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icon for Global Esports fera-t-il un changement de liste d'ici septembre ?

Global Esports fera-t-il un changement de liste d'ici septembre ?

icon for Global Esports fera-t-il un changement de liste d'ici septembre ?

Global Esports fera-t-il un changement de liste d'ici septembre ?

0% chance
Polymarket
NOUVEAU
0% chance
Polymarket
NOUVEAU
This market will resolve to "Yes" if any player joins or leaves Global Esports' main VALORANT roster (defined as the players listed with "Active" status in the roster table on Global Esports' Liquipedia page: https://liquipedia.net/valorant/Global_Esports) by August 31, 11:59pm ET, 2026. Otherwise, this market will resolve to "No". As of market creation the active starter roster consists of the following five players: Kr1stal, UdoTan, autumn, xavi8k, PatMen. Name changes or aliases referring to the same player do not qualify as roster changes. Roster change refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active starting lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to bench/inactive, free agency, or other teams), or any change resulting in a different active roster. Coach and staff changes, and temporary stand-ins/substitutes will not count. A player appearing in the active lineup for matches or events solely as a designated substitute or stand-in for a single event does not count toward a roster change. To qualify, a roster change must be officially confirmed by Global Esports or the player involved; leaks, rumors, or unconfirmed reporting do not count until officially confirmed. A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution. The primary resolution source for this market will be Liquipedia (https://liquipedia.net/valorant/Global_Esports), however, a consensus of credible reporting may also be used.Global Esports' VCT Pacific roster, finalized in late 2025 with additions including PatMen, autumn, xavi8k, Kr1stal, UdoTan, and Deryeon, has remained unchanged through mid-August 2026 amid a mixed Stage 2 group stage showing. Trader consensus at even odds reflects the organization's history of frequent roster adjustments—over 20 since VCT's start—balanced against the stability of this rebuilt lineup and recent coaching expansions. Performance in matches against teams like Gen.G and Nongshim, combined with any potential transfer window activity or regional player considerations ahead of remaining events, could shift probabilities toward a change, while sustained results or no immediate needs would favor continuity through September.

This market will resolve to "Yes" if any player joins or leaves Global Esports' main VALORANT roster (defined as the players listed with "Active" status in the roster table on Global Esports' Liquipedia page: https://liquipedia.net/valorant/Global_Esports) by August 31, 11:59pm ET, 2026. Otherwise, this market will resolve to "No".

As of market creation the active starter roster consists of the following five players: Kr1stal, UdoTan, autumn, xavi8k, PatMen. Name changes or aliases referring to the same player do not qualify as roster changes.

Roster change refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active starting lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to bench/inactive, free agency, or other teams), or any change resulting in a different active roster. Coach and staff changes, and temporary stand-ins/substitutes will not count.

A player appearing in the active lineup for matches or events solely as a designated substitute or stand-in for a single event does not count toward a roster change. To qualify, a roster change must be officially confirmed by Global Esports or the player involved; leaks, rumors, or unconfirmed reporting do not count until officially confirmed.

A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.

The primary resolution source for this market will be Liquipedia (https://liquipedia.net/valorant/Global_Esports), however, a consensus of credible reporting may also be used.
Volume
$419
Marché ouvert
Jul 1, 2026, 5:20 PM ET
This market will resolve to "Yes" if any player joins or leaves Global Esports' main VALORANT roster (defined as the players listed with "Active" status in the roster table on Global Esports' Liquipedia page: https://liquipedia.net/valorant/Global_Esports) by August 31, 11:59pm ET, 2026. Otherwise, this market will resolve to "No". As of market creation the active starter roster consists of the following five players: Kr1stal, UdoTan, autumn, xavi8k, PatMen. Name changes or aliases referring to the same player do not qualify as roster changes. Roster change refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active starting lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to bench/inactive, free agency, or other teams), or any change resulting in a different active roster. Coach and staff changes, and temporary stand-ins/substitutes will not count. A player appearing in the active lineup for matches or events solely as a designated substitute or stand-in for a single event does not count toward a roster change. To qualify, a roster change must be officially confirmed by Global Esports or the player involved; leaks, rumors, or unconfirmed reporting do not count until officially confirmed. A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution. The primary resolution source for this market will be Liquipedia (https://liquipedia.net/valorant/Global_Esports), however, a consensus of credible reporting may also be used.
This market will resolve to "Yes" if any player joins or leaves Global Esports' main VALORANT roster (defined as the players listed with "Active" status in the roster table on Global Esports' Liquipedia page: https://liquipedia.net/valorant/Global_Esports) by August 31, 11:59pm ET, 2026. Otherwise, this market will resolve to "No". As of market creation the active starter roster consists of the following five players: Kr1stal, UdoTan, autumn, xavi8k, PatMen. Name changes or aliases referring to the same player do not qualify as roster changes. Roster change refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active starting lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to bench/inactive, free agency, or other teams), or any change resulting in a different active roster. Coach and staff changes, and temporary stand-ins/substitutes will not count. A player appearing in the active lineup for matches or events solely as a designated substitute or stand-in for a single event does not count toward a roster change. To qualify, a roster change must be officially confirmed by Global Esports or the player involved; leaks, rumors, or unconfirmed reporting do not count until officially confirmed. A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution. The primary resolution source for this market will be Liquipedia (https://liquipedia.net/valorant/Global_Esports), however, a consensus of credible reporting may also be used.Global Esports' VCT Pacific roster, finalized in late 2025 with additions including PatMen, autumn, xavi8k, Kr1stal, UdoTan, and Deryeon, has remained unchanged through mid-August 2026 amid a mixed Stage 2 group stage showing. Trader consensus at even odds reflects the organization's history of frequent roster adjustments—over 20 since VCT's start—balanced against the stability of this rebuilt lineup and recent coaching expansions. Performance in matches against teams like Gen.G and Nongshim, combined with any potential transfer window activity or regional player considerations ahead of remaining events, could shift probabilities toward a change, while sustained results or no immediate needs would favor continuity through September.

This market will resolve to "Yes" if any player joins or leaves Global Esports' main VALORANT roster (defined as the players listed with "Active" status in the roster table on Global Esports' Liquipedia page: https://liquipedia.net/valorant/Global_Esports) by August 31, 11:59pm ET, 2026. Otherwise, this market will resolve to "No".

As of market creation the active starter roster consists of the following five players: Kr1stal, UdoTan, autumn, xavi8k, PatMen. Name changes or aliases referring to the same player do not qualify as roster changes.

Roster change refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active starting lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to bench/inactive, free agency, or other teams), or any change resulting in a different active roster. Coach and staff changes, and temporary stand-ins/substitutes will not count.

A player appearing in the active lineup for matches or events solely as a designated substitute or stand-in for a single event does not count toward a roster change. To qualify, a roster change must be officially confirmed by Global Esports or the player involved; leaks, rumors, or unconfirmed reporting do not count until officially confirmed.

A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.

The primary resolution source for this market will be Liquipedia (https://liquipedia.net/valorant/Global_Esports), however, a consensus of credible reporting may also be used.
Volume
$419
Marché ouvert
Jul 1, 2026, 5:20 PM ET
This market will resolve to "Yes" if any player joins or leaves Global Esports' main VALORANT roster (defined as the players listed with "Active" status in the roster table on Global Esports' Liquipedia page: https://liquipedia.net/valorant/Global_Esports) by August 31, 11:59pm ET, 2026. Otherwise, this market will resolve to "No". As of market creation the active starter roster consists of the following five players: Kr1stal, UdoTan, autumn, xavi8k, PatMen. Name changes or aliases referring to the same player do not qualify as roster changes. Roster change refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active starting lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to bench/inactive, free agency, or other teams), or any change resulting in a different active roster. Coach and staff changes, and temporary stand-ins/substitutes will not count. A player appearing in the active lineup for matches or events solely as a designated substitute or stand-in for a single event does not count toward a roster change. To qualify, a roster change must be officially confirmed by Global Esports or the player involved; leaks, rumors, or unconfirmed reporting do not count until officially confirmed. A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution. The primary resolution source for this market will be Liquipedia (https://liquipedia.net/valorant/Global_Esports), however, a consensus of credible reporting may also be used.

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Questions fréquentes

« Global Esports fera-t-il un changement de liste d'ici septembre ? » est un marché de prédiction sur Polymarket où les traders achètent et vendent des parts « Oui » ou « Non » selon qu'ils estiment que cet événement se produira ou non. La probabilité actuelle selon la communauté est de 50% pour « Yes ». Par exemple, si « Oui » est coté à 50¢, le marché attribue collectivement une probabilité de 50% que cet événement se produise. Ces cotes changent en permanence à mesure que les traders réagissent aux nouveaux développements et informations. Les parts du résultat correct sont échangeables contre $1 chacune lors de la résolution du marché.

« Global Esports fera-t-il un changement de liste d'ici septembre ? » est un marché nouvellement créé sur Polymarket, lancé le Jul 1, 2026. En tant que marché récent, c'est votre opportunité d'être parmi les premiers traders à définir les cotes et établir les premiers signaux de prix du marché. Vous pouvez également ajouter cette page à vos favoris pour suivre le volume et l'activité de trading au fil du temps.

Pour trader sur « Global Esports fera-t-il un changement de liste d'ici septembre ? », choisissez simplement si vous pensez que la réponse est « Oui » ou « Non ». Chaque côté a un prix actuel qui reflète la probabilité implicite du marché. Entrez votre montant et cliquez sur « Trader ». Si vous achetez des parts « Oui » et que le résultat se résout comme « Oui », chaque part rapporte $1. S'il se résout comme « Non », vos parts « Oui » rapportent $0. Vous pouvez également vendre vos parts à tout moment avant la résolution pour sécuriser un gain ou limiter une perte.

La probabilité actuelle pour « Global Esports fera-t-il un changement de liste d'ici septembre ? » est de 50% pour « Yes ». Cela signifie que la communauté Polymarket estime actuellement qu'il y a une probabilité de 50% que cet événement se produise. Ces cotes sont mises à jour en temps réel sur la base de transactions réelles, fournissant un signal continuellement actualisé de ce que le marché attend.

Les règles de résolution de « Global Esports fera-t-il un changement de liste d'ici septembre ? » définissent exactement ce qui doit se produire pour que chaque résultat soit déclaré gagnant, y compris les sources de données officielles utilisées pour déterminer le résultat. Vous pouvez consulter les critères de résolution complets dans la section « Règles » sur cette page au-dessus des commentaires. Nous recommandons de lire attentivement les règles avant de trader, car elles précisent les conditions exactes, les cas particuliers et les sources.