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ENTER FORCE.36 тАУ MURASH GAMING

1рджрд┐ 7рдШрдВ
ENTER FORCE.36
ENTER FORCE.36
9:00 рдкреВрд░реНрд╡рд╛рд╣реНрдирдЬреВрди 29
MURASH GAMING
MURASH GAMING
$0.00 Vol.Polymarket

рд╕реАрд░реАрдЬрд╝ рд▓рд╛рдЗрди

Moneyline

$0 рд╡реЙрд▓реНрдпреВрдо

Game 1 Winner

$0 рд╡реЙрд▓реНрдпреВрдо

This market refers to the Overwatch Semifinal 1 match between ENTER FORCE.36 and MURASH GAMING in the OCS Japan Stage 2 Playoffs, initially scheduled for June 29 at 5:00AM ET. This market will resolve to "ENTER FORCE.36" if ENTER FORCE.36 win the match against MURASH GAMING. This market will resolve to "MURASH GAMING" if MURASH GAMING win the match against ENTER FORCE.36. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a teamтАЩs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Overwatch Semifinal 1 match between ENTER FORCE.36 and MURASH GAMING in the OCS Japan Stage 2 Playoffs, initially scheduled for June 29 at 5:00AM ET. This market will resolve to "ENTER FORCE.36" if ENTER FORCE.36 win Game 3 against MURASH GAMING. This market will resolve to "MURASH GAMING" if MURASH GAMING win Game 3 against ENTER FORCE.36. If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3. If Game 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Overwatch Semifinal 1 match between ENTER FORCE.36 and MURASH GAMING in the OCS Japan Stage 2 Playoffs, initially scheduled for June 29 at 5:00AM ET. This market will resolve to "ENTER FORCE.36" if ENTER FORCE.36 win Game 2 against MURASH GAMING. This market will resolve to "MURASH GAMING" if MURASH GAMING win Game 2 against ENTER FORCE.36. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Overwatch Semifinal 1 match between ENTER FORCE.36 and MURASH GAMING in the OCS Japan Stage 2 Playoffs, initially scheduled for June 29 at 5:00AM ET. This market will resolve to "ENTER FORCE.36" if ENTER FORCE.36 win Game 1 against MURASH GAMING. This market will resolve to "MURASH GAMING" if MURASH GAMING win Game 1 against ENTER FORCE.36. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence.**ENTER FORCE.36 holds the edge in the OCS Japan Stage 2 semifinals matchup against MURASH GAMING, driven by a stronger mixed roster and superior recent results.** The Korean-Japanese lineup featuring DPS players Edison and dra, tank HEESUNG, and supports like Gaisen and Ydot has shown higher-level execution, including a second-place finish in the prior Asia Stage 1 and consistent map wins through Stage 2 regular season play. MURASH GAMING, rebranded from Tokyo Ta1yos and bolstered by recent additions such as Korean DPS Viper and tank PEPPI alongside Japanese supports epic and orca, secured regular-season victories but fell 1-3 to ENTER FORCE.36 in their June 24 meeting. With the series set for June 29 and no reported roster disruptions or major meta shifts, the market consensus reflects ENTER FORCE.36тАЩs edge in talent depth and head-to-head form while acknowledging MURASH GAMINGтАЩs potential for an upset in a best-of series.

This market refers to the Overwatch Semifinal 1 match between ENTER FORCE.36 and MURASH GAMING in the OCS Japan Stage 2 Playoffs, initially scheduled for June 29 at 5:00AM ET.

This market will resolve to "ENTER FORCE.36" if ENTER FORCE.36 win the match against MURASH GAMING.

This market will resolve to "MURASH GAMING" if MURASH GAMING win the match against ENTER FORCE.36.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a teamтАЩs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
рд╡реЙрд▓реНрдпреВрдо
$0
рд╕рдорд╛рдкреНрддрд┐ рддрд┐рдерд┐
29 рдЬреВрди, 2026
рдмрд╛рдЬрд╝рд╛рд░ рдЦреБрд▓рд╛
Jun 27, 2026, 7:40 AM ET

рд╕рдорд╛рдзрд╛рди рд╕реНрд░реЛрдд

https://liquipedia.net/overwatch/Main_Page
This market refers to the Overwatch Semifinal 1 match between ENTER FORCE.36 and MURASH GAMING in the OCS Japan Stage 2 Playoffs, initially scheduled for June 29 at 5:00AM ET. This market will resolve to "ENTER FORCE.36" if ENTER FORCE.36 win the match against MURASH GAMING. This market will resolve to "MURASH GAMING" if MURASH GAMING win the match against ENTER FORCE.36. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a teamтАЩs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

рдмрд╛рд╣рд░реА рд▓рд┐рдВрдХ рд╕реЗ рд╕рд╛рд╡рдзрд╛рди рд░рд╣реЗрдВред

рдЕрдХреНрд╕рд░ рдкреВрдЫреЗ рдЬрд╛рдиреЗ рд╡рд╛рд▓реЗ рдкреНрд░рд╢реНрди

Polymarket рдкрд░ тАЬMURASH GAMING vs. ENTER FORCE.36тАЭ рдмрд╛рдЬрд╝рд╛рд░ рдЖрдкрдХреЛ OCS рдореЗрдВ MURASH GAMING рдФрд░ ENTER FORCE.36 рдХреЗ рдмреАрдЪ Overwatch рдореИрдЪ рдХреЗ рдкрд░рд┐рдгрд╛рдо рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рджреЗрддрд╛ рд╣реИ, рдЬреЛ June 29, 2026 рдХреЛ 5:00 AM ET рдкрд░ рдирд┐рд░реНрдзрд╛рд░рд┐рдд рд╣реИред рдкреНрд░рд╛рдердорд┐рдХ рдмрд╛рдЬрд╝рд╛рд░ рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди рд╣реИ тАФ рдХреМрди рд╕реА рдЯреАрдо рдореИрдЪ рдЬреАрддреЗрдЧреА тАФ рдЬрд╣рд╛рдБ MURASH GAMING рд╡рд░реНрддрдорд╛рди рдореЗрдВ 19┬в (19% рдирд┐рд╣рд┐рдд рд╕рдВрднрд╛рд╡рдирд╛) рдкрд░ рдХреАрдордд рд╣реИ рдФрд░ ENTER FORCE.36 81┬в (81%) рдкрд░ред рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди рдХреЗ рдЕрд▓рд╛рд╡рд╛, Polymarket рдкрд░ esports рдмрд╛рдЬрд╝рд╛рд░реЛрдВ рдореЗрдВ рд╡реНрдпрдХреНрддрд┐рдЧрдд game рд╡рд┐рдЬреЗрддрд╛, game рд╣реИрдВрдбреАрдХреИрдк, рдФрд░ рдХреБрд▓ games рднреА рд╢рд╛рдорд┐рд▓ рд╣реЛ рд╕рдХрддреЗ рд╣реИрдВ, рдЬреЛ рдЖрдкрдХреЛ рдЗрд╕ рдореИрдЪ рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рдХреЗ рдХрдИ рддрд░реАрдХреЗ рджреЗрддреЗ рд╣реИрдВред рдХреАрдорддреЗрдВ рд░рд┐рдпрд▓-рдЯрд╛рдЗрдо рднреАрдбрд╝-рд╕рдВрдЪрд╛рд▓рд┐рдд рд╕рдВрднрд╛рд╡рдирд╛рдУрдВ рдХреЛ рджрд░реНрд╢рд╛рддреА рд╣реИрдВред рдореИрдЪ рд╕рдорд╛рдкреНрдд рд╣реЛрдиреЗ рдХреЗ рдмрд╛рдж рдмрд╛рдЬрд╝рд╛рд░ рд╣рд▓ рд╣реЛрдиреЗ рдкрд░ рд╕рд╣реА рдкрд░рд┐рдгрд╛рдо рдореЗрдВ рд╢реЗрдпрд░ рдкреНрд░рддреНрдпреЗрдХ $1 рдХрд╛ рднреБрдЧрддрд╛рди рдХрд░рддреЗ рд╣реИрдВред

рдЕрднреА рддрдХ, тАЬMURASH GAMING vs. ENTER FORCE.36тАЭ рдмрд╛рдЬрд╝рд╛рд░ рдиреЗ рд╕рднреА рдмрд╛рдЬрд╝рд╛рд░ рдкреНрд░рдХрд╛рд░реЛрдВ (рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди, рд╡реНрдпрдХреНрддрд┐рдЧрдд game рд╡рд┐рдЬреЗрддрд╛, game рд╣реИрдВрдбреАрдХреИрдк, рдФрд░ рдХреБрд▓ games) рдореЗрдВ рдХреБрд▓ $NaN рдЯреНрд░реЗрдбрд┐рдВрдЧ рд╡реЙрд▓реНрдпреВрдо рдЙрддреНрдкрдиреНрди рдХрд┐рдпрд╛ рд╣реИред

"MURASH GAMING vs. ENTER FORCE.36" рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рдХреЗ рд▓рд┐рдП, рд╡рд╣ рдорд╛рд░реНрдХреЗрдЯ рдкреНрд░рдХрд╛рд░ рдЪреБрдиреЗрдВ рдЬрд┐рд╕ рдкрд░ рдЖрдк рдЯреНрд░реЗрдб рдХрд░рдирд╛ рдЪрд╛рд╣рддреЗ рд╣реИрдВ: Series Moneyline (рдХреМрди рд╕реА рдЯреАрдо рдореИрдЪ рдЬреАрддреЗрдЧреА), Individual Game Winners (рд╕реАрд░реАрдЬрд╝ рдореЗрдВ рдХреМрди рд╡рд┐рд╢рд┐рд╖реНрдЯ game рдЬреАрддреЗрдЧрд╛), Game Handicap (game-win margin), рдпрд╛ Total Games (рдЦреЗрд▓реЗ рдЧрдП games рдХреА рд╕рдВрдЦреНрдпрд╛ рдкрд░ over/under)ред рдкреНрд░рддреНрдпреЗрдХ рдорд╛рд░реНрдХреЗрдЯ рдкреНрд░рддреНрдпреЗрдХ рдкрдХреНрд╖ рдХреА рд╡рд░реНрддрдорд╛рди рдХреАрдордд рджрд┐рдЦрд╛рддрд╛ рд╣реИ тАФ рдЙрджрд╛рд╣рд░рдг рдХреЗ рд▓рд┐рдП, moneyline MG рдХреЛ 19┬в рдФрд░ EF36 рдХреЛ 81┬в рдкрд░ рджрд┐рдЦрд╛рддрд╛ рд╣реИред рдЬрд┐рд╕ рдкрдХреНрд╖ рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдирд╛ рдЪрд╛рд╣рддреЗ рд╣реИрдВ рдЙрд╕реЗ рдЪреБрдиреЗрдВ, рдкреЛрдЬреАрд╢рди рд▓реЗрдиреЗ рдХреЗ рд▓рд┐рдП Buy рдпрд╛ рдореМрдЬреВрджрд╛ рдкреЛрдЬреАрд╢рди рдмрдВрдж рдХрд░рдиреЗ рдХреЗ рд▓рд┐рдП Sell рдЪреБрдиреЗрдВ, рд░рд╛рд╢рд┐ рджрд░реНрдЬ рдХрд░реЗрдВ, рдФрд░ Trade рдкрд░ рдХреНрд▓рд┐рдХ рдХрд░реЗрдВред рдпрджрд┐ рдореИрдЪ рд╕рдорд╛рдкреНрдд рд╣реЛрдиреЗ рдФрд░ рдорд╛рд░реНрдХреЗрдЯ resolve рд╣реЛрдиреЗ рдкрд░ рдЖрдкрдХрд╛ рдЪреБрдирд╛ рд╣реБрдЖ рдкрдХреНрд╖ рд╕рд╣реА рд╣реИ, рддреЛ рдЖрдкрдХреЗ рд╢реЗрдпрд░ $1 рдкреНрд░рддреНрдпреЗрдХ рдХрд╛ рднреБрдЧрддрд╛рди рдХрд░рддреЗ рд╣реИрдВред рдпрджрд┐ рдЧрд▓рдд рд╣реИ, рддреЛ рд╡реЗ $0 рдХрд╛ рднреБрдЧрддрд╛рди рдХрд░рддреЗ рд╣реИрдВред рдЖрдк рдореИрдЪ рд╕рдорд╛рдкреНрдд рд╣реЛрдиреЗ рд╕реЗ рдкрд╣рд▓реЗ рдХрд┐рд╕реА рднреА рд╕рдордп рдЕрдкрдиреЗ рд╢реЗрдпрд░ рдмреЗрдЪрдХрд░ рд▓рд╛рдн lock рдХрд░ рд╕рдХрддреЗ рд╣реИрдВ рдпрд╛ рдиреБрдХрд╕рд╛рди рдХрдо рдХрд░ рд╕рдХрддреЗ рд╣реИрдВред

тАЬMURASH GAMING vs. ENTER FORCE.36тАЭ рдХреЗ рд╡рд░реНрддрдорд╛рди рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди рд╕рдВрднрд╛рд╡рдирд╛рдПрдБ MURASH GAMING рдХреЛ 19┬в (19% рдирд┐рд╣рд┐рдд рд╕рдВрднрд╛рд╡рдирд╛) рдФрд░ ENTER FORCE.36 рдХреЛ 81┬в (81%) рдкрд░ рджрд┐рдЦрд╛рддреА рд╣реИрдВред рд╕рднреА рд╕рдВрднрд╛рд╡рдирд╛рдПрдБ рд░рд┐рдпрд▓-рдЯрд╛рдЗрдо рдореЗрдВ рдЕрдкрдбреЗрдЯ рд╣реЛрддреА рд╣реИрдВред

рд╣рд╛рдБред рд╕реВрдЪрд┐рдд рд░рд╣рдиреЗ рдХреЗ рд▓рд┐рдП рдЖрдкрдХреЛ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рдХреА рдЬрд╝рд░реВрд░рдд рдирд╣реАрдВ рд╣реИред рдпрд╣ рдкреЗрдЬ MURASH GAMING рдмрдирд╛рдо ENTER FORCE.36 рдореИрдЪ рдХреЗ рд▓рд┐рдП рд▓рд╛рдЗрд╡ рд╕рдВрднрд╛рд╡рдирд╛ рдЯреНрд░реИрдХрд░ рдХреЗ рд░реВрдк рдореЗрдВ рдХрд╛рдо рдХрд░рддрд╛ рд╣реИред рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди, рд╡реНрдпрдХреНрддрд┐рдЧрдд game рд╡рд┐рдЬреЗрддрд╛, game рд╣реИрдВрдбреАрдХреИрдк, рдФрд░ рдХреБрд▓ games рд╕рдВрднрд╛рд╡рдирд╛рдПрдБ рд╕рднреА рд░рд┐рдпрд▓-рдЯрд╛рдЗрдо рдореЗрдВ рдЕрдкрдбреЗрдЯ рд╣реЛрддреА рд╣реИрдВред

ENTER FORCE.36 тАУ MURASH GAMING

1рджрд┐ 7рдШрдВ
ENTER FORCE.36
ENTER FORCE.36
9:00 рдкреВрд░реНрд╡рд╛рд╣реНрдирдЬреВрди 29
MURASH GAMING
MURASH GAMING
$0.00 Vol.Polymarket

рд╕реАрд░реАрдЬрд╝ рд▓рд╛рдЗрди

Moneyline

$0 рд╡реЙрд▓реНрдпреВрдо

Game 1 Winner

$0 рд╡реЙрд▓реНрдпреВрдо

This market refers to the Overwatch Semifinal 1 match between ENTER FORCE.36 and MURASH GAMING in the OCS Japan Stage 2 Playoffs, initially scheduled for June 29 at 5:00AM ET. This market will resolve to "ENTER FORCE.36" if ENTER FORCE.36 win the match against MURASH GAMING. This market will resolve to "MURASH GAMING" if MURASH GAMING win the match against ENTER FORCE.36. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a teamтАЩs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Overwatch Semifinal 1 match between ENTER FORCE.36 and MURASH GAMING in the OCS Japan Stage 2 Playoffs, initially scheduled for June 29 at 5:00AM ET. This market will resolve to "ENTER FORCE.36" if ENTER FORCE.36 win Game 3 against MURASH GAMING. This market will resolve to "MURASH GAMING" if MURASH GAMING win Game 3 against ENTER FORCE.36. If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3. If Game 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Overwatch Semifinal 1 match between ENTER FORCE.36 and MURASH GAMING in the OCS Japan Stage 2 Playoffs, initially scheduled for June 29 at 5:00AM ET. This market will resolve to "ENTER FORCE.36" if ENTER FORCE.36 win Game 2 against MURASH GAMING. This market will resolve to "MURASH GAMING" if MURASH GAMING win Game 2 against ENTER FORCE.36. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Overwatch Semifinal 1 match between ENTER FORCE.36 and MURASH GAMING in the OCS Japan Stage 2 Playoffs, initially scheduled for June 29 at 5:00AM ET. This market will resolve to "ENTER FORCE.36" if ENTER FORCE.36 win Game 1 against MURASH GAMING. This market will resolve to "MURASH GAMING" if MURASH GAMING win Game 1 against ENTER FORCE.36. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence.**ENTER FORCE.36 holds the edge in the OCS Japan Stage 2 semifinals matchup against MURASH GAMING, driven by a stronger mixed roster and superior recent results.** The Korean-Japanese lineup featuring DPS players Edison and dra, tank HEESUNG, and supports like Gaisen and Ydot has shown higher-level execution, including a second-place finish in the prior Asia Stage 1 and consistent map wins through Stage 2 regular season play. MURASH GAMING, rebranded from Tokyo Ta1yos and bolstered by recent additions such as Korean DPS Viper and tank PEPPI alongside Japanese supports epic and orca, secured regular-season victories but fell 1-3 to ENTER FORCE.36 in their June 24 meeting. With the series set for June 29 and no reported roster disruptions or major meta shifts, the market consensus reflects ENTER FORCE.36тАЩs edge in talent depth and head-to-head form while acknowledging MURASH GAMINGтАЩs potential for an upset in a best-of series.

This market refers to the Overwatch Semifinal 1 match between ENTER FORCE.36 and MURASH GAMING in the OCS Japan Stage 2 Playoffs, initially scheduled for June 29 at 5:00AM ET.

This market will resolve to "ENTER FORCE.36" if ENTER FORCE.36 win the match against MURASH GAMING.

This market will resolve to "MURASH GAMING" if MURASH GAMING win the match against ENTER FORCE.36.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a teamтАЩs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
рд╡реЙрд▓реНрдпреВрдо
$0
рд╕рдорд╛рдкреНрддрд┐ рддрд┐рдерд┐
29 рдЬреВрди, 2026
рдмрд╛рдЬрд╝рд╛рд░ рдЦреБрд▓рд╛
Jun 27, 2026, 7:40 AM ET

рд╕рдорд╛рдзрд╛рди рд╕реНрд░реЛрдд

https://liquipedia.net/overwatch/Main_Page
This market refers to the Overwatch Semifinal 1 match between ENTER FORCE.36 and MURASH GAMING in the OCS Japan Stage 2 Playoffs, initially scheduled for June 29 at 5:00AM ET. This market will resolve to "ENTER FORCE.36" if ENTER FORCE.36 win the match against MURASH GAMING. This market will resolve to "MURASH GAMING" if MURASH GAMING win the match against ENTER FORCE.36. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a teamтАЩs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

рдмрд╛рд╣рд░реА рд▓рд┐рдВрдХ рд╕реЗ рд╕рд╛рд╡рдзрд╛рди рд░рд╣реЗрдВред

рдЕрдХреНрд╕рд░ рдкреВрдЫреЗ рдЬрд╛рдиреЗ рд╡рд╛рд▓реЗ рдкреНрд░рд╢реНрди

Polymarket рдкрд░ тАЬMURASH GAMING vs. ENTER FORCE.36тАЭ рдмрд╛рдЬрд╝рд╛рд░ рдЖрдкрдХреЛ OCS рдореЗрдВ MURASH GAMING рдФрд░ ENTER FORCE.36 рдХреЗ рдмреАрдЪ Overwatch рдореИрдЪ рдХреЗ рдкрд░рд┐рдгрд╛рдо рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рджреЗрддрд╛ рд╣реИ, рдЬреЛ June 29, 2026 рдХреЛ 5:00 AM ET рдкрд░ рдирд┐рд░реНрдзрд╛рд░рд┐рдд рд╣реИред рдкреНрд░рд╛рдердорд┐рдХ рдмрд╛рдЬрд╝рд╛рд░ рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди рд╣реИ тАФ рдХреМрди рд╕реА рдЯреАрдо рдореИрдЪ рдЬреАрддреЗрдЧреА тАФ рдЬрд╣рд╛рдБ MURASH GAMING рд╡рд░реНрддрдорд╛рди рдореЗрдВ 19┬в (19% рдирд┐рд╣рд┐рдд рд╕рдВрднрд╛рд╡рдирд╛) рдкрд░ рдХреАрдордд рд╣реИ рдФрд░ ENTER FORCE.36 81┬в (81%) рдкрд░ред рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди рдХреЗ рдЕрд▓рд╛рд╡рд╛, Polymarket рдкрд░ esports рдмрд╛рдЬрд╝рд╛рд░реЛрдВ рдореЗрдВ рд╡реНрдпрдХреНрддрд┐рдЧрдд game рд╡рд┐рдЬреЗрддрд╛, game рд╣реИрдВрдбреАрдХреИрдк, рдФрд░ рдХреБрд▓ games рднреА рд╢рд╛рдорд┐рд▓ рд╣реЛ рд╕рдХрддреЗ рд╣реИрдВ, рдЬреЛ рдЖрдкрдХреЛ рдЗрд╕ рдореИрдЪ рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рдХреЗ рдХрдИ рддрд░реАрдХреЗ рджреЗрддреЗ рд╣реИрдВред рдХреАрдорддреЗрдВ рд░рд┐рдпрд▓-рдЯрд╛рдЗрдо рднреАрдбрд╝-рд╕рдВрдЪрд╛рд▓рд┐рдд рд╕рдВрднрд╛рд╡рдирд╛рдУрдВ рдХреЛ рджрд░реНрд╢рд╛рддреА рд╣реИрдВред рдореИрдЪ рд╕рдорд╛рдкреНрдд рд╣реЛрдиреЗ рдХреЗ рдмрд╛рдж рдмрд╛рдЬрд╝рд╛рд░ рд╣рд▓ рд╣реЛрдиреЗ рдкрд░ рд╕рд╣реА рдкрд░рд┐рдгрд╛рдо рдореЗрдВ рд╢реЗрдпрд░ рдкреНрд░рддреНрдпреЗрдХ $1 рдХрд╛ рднреБрдЧрддрд╛рди рдХрд░рддреЗ рд╣реИрдВред

рдЕрднреА рддрдХ, тАЬMURASH GAMING vs. ENTER FORCE.36тАЭ рдмрд╛рдЬрд╝рд╛рд░ рдиреЗ рд╕рднреА рдмрд╛рдЬрд╝рд╛рд░ рдкреНрд░рдХрд╛рд░реЛрдВ (рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди, рд╡реНрдпрдХреНрддрд┐рдЧрдд game рд╡рд┐рдЬреЗрддрд╛, game рд╣реИрдВрдбреАрдХреИрдк, рдФрд░ рдХреБрд▓ games) рдореЗрдВ рдХреБрд▓ $NaN рдЯреНрд░реЗрдбрд┐рдВрдЧ рд╡реЙрд▓реНрдпреВрдо рдЙрддреНрдкрдиреНрди рдХрд┐рдпрд╛ рд╣реИред

"MURASH GAMING vs. ENTER FORCE.36" рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рдХреЗ рд▓рд┐рдП, рд╡рд╣ рдорд╛рд░реНрдХреЗрдЯ рдкреНрд░рдХрд╛рд░ рдЪреБрдиреЗрдВ рдЬрд┐рд╕ рдкрд░ рдЖрдк рдЯреНрд░реЗрдб рдХрд░рдирд╛ рдЪрд╛рд╣рддреЗ рд╣реИрдВ: Series Moneyline (рдХреМрди рд╕реА рдЯреАрдо рдореИрдЪ рдЬреАрддреЗрдЧреА), Individual Game Winners (рд╕реАрд░реАрдЬрд╝ рдореЗрдВ рдХреМрди рд╡рд┐рд╢рд┐рд╖реНрдЯ game рдЬреАрддреЗрдЧрд╛), Game Handicap (game-win margin), рдпрд╛ Total Games (рдЦреЗрд▓реЗ рдЧрдП games рдХреА рд╕рдВрдЦреНрдпрд╛ рдкрд░ over/under)ред рдкреНрд░рддреНрдпреЗрдХ рдорд╛рд░реНрдХреЗрдЯ рдкреНрд░рддреНрдпреЗрдХ рдкрдХреНрд╖ рдХреА рд╡рд░реНрддрдорд╛рди рдХреАрдордд рджрд┐рдЦрд╛рддрд╛ рд╣реИ тАФ рдЙрджрд╛рд╣рд░рдг рдХреЗ рд▓рд┐рдП, moneyline MG рдХреЛ 19┬в рдФрд░ EF36 рдХреЛ 81┬в рдкрд░ рджрд┐рдЦрд╛рддрд╛ рд╣реИред рдЬрд┐рд╕ рдкрдХреНрд╖ рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдирд╛ рдЪрд╛рд╣рддреЗ рд╣реИрдВ рдЙрд╕реЗ рдЪреБрдиреЗрдВ, рдкреЛрдЬреАрд╢рди рд▓реЗрдиреЗ рдХреЗ рд▓рд┐рдП Buy рдпрд╛ рдореМрдЬреВрджрд╛ рдкреЛрдЬреАрд╢рди рдмрдВрдж рдХрд░рдиреЗ рдХреЗ рд▓рд┐рдП Sell рдЪреБрдиреЗрдВ, рд░рд╛рд╢рд┐ рджрд░реНрдЬ рдХрд░реЗрдВ, рдФрд░ Trade рдкрд░ рдХреНрд▓рд┐рдХ рдХрд░реЗрдВред рдпрджрд┐ рдореИрдЪ рд╕рдорд╛рдкреНрдд рд╣реЛрдиреЗ рдФрд░ рдорд╛рд░реНрдХреЗрдЯ resolve рд╣реЛрдиреЗ рдкрд░ рдЖрдкрдХрд╛ рдЪреБрдирд╛ рд╣реБрдЖ рдкрдХреНрд╖ рд╕рд╣реА рд╣реИ, рддреЛ рдЖрдкрдХреЗ рд╢реЗрдпрд░ $1 рдкреНрд░рддреНрдпреЗрдХ рдХрд╛ рднреБрдЧрддрд╛рди рдХрд░рддреЗ рд╣реИрдВред рдпрджрд┐ рдЧрд▓рдд рд╣реИ, рддреЛ рд╡реЗ $0 рдХрд╛ рднреБрдЧрддрд╛рди рдХрд░рддреЗ рд╣реИрдВред рдЖрдк рдореИрдЪ рд╕рдорд╛рдкреНрдд рд╣реЛрдиреЗ рд╕реЗ рдкрд╣рд▓реЗ рдХрд┐рд╕реА рднреА рд╕рдордп рдЕрдкрдиреЗ рд╢реЗрдпрд░ рдмреЗрдЪрдХрд░ рд▓рд╛рдн lock рдХрд░ рд╕рдХрддреЗ рд╣реИрдВ рдпрд╛ рдиреБрдХрд╕рд╛рди рдХрдо рдХрд░ рд╕рдХрддреЗ рд╣реИрдВред

тАЬMURASH GAMING vs. ENTER FORCE.36тАЭ рдХреЗ рд╡рд░реНрддрдорд╛рди рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди рд╕рдВрднрд╛рд╡рдирд╛рдПрдБ MURASH GAMING рдХреЛ 19┬в (19% рдирд┐рд╣рд┐рдд рд╕рдВрднрд╛рд╡рдирд╛) рдФрд░ ENTER FORCE.36 рдХреЛ 81┬в (81%) рдкрд░ рджрд┐рдЦрд╛рддреА рд╣реИрдВред рд╕рднреА рд╕рдВрднрд╛рд╡рдирд╛рдПрдБ рд░рд┐рдпрд▓-рдЯрд╛рдЗрдо рдореЗрдВ рдЕрдкрдбреЗрдЯ рд╣реЛрддреА рд╣реИрдВред

рд╣рд╛рдБред рд╕реВрдЪрд┐рдд рд░рд╣рдиреЗ рдХреЗ рд▓рд┐рдП рдЖрдкрдХреЛ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рдХреА рдЬрд╝рд░реВрд░рдд рдирд╣реАрдВ рд╣реИред рдпрд╣ рдкреЗрдЬ MURASH GAMING рдмрдирд╛рдо ENTER FORCE.36 рдореИрдЪ рдХреЗ рд▓рд┐рдП рд▓рд╛рдЗрд╡ рд╕рдВрднрд╛рд╡рдирд╛ рдЯреНрд░реИрдХрд░ рдХреЗ рд░реВрдк рдореЗрдВ рдХрд╛рдо рдХрд░рддрд╛ рд╣реИред рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди, рд╡реНрдпрдХреНрддрд┐рдЧрдд game рд╡рд┐рдЬреЗрддрд╛, game рд╣реИрдВрдбреАрдХреИрдк, рдФрд░ рдХреБрд▓ games рд╕рдВрднрд╛рд╡рдирд╛рдПрдБ рд╕рднреА рд░рд┐рдпрд▓-рдЯрд╛рдЗрдо рдореЗрдВ рдЕрдкрдбреЗрдЯ рд╣реЛрддреА рд╣реИрдВред