and midgame stability against Zoun and ByuN. Maru advanced from his group at 2-1, demonstrating resilience despite occasional online inconsistencies. The offline studio setting in Seoul heightens the stakes for both players, where Maru’s macro execution and map pool familiarity typically prove decisive, though SHIN’s creative builds and current form create realistic upset potential in the single-elimination playoffs.
Résumé expérimental généré par IA à partir des données Polymarket. Ceci n'est pas un conseil de trading et ne joue aucun rôle dans la résolution de ce marché. · Mis à jourThis market will resolve to "SHIN" if SHIN win the match against Maru.
This market will resolve to "Maru" if Maru win the match against SHIN.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page. However, if https://liquipedia.net/starcraft2/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Marché ouvert : May 7, 2026, 12:00 PM ET
Source de résolution
https://liquipedia.net/starcraft2/Main_PageResolver
0x65070BE91...This market will resolve to "SHIN" if SHIN win the match against Maru.
This market will resolve to "Maru" if Maru win the match against SHIN.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page. However, if https://liquipedia.net/starcraft2/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Marché ouvert : May 7, 2026, 12:00 PM ET
Source de résolution
https://liquipedia.net/starcraft2/Main_PageResolver
0x65070BE91...Maru holds a commanding historical edge in this best-of-five ZvT semifinal, having defeated SHIN in 36 of their prior 38 encounters, including every offline series. SHIN enters with strong recent momentum after topping Group B undefeated in the round of eight, showcasing improved aggression and midgame stability against Zoun and ByuN. Maru advanced from his group at 2-1, demonstrating resilience despite occasional online inconsistencies. The offline studio setting in Seoul heightens the stakes for both players, where Maru’s macro execution and map pool familiarity typically prove decisive, though SHIN’s creative builds and current form create realistic upset potential in the single-elimination playoffs.
Résumé expérimental généré par IA à partir des données Polymarket. Ceci n'est pas un conseil de trading et ne joue aucun rôle dans la résolution de ce marché. · Mis à jour

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