In the Esports World Cup 2026 Asia-Pacific Qualifier Playoffs lower bracket, CTBC Flying Oyster met Deep Cross Gaming in a best-of-three on May 13 with both squads seeking advancement toward the main event. Deep Cross Gaming carried recent momentum from strong LCP performances and a series win over GAM Esports, showcasing superior objective control and mid-lane pressure in the current meta. CTBC Flying Oyster arrived with PCS experience but faced questions over inconsistent macro play and recent head-to-head losses to DCG. Tournament positioning amplified the stakes in this elimination matchup, where early-game vision and dragon priority often decide short series between evenly matched APAC teams.
Polymarket डेटा का संदर्भ देने वाला प्रयोगात्मक AI-जनरेटेड सारांश। यह ट्रेडिंग सलाह नहीं है और इस बाज़ार के समाधान में कोई भूमिका नहीं निभाता। · अपडेट किया गयाCTBC Flying Oyster vs Deep Cross Gaming
Moneyline
$72.9K वॉल्यूम
Game 1 Winner
$33.2K वॉल्यूम
Game Handicap
$104 वॉल्यूम
Total Games
$16.3K वॉल्यूम
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
बाज़ार खुला: May 12, 2026, 12:41 PM ET
समाधान स्रोत
https://gol.gg/esports/homeResolver
0x65070BE91...Both Teams Slay Baron
$0 वॉल्यूम
Both Teams Slay Dragon
$0 वॉल्यूम
Both Teams Destroy Inhibitors
$0 वॉल्यूम
Any Player Quadra Kill
$0 वॉल्यूम
Any Player Penta Kill
$19 वॉल्यूम
Odd/Even Total Kills
$0 वॉल्यूम
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
बाज़ार खुला: May 12, 2026, 12:41 PM ET
समाधान स्रोत
https://gol.gg/esports/homeResolver
0x65070BE91...In the Esports World Cup 2026 Asia-Pacific Qualifier Playoffs lower bracket, CTBC Flying Oyster met Deep Cross Gaming in a best-of-three on May 13 with both squads seeking advancement toward the main event. Deep Cross Gaming carried recent momentum from strong LCP performances and a series win over GAM Esports, showcasing superior objective control and mid-lane pressure in the current meta. CTBC Flying Oyster arrived with PCS experience but faced questions over inconsistent macro play and recent head-to-head losses to DCG. Tournament positioning amplified the stakes in this elimination matchup, where early-game vision and dragon priority often decide short series between evenly matched APAC teams.
Polymarket डेटा का संदर्भ देने वाला प्रयोगात्मक AI-जनरेटेड सारांश। यह ट्रेडिंग सलाह नहीं है और इस बाज़ार के समाधान में कोई भूमिका नहीं निभाता। · अपडेट किया गयाबाहरी लिंक से सावधान रहें।
बाहरी लिंक से सावधान रहें।
अक्सर पूछे जाने वाले प्रश्न
Both Teams Slay Baron
$0 वॉल्यूम
Both Teams Slay Dragon
$0 वॉल्यूम
Both Teams Destroy Inhibitors
$0 वॉल्यूम
Any Player Quadra Kill
$0 वॉल्यूम
Any Player Penta Kill
$19 वॉल्यूम
Odd/Even Total Kills
$0 वॉल्यूम
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
बाज़ार खुला: May 12, 2026, 12:41 PM ET
समाधान स्रोत
https://gol.gg/esports/homeResolver
0x65070BE91...In the Esports World Cup 2026 Asia-Pacific Qualifier Playoffs lower bracket, CTBC Flying Oyster met Deep Cross Gaming in a best-of-three on May 13 with both squads seeking advancement toward the main event. Deep Cross Gaming carried recent momentum from strong LCP performances and a series win over GAM Esports, showcasing superior objective control and mid-lane pressure in the current meta. CTBC Flying Oyster arrived with PCS experience but faced questions over inconsistent macro play and recent head-to-head losses to DCG. Tournament positioning amplified the stakes in this elimination matchup, where early-game vision and dragon priority often decide short series between evenly matched APAC teams.
Polymarket डेटा का संदर्भ देने वाला प्रयोगात्मक AI-जनरेटेड सारांश। यह ट्रेडिंग सलाह नहीं है और इस बाज़ार के समाधान में कोई भूमिका नहीं निभाता। · अपडेट किया गयाबाहरी लिंक से सावधान रहें।
बाहरी लिंक से सावधान रहें।
अक्सर पूछे जाने वाले प्रश्न
Both Teams Slay Baron
$0 वॉल्यूम
Both Teams Slay Dragon
$0 वॉल्यूम
Both Teams Destroy Inhibitors
$0 वॉल्यूम
Any Player Quadra Kill
$0 वॉल्यूम
Any Player Penta Kill
$0 वॉल्यूम
Odd/Even Total Kills
$0 वॉल्यूम
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
बाज़ार खुला: May 12, 2026, 12:41 PM ET
समाधान स्रोत
https://gol.gg/esports/homeResolver
0x65070BE91...In the Esports World Cup 2026 Asia-Pacific Qualifier Playoffs lower bracket, CTBC Flying Oyster met Deep Cross Gaming in a best-of-three on May 13 with both squads seeking advancement toward the main event. Deep Cross Gaming carried recent momentum from strong LCP performances and a series win over GAM Esports, showcasing superior objective control and mid-lane pressure in the current meta. CTBC Flying Oyster arrived with PCS experience but faced questions over inconsistent macro play and recent head-to-head losses to DCG. Tournament positioning amplified the stakes in this elimination matchup, where early-game vision and dragon priority often decide short series between evenly matched APAC teams.
Polymarket डेटा का संदर्भ देने वाला प्रयोगात्मक AI-जनरेटेड सारांश। यह ट्रेडिंग सलाह नहीं है और इस बाज़ार के समाधान में कोई भूमिका नहीं निभाता। · अपडेट किया गयाबाहरी लिंक से सावधान रहें।
बाहरी लिंक से सावधान रहें।
अक्सर पूछे जाने वाले प्रश्न
CTBC Flying Oyster vs Deep Cross Gaming
Moneyline
$72.9K वॉल्यूम
Game 1 Winner
$33.2K वॉल्यूम
Game Handicap
$104 वॉल्यूम
Total Games
$16.3K वॉल्यूम
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
बाज़ार खुला: May 12, 2026, 12:41 PM ET
समाधान स्रोत
https://gol.gg/esports/homeResolver
0x65070BE91...In the Esports World Cup 2026 Asia-Pacific Qualifier Playoffs lower bracket, CTBC Flying Oyster met Deep Cross Gaming in a best-of-three on May 13 with both squads seeking advancement toward the main event. Deep Cross Gaming carried recent momentum from strong LCP performances and a series win over GAM Esports, showcasing superior objective control and mid-lane pressure in the current meta. CTBC Flying Oyster arrived with PCS experience but faced questions over inconsistent macro play and recent head-to-head losses to DCG. Tournament positioning amplified the stakes in this elimination matchup, where early-game vision and dragon priority often decide short series between evenly matched APAC teams.
Polymarket डेटा का संदर्भ देने वाला प्रयोगात्मक AI-जनरेटेड सारांश। यह ट्रेडिंग सलाह नहीं है और इस बाज़ार के समाधान में कोई भूमिका नहीं निभाता। · अपडेट किया गयाबाहरी लिंक से सावधान रहें।
बाहरी लिंक से सावधान रहें।
अक्सर पूछे जाने वाले प्रश्न
Both Teams Slay Baron
$0 वॉल्यूम
Both Teams Slay Dragon
$0 वॉल्यूम
Both Teams Destroy Inhibitors
$0 वॉल्यूम
Any Player Quadra Kill
$0 वॉल्यूम
Any Player Penta Kill
$19 वॉल्यूम
Odd/Even Total Kills
$0 वॉल्यूम
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
बाज़ार खुला: May 12, 2026, 12:41 PM ET
समाधान स्रोत
https://gol.gg/esports/homeResolver
0x65070BE91...In the Esports World Cup 2026 Asia-Pacific Qualifier Playoffs lower bracket, CTBC Flying Oyster met Deep Cross Gaming in a best-of-three on May 13 with both squads seeking advancement toward the main event. Deep Cross Gaming carried recent momentum from strong LCP performances and a series win over GAM Esports, showcasing superior objective control and mid-lane pressure in the current meta. CTBC Flying Oyster arrived with PCS experience but faced questions over inconsistent macro play and recent head-to-head losses to DCG. Tournament positioning amplified the stakes in this elimination matchup, where early-game vision and dragon priority often decide short series between evenly matched APAC teams.
Polymarket डेटा का संदर्भ देने वाला प्रयोगात्मक AI-जनरेटेड सारांश। यह ट्रेडिंग सलाह नहीं है और इस बाज़ार के समाधान में कोई भूमिका नहीं निभाता। · अपडेट किया गयाबाहरी लिंक से सावधान रहें।
बाहरी लिंक से सावधान रहें।
अक्सर पूछे जाने वाले प्रश्न
Both Teams Slay Baron
$0 वॉल्यूम
Both Teams Slay Dragon
$0 वॉल्यूम
Both Teams Destroy Inhibitors
$0 वॉल्यूम
Any Player Quadra Kill
$0 वॉल्यूम
Any Player Penta Kill
$19 वॉल्यूम
Odd/Even Total Kills
$0 वॉल्यूम
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
बाज़ार खुला: May 12, 2026, 12:41 PM ET
समाधान स्रोत
https://gol.gg/esports/homeResolver
0x65070BE91...In the Esports World Cup 2026 Asia-Pacific Qualifier Playoffs lower bracket, CTBC Flying Oyster met Deep Cross Gaming in a best-of-three on May 13 with both squads seeking advancement toward the main event. Deep Cross Gaming carried recent momentum from strong LCP performances and a series win over GAM Esports, showcasing superior objective control and mid-lane pressure in the current meta. CTBC Flying Oyster arrived with PCS experience but faced questions over inconsistent macro play and recent head-to-head losses to DCG. Tournament positioning amplified the stakes in this elimination matchup, where early-game vision and dragon priority often decide short series between evenly matched APAC teams.
Polymarket डेटा का संदर्भ देने वाला प्रयोगात्मक AI-जनरेटेड सारांश। यह ट्रेडिंग सलाह नहीं है और इस बाज़ार के समाधान में कोई भूमिका नहीं निभाता। · अपडेट किया गयाबाहरी लिंक से सावधान रहें।
बाहरी लिंक से सावधान रहें।
अक्सर पूछे जाने वाले प्रश्न
Both Teams Slay Baron
$0 वॉल्यूम
Both Teams Slay Dragon
$0 वॉल्यूम
Both Teams Destroy Inhibitors
$0 वॉल्यूम
Any Player Quadra Kill
$0 वॉल्यूम
Any Player Penta Kill
$0 वॉल्यूम
Odd/Even Total Kills
$0 वॉल्यूम
This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against CTBC Flying Oyster.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
बाज़ार खुला: May 12, 2026, 12:41 PM ET
समाधान स्रोत
https://gol.gg/esports/homeResolver
0x65070BE91...In the Esports World Cup 2026 Asia-Pacific Qualifier Playoffs lower bracket, CTBC Flying Oyster met Deep Cross Gaming in a best-of-three on May 13 with both squads seeking advancement toward the main event. Deep Cross Gaming carried recent momentum from strong LCP performances and a series win over GAM Esports, showcasing superior objective control and mid-lane pressure in the current meta. CTBC Flying Oyster arrived with PCS experience but faced questions over inconsistent macro play and recent head-to-head losses to DCG. Tournament positioning amplified the stakes in this elimination matchup, where early-game vision and dragon priority often decide short series between evenly matched APAC teams.
Polymarket डेटा का संदर्भ देने वाला प्रयोगात्मक AI-जनरेटेड सारांश। यह ट्रेडिंग सलाह नहीं है और इस बाज़ार के समाधान में कोई भूमिका नहीं निभाता। · अपडेट किया गयाबाहरी लिंक से सावधान रहें।
बाहरी लिंक से सावधान रहें।


बाहरी लिंक से सावधान रहें।
बाहरी लिंक से सावधान रहें।
अक्सर पूछे जाने वाले प्रश्न