Moneyline
$28.2K Vol.
Map 1 Winner
$18 Vol.
Map Handicap
$20 Vol.
Total Maps
$1.4K Vol.
This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "FULL SENSE" if FULL SENSE wins 2 or more maps than Global Esports in this match.
Otherwise, this market will resolve to "Global Esports".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports win Map 1 against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win Map 1 against Global Esports.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports win the match against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win the match against Global Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports wins 2 or more maps than FULL SENSE in this match.
Otherwise, this market will resolve to "FULL SENSE".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Over" if Global Esports and FULL SENSE play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports win Map 2 against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win Map 2 against Global Esports.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports win the match against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win the match against Global Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports win the match against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win the match against Global Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Global Esports" if Global Esports win the match against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win the match against Global Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Marché ouvert : May 9, 2026, 2:20 AM ET
Volume
$29,586Date de fin
15 mai 2026Marché ouvert
May 9, 2026, 2:20 AM ETSource de résolution
https://vlr.ggResolver
0x65070BE91...Moneyline
$28.2K Vol.
Map 1 Winner
$18 Vol.
Map Handicap
$20 Vol.
Total Maps
$1.4K Vol.
This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "FULL SENSE" if FULL SENSE wins 2 or more maps than Global Esports in this match.
Otherwise, this market will resolve to "Global Esports".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports win Map 1 against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win Map 1 against Global Esports.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports win the match against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win the match against Global Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports wins 2 or more maps than FULL SENSE in this match.
Otherwise, this market will resolve to "FULL SENSE".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Over" if Global Esports and FULL SENSE play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports win Map 2 against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win Map 2 against Global Esports.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports win the match against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win the match against Global Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports win the match against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win the match against Global Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Global Esports" if Global Esports win the match against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win the match against Global Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Marché ouvert : May 9, 2026, 2:20 AM ET
Volume
$29,586Date de fin
15 mai 2026Marché ouvert
May 9, 2026, 2:20 AM ETSource de résolution
https://vlr.ggResolver
0x65070BE91...Méfiez-vous des liens externes.
Méfiez-vous des liens externes.
Questions fréquentes
Le marché « FULL SENSE vs. Global Esports » sur Polymarket vous permet de trader sur le résultat du match Valorant entre FULL SENSE et Global Esports dans le VCT, prévu le May 15, 2026 à 6:00 AM ET. Le marché principal est le Series Moneyline — quelle équipe remportera le match — où FULL SENSE est actuellement coté à 54¢ (probabilité implicite de 54 %) et Global Esports à 47¢ (47 %). Au-delà du Series Moneyline, les marchés esports sur Polymarket peuvent proposer des gagnants de map individuels, des handicaps de map et un total de maps, vous offrant de multiples façons de trader sur ce match. Les prix reflètent des probabilités participatives en temps réel. Les parts du résultat correct rapportent 1 $ chacune lorsque le marché est résolu après la fin du match.
À ce jour, le marché « FULL SENSE vs. Global Esports » a généré $29.6K de volume total de trading sur tous les types de marchés (Series Moneyline, gagnants de map individuels, handicaps de map et total de maps). Ce volume reflète un engagement actif de la communauté de traders Polymarket, et un plus grand nombre de traders signifie généralement des cotes plus informatives et fiables. Vous pouvez suivre les mouvements de prix en direct et trader sur n'importe quel marché directement sur cette page.
Pour trader sur « FULL SENSE vs. Global Esports », commencez par choisir le type de marché que vous souhaitez : Series Moneyline (quelle équipe gagne le match), Gagnants de Map Individuels (qui gagne un map spécifique de la série), Handicap de Map (marge de victoires de map) ou Total de Maps (over/under sur le nombre de maps joués). Chaque marché affiche le prix actuel de chaque côté — par exemple, le moneyline affiche FS1 à 54¢ et GE1 à 47¢. Sélectionnez le côté sur lequel vous voulez trader, choisissez « Acheter » pour prendre une position ou « Vendre » pour clôturer une position existante, entrez votre montant et cliquez sur « Trader ». Si le côté que vous avez choisi est correct à la fin du match et que le marché est résolu, vos parts rapportent 1 $ chacune. Si c'est incorrect, elles rapportent 0 $. Vous pouvez également vendre vos parts à tout moment avant la fin du match pour sécuriser un profit ou limiter une perte.
Les cotes Series Moneyline actuelles pour « FULL SENSE vs. Global Esports » indiquent FULL SENSE à 54¢ (probabilité implicite de 54 %) et Global Esports à 47¢ (47 %). Toutes les cotes sont mises à jour en temps réel à mesure que les traders achètent et vendent des parts, reflétant la dernière vision collective du déroulement de ce match. Revenez fréquemment ou ajoutez cette page à vos favoris pour suivre l'évolution des cotes à l'approche du match.
Oui. Vous n'avez pas besoin de trader pour rester informé. Cette page sert de suivi des cotes en direct pour le match FULL SENSE contre Global Esports. Les cotes du Series Moneyline, des gagnants de map individuels, du handicap de map et du total de maps sont toutes mises à jour en temps réel à mesure que de nouveaux trades sont effectués. Vous pouvez utiliser le graphique pour suivre l'évolution des lignes à l'approche du match — les changements de cotes signalent souvent de nouvelles informations comme des changements de roster, la forme récente ou des mouvements importants de la part de gros traders. Consultez les sections Head to Head, Form Guide et Map Winrate sur certains matchups pour des données et du contexte plus approfondis. Ajoutez cette page à vos favoris, consultez la section commentaires pour voir ce que disent les autres traders, et utilisez les filtres de période sur le graphique pour examiner l'évolution des cotes. C'est une fenêtre gratuite et en temps réel sur les attentes du marché.
Les cotes de Polymarket sont fixées par de vrais traders qui engagent de l'argent réel derrière leurs convictions, ce qui tend à produire des probabilités bien calibrées. Avec $29.6K tradés sur « FULL SENSE vs. Global Esports », ces prix agrègent les connaissances collectives et la conviction des participants actifs — de manière similaire à la façon dont les bookmakers traditionnels reflètent l'argent des parieurs avisés et du public, mais dans un marché ouvert et transparent auquel chacun peut participer. Les marchés de prédiction ont un solide historique de précision, en particulier à l'approche de la résolution des événements. Pour les dernières statistiques, consultez la page de précision sur Polymarket.
Pour placer votre premier trade sur « FULL SENSE vs. Global Esports », inscrivez-vous pour un compte Polymarket gratuit et approvisionnez-le en utilisant des cryptomonnaies, une carte de crédit ou de débit, ou un virement bancaire. Une fois votre compte approvisionné, revenez sur cette page et choisissez un type de marché — Series Moneyline, Gagnants de Map Individuels, Handicap de Map ou Total de Maps — sélectionnez le côté sur lequel vous voulez trader (par ex. FS1 ou GE1 sur le moneyline), entrez votre montant et cliquez sur « Trader ». Si vous êtes nouveau dans les marchés de prédiction, cliquez sur le lien « Comment ça marche » en haut de n'importe quelle page Polymarket pour un guide étape par étape.
Sur Polymarket, le prix de chaque côté d'un marché représente la probabilité implicite du marché. Un prix de 54¢ pour FS1 sur le Series Moneyline signifie que les traders estiment collectivement qu'il y a environ 54 % de chances que FULL SENSE remporte ce match. Si vous achetez des parts FS1 à 54¢ et qu'ils gagnent, vous recevez 1 $ par part — soit un profit de 46¢ par part. S'ils perdent, ces parts valent 0 $. La même logique s'applique aux gagnants de map individuels, aux handicaps de map et au total de maps : un prix plus bas signifie un gain potentiel plus élevé mais une probabilité implicite plus faible d'être correct.
Le match « FULL SENSE vs. Global Esports » est prévu le May 15, 2026 à 6:00 AM ET dans le VCT. Le trading reste ouvert et les cotes continueront d'évoluer à mesure que de nouvelles informations émergent à l'approche du match. Le marché est résolu une fois la série terminée et les résultats officiels confirmés par la source de résolution.
Le marché « FULL SENSE vs. Global Esports » compte 1,206 commentaires où les traders partagent leurs analyses, débattent des résultats du match et discutent des développements récents comme les changements de roster et la forme récente. Faites défiler jusqu'à la section commentaires pour rejoindre la conversation. Vous pouvez également consulter l'onglet « Principaux détenteurs » pour voir comment les plus gros traders du marché sont positionnés, ou l'onglet « Activité » pour un flux en temps réel des transactions effectuées.
Polymarket est le plus grand marché de prédiction au monde, où vous pouvez rester informé et trader sur des événements du monde réel. Les traders achètent et vendent des parts sur des résultats couvrant la politique, le sport, les cryptomonnaies, la finance, la technologie, la culture et l'esport — y compris les tournois et matchs de League of Legends, CS2, Valorant, Dota 2, et plus encore. Les prix reflètent des probabilités participatives en temps réel soutenues par de l'argent réel, offrant une alternative transparente et orientée par le marché aux sources de cotes traditionnelles. Que vous soyez un trader esport expérimenté ou que vous débutiez, Polymarket vous permet de mettre vos connaissances à profit.


Méfiez-vous des liens externes.
Méfiez-vous des liens externes.
Questions fréquentes