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Barbie Boys тАУ Rival Esports

1рджрд┐ 4рдШрдВ
Barbie Boys
Barbie Boys
9:00 рдкреВрд░реНрд╡рд╛рд╣реНрдирдЬреВрди 29
Rival Esports
Rival Esports
$0.00 Vol.Polymarket

рд╕реАрд░реАрдЬрд╝ рд▓рд╛рдЗрди

Moneyline

$0 рд╡реЙрд▓реНрдпреВрдо

This market refers to the Rainbow Six Siege match between Barbie Boys and Rival Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 29 at 5:00AM ET. This market will resolve to "Barbie Boys" if Barbie Boys win the match against Rival Esports. This market will resolve to "Rival Esports" if Rival Esports win the match against Barbie Boys. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a teamтАЩs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Rival Esports holds a narrow 55.5% implied probability edge in this Oceania Stage 1 group-stage BO1 largely due to stronger recent momentum and head-to-head trends within the round-robin format. Rival has secured decisive map wins, including a 7-0 sweep over 6Targets Esports, while maintaining competitive round differentials despite a mid-table record. Barbie Boys sit slightly higher in the standings with more points and a 7-2 victory over Arcade Esports, but their inconsistent map results and the high-stakes playoff-qualification implications for both sides have led traders to view the matchup as closely contested. Roster stability following recent acquisitions favors RivalтАЩs execution in short-series play, though map pool familiarity and individual operator proficiency remain key variables in this single-elimination-style decider.

This market refers to the Rainbow Six Siege match between Barbie Boys and Rival Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 29 at 5:00AM ET.

This market will resolve to "Barbie Boys" if Barbie Boys win the match against Rival Esports.

This market will resolve to "Rival Esports" if Rival Esports win the match against Barbie Boys.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a teamтАЩs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
рд╡реЙрд▓реНрдпреВрдо
$0
рд╕рдорд╛рдкреНрддрд┐ рддрд┐рдерд┐
29 рдЬреВрди, 2026
рдмрд╛рдЬрд╝рд╛рд░ рдЦреБрд▓рд╛
Jun 25, 2026, 7:30 AM ET

рд╕рдорд╛рдзрд╛рди рд╕реНрд░реЛрдд

https://liquipedia.net/rainbowsix/Main_Page
This market refers to the Rainbow Six Siege match between Barbie Boys and Rival Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 29 at 5:00AM ET. This market will resolve to "Barbie Boys" if Barbie Boys win the match against Rival Esports. This market will resolve to "Rival Esports" if Rival Esports win the match against Barbie Boys. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a teamтАЩs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

рдмрд╛рд╣рд░реА рд▓рд┐рдВрдХ рд╕реЗ рд╕рд╛рд╡рдзрд╛рди рд░рд╣реЗрдВред

рдЕрдХреНрд╕рд░ рдкреВрдЫреЗ рдЬрд╛рдиреЗ рд╡рд╛рд▓реЗ рдкреНрд░рд╢реНрди

Polymarket рдкрд░ тАЬRival Esports vs. Barbie BoysтАЭ рдмрд╛рдЬрд╝рд╛рд░ рдЖрдкрдХреЛ Asia Pacific League рдореЗрдВ Rival Esports рдФрд░ Barbie Boys рдХреЗ рдмреАрдЪ Rainbow Six Siege рдореИрдЪ рдХреЗ рдкрд░рд┐рдгрд╛рдо рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рджреЗрддрд╛ рд╣реИ, рдЬреЛ June 29, 2026 рдХреЛ 5:00 AM ET рдкрд░ рдирд┐рд░реНрдзрд╛рд░рд┐рдд рд╣реИред рдпрд╣ Best of 1 рд╕реАрд░реАрдЬрд╝ рд╣реИред рдкреНрд░рд╛рдердорд┐рдХ рдмрд╛рдЬрд╝рд╛рд░ рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди рд╣реИ тАФ рдХреМрди рд╕реА рдЯреАрдо рдореИрдЪ рдЬреАрддреЗрдЧреА тАФ рдЬрд╣рд╛рдБ Rival Esports рд╡рд░реНрддрдорд╛рди рдореЗрдВ 32┬в (32% рдирд┐рд╣рд┐рдд рд╕рдВрднрд╛рд╡рдирд╛) рдкрд░ рдХреАрдордд рд╣реИ рдФрд░ Barbie Boys 68┬в (68%) рдкрд░ред рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди рдХреЗ рдЕрд▓рд╛рд╡рд╛, Polymarket рдкрд░ esports рдмрд╛рдЬрд╝рд╛рд░реЛрдВ рдореЗрдВ рд╡реНрдпрдХреНрддрд┐рдЧрдд game рд╡рд┐рдЬреЗрддрд╛, game рд╣реИрдВрдбреАрдХреИрдк, рдФрд░ рдХреБрд▓ games рднреА рд╢рд╛рдорд┐рд▓ рд╣реЛ рд╕рдХрддреЗ рд╣реИрдВ, рдЬреЛ рдЖрдкрдХреЛ рдЗрд╕ рдореИрдЪ рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рдХреЗ рдХрдИ рддрд░реАрдХреЗ рджреЗрддреЗ рд╣реИрдВред рдХреАрдорддреЗрдВ рд░рд┐рдпрд▓-рдЯрд╛рдЗрдо рднреАрдбрд╝-рд╕рдВрдЪрд╛рд▓рд┐рдд рд╕рдВрднрд╛рд╡рдирд╛рдУрдВ рдХреЛ рджрд░реНрд╢рд╛рддреА рд╣реИрдВред рдореИрдЪ рд╕рдорд╛рдкреНрдд рд╣реЛрдиреЗ рдХреЗ рдмрд╛рдж рдмрд╛рдЬрд╝рд╛рд░ рд╣рд▓ рд╣реЛрдиреЗ рдкрд░ рд╕рд╣реА рдкрд░рд┐рдгрд╛рдо рдореЗрдВ рд╢реЗрдпрд░ рдкреНрд░рддреНрдпреЗрдХ $1 рдХрд╛ рднреБрдЧрддрд╛рди рдХрд░рддреЗ рд╣реИрдВред

рдЕрднреА рддрдХ, тАЬRival Esports vs. Barbie BoysтАЭ рдмрд╛рдЬрд╝рд╛рд░ рдиреЗ рд╕рднреА рдмрд╛рдЬрд╝рд╛рд░ рдкреНрд░рдХрд╛рд░реЛрдВ (рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди, рд╡реНрдпрдХреНрддрд┐рдЧрдд game рд╡рд┐рдЬреЗрддрд╛, game рд╣реИрдВрдбреАрдХреИрдк, рдФрд░ рдХреБрд▓ games) рдореЗрдВ рдХреБрд▓ $NaN рдЯреНрд░реЗрдбрд┐рдВрдЧ рд╡реЙрд▓реНрдпреВрдо рдЙрддреНрдкрдиреНрди рдХрд┐рдпрд╛ рд╣реИред

"Rival Esports vs. Barbie Boys" рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рдХреЗ рд▓рд┐рдП, рд╡рд╣ рдорд╛рд░реНрдХреЗрдЯ рдкреНрд░рдХрд╛рд░ рдЪреБрдиреЗрдВ рдЬрд┐рд╕ рдкрд░ рдЖрдк рдЯреНрд░реЗрдб рдХрд░рдирд╛ рдЪрд╛рд╣рддреЗ рд╣реИрдВ: Series Moneyline (рдХреМрди рд╕реА рдЯреАрдо рдореИрдЪ рдЬреАрддреЗрдЧреА), Individual Game Winners (рд╕реАрд░реАрдЬрд╝ рдореЗрдВ рдХреМрди рд╡рд┐рд╢рд┐рд╖реНрдЯ game рдЬреАрддреЗрдЧрд╛), Game Handicap (game-win margin), рдпрд╛ Total Games (рдЦреЗрд▓реЗ рдЧрдП games рдХреА рд╕рдВрдЦреНрдпрд╛ рдкрд░ over/under)ред рдкреНрд░рддреНрдпреЗрдХ рдорд╛рд░реНрдХреЗрдЯ рдкреНрд░рддреНрдпреЗрдХ рдкрдХреНрд╖ рдХреА рд╡рд░реНрддрдорд╛рди рдХреАрдордд рджрд┐рдЦрд╛рддрд╛ рд╣реИ тАФ рдЙрджрд╛рд╣рд░рдг рдХреЗ рд▓рд┐рдП, moneyline RE рдХреЛ 32┬в рдФрд░ BB рдХреЛ 68┬в рдкрд░ рджрд┐рдЦрд╛рддрд╛ рд╣реИред рдЬрд┐рд╕ рдкрдХреНрд╖ рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдирд╛ рдЪрд╛рд╣рддреЗ рд╣реИрдВ рдЙрд╕реЗ рдЪреБрдиреЗрдВ, рдкреЛрдЬреАрд╢рди рд▓реЗрдиреЗ рдХреЗ рд▓рд┐рдП Buy рдпрд╛ рдореМрдЬреВрджрд╛ рдкреЛрдЬреАрд╢рди рдмрдВрдж рдХрд░рдиреЗ рдХреЗ рд▓рд┐рдП Sell рдЪреБрдиреЗрдВ, рд░рд╛рд╢рд┐ рджрд░реНрдЬ рдХрд░реЗрдВ, рдФрд░ Trade рдкрд░ рдХреНрд▓рд┐рдХ рдХрд░реЗрдВред рдпрджрд┐ рдореИрдЪ рд╕рдорд╛рдкреНрдд рд╣реЛрдиреЗ рдФрд░ рдорд╛рд░реНрдХреЗрдЯ resolve рд╣реЛрдиреЗ рдкрд░ рдЖрдкрдХрд╛ рдЪреБрдирд╛ рд╣реБрдЖ рдкрдХреНрд╖ рд╕рд╣реА рд╣реИ, рддреЛ рдЖрдкрдХреЗ рд╢реЗрдпрд░ $1 рдкреНрд░рддреНрдпреЗрдХ рдХрд╛ рднреБрдЧрддрд╛рди рдХрд░рддреЗ рд╣реИрдВред рдпрджрд┐ рдЧрд▓рдд рд╣реИ, рддреЛ рд╡реЗ $0 рдХрд╛ рднреБрдЧрддрд╛рди рдХрд░рддреЗ рд╣реИрдВред рдЖрдк рдореИрдЪ рд╕рдорд╛рдкреНрдд рд╣реЛрдиреЗ рд╕реЗ рдкрд╣рд▓реЗ рдХрд┐рд╕реА рднреА рд╕рдордп рдЕрдкрдиреЗ рд╢реЗрдпрд░ рдмреЗрдЪрдХрд░ рд▓рд╛рдн lock рдХрд░ рд╕рдХрддреЗ рд╣реИрдВ рдпрд╛ рдиреБрдХрд╕рд╛рди рдХрдо рдХрд░ рд╕рдХрддреЗ рд╣реИрдВред

тАЬRival Esports vs. Barbie BoysтАЭ рдХреЗ рд╡рд░реНрддрдорд╛рди рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди рд╕рдВрднрд╛рд╡рдирд╛рдПрдБ Rival Esports рдХреЛ 32┬в (32% рдирд┐рд╣рд┐рдд рд╕рдВрднрд╛рд╡рдирд╛) рдФрд░ Barbie Boys рдХреЛ 68┬в (68%) рдкрд░ рджрд┐рдЦрд╛рддреА рд╣реИрдВред рд╕рднреА рд╕рдВрднрд╛рд╡рдирд╛рдПрдБ рд░рд┐рдпрд▓-рдЯрд╛рдЗрдо рдореЗрдВ рдЕрдкрдбреЗрдЯ рд╣реЛрддреА рд╣реИрдВред

рд╣рд╛рдБред рд╕реВрдЪрд┐рдд рд░рд╣рдиреЗ рдХреЗ рд▓рд┐рдП рдЖрдкрдХреЛ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рдХреА рдЬрд╝рд░реВрд░рдд рдирд╣реАрдВ рд╣реИред рдпрд╣ рдкреЗрдЬ Rival Esports рдмрдирд╛рдо Barbie Boys рдореИрдЪ рдХреЗ рд▓рд┐рдП рд▓рд╛рдЗрд╡ рд╕рдВрднрд╛рд╡рдирд╛ рдЯреНрд░реИрдХрд░ рдХреЗ рд░реВрдк рдореЗрдВ рдХрд╛рдо рдХрд░рддрд╛ рд╣реИред рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди, рд╡реНрдпрдХреНрддрд┐рдЧрдд game рд╡рд┐рдЬреЗрддрд╛, game рд╣реИрдВрдбреАрдХреИрдк, рдФрд░ рдХреБрд▓ games рд╕рдВрднрд╛рд╡рдирд╛рдПрдБ рд╕рднреА рд░рд┐рдпрд▓-рдЯрд╛рдЗрдо рдореЗрдВ рдЕрдкрдбреЗрдЯ рд╣реЛрддреА рд╣реИрдВред

Barbie Boys тАУ Rival Esports

1рджрд┐ 4рдШрдВ
Barbie Boys
Barbie Boys
9:00 рдкреВрд░реНрд╡рд╛рд╣реНрдирдЬреВрди 29
Rival Esports
Rival Esports
$0.00 Vol.Polymarket

рд╕реАрд░реАрдЬрд╝ рд▓рд╛рдЗрди

Moneyline

$0 рд╡реЙрд▓реНрдпреВрдо

This market refers to the Rainbow Six Siege match between Barbie Boys and Rival Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 29 at 5:00AM ET. This market will resolve to "Barbie Boys" if Barbie Boys win the match against Rival Esports. This market will resolve to "Rival Esports" if Rival Esports win the match against Barbie Boys. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a teamтАЩs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Rival Esports holds a narrow 55.5% implied probability edge in this Oceania Stage 1 group-stage BO1 largely due to stronger recent momentum and head-to-head trends within the round-robin format. Rival has secured decisive map wins, including a 7-0 sweep over 6Targets Esports, while maintaining competitive round differentials despite a mid-table record. Barbie Boys sit slightly higher in the standings with more points and a 7-2 victory over Arcade Esports, but their inconsistent map results and the high-stakes playoff-qualification implications for both sides have led traders to view the matchup as closely contested. Roster stability following recent acquisitions favors RivalтАЩs execution in short-series play, though map pool familiarity and individual operator proficiency remain key variables in this single-elimination-style decider.

This market refers to the Rainbow Six Siege match between Barbie Boys and Rival Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 29 at 5:00AM ET.

This market will resolve to "Barbie Boys" if Barbie Boys win the match against Rival Esports.

This market will resolve to "Rival Esports" if Rival Esports win the match against Barbie Boys.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a teamтАЩs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
рд╡реЙрд▓реНрдпреВрдо
$0
рд╕рдорд╛рдкреНрддрд┐ рддрд┐рдерд┐
29 рдЬреВрди, 2026
рдмрд╛рдЬрд╝рд╛рд░ рдЦреБрд▓рд╛
Jun 25, 2026, 7:30 AM ET

рд╕рдорд╛рдзрд╛рди рд╕реНрд░реЛрдд

https://liquipedia.net/rainbowsix/Main_Page
This market refers to the Rainbow Six Siege match between Barbie Boys and Rival Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 29 at 5:00AM ET. This market will resolve to "Barbie Boys" if Barbie Boys win the match against Rival Esports. This market will resolve to "Rival Esports" if Rival Esports win the match against Barbie Boys. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a teamтАЩs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

рдмрд╛рд╣рд░реА рд▓рд┐рдВрдХ рд╕реЗ рд╕рд╛рд╡рдзрд╛рди рд░рд╣реЗрдВред

рдЕрдХреНрд╕рд░ рдкреВрдЫреЗ рдЬрд╛рдиреЗ рд╡рд╛рд▓реЗ рдкреНрд░рд╢реНрди

Polymarket рдкрд░ тАЬRival Esports vs. Barbie BoysтАЭ рдмрд╛рдЬрд╝рд╛рд░ рдЖрдкрдХреЛ Asia Pacific League рдореЗрдВ Rival Esports рдФрд░ Barbie Boys рдХреЗ рдмреАрдЪ Rainbow Six Siege рдореИрдЪ рдХреЗ рдкрд░рд┐рдгрд╛рдо рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рджреЗрддрд╛ рд╣реИ, рдЬреЛ June 29, 2026 рдХреЛ 5:00 AM ET рдкрд░ рдирд┐рд░реНрдзрд╛рд░рд┐рдд рд╣реИред рдпрд╣ Best of 1 рд╕реАрд░реАрдЬрд╝ рд╣реИред рдкреНрд░рд╛рдердорд┐рдХ рдмрд╛рдЬрд╝рд╛рд░ рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди рд╣реИ тАФ рдХреМрди рд╕реА рдЯреАрдо рдореИрдЪ рдЬреАрддреЗрдЧреА тАФ рдЬрд╣рд╛рдБ Rival Esports рд╡рд░реНрддрдорд╛рди рдореЗрдВ 32┬в (32% рдирд┐рд╣рд┐рдд рд╕рдВрднрд╛рд╡рдирд╛) рдкрд░ рдХреАрдордд рд╣реИ рдФрд░ Barbie Boys 68┬в (68%) рдкрд░ред рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди рдХреЗ рдЕрд▓рд╛рд╡рд╛, Polymarket рдкрд░ esports рдмрд╛рдЬрд╝рд╛рд░реЛрдВ рдореЗрдВ рд╡реНрдпрдХреНрддрд┐рдЧрдд game рд╡рд┐рдЬреЗрддрд╛, game рд╣реИрдВрдбреАрдХреИрдк, рдФрд░ рдХреБрд▓ games рднреА рд╢рд╛рдорд┐рд▓ рд╣реЛ рд╕рдХрддреЗ рд╣реИрдВ, рдЬреЛ рдЖрдкрдХреЛ рдЗрд╕ рдореИрдЪ рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рдХреЗ рдХрдИ рддрд░реАрдХреЗ рджреЗрддреЗ рд╣реИрдВред рдХреАрдорддреЗрдВ рд░рд┐рдпрд▓-рдЯрд╛рдЗрдо рднреАрдбрд╝-рд╕рдВрдЪрд╛рд▓рд┐рдд рд╕рдВрднрд╛рд╡рдирд╛рдУрдВ рдХреЛ рджрд░реНрд╢рд╛рддреА рд╣реИрдВред рдореИрдЪ рд╕рдорд╛рдкреНрдд рд╣реЛрдиреЗ рдХреЗ рдмрд╛рдж рдмрд╛рдЬрд╝рд╛рд░ рд╣рд▓ рд╣реЛрдиреЗ рдкрд░ рд╕рд╣реА рдкрд░рд┐рдгрд╛рдо рдореЗрдВ рд╢реЗрдпрд░ рдкреНрд░рддреНрдпреЗрдХ $1 рдХрд╛ рднреБрдЧрддрд╛рди рдХрд░рддреЗ рд╣реИрдВред

рдЕрднреА рддрдХ, тАЬRival Esports vs. Barbie BoysтАЭ рдмрд╛рдЬрд╝рд╛рд░ рдиреЗ рд╕рднреА рдмрд╛рдЬрд╝рд╛рд░ рдкреНрд░рдХрд╛рд░реЛрдВ (рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди, рд╡реНрдпрдХреНрддрд┐рдЧрдд game рд╡рд┐рдЬреЗрддрд╛, game рд╣реИрдВрдбреАрдХреИрдк, рдФрд░ рдХреБрд▓ games) рдореЗрдВ рдХреБрд▓ $NaN рдЯреНрд░реЗрдбрд┐рдВрдЧ рд╡реЙрд▓реНрдпреВрдо рдЙрддреНрдкрдиреНрди рдХрд┐рдпрд╛ рд╣реИред

"Rival Esports vs. Barbie Boys" рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рдХреЗ рд▓рд┐рдП, рд╡рд╣ рдорд╛рд░реНрдХреЗрдЯ рдкреНрд░рдХрд╛рд░ рдЪреБрдиреЗрдВ рдЬрд┐рд╕ рдкрд░ рдЖрдк рдЯреНрд░реЗрдб рдХрд░рдирд╛ рдЪрд╛рд╣рддреЗ рд╣реИрдВ: Series Moneyline (рдХреМрди рд╕реА рдЯреАрдо рдореИрдЪ рдЬреАрддреЗрдЧреА), Individual Game Winners (рд╕реАрд░реАрдЬрд╝ рдореЗрдВ рдХреМрди рд╡рд┐рд╢рд┐рд╖реНрдЯ game рдЬреАрддреЗрдЧрд╛), Game Handicap (game-win margin), рдпрд╛ Total Games (рдЦреЗрд▓реЗ рдЧрдП games рдХреА рд╕рдВрдЦреНрдпрд╛ рдкрд░ over/under)ред рдкреНрд░рддреНрдпреЗрдХ рдорд╛рд░реНрдХреЗрдЯ рдкреНрд░рддреНрдпреЗрдХ рдкрдХреНрд╖ рдХреА рд╡рд░реНрддрдорд╛рди рдХреАрдордд рджрд┐рдЦрд╛рддрд╛ рд╣реИ тАФ рдЙрджрд╛рд╣рд░рдг рдХреЗ рд▓рд┐рдП, moneyline RE рдХреЛ 32┬в рдФрд░ BB рдХреЛ 68┬в рдкрд░ рджрд┐рдЦрд╛рддрд╛ рд╣реИред рдЬрд┐рд╕ рдкрдХреНрд╖ рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдирд╛ рдЪрд╛рд╣рддреЗ рд╣реИрдВ рдЙрд╕реЗ рдЪреБрдиреЗрдВ, рдкреЛрдЬреАрд╢рди рд▓реЗрдиреЗ рдХреЗ рд▓рд┐рдП Buy рдпрд╛ рдореМрдЬреВрджрд╛ рдкреЛрдЬреАрд╢рди рдмрдВрдж рдХрд░рдиреЗ рдХреЗ рд▓рд┐рдП Sell рдЪреБрдиреЗрдВ, рд░рд╛рд╢рд┐ рджрд░реНрдЬ рдХрд░реЗрдВ, рдФрд░ Trade рдкрд░ рдХреНрд▓рд┐рдХ рдХрд░реЗрдВред рдпрджрд┐ рдореИрдЪ рд╕рдорд╛рдкреНрдд рд╣реЛрдиреЗ рдФрд░ рдорд╛рд░реНрдХреЗрдЯ resolve рд╣реЛрдиреЗ рдкрд░ рдЖрдкрдХрд╛ рдЪреБрдирд╛ рд╣реБрдЖ рдкрдХреНрд╖ рд╕рд╣реА рд╣реИ, рддреЛ рдЖрдкрдХреЗ рд╢реЗрдпрд░ $1 рдкреНрд░рддреНрдпреЗрдХ рдХрд╛ рднреБрдЧрддрд╛рди рдХрд░рддреЗ рд╣реИрдВред рдпрджрд┐ рдЧрд▓рдд рд╣реИ, рддреЛ рд╡реЗ $0 рдХрд╛ рднреБрдЧрддрд╛рди рдХрд░рддреЗ рд╣реИрдВред рдЖрдк рдореИрдЪ рд╕рдорд╛рдкреНрдд рд╣реЛрдиреЗ рд╕реЗ рдкрд╣рд▓реЗ рдХрд┐рд╕реА рднреА рд╕рдордп рдЕрдкрдиреЗ рд╢реЗрдпрд░ рдмреЗрдЪрдХрд░ рд▓рд╛рдн lock рдХрд░ рд╕рдХрддреЗ рд╣реИрдВ рдпрд╛ рдиреБрдХрд╕рд╛рди рдХрдо рдХрд░ рд╕рдХрддреЗ рд╣реИрдВред

тАЬRival Esports vs. Barbie BoysтАЭ рдХреЗ рд╡рд░реНрддрдорд╛рди рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди рд╕рдВрднрд╛рд╡рдирд╛рдПрдБ Rival Esports рдХреЛ 32┬в (32% рдирд┐рд╣рд┐рдд рд╕рдВрднрд╛рд╡рдирд╛) рдФрд░ Barbie Boys рдХреЛ 68┬в (68%) рдкрд░ рджрд┐рдЦрд╛рддреА рд╣реИрдВред рд╕рднреА рд╕рдВрднрд╛рд╡рдирд╛рдПрдБ рд░рд┐рдпрд▓-рдЯрд╛рдЗрдо рдореЗрдВ рдЕрдкрдбреЗрдЯ рд╣реЛрддреА рд╣реИрдВред

рд╣рд╛рдБред рд╕реВрдЪрд┐рдд рд░рд╣рдиреЗ рдХреЗ рд▓рд┐рдП рдЖрдкрдХреЛ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рдХреА рдЬрд╝рд░реВрд░рдд рдирд╣реАрдВ рд╣реИред рдпрд╣ рдкреЗрдЬ Rival Esports рдмрдирд╛рдо Barbie Boys рдореИрдЪ рдХреЗ рд▓рд┐рдП рд▓рд╛рдЗрд╡ рд╕рдВрднрд╛рд╡рдирд╛ рдЯреНрд░реИрдХрд░ рдХреЗ рд░реВрдк рдореЗрдВ рдХрд╛рдо рдХрд░рддрд╛ рд╣реИред рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди, рд╡реНрдпрдХреНрддрд┐рдЧрдд game рд╡рд┐рдЬреЗрддрд╛, game рд╣реИрдВрдбреАрдХреИрдк, рдФрд░ рдХреБрд▓ games рд╕рдВрднрд╛рд╡рдирд╛рдПрдБ рд╕рднреА рд░рд┐рдпрд▓-рдЯрд╛рдЗрдо рдореЗрдВ рдЕрдкрдбреЗрдЯ рд╣реЛрддреА рд╣реИрдВред