Radiant maintains a structural edge in Dota 2 from longstanding map asymmetries, including safer lane pulls, quicker neutral camp access, stronger Roshan and Tormentor positioning, and improved ward sightlines on the lower-left side. These factors have sustained Radiant win rates above 52 percent across recent patches and pro play, with early TI 2026 data showing a 52.1 percent rate over 119 games and overall tournament samples reaching 52.7 percent in 148 matches. Trader consensus near 99.5 percent reflects this established pattern and the large match volume expected at the main event, where variance rarely overcomes the baseline advantage. Dire could close the gap through an unforeseen meta shift, late-patch adjustments favoring its side, or an extended run of upsets in the final stages, though historical consistency makes such reversals uncommon.
Résumé expérimental généré par IA à partir des données Polymarket. Ceci n'est pas un conseil de trading et ne joue aucun rôle dans la résolution de ce marché. · Mis à jourRadiant 99.6%
Dire <1%
Neither <1%
$25,267 Vol.
$25,267 Vol.
Radiant
Yes
Dire
No
Neither
No
Radiant 99.6%
Dire <1%
Neither <1%
$25,267 Vol.
$25,267 Vol.
Radiant
Yes
Dire
No
Neither
No
Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count.
This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games.
If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither".
The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
Marché ouvert : Aug 13, 2026, 10:42 AM ET
Résolveur
0x69c47De9D...Résultat proposé: Yes
Aucune contestation
Résultat final: Yes
Each completed game counts as a win for the listed side whose team won that game. All official games played as part of The International 2026 count toward the total, including the group stage (Road to The International), playoff/main event, and any tiebreaker games that produce a result. Games that are not completed — including forfeits, technical remakes that are replayed, or games with no recorded winner — do not count. Regional and open qualifier games played prior to the main tournament do not count.
This market will resolve to Radiant if Radiant-side teams win more total games than Dire-side teams across the tournament. It will resolve to Dire if Dire-side teams win more total games than Radiant-side teams. It will resolve to Neither if both sides win an equal number of games.
If the tournament is cancelled, or is postponed such that the tournament is not completed and final side-win data is not available by September 30, 2026, 11:59 PM ET, this market will resolve to "Neither".
The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com), using its per-game side (Radiant/Dire) and winner data for The International 2026 event. Liquipedia (https://liquipedia.net/dota2/The_International/2026) and Datdota (https://www.datdota.com) may be used as secondary sources. A consensus of credible reporting or publicly available match data may also be used where the primary source is incomplete.
Résolveur
0x69c47De9D...Résultat proposé: Yes
Aucune contestation
Résultat final: Yes
Radiant maintains a structural edge in Dota 2 from longstanding map asymmetries, including safer lane pulls, quicker neutral camp access, stronger Roshan and Tormentor positioning, and improved ward sightlines on the lower-left side. These factors have sustained Radiant win rates above 52 percent across recent patches and pro play, with early TI 2026 data showing a 52.1 percent rate over 119 games and overall tournament samples reaching 52.7 percent in 148 matches. Trader consensus near 99.5 percent reflects this established pattern and the large match volume expected at the main event, where variance rarely overcomes the baseline advantage. Dire could close the gap through an unforeseen meta shift, late-patch adjustments favoring its side, or an extended run of upsets in the final stages, though historical consistency makes such reversals uncommon.
Résumé expérimental généré par IA à partir des données Polymarket. Ceci n'est pas un conseil de trading et ne joue aucun rôle dans la résolution de ce marché. · Mis à jour

Méfiez-vous des liens externes.
Méfiez-vous des liens externes.
Questions fréquentes