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icon for EWC 2026: Team with the Widest Hero Pool

EWC 2026: Team with the Widest Hero Pool

icon for EWC 2026: Team with the Widest Hero Pool

EWC 2026: Team with the Widest Hero Pool

Team Spirit 50%

1w 50%

PVISION 50%

Aurora Gaming 50%

Polymarket
नया

Team Spirit 50%

1w 50%

PVISION 50%

Aurora Gaming 50%

Polymarket
नया

Team Spirit

$0 वॉल्यूम

50%

1w

$0 वॉल्यूम

50%

PVISION

$0 वॉल्यूम

50%

Aurora Gaming

$0 वॉल्यूम

50%

Xtreme Gaming

$0 वॉल्यूम

50%

Team Yandex

$0 वॉल्यूम

50%

Team Falcons

$0 वॉल्यूम

50%

Team Liquid

$0 वॉल्यूम

50%

BB Team

$0 वॉल्यूम

50%

MOUZ

$0 वॉल्यूम

50%

PTime

$0 वॉल्यूम

50%

OG

$0 वॉल्यूम

50%

Virtus.pro

$0 वॉल्यूम

50%

LGD Gaming

$0 वॉल्यूम

50%

Rune Eaters

$0 वॉल्यूम

50%

Level UP

$0 वॉल्यूम

50%

Poor Rangers

$0 वॉल्यूम

50%

L1 TEAM

$0 वॉल्यूम

50%

IC x Insanity

$0 वॉल्यूम

50%

Vici Gaming

$0 वॉल्यूम

50%

REKONIX

$0 वॉल्यूम

50%

GamerLegion

$0 वॉल्यूम

50%

Team Nemesis

$0 वॉल्यूम

50%

Nigma Galaxy

$0 वॉल्यूम

50%

This market will resolve to the team that uses the most unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the most unique heroes played at the conclusion of the tournament. If two or more teams are tied for the most unique heroes, the market resolves to the tied team that played the fewer number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.The tightly bunched probabilities across more than two dozen qualified Dota 2 squads at EWC 2026 reflect the parity in roster depth and drafting flexibility among top EPT-ranked teams. Defending champions Team Spirit, leaderboard leaders 1w, Parivision, Aurora, Xtreme Gaming, and others like Team Falcons, Virtus.pro, and LGD all feature experienced cores and supports who have adapted across multiple patches and international metas. With the event opening in days, traders see no decisive edge in hero-pool breadth because recent qualifier results and roster stability show comparable versatility in core and support roles. Historical patterns at similar high-stakes events further reinforce this balance, as minor roster tweaks or patch shifts could still alter which side demonstrates the widest effective pool once group-stage drafts begin.

This market will resolve to the team that uses the most unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France.

A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it.

Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game.
Bans are not counted; only heroes drafted and played count toward a team's pool.

This market resolves to the team with the most unique heroes played at the conclusion of the tournament. If two or more teams are tied for the most unique heroes, the market resolves to the tied team that played the fewer number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other."

The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
वॉल्यूम
$0
बाज़ार खुला
Jul 2, 2026, 7:45 PM ET
This market will resolve to the team that uses the most unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the most unique heroes played at the conclusion of the tournament. If two or more teams are tied for the most unique heroes, the market resolves to the tied team that played the fewer number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
This market will resolve to the team that uses the most unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the most unique heroes played at the conclusion of the tournament. If two or more teams are tied for the most unique heroes, the market resolves to the tied team that played the fewer number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.The tightly bunched probabilities across more than two dozen qualified Dota 2 squads at EWC 2026 reflect the parity in roster depth and drafting flexibility among top EPT-ranked teams. Defending champions Team Spirit, leaderboard leaders 1w, Parivision, Aurora, Xtreme Gaming, and others like Team Falcons, Virtus.pro, and LGD all feature experienced cores and supports who have adapted across multiple patches and international metas. With the event opening in days, traders see no decisive edge in hero-pool breadth because recent qualifier results and roster stability show comparable versatility in core and support roles. Historical patterns at similar high-stakes events further reinforce this balance, as minor roster tweaks or patch shifts could still alter which side demonstrates the widest effective pool once group-stage drafts begin.

This market will resolve to the team that uses the most unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France.

A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it.

Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game.
Bans are not counted; only heroes drafted and played count toward a team's pool.

This market resolves to the team with the most unique heroes played at the conclusion of the tournament. If two or more teams are tied for the most unique heroes, the market resolves to the tied team that played the fewer number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other."

The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
वॉल्यूम
$0
बाज़ार खुला
Jul 2, 2026, 7:45 PM ET
This market will resolve to the team that uses the most unique heroes across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. A team's "hero pool" is the set of distinct heroes that team drafts and plays across all of its completed official games at EWC 2026. A hero counts once toward a team's pool no matter how many times that team picks it, and regardless of which player on the team plays it. Only completed official games count (group stage, survival/gauntlet stage, and playoffs). Heroes picked in a game that is remade or not completed do not count from that game, but count if picked by the team in any other completed game. Bans are not counted; only heroes drafted and played count toward a team's pool. This market resolves to the team with the most unique heroes played at the conclusion of the tournament. If two or more teams are tied for the most unique heroes, the market resolves to the tied team that played the fewer number of total games at the tournament. If teams remain tied on both unique heroes and total games played, the market resolves to the tied team with the higher final tournament placement. If a tie still persists, the market will resolve to the team that comes first alphabetically. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will also resolve to "Other." The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.

बाहरी लिंक से सावधान रहें।

अक्सर पूछे जाने वाले प्रश्न

"EWC 2026: Team with the Widest Hero Pool" Polymarket पर 24 संभावित परिणामों वाला एक प्रेडिक्शन मार्केट है। वर्तमान में, Team Spirit 50% (50¢¢ प्रति शेयर) की implied probability के साथ आगे है, उसके बाद 1w 50% पर है।

"EWC 2026: Team with the Widest Hero Pool" Polymarket पर एक नवनिर्मित बाज़ार है, Jul 2, 2026 को लॉन्च किया गया। एक शुरुआती बाज़ार के रूप में, यह पहले ट्रेडरों में शामिल होने और संभावनाएँ सेट करने और बाज़ार के शुरुआती मूल्य संकेत स्थापित करने का आपका अवसर है। आप समय के साथ बाज़ार की गति बढ़ने पर वॉल्यूम और ट्रेडिंग गतिविधि को ट्रैक करने के लिए इस पेज को बुकमार्क भी कर सकते हैं।

"EWC 2026: Team with the Widest Hero Pool" पर ट्रेड करने के लिए, इस पेज पर सूचीबद्ध 24 उपलब्ध परिणाम ब्राउज़ करें। प्रत्येक परिणाम बाज़ार की निहित संभावना को दर्शाने वाली वर्तमान कीमत प्रदर्शित करता है। पोजीशन लेने के लिए, वह परिणाम चुनें जो आपको सबसे संभावित लगता है, उसके पक्ष में ट्रेड करने के लिए "हाँ" या विरुद्ध ट्रेड करने के लिए "नहीं" चुनें, अपनी राशि दर्ज करें, और "ट्रेड" पर क्लिक करें।

"EWC 2026: Team with the Widest Hero Pool" के लिए वर्तमान प्रबल दावेदार "Team Spirit" 50% पर है। निकटतम परिणाम "1w" 50% पर है। ये संभावनाएँ रियल-टाइम में अपडेट होती हैं जैसे-जैसे ट्रेडर शेयर खरीदते और बेचते हैं।

"EWC 2026: Team with the Widest Hero Pool" के समाधान नियम ठीक-ठीक परिभाषित करते हैं कि प्रत्येक परिणाम को विजेता घोषित करने के लिए क्या होना चाहिए — जिसमें परिणाम निर्धारित करने के लिए उपयोग किए गए आधिकारिक डेटा स्रोत शामिल हैं। आप इस पेज पर टिप्पणियों के ऊपर "नियम" अनुभाग में पूर्ण समाधान मानदंड की समीक्षा कर सकते हैं।