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Shimizu S-Pulse vs Avispa Fukuoka

Polymarket
Shimizu S-Pulse
1
1
फ़ाइनल
Avispa Fukuoka
$59.05K Vol.Polymarket

Moneyline

$59.0K वॉल्यूम

स्प्रेड

$455 वॉल्यूम

टोटल

$8.5K वॉल्यूम

Both Teams to Score?

$322 वॉल्यूम

In the upcoming game, scheduled for May 10, 2026 If Avispa Fukuoka wins within the first 45 minutes of regular play plus stoppage time, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 45 minutes of regular play plus stoppage time.The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 24 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming game, scheduled for May 10, 2026 If the game ends in a draw within the first 45 minutes of regular play plus stoppage time, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Yes". This market refers only to the outcome within the first 45 minutes of regular play plus stoppage time.The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 24 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming game, scheduled for May 10, 2026 If Shimizu S-Pulse wins within the first 45 minutes of regular play plus stoppage time, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 45 minutes of regular play plus stoppage time.The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 24 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming game, scheduled for May 10, 2026 If Shimizu S-Pulse wins, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Avispa Fukuoka, scheduled for May 10, 2026 at 1:00 AM ET: This market will resolve based on the final score of the Shimizu S-Pulse vs. Avispa Fukuoka match originally scheduled for May 10, 2026 at 1:00 AM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market will be the official statistics of the event as recognized by the governing body or event organizers. However, if final official statistics are not published within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming game, scheduled for May 10, 2026 If the game ends in a draw, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Yes". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game, scheduled for May 10 at 1:00 AM ET: This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse win the game by 2 or more goals. Otherwise, this market will resolve to "Avispa Fukuoka". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game, scheduled for May 10 at 1:00 AM ET: This market will resolve to "Avispa Fukuoka" if Avispa Fukuoka win the game by 2 or more goals. Otherwise, this market will resolve to "Shimizu S-Pulse". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game, scheduled for May 10 at 1:00 AM ET: This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse win the game by 3 or more goals. Otherwise, this market will resolve to "Avispa Fukuoka". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game, scheduled for May 10 at 1:00 AM ET: This market will resolve to "Avispa Fukuoka" if Avispa Fukuoka win the game by 3 or more goals. Otherwise, this market will resolve to "Shimizu S-Pulse". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming game, scheduled for May 10, 2026 If Avispa Fukuoka wins, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Avispa Fukuoka, scheduled for May 10 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse and Avispa Fukuoka combine to score 2 or more goals in this game. If the combined total is less than 2, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Avispa Fukuoka, scheduled for May 10 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse and Avispa Fukuoka combine to score 3 or more goals in this game. If the combined total is less than 3, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Avispa Fukuoka, scheduled for May 10 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse and Avispa Fukuoka combine to score 4 or more goals in this game. If the combined total is less than 4, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Avispa Fukuoka, scheduled for May 10 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse and Avispa Fukuoka combine to score 5 or more goals in this game. If the combined total is less than 5, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Avispa Fukuoka, scheduled for May 10 at 1:00 AM ET: This market will resolve to "Yes" if both Shimizu S-Pulse and Avispa Fukuoka each score at least one goal during the game. This market will resolve to "No" if either team fails to score (i.e., if one or both teams finish with zero goals). If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.The J1 League matchup between Shimizu S-Pulse and Avispa Fukuoka ended in a goalless 0-0 draw at IAI Stadium Nihondaira, cementing trader consensus at 100% on the draw as markets reflect the official full-time result after 90 minutes plus stoppage. Defensive resilience dominated, with both mid-table sides—Shimizu 6th on 21 points and Avispa 10th on 19—unable to convert sparse chances, echoing their earlier 1-1 stalemate in March and Avispa's four draws across their last six outings. Shimizu's home pressing met Avispa's compact away shape for a clean sheet on both ends. Post-match challenges like VAR reviews or administrative errors remain theoretically possible but highly improbable given confirmed league scoring.

In the upcoming game, scheduled for May 10, 2026
If the game ends in a draw, this market will resolve to "Yes".
Otherwise, this market will resolve to "No".
If the game is postponed, this market will remain open until the game has been completed.
If the game is canceled entirely, with no make-up game, this market will resolve to "Yes".
This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.

The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.
वॉल्यूम
$59,047
समाप्ति तिथि
10 मई, 2026
बाज़ार खुला
Apr 12, 2026, 3:31 PM ET

समाधान स्रोत

https://www.jleague.jp/en/
In the upcoming game, scheduled for May 10, 2026 If the game ends in a draw, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Yes". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.

बाहरी लिंक से सावधान रहें।

अक्सर पूछे जाने वाले प्रश्न

“Avispa Fukuoka vs. Shimizu S-Pulse” Polymarket पर एक बाज़ार है जो आपको Avispa Fukuoka और Shimizu S-Pulse के बीच Japan J. League गेम के परिणाम पर ट्रेड करने देता है, जो May 10, 2026 को 1:00 AM ET पर निर्धारित है। प्राथमिक बाज़ार मनीलाइन है — कौन सी टीम गेम जीतेगी — जहाँ Shimizu S-Pulse वर्तमान में 0¢ (0% निहित संभावना) पर कीमत है और Avispa Fukuoka 0¢ (0%) पर। मनीलाइन के अलावा, Polymarket पर खेल बाज़ारों में स्प्रेड, टोटल (ओवर/अंडर), और खिलाड़ी प्रॉप्स भी शामिल हो सकते हैं। कीमतें रियल-टाइम भीड़-संचालित संभावनाओं को दर्शाती हैं। गेम समाप्त होने के बाद बाज़ार हल होने पर सही परिणाम में शेयर प्रत्येक $1 का भुगतान करते हैं।

अभी तक, “Avispa Fukuoka vs. Shimizu S-Pulse” बाज़ार ने सभी बाज़ार प्रकारों (मनीलाइन, स्प्रेड, टोटल, और खिलाड़ी प्रॉप्स) में कुल $59K ट्रेडिंग वॉल्यूम उत्पन्न किया है। यह वॉल्यूम Polymarket ट्रेडिंग समुदाय से सक्रिय जुड़ाव दर्शाता है। आप इस पेज पर सीधे लाइव मूल्य गतिविधियाँ ट्रैक कर सकते हैं और किसी भी बाज़ार पर ट्रेड कर सकते हैं।

“Avispa Fukuoka vs. Shimizu S-Pulse” पर ट्रेड करने के लिए, वह बाज़ार प्रकार चुनकर शुरू करें: मनीलाइन (कौन सी टीम जीतेगी), स्प्रेड (जीत का मार्जिन), टोटल (संयुक्त स्कोर ओवर/अंडर), या खिलाड़ी प्रॉप्स (व्यक्तिगत खिलाड़ी आँकड़े)। प्रत्येक बाज़ार प्रत्येक पक्ष के लिए वर्तमान कीमत दिखाता है — उदाहरण के लिए, मनीलाइन AVI को 0¢ और SSP को 0¢ पर दिखाता है। जिस पक्ष पर ट्रेड करना चाहते हैं उसे चुनें, अपनी राशि दर्ज करें, और ट्रेड पर क्लिक करें।

“Avispa Fukuoka vs. Shimizu S-Pulse” के वर्तमान मनीलाइन संभावनाएँ Shimizu S-Pulse को 0¢ (0% निहित संभावना) और Avispa Fukuoka को 0¢ (0%) पर दिखाती हैं। सभी संभावनाएँ रियल-टाइम में अपडेट होती हैं जैसे-जैसे ट्रेडर शेयर खरीदते और बेचते हैं।

“Avispa Fukuoka vs. Shimizu S-Pulse” बाज़ार Japan J. League गेम के आधिकारिक अंतिम स्कोर के आधार पर हल होता है, जिसमें ओवरटाइम शामिल है यदि लागू हो। मनीलाइन बाज़ार गेम जीतने वाली टीम पर हल होते हैं। स्प्रेड बाज़ार पोस्ट की गई लाइन के सापेक्ष जीत के अंतिम मार्जिन पर हल होते हैं। टोटल (ओवर/अंडर) बाज़ार दोनों टीमों के संयुक्त अंतिम स्कोर पर हल होते हैं।

Shimizu S-Pulse vs Avispa Fukuoka

Polymarket
Shimizu S-Pulse
1
1
फ़ाइनल
Avispa Fukuoka
$59.05K Vol.Polymarket

Moneyline

$59.0K वॉल्यूम

स्प्रेड

$455 वॉल्यूम

टोटल

$8.5K वॉल्यूम

Both Teams to Score?

$322 वॉल्यूम

In the upcoming game, scheduled for May 10, 2026 If Avispa Fukuoka wins within the first 45 minutes of regular play plus stoppage time, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 45 minutes of regular play plus stoppage time.The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 24 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming game, scheduled for May 10, 2026 If the game ends in a draw within the first 45 minutes of regular play plus stoppage time, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Yes". This market refers only to the outcome within the first 45 minutes of regular play plus stoppage time.The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 24 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming game, scheduled for May 10, 2026 If Shimizu S-Pulse wins within the first 45 minutes of regular play plus stoppage time, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 45 minutes of regular play plus stoppage time.The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 24 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming game, scheduled for May 10, 2026 If Shimizu S-Pulse wins, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Avispa Fukuoka, scheduled for May 10, 2026 at 1:00 AM ET: This market will resolve based on the final score of the Shimizu S-Pulse vs. Avispa Fukuoka match originally scheduled for May 10, 2026 at 1:00 AM ET, considering only the result at the end of 90 minutes of regulation plus stoppage time; extra time and penalty shoot-outs are excluded. If the actual score is not one of the explicitly listed outcomes, the market resolves to "Any Other Score." If the match is postponed, the market will remain open until it is completed; if it is canceled with no make-up game, the market resolves to "0-0." The primary resolution source for this market will be the official statistics of the event as recognized by the governing body or event organizers. However, if final official statistics are not published within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming game, scheduled for May 10, 2026 If the game ends in a draw, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Yes". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game, scheduled for May 10 at 1:00 AM ET: This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse win the game by 2 or more goals. Otherwise, this market will resolve to "Avispa Fukuoka". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game, scheduled for May 10 at 1:00 AM ET: This market will resolve to "Avispa Fukuoka" if Avispa Fukuoka win the game by 2 or more goals. Otherwise, this market will resolve to "Shimizu S-Pulse". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game, scheduled for May 10 at 1:00 AM ET: This market will resolve to "Shimizu S-Pulse" if Shimizu S-Pulse win the game by 3 or more goals. Otherwise, this market will resolve to "Avispa Fukuoka". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game, scheduled for May 10 at 1:00 AM ET: This market will resolve to "Avispa Fukuoka" if Avispa Fukuoka win the game by 3 or more goals. Otherwise, this market will resolve to "Shimizu S-Pulse". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. This market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming game, scheduled for May 10, 2026 If Avispa Fukuoka wins, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve "No". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Avispa Fukuoka, scheduled for May 10 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse and Avispa Fukuoka combine to score 2 or more goals in this game. If the combined total is less than 2, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Avispa Fukuoka, scheduled for May 10 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse and Avispa Fukuoka combine to score 3 or more goals in this game. If the combined total is less than 3, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Avispa Fukuoka, scheduled for May 10 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse and Avispa Fukuoka combine to score 4 or more goals in this game. If the combined total is less than 4, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Avispa Fukuoka, scheduled for May 10 at 1:00 AM ET: This market will resolve to "Over" if Shimizu S-Pulse and Avispa Fukuoka combine to score 5 or more goals in this game. If the combined total is less than 5, this market will resolve to "Under". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.In the upcoming J1 100 Year Vision League game between Shimizu S-Pulse and Avispa Fukuoka, scheduled for May 10 at 1:00 AM ET: This market will resolve to "Yes" if both Shimizu S-Pulse and Avispa Fukuoka each score at least one goal during the game. This market will resolve to "No" if either team fails to score (i.e., if one or both teams finish with zero goals). If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve 50–50. If the game is started but not completed, this market will resolve according to the official final score published on jleague.jp. This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.The J1 League matchup between Shimizu S-Pulse and Avispa Fukuoka ended in a goalless 0-0 draw at IAI Stadium Nihondaira, cementing trader consensus at 100% on the draw as markets reflect the official full-time result after 90 minutes plus stoppage. Defensive resilience dominated, with both mid-table sides—Shimizu 6th on 21 points and Avispa 10th on 19—unable to convert sparse chances, echoing their earlier 1-1 stalemate in March and Avispa's four draws across their last six outings. Shimizu's home pressing met Avispa's compact away shape for a clean sheet on both ends. Post-match challenges like VAR reviews or administrative errors remain theoretically possible but highly improbable given confirmed league scoring.

In the upcoming game, scheduled for May 10, 2026
If the game ends in a draw, this market will resolve to "Yes".
Otherwise, this market will resolve to "No".
If the game is postponed, this market will remain open until the game has been completed.
If the game is canceled entirely, with no make-up game, this market will resolve to "Yes".
This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time.

The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.
वॉल्यूम
$59,047
समाप्ति तिथि
10 मई, 2026
बाज़ार खुला
Apr 12, 2026, 3:31 PM ET

समाधान स्रोत

https://www.jleague.jp/en/
In the upcoming game, scheduled for May 10, 2026 If the game ends in a draw, this market will resolve to "Yes". Otherwise, this market will resolve to "No". If the game is postponed, this market will remain open until the game has been completed. If the game is canceled entirely, with no make-up game, this market will resolve to "Yes". This market refers only to the outcome within the first 90 minutes of regular play plus stoppage time. The primary resolution source for this market is the official statistics of the event as recognized by the governing body or event organizers. However, if the governing body or event organizers have not published final match statistics within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.

बाहरी लिंक से सावधान रहें।

अक्सर पूछे जाने वाले प्रश्न

“Avispa Fukuoka vs. Shimizu S-Pulse” Polymarket पर एक बाज़ार है जो आपको Avispa Fukuoka और Shimizu S-Pulse के बीच Japan J. League गेम के परिणाम पर ट्रेड करने देता है, जो May 10, 2026 को 1:00 AM ET पर निर्धारित है। प्राथमिक बाज़ार मनीलाइन है — कौन सी टीम गेम जीतेगी — जहाँ Shimizu S-Pulse वर्तमान में 0¢ (0% निहित संभावना) पर कीमत है और Avispa Fukuoka 0¢ (0%) पर। मनीलाइन के अलावा, Polymarket पर खेल बाज़ारों में स्प्रेड, टोटल (ओवर/अंडर), और खिलाड़ी प्रॉप्स भी शामिल हो सकते हैं। कीमतें रियल-टाइम भीड़-संचालित संभावनाओं को दर्शाती हैं। गेम समाप्त होने के बाद बाज़ार हल होने पर सही परिणाम में शेयर प्रत्येक $1 का भुगतान करते हैं।

अभी तक, “Avispa Fukuoka vs. Shimizu S-Pulse” बाज़ार ने सभी बाज़ार प्रकारों (मनीलाइन, स्प्रेड, टोटल, और खिलाड़ी प्रॉप्स) में कुल $59K ट्रेडिंग वॉल्यूम उत्पन्न किया है। यह वॉल्यूम Polymarket ट्रेडिंग समुदाय से सक्रिय जुड़ाव दर्शाता है। आप इस पेज पर सीधे लाइव मूल्य गतिविधियाँ ट्रैक कर सकते हैं और किसी भी बाज़ार पर ट्रेड कर सकते हैं।

“Avispa Fukuoka vs. Shimizu S-Pulse” पर ट्रेड करने के लिए, वह बाज़ार प्रकार चुनकर शुरू करें: मनीलाइन (कौन सी टीम जीतेगी), स्प्रेड (जीत का मार्जिन), टोटल (संयुक्त स्कोर ओवर/अंडर), या खिलाड़ी प्रॉप्स (व्यक्तिगत खिलाड़ी आँकड़े)। प्रत्येक बाज़ार प्रत्येक पक्ष के लिए वर्तमान कीमत दिखाता है — उदाहरण के लिए, मनीलाइन AVI को 0¢ और SSP को 0¢ पर दिखाता है। जिस पक्ष पर ट्रेड करना चाहते हैं उसे चुनें, अपनी राशि दर्ज करें, और ट्रेड पर क्लिक करें।

“Avispa Fukuoka vs. Shimizu S-Pulse” के वर्तमान मनीलाइन संभावनाएँ Shimizu S-Pulse को 0¢ (0% निहित संभावना) और Avispa Fukuoka को 0¢ (0%) पर दिखाती हैं। सभी संभावनाएँ रियल-टाइम में अपडेट होती हैं जैसे-जैसे ट्रेडर शेयर खरीदते और बेचते हैं।

“Avispa Fukuoka vs. Shimizu S-Pulse” बाज़ार Japan J. League गेम के आधिकारिक अंतिम स्कोर के आधार पर हल होता है, जिसमें ओवरटाइम शामिल है यदि लागू हो। मनीलाइन बाज़ार गेम जीतने वाली टीम पर हल होते हैं। स्प्रेड बाज़ार पोस्ट की गई लाइन के सापेक्ष जीत के अंतिम मार्जिन पर हल होते हैं। टोटल (ओवर/अंडर) बाज़ार दोनों टीमों के संयुक्त अंतिम स्कोर पर हल होते हैं।