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icon for Quelle équipe gagnera le match le plus court au CEE 2026

Quelle équipe gagnera le match le plus court au CEE 2026

icon for Quelle équipe gagnera le match le plus court au CEE 2026

Quelle équipe gagnera le match le plus court au CEE 2026

NOUVEAU
Polymarket
NOUVEAU

LGD Gaming

$2,064 Vol.

3%

Team Yandex

$2,513 Vol.

97%

This market will resolve to the team that wins the single shortest game played at the 2026 EWC DOTA 2, held July 7 – July 19, 2026. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Ancient / game end). All completed games across the entire tournament count, including the Group stage, Survival stage and Playoffs. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC DOTA 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Dotabuff(https://www.dotabuff.com). A consensus of credible reporting may also be used.The large field of 24 evenly matched Dota 2 squads at the upcoming Esports World Cup 2026 in Paris creates broad uncertainty around shortest-game outcomes. With group-stage round-robin play set to begin July 7 and no matches completed yet, traders see comparable chances across established rosters like Team Spirit, Team Falcons, Aurora Gaming, Team Liquid, Virtus.pro, and LGD Gaming alongside qualifiers such as GamerLegion, Poor Rangers, and Rune Eaters. Match duration hinges on variable factors including draft aggression, early-game execution, and stylistic clashes that can produce quick stomps or drawn-out series regardless of pre-tournament form or head-to-head history. The tight 50% clustering across nearly every listed side reflects this parity and the inherent randomness in professional Dota 2 timing until actual results emerge.

This market will resolve to the team that wins the single shortest game played at the 2026 EWC DOTA 2, held July 7 – July 19, 2026.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Ancient / game end).

All completed games across the entire tournament count, including the Group stage, Survival stage and Playoffs.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule.

If EWC DOTA 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Dotabuff(https://www.dotabuff.com). A consensus of credible reporting may also be used.
Volume
$5,898
Marché ouvert
Jul 1, 2026, 1:54 PM ET
This market will resolve to the team that wins the single shortest game played at the 2026 EWC DOTA 2, held July 7 – July 19, 2026. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Ancient / game end). All completed games across the entire tournament count, including the Group stage, Survival stage and Playoffs. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC DOTA 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Dotabuff(https://www.dotabuff.com). A consensus of credible reporting may also be used.
This market will resolve to the team that wins the single shortest game played at the 2026 EWC DOTA 2, held July 7 – July 19, 2026. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Ancient / game end). All completed games across the entire tournament count, including the Group stage, Survival stage and Playoffs. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC DOTA 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Dotabuff(https://www.dotabuff.com). A consensus of credible reporting may also be used.The large field of 24 evenly matched Dota 2 squads at the upcoming Esports World Cup 2026 in Paris creates broad uncertainty around shortest-game outcomes. With group-stage round-robin play set to begin July 7 and no matches completed yet, traders see comparable chances across established rosters like Team Spirit, Team Falcons, Aurora Gaming, Team Liquid, Virtus.pro, and LGD Gaming alongside qualifiers such as GamerLegion, Poor Rangers, and Rune Eaters. Match duration hinges on variable factors including draft aggression, early-game execution, and stylistic clashes that can produce quick stomps or drawn-out series regardless of pre-tournament form or head-to-head history. The tight 50% clustering across nearly every listed side reflects this parity and the inherent randomness in professional Dota 2 timing until actual results emerge.

This market will resolve to the team that wins the single shortest game played at the 2026 EWC DOTA 2, held July 7 – July 19, 2026.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Ancient / game end).

All completed games across the entire tournament count, including the Group stage, Survival stage and Playoffs.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule.

If EWC DOTA 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Dotabuff(https://www.dotabuff.com). A consensus of credible reporting may also be used.
Volume
$5,898
Marché ouvert
Jul 1, 2026, 1:54 PM ET
This market will resolve to the team that wins the single shortest game played at the 2026 EWC DOTA 2, held July 7 – July 19, 2026. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Ancient / game end). All completed games across the entire tournament count, including the Group stage, Survival stage and Playoffs. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC DOTA 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Dotabuff(https://www.dotabuff.com). A consensus of credible reporting may also be used.

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Questions fréquentes

« Quelle équipe gagnera le match le plus court au CEE 2026 » est un marché de prédiction sur Polymarket avec 24 résultats possibles où les traders achètent et vendent des parts selon ce qu'ils pensent qu'il se passera. Le résultat en tête actuel est « Team Yandex » à 97%, suivi de « LGD Gaming » à 3%. Les prix reflètent des probabilités en temps réel de la communauté. Par exemple, une part cotée à 97¢ implique que le marché attribue collectivement une probabilité de 97% à ce résultat. Ces cotes changent en permanence. Les parts du résultat correct sont échangeables contre $1 chacune lors de la résolution du marché.

« Quelle équipe gagnera le match le plus court au CEE 2026 » est un marché nouvellement créé sur Polymarket, lancé le Jul 1, 2026. En tant que marché récent, c'est votre opportunité d'être parmi les premiers traders à définir les cotes et établir les premiers signaux de prix du marché. Vous pouvez également ajouter cette page à vos favoris pour suivre le volume et l'activité de trading au fil du temps.

Pour trader sur « Quelle équipe gagnera le match le plus court au CEE 2026 », parcourez les 24 résultats disponibles sur cette page. Chaque résultat affiche un prix actuel représentant la probabilité implicite du marché. Pour prendre position, sélectionnez le résultat que vous estimez le plus probable, choisissez « Oui » pour trader en sa faveur ou « Non » pour trader contre, entrez votre montant et cliquez sur « Trader ». Si votre résultat choisi est correct lors de la résolution, vos parts « Oui » rapportent $1 chacune. S'il est incorrect, elles rapportent $0. Vous pouvez également vendre vos parts avant la résolution.

Le favori actuel pour « Quelle équipe gagnera le match le plus court au CEE 2026 » est « Team Yandex » à 97%, ce qui signifie que le marché attribue une probabilité de 97% à ce résultat. Le résultat le plus proche ensuite est « LGD Gaming » à 3%. Ces cotes sont mises à jour en temps réel à mesure que les traders achètent et vendent des parts. Revenez fréquemment ou ajoutez cette page à vos favoris.

Les règles de résolution de « Quelle équipe gagnera le match le plus court au CEE 2026 » définissent exactement ce qui doit se produire pour que chaque résultat soit déclaré gagnant, y compris les sources de données officielles utilisées pour déterminer le résultat. Vous pouvez consulter les critères de résolution complets dans la section « Règles » sur cette page au-dessus des commentaires. Nous recommandons de lire attentivement les règles avant de trader, car elles précisent les conditions exactes, les cas particuliers et les sources.