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Man eSports LFO тАУ ENTERPRISE Esports

1рджрд┐ 5рдШрдВ
Man eSports LFO
Man eSports LFO
11:00 рдкреВрд░реНрд╡рд╛рд╣реНрдирдЬреВрди 29
ENTERPRISE Esports
ENTERPRISE Esports
$17.70 Vol.Polymarket

рд╕реАрд░реАрдЬрд╝ рд▓рд╛рдЗрди

Moneyline

$18 рд╡реЙрд▓реНрдпреВрдо

This market refers to the Rainbow Six Siege match between Man eSports LFO and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 29 at 7:00AM ET. This market will resolve to "Man eSports LFO" if Man eSports LFO win the match against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Man eSports LFO. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a teamтАЩs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.ENTERPRISE Esports enters this best-of-one Oceania group stage matchup with a slight edge, backed by an undefeated 2-0 record and strong round differential in Asia Pacific League Stage 1. The team claimed the recent APAC Kickoff Oceania title, defeating Chiefs in the finals and earlier prevailing over Man LFO in a prior encounter. Man eSports LFO shows competitive form with solid wins in the region but trails in overall consistency and head-to-head results against top Oceania sides. In Rainbow Six Siege, factors such as recent map pool execution, operator meta adaptation, and roster stability favor ENTERPRISE, though the single-map format leaves room for variance typical in high-stakes group play. Trader consensus at 61% reflects these recent performance gaps and situational advantages.

This market refers to the Rainbow Six Siege match between Man eSports LFO and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 29 at 7:00AM ET.

This market will resolve to "Man eSports LFO" if Man eSports LFO win the match against ENTERPRISE Esports.

This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Man eSports LFO.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a teamтАЩs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
рд╡реЙрд▓реНрдпреВрдо
$18
рд╕рдорд╛рдкреНрддрд┐ рддрд┐рдерд┐
29 рдЬреВрди, 2026
рдмрд╛рдЬрд╝рд╛рд░ рдЦреБрд▓рд╛
Jun 25, 2026, 7:31 AM ET

рд╕рдорд╛рдзрд╛рди рд╕реНрд░реЛрдд

https://liquipedia.net/rainbowsix/Main_Page
This market refers to the Rainbow Six Siege match between Man eSports LFO and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 29 at 7:00AM ET. This market will resolve to "Man eSports LFO" if Man eSports LFO win the match against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Man eSports LFO. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a teamтАЩs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

рдмрд╛рд╣рд░реА рд▓рд┐рдВрдХ рд╕реЗ рд╕рд╛рд╡рдзрд╛рди рд░рд╣реЗрдВред

рдЕрдХреНрд╕рд░ рдкреВрдЫреЗ рдЬрд╛рдиреЗ рд╡рд╛рд▓реЗ рдкреНрд░рд╢реНрди

Polymarket рдкрд░ тАЬENTERPRISE Esports vs. Man eSports LFOтАЭ рдмрд╛рдЬрд╝рд╛рд░ рдЖрдкрдХреЛ Asia Pacific League рдореЗрдВ ENTERPRISE Esports рдФрд░ Man eSports LFO рдХреЗ рдмреАрдЪ Rainbow Six Siege рдореИрдЪ рдХреЗ рдкрд░рд┐рдгрд╛рдо рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рджреЗрддрд╛ рд╣реИ, рдЬреЛ June 29, 2026 рдХреЛ 7:00 AM ET рдкрд░ рдирд┐рд░реНрдзрд╛рд░рд┐рдд рд╣реИред рдпрд╣ Best of 1 рд╕реАрд░реАрдЬрд╝ рд╣реИред рдкреНрд░рд╛рдердорд┐рдХ рдмрд╛рдЬрд╝рд╛рд░ рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди рд╣реИ тАФ рдХреМрди рд╕реА рдЯреАрдо рдореИрдЪ рдЬреАрддреЗрдЧреА тАФ рдЬрд╣рд╛рдБ ENTERPRISE Esports рд╡рд░реНрддрдорд╛рди рдореЗрдВ 83┬в (83% рдирд┐рд╣рд┐рдд рд╕рдВрднрд╛рд╡рдирд╛) рдкрд░ рдХреАрдордд рд╣реИ рдФрд░ Man eSports LFO 17┬в (17%) рдкрд░ред рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди рдХреЗ рдЕрд▓рд╛рд╡рд╛, Polymarket рдкрд░ esports рдмрд╛рдЬрд╝рд╛рд░реЛрдВ рдореЗрдВ рд╡реНрдпрдХреНрддрд┐рдЧрдд game рд╡рд┐рдЬреЗрддрд╛, game рд╣реИрдВрдбреАрдХреИрдк, рдФрд░ рдХреБрд▓ games рднреА рд╢рд╛рдорд┐рд▓ рд╣реЛ рд╕рдХрддреЗ рд╣реИрдВ, рдЬреЛ рдЖрдкрдХреЛ рдЗрд╕ рдореИрдЪ рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рдХреЗ рдХрдИ рддрд░реАрдХреЗ рджреЗрддреЗ рд╣реИрдВред рдХреАрдорддреЗрдВ рд░рд┐рдпрд▓-рдЯрд╛рдЗрдо рднреАрдбрд╝-рд╕рдВрдЪрд╛рд▓рд┐рдд рд╕рдВрднрд╛рд╡рдирд╛рдУрдВ рдХреЛ рджрд░реНрд╢рд╛рддреА рд╣реИрдВред рдореИрдЪ рд╕рдорд╛рдкреНрдд рд╣реЛрдиреЗ рдХреЗ рдмрд╛рдж рдмрд╛рдЬрд╝рд╛рд░ рд╣рд▓ рд╣реЛрдиреЗ рдкрд░ рд╕рд╣реА рдкрд░рд┐рдгрд╛рдо рдореЗрдВ рд╢реЗрдпрд░ рдкреНрд░рддреНрдпреЗрдХ $1 рдХрд╛ рднреБрдЧрддрд╛рди рдХрд░рддреЗ рд╣реИрдВред

рдЕрднреА рддрдХ, тАЬENTERPRISE Esports vs. Man eSports LFOтАЭ рдмрд╛рдЬрд╝рд╛рд░ рдиреЗ рд╕рднреА рдмрд╛рдЬрд╝рд╛рд░ рдкреНрд░рдХрд╛рд░реЛрдВ (рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди, рд╡реНрдпрдХреНрддрд┐рдЧрдд game рд╡рд┐рдЬреЗрддрд╛, game рд╣реИрдВрдбреАрдХреИрдк, рдФрд░ рдХреБрд▓ games) рдореЗрдВ рдХреБрд▓ $18 рдЯреНрд░реЗрдбрд┐рдВрдЧ рд╡реЙрд▓реНрдпреВрдо рдЙрддреНрдкрдиреНрди рдХрд┐рдпрд╛ рд╣реИред

"ENTERPRISE Esports vs. Man eSports LFO" рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рдХреЗ рд▓рд┐рдП, рд╡рд╣ рдорд╛рд░реНрдХреЗрдЯ рдкреНрд░рдХрд╛рд░ рдЪреБрдиреЗрдВ рдЬрд┐рд╕ рдкрд░ рдЖрдк рдЯреНрд░реЗрдб рдХрд░рдирд╛ рдЪрд╛рд╣рддреЗ рд╣реИрдВ: Series Moneyline (рдХреМрди рд╕реА рдЯреАрдо рдореИрдЪ рдЬреАрддреЗрдЧреА), Individual Game Winners (рд╕реАрд░реАрдЬрд╝ рдореЗрдВ рдХреМрди рд╡рд┐рд╢рд┐рд╖реНрдЯ game рдЬреАрддреЗрдЧрд╛), Game Handicap (game-win margin), рдпрд╛ Total Games (рдЦреЗрд▓реЗ рдЧрдП games рдХреА рд╕рдВрдЦреНрдпрд╛ рдкрд░ over/under)ред рдкреНрд░рддреНрдпреЗрдХ рдорд╛рд░реНрдХреЗрдЯ рдкреНрд░рддреНрдпреЗрдХ рдкрдХреНрд╖ рдХреА рд╡рд░реНрддрдорд╛рди рдХреАрдордд рджрд┐рдЦрд╛рддрд╛ рд╣реИ тАФ рдЙрджрд╛рд╣рд░рдг рдХреЗ рд▓рд┐рдП, moneyline EP рдХреЛ 83┬в рдФрд░ MAN рдХреЛ 17┬в рдкрд░ рджрд┐рдЦрд╛рддрд╛ рд╣реИред рдЬрд┐рд╕ рдкрдХреНрд╖ рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдирд╛ рдЪрд╛рд╣рддреЗ рд╣реИрдВ рдЙрд╕реЗ рдЪреБрдиреЗрдВ, рдкреЛрдЬреАрд╢рди рд▓реЗрдиреЗ рдХреЗ рд▓рд┐рдП Buy рдпрд╛ рдореМрдЬреВрджрд╛ рдкреЛрдЬреАрд╢рди рдмрдВрдж рдХрд░рдиреЗ рдХреЗ рд▓рд┐рдП Sell рдЪреБрдиреЗрдВ, рд░рд╛рд╢рд┐ рджрд░реНрдЬ рдХрд░реЗрдВ, рдФрд░ Trade рдкрд░ рдХреНрд▓рд┐рдХ рдХрд░реЗрдВред рдпрджрд┐ рдореИрдЪ рд╕рдорд╛рдкреНрдд рд╣реЛрдиреЗ рдФрд░ рдорд╛рд░реНрдХреЗрдЯ resolve рд╣реЛрдиреЗ рдкрд░ рдЖрдкрдХрд╛ рдЪреБрдирд╛ рд╣реБрдЖ рдкрдХреНрд╖ рд╕рд╣реА рд╣реИ, рддреЛ рдЖрдкрдХреЗ рд╢реЗрдпрд░ $1 рдкреНрд░рддреНрдпреЗрдХ рдХрд╛ рднреБрдЧрддрд╛рди рдХрд░рддреЗ рд╣реИрдВред рдпрджрд┐ рдЧрд▓рдд рд╣реИ, рддреЛ рд╡реЗ $0 рдХрд╛ рднреБрдЧрддрд╛рди рдХрд░рддреЗ рд╣реИрдВред рдЖрдк рдореИрдЪ рд╕рдорд╛рдкреНрдд рд╣реЛрдиреЗ рд╕реЗ рдкрд╣рд▓реЗ рдХрд┐рд╕реА рднреА рд╕рдордп рдЕрдкрдиреЗ рд╢реЗрдпрд░ рдмреЗрдЪрдХрд░ рд▓рд╛рдн lock рдХрд░ рд╕рдХрддреЗ рд╣реИрдВ рдпрд╛ рдиреБрдХрд╕рд╛рди рдХрдо рдХрд░ рд╕рдХрддреЗ рд╣реИрдВред

тАЬENTERPRISE Esports vs. Man eSports LFOтАЭ рдХреЗ рд╡рд░реНрддрдорд╛рди рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди рд╕рдВрднрд╛рд╡рдирд╛рдПрдБ ENTERPRISE Esports рдХреЛ 83┬в (83% рдирд┐рд╣рд┐рдд рд╕рдВрднрд╛рд╡рдирд╛) рдФрд░ Man eSports LFO рдХреЛ 17┬в (17%) рдкрд░ рджрд┐рдЦрд╛рддреА рд╣реИрдВред рд╕рднреА рд╕рдВрднрд╛рд╡рдирд╛рдПрдБ рд░рд┐рдпрд▓-рдЯрд╛рдЗрдо рдореЗрдВ рдЕрдкрдбреЗрдЯ рд╣реЛрддреА рд╣реИрдВред

рд╣рд╛рдБред рд╕реВрдЪрд┐рдд рд░рд╣рдиреЗ рдХреЗ рд▓рд┐рдП рдЖрдкрдХреЛ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рдХреА рдЬрд╝рд░реВрд░рдд рдирд╣реАрдВ рд╣реИред рдпрд╣ рдкреЗрдЬ ENTERPRISE Esports рдмрдирд╛рдо Man eSports LFO рдореИрдЪ рдХреЗ рд▓рд┐рдП рд▓рд╛рдЗрд╡ рд╕рдВрднрд╛рд╡рдирд╛ рдЯреНрд░реИрдХрд░ рдХреЗ рд░реВрдк рдореЗрдВ рдХрд╛рдо рдХрд░рддрд╛ рд╣реИред рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди, рд╡реНрдпрдХреНрддрд┐рдЧрдд game рд╡рд┐рдЬреЗрддрд╛, game рд╣реИрдВрдбреАрдХреИрдк, рдФрд░ рдХреБрд▓ games рд╕рдВрднрд╛рд╡рдирд╛рдПрдБ рд╕рднреА рд░рд┐рдпрд▓-рдЯрд╛рдЗрдо рдореЗрдВ рдЕрдкрдбреЗрдЯ рд╣реЛрддреА рд╣реИрдВред

Man eSports LFO тАУ ENTERPRISE Esports

1рджрд┐ 5рдШрдВ
Man eSports LFO
Man eSports LFO
11:00 рдкреВрд░реНрд╡рд╛рд╣реНрдирдЬреВрди 29
ENTERPRISE Esports
ENTERPRISE Esports
$17.70 Vol.Polymarket

рд╕реАрд░реАрдЬрд╝ рд▓рд╛рдЗрди

Moneyline

$18 рд╡реЙрд▓реНрдпреВрдо

This market refers to the Rainbow Six Siege match between Man eSports LFO and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 29 at 7:00AM ET. This market will resolve to "Man eSports LFO" if Man eSports LFO win the match against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Man eSports LFO. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a teamтАЩs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.ENTERPRISE Esports enters this best-of-one Oceania group stage matchup with a slight edge, backed by an undefeated 2-0 record and strong round differential in Asia Pacific League Stage 1. The team claimed the recent APAC Kickoff Oceania title, defeating Chiefs in the finals and earlier prevailing over Man LFO in a prior encounter. Man eSports LFO shows competitive form with solid wins in the region but trails in overall consistency and head-to-head results against top Oceania sides. In Rainbow Six Siege, factors such as recent map pool execution, operator meta adaptation, and roster stability favor ENTERPRISE, though the single-map format leaves room for variance typical in high-stakes group play. Trader consensus at 61% reflects these recent performance gaps and situational advantages.

This market refers to the Rainbow Six Siege match between Man eSports LFO and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 29 at 7:00AM ET.

This market will resolve to "Man eSports LFO" if Man eSports LFO win the match against ENTERPRISE Esports.

This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Man eSports LFO.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a teamтАЩs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
рд╡реЙрд▓реНрдпреВрдо
$18
рд╕рдорд╛рдкреНрддрд┐ рддрд┐рдерд┐
29 рдЬреВрди, 2026
рдмрд╛рдЬрд╝рд╛рд░ рдЦреБрд▓рд╛
Jun 25, 2026, 7:31 AM ET

рд╕рдорд╛рдзрд╛рди рд╕реНрд░реЛрдд

https://liquipedia.net/rainbowsix/Main_Page
This market refers to the Rainbow Six Siege match between Man eSports LFO and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 29 at 7:00AM ET. This market will resolve to "Man eSports LFO" if Man eSports LFO win the match against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Man eSports LFO. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the eventтАЩs conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a teamтАЩs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

рдмрд╛рд╣рд░реА рд▓рд┐рдВрдХ рд╕реЗ рд╕рд╛рд╡рдзрд╛рди рд░рд╣реЗрдВред

рдЕрдХреНрд╕рд░ рдкреВрдЫреЗ рдЬрд╛рдиреЗ рд╡рд╛рд▓реЗ рдкреНрд░рд╢реНрди

Polymarket рдкрд░ тАЬENTERPRISE Esports vs. Man eSports LFOтАЭ рдмрд╛рдЬрд╝рд╛рд░ рдЖрдкрдХреЛ Asia Pacific League рдореЗрдВ ENTERPRISE Esports рдФрд░ Man eSports LFO рдХреЗ рдмреАрдЪ Rainbow Six Siege рдореИрдЪ рдХреЗ рдкрд░рд┐рдгрд╛рдо рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рджреЗрддрд╛ рд╣реИ, рдЬреЛ June 29, 2026 рдХреЛ 7:00 AM ET рдкрд░ рдирд┐рд░реНрдзрд╛рд░рд┐рдд рд╣реИред рдпрд╣ Best of 1 рд╕реАрд░реАрдЬрд╝ рд╣реИред рдкреНрд░рд╛рдердорд┐рдХ рдмрд╛рдЬрд╝рд╛рд░ рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди рд╣реИ тАФ рдХреМрди рд╕реА рдЯреАрдо рдореИрдЪ рдЬреАрддреЗрдЧреА тАФ рдЬрд╣рд╛рдБ ENTERPRISE Esports рд╡рд░реНрддрдорд╛рди рдореЗрдВ 83┬в (83% рдирд┐рд╣рд┐рдд рд╕рдВрднрд╛рд╡рдирд╛) рдкрд░ рдХреАрдордд рд╣реИ рдФрд░ Man eSports LFO 17┬в (17%) рдкрд░ред рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди рдХреЗ рдЕрд▓рд╛рд╡рд╛, Polymarket рдкрд░ esports рдмрд╛рдЬрд╝рд╛рд░реЛрдВ рдореЗрдВ рд╡реНрдпрдХреНрддрд┐рдЧрдд game рд╡рд┐рдЬреЗрддрд╛, game рд╣реИрдВрдбреАрдХреИрдк, рдФрд░ рдХреБрд▓ games рднреА рд╢рд╛рдорд┐рд▓ рд╣реЛ рд╕рдХрддреЗ рд╣реИрдВ, рдЬреЛ рдЖрдкрдХреЛ рдЗрд╕ рдореИрдЪ рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рдХреЗ рдХрдИ рддрд░реАрдХреЗ рджреЗрддреЗ рд╣реИрдВред рдХреАрдорддреЗрдВ рд░рд┐рдпрд▓-рдЯрд╛рдЗрдо рднреАрдбрд╝-рд╕рдВрдЪрд╛рд▓рд┐рдд рд╕рдВрднрд╛рд╡рдирд╛рдУрдВ рдХреЛ рджрд░реНрд╢рд╛рддреА рд╣реИрдВред рдореИрдЪ рд╕рдорд╛рдкреНрдд рд╣реЛрдиреЗ рдХреЗ рдмрд╛рдж рдмрд╛рдЬрд╝рд╛рд░ рд╣рд▓ рд╣реЛрдиреЗ рдкрд░ рд╕рд╣реА рдкрд░рд┐рдгрд╛рдо рдореЗрдВ рд╢реЗрдпрд░ рдкреНрд░рддреНрдпреЗрдХ $1 рдХрд╛ рднреБрдЧрддрд╛рди рдХрд░рддреЗ рд╣реИрдВред

рдЕрднреА рддрдХ, тАЬENTERPRISE Esports vs. Man eSports LFOтАЭ рдмрд╛рдЬрд╝рд╛рд░ рдиреЗ рд╕рднреА рдмрд╛рдЬрд╝рд╛рд░ рдкреНрд░рдХрд╛рд░реЛрдВ (рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди, рд╡реНрдпрдХреНрддрд┐рдЧрдд game рд╡рд┐рдЬреЗрддрд╛, game рд╣реИрдВрдбреАрдХреИрдк, рдФрд░ рдХреБрд▓ games) рдореЗрдВ рдХреБрд▓ $18 рдЯреНрд░реЗрдбрд┐рдВрдЧ рд╡реЙрд▓реНрдпреВрдо рдЙрддреНрдкрдиреНрди рдХрд┐рдпрд╛ рд╣реИред

"ENTERPRISE Esports vs. Man eSports LFO" рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рдХреЗ рд▓рд┐рдП, рд╡рд╣ рдорд╛рд░реНрдХреЗрдЯ рдкреНрд░рдХрд╛рд░ рдЪреБрдиреЗрдВ рдЬрд┐рд╕ рдкрд░ рдЖрдк рдЯреНрд░реЗрдб рдХрд░рдирд╛ рдЪрд╛рд╣рддреЗ рд╣реИрдВ: Series Moneyline (рдХреМрди рд╕реА рдЯреАрдо рдореИрдЪ рдЬреАрддреЗрдЧреА), Individual Game Winners (рд╕реАрд░реАрдЬрд╝ рдореЗрдВ рдХреМрди рд╡рд┐рд╢рд┐рд╖реНрдЯ game рдЬреАрддреЗрдЧрд╛), Game Handicap (game-win margin), рдпрд╛ Total Games (рдЦреЗрд▓реЗ рдЧрдП games рдХреА рд╕рдВрдЦреНрдпрд╛ рдкрд░ over/under)ред рдкреНрд░рддреНрдпреЗрдХ рдорд╛рд░реНрдХреЗрдЯ рдкреНрд░рддреНрдпреЗрдХ рдкрдХреНрд╖ рдХреА рд╡рд░реНрддрдорд╛рди рдХреАрдордд рджрд┐рдЦрд╛рддрд╛ рд╣реИ тАФ рдЙрджрд╛рд╣рд░рдг рдХреЗ рд▓рд┐рдП, moneyline EP рдХреЛ 83┬в рдФрд░ MAN рдХреЛ 17┬в рдкрд░ рджрд┐рдЦрд╛рддрд╛ рд╣реИред рдЬрд┐рд╕ рдкрдХреНрд╖ рдкрд░ рдЯреНрд░реЗрдб рдХрд░рдирд╛ рдЪрд╛рд╣рддреЗ рд╣реИрдВ рдЙрд╕реЗ рдЪреБрдиреЗрдВ, рдкреЛрдЬреАрд╢рди рд▓реЗрдиреЗ рдХреЗ рд▓рд┐рдП Buy рдпрд╛ рдореМрдЬреВрджрд╛ рдкреЛрдЬреАрд╢рди рдмрдВрдж рдХрд░рдиреЗ рдХреЗ рд▓рд┐рдП Sell рдЪреБрдиреЗрдВ, рд░рд╛рд╢рд┐ рджрд░реНрдЬ рдХрд░реЗрдВ, рдФрд░ Trade рдкрд░ рдХреНрд▓рд┐рдХ рдХрд░реЗрдВред рдпрджрд┐ рдореИрдЪ рд╕рдорд╛рдкреНрдд рд╣реЛрдиреЗ рдФрд░ рдорд╛рд░реНрдХреЗрдЯ resolve рд╣реЛрдиреЗ рдкрд░ рдЖрдкрдХрд╛ рдЪреБрдирд╛ рд╣реБрдЖ рдкрдХреНрд╖ рд╕рд╣реА рд╣реИ, рддреЛ рдЖрдкрдХреЗ рд╢реЗрдпрд░ $1 рдкреНрд░рддреНрдпреЗрдХ рдХрд╛ рднреБрдЧрддрд╛рди рдХрд░рддреЗ рд╣реИрдВред рдпрджрд┐ рдЧрд▓рдд рд╣реИ, рддреЛ рд╡реЗ $0 рдХрд╛ рднреБрдЧрддрд╛рди рдХрд░рддреЗ рд╣реИрдВред рдЖрдк рдореИрдЪ рд╕рдорд╛рдкреНрдд рд╣реЛрдиреЗ рд╕реЗ рдкрд╣рд▓реЗ рдХрд┐рд╕реА рднреА рд╕рдордп рдЕрдкрдиреЗ рд╢реЗрдпрд░ рдмреЗрдЪрдХрд░ рд▓рд╛рдн lock рдХрд░ рд╕рдХрддреЗ рд╣реИрдВ рдпрд╛ рдиреБрдХрд╕рд╛рди рдХрдо рдХрд░ рд╕рдХрддреЗ рд╣реИрдВред

тАЬENTERPRISE Esports vs. Man eSports LFOтАЭ рдХреЗ рд╡рд░реНрддрдорд╛рди рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди рд╕рдВрднрд╛рд╡рдирд╛рдПрдБ ENTERPRISE Esports рдХреЛ 83┬в (83% рдирд┐рд╣рд┐рдд рд╕рдВрднрд╛рд╡рдирд╛) рдФрд░ Man eSports LFO рдХреЛ 17┬в (17%) рдкрд░ рджрд┐рдЦрд╛рддреА рд╣реИрдВред рд╕рднреА рд╕рдВрднрд╛рд╡рдирд╛рдПрдБ рд░рд┐рдпрд▓-рдЯрд╛рдЗрдо рдореЗрдВ рдЕрдкрдбреЗрдЯ рд╣реЛрддреА рд╣реИрдВред

рд╣рд╛рдБред рд╕реВрдЪрд┐рдд рд░рд╣рдиреЗ рдХреЗ рд▓рд┐рдП рдЖрдкрдХреЛ рдЯреНрд░реЗрдб рдХрд░рдиреЗ рдХреА рдЬрд╝рд░реВрд░рдд рдирд╣реАрдВ рд╣реИред рдпрд╣ рдкреЗрдЬ ENTERPRISE Esports рдмрдирд╛рдо Man eSports LFO рдореИрдЪ рдХреЗ рд▓рд┐рдП рд▓рд╛рдЗрд╡ рд╕рдВрднрд╛рд╡рдирд╛ рдЯреНрд░реИрдХрд░ рдХреЗ рд░реВрдк рдореЗрдВ рдХрд╛рдо рдХрд░рддрд╛ рд╣реИред рд╕реАрд░реАрдЬрд╝ рдордиреАрд▓рд╛рдЗрди, рд╡реНрдпрдХреНрддрд┐рдЧрдд game рд╡рд┐рдЬреЗрддрд╛, game рд╣реИрдВрдбреАрдХреИрдк, рдФрд░ рдХреБрд▓ games рд╕рдВрднрд╛рд╡рдирд╛рдПрдБ рд╕рднреА рд░рд┐рдпрд▓-рдЯрд╛рдЗрдо рдореЗрдВ рдЕрдкрдбреЗрдЯ рд╣реЛрддреА рд╣реИрдВред