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ENTERPRISE Esports vs Chiefs Esports Club

$427.81 Vol.Polymarket

Moneyline

$10 वॉल्यूम

Game 1 Winner

$276 वॉल्यूम

Game Handicap

$61 वॉल्यूम

Total Games

$81 वॉल्यूम

This market refers to the Rainbow Six Siege Grand final match between ENTERPRISE Esports and Chiefs Esports Club in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 26 at 2:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports wins 2 or more games than Chiefs Esports Club in this match. Otherwise, this market will resolve to "Chiefs Esports Club". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Grand final match between ENTERPRISE Esports and Chiefs Esports Club in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 26 at 2:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Chiefs Esports Club. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against ENTERPRISE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Rainbow Six Siege Grand final match between ENTERPRISE Esports and Chiefs Esports Club in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 26 at 2:00AM ET. This market will resolve to "Over" if ENTERPRISE Esports and Chiefs Esports Club play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Grand final match between ENTERPRISE Esports and Chiefs Esports Club in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 26 at 2:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win Game 2 against Chiefs Esports Club. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win Game 2 against ENTERPRISE Esports. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Grand final match between ENTERPRISE Esports and Chiefs Esports Club in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 26 at 2:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win Game 1 against Chiefs Esports Club. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win Game 1 against ENTERPRISE Esports. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.In the Asia Pacific League 2026 Oceania Kickoff grand final BO3, undefeated upper bracket champion ENTERPRISE Esports—with roster Bapn, Tuhan, Brendo, Jigsaw, and Kyro—faces surging Chiefs Esports Club, who clawed through lower bracket wins over Barbie Boys (2-1), Shaiikademy (2-0), Rock LFO (2-1), and Man LFO in yesterday's final. Chiefs' extended run (11+ maps) builds momentum under new coach Naate and lineup featuring ex-ENTERPRISE transfers Playxr and Relaes, pitting former teammates against Bapn and crew. ENTERPRISE dominated foes like Man LFO (2-0 on April 19) on Bank and Kafe, but Chiefs' form tempers trader sentiment for this BLAST R6 Major Salt Lake City qualifier.

This market refers to the Rainbow Six Siege Grand final match between ENTERPRISE Esports and Chiefs Esports Club in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 26 at 2:00AM ET.

This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Chiefs Esports Club.

This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against ENTERPRISE Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
वॉल्यूम
$428
समाप्ति तिथि
26 अप्रैल, 2026
बाज़ार खुला
Apr 26, 2026, 1:00 AM ET

समाधान स्रोत

https://liquipedia.net/rainbowsix/Main_Page
This market refers to the Rainbow Six Siege Grand final match between ENTERPRISE Esports and Chiefs Esports Club in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 26 at 2:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Chiefs Esports Club. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against ENTERPRISE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

बाहरी लिंक से सावधान रहें।

अक्सर पूछे जाने वाले प्रश्न

Polymarket पर “Chiefs Esports Club vs. ENTERPRISE Esports” बाज़ार आपको Asia-Pacific League में Chiefs Esports Club और ENTERPRISE Esports के बीच Rainbow Six Siege मैच के परिणाम पर ट्रेड करने देता है, जो April 26, 2026 को 1:10 AM ET पर निर्धारित है। यह Best of 3 सीरीज़ है। प्राथमिक बाज़ार सीरीज़ मनीलाइन है — कौन सी टीम मैच जीतेगी — जहाँ Chiefs Esports Club वर्तमान में 0¢ (0% निहित संभावना) पर कीमत है और ENTERPRISE Esports 100¢ (100%) पर। सीरीज़ मनीलाइन के अलावा, Polymarket पर esports बाज़ारों में व्यक्तिगत game विजेता, game हैंडीकैप, और कुल games भी शामिल हो सकते हैं, जो आपको इस मैच पर ट्रेड करने के कई तरीके देते हैं। कीमतें रियल-टाइम भीड़-संचालित संभावनाओं को दर्शाती हैं। मैच समाप्त होने के बाद बाज़ार हल होने पर सही परिणाम में शेयर प्रत्येक $1 का भुगतान करते हैं।

अभी तक, “Chiefs Esports Club vs. ENTERPRISE Esports” बाज़ार ने सभी बाज़ार प्रकारों (सीरीज़ मनीलाइन, व्यक्तिगत game विजेता, game हैंडीकैप, और कुल games) में कुल $428 ट्रेडिंग वॉल्यूम उत्पन्न किया है।

"Chiefs Esports Club vs. ENTERPRISE Esports" पर ट्रेड करने के लिए, वह मार्केट प्रकार चुनें जिस पर आप ट्रेड करना चाहते हैं: Series Moneyline (कौन सी टीम मैच जीतेगी), Individual Game Winners (सीरीज़ में कौन विशिष्ट game जीतेगा), Game Handicap (game-win margin), या Total Games (खेले गए games की संख्या पर over/under)। प्रत्येक मार्केट प्रत्येक पक्ष की वर्तमान कीमत दिखाता है — उदाहरण के लिए, moneyline CHF को 0¢ और EP को 100¢ पर दिखाता है। जिस पक्ष पर ट्रेड करना चाहते हैं उसे चुनें, पोजीशन लेने के लिए Buy या मौजूदा पोजीशन बंद करने के लिए Sell चुनें, राशि दर्ज करें, और Trade पर क्लिक करें। यदि मैच समाप्त होने और मार्केट resolve होने पर आपका चुना हुआ पक्ष सही है, तो आपके शेयर $1 प्रत्येक का भुगतान करते हैं। यदि गलत है, तो वे $0 का भुगतान करते हैं। आप मैच समाप्त होने से पहले किसी भी समय अपने शेयर बेचकर लाभ lock कर सकते हैं या नुकसान कम कर सकते हैं।

“Chiefs Esports Club vs. ENTERPRISE Esports” के वर्तमान सीरीज़ मनीलाइन संभावनाएँ Chiefs Esports Club को 0¢ (0% निहित संभावना) और ENTERPRISE Esports को 100¢ (100%) पर दिखाती हैं। सभी संभावनाएँ रियल-टाइम में अपडेट होती हैं।

हाँ। सूचित रहने के लिए आपको ट्रेड करने की ज़रूरत नहीं है। यह पेज Chiefs Esports Club बनाम ENTERPRISE Esports मैच के लिए लाइव संभावना ट्रैकर के रूप में काम करता है। सीरीज़ मनीलाइन, व्यक्तिगत game विजेता, game हैंडीकैप, और कुल games संभावनाएँ सभी रियल-टाइम में अपडेट होती हैं।

ENTERPRISE Esports vs Chiefs Esports Club

$427.81 Vol.Polymarket

Moneyline

$10 वॉल्यूम

Game 1 Winner

$276 वॉल्यूम

Game Handicap

$61 वॉल्यूम

Total Games

$81 वॉल्यूम

This market refers to the Rainbow Six Siege Grand final match between ENTERPRISE Esports and Chiefs Esports Club in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 26 at 2:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports wins 2 or more games than Chiefs Esports Club in this match. Otherwise, this market will resolve to "Chiefs Esports Club". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Grand final match between ENTERPRISE Esports and Chiefs Esports Club in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 26 at 2:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Chiefs Esports Club. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against ENTERPRISE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Rainbow Six Siege Grand final match between ENTERPRISE Esports and Chiefs Esports Club in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 26 at 2:00AM ET. This market will resolve to "Over" if ENTERPRISE Esports and Chiefs Esports Club play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Grand final match between ENTERPRISE Esports and Chiefs Esports Club in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 26 at 2:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win Game 2 against Chiefs Esports Club. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win Game 2 against ENTERPRISE Esports. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Grand final match between ENTERPRISE Esports and Chiefs Esports Club in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 26 at 2:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win Game 1 against Chiefs Esports Club. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win Game 1 against ENTERPRISE Esports. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.In the Asia Pacific League 2026 Oceania Kickoff grand final BO3, undefeated upper bracket champion ENTERPRISE Esports—with roster Bapn, Tuhan, Brendo, Jigsaw, and Kyro—faces surging Chiefs Esports Club, who clawed through lower bracket wins over Barbie Boys (2-1), Shaiikademy (2-0), Rock LFO (2-1), and Man LFO in yesterday's final. Chiefs' extended run (11+ maps) builds momentum under new coach Naate and lineup featuring ex-ENTERPRISE transfers Playxr and Relaes, pitting former teammates against Bapn and crew. ENTERPRISE dominated foes like Man LFO (2-0 on April 19) on Bank and Kafe, but Chiefs' form tempers trader sentiment for this BLAST R6 Major Salt Lake City qualifier.

This market refers to the Rainbow Six Siege Grand final match between ENTERPRISE Esports and Chiefs Esports Club in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 26 at 2:00AM ET.

This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Chiefs Esports Club.

This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against ENTERPRISE Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
वॉल्यूम
$428
समाप्ति तिथि
26 अप्रैल, 2026
बाज़ार खुला
Apr 26, 2026, 1:00 AM ET

समाधान स्रोत

https://liquipedia.net/rainbowsix/Main_Page
This market refers to the Rainbow Six Siege Grand final match between ENTERPRISE Esports and Chiefs Esports Club in the Asia-Pacific League Kickoff: Oceania Playoffs, initially scheduled for April 26 at 2:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Chiefs Esports Club. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against ENTERPRISE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

बाहरी लिंक से सावधान रहें।

अक्सर पूछे जाने वाले प्रश्न

Polymarket पर “Chiefs Esports Club vs. ENTERPRISE Esports” बाज़ार आपको Asia-Pacific League में Chiefs Esports Club और ENTERPRISE Esports के बीच Rainbow Six Siege मैच के परिणाम पर ट्रेड करने देता है, जो April 26, 2026 को 1:10 AM ET पर निर्धारित है। यह Best of 3 सीरीज़ है। प्राथमिक बाज़ार सीरीज़ मनीलाइन है — कौन सी टीम मैच जीतेगी — जहाँ Chiefs Esports Club वर्तमान में 0¢ (0% निहित संभावना) पर कीमत है और ENTERPRISE Esports 100¢ (100%) पर। सीरीज़ मनीलाइन के अलावा, Polymarket पर esports बाज़ारों में व्यक्तिगत game विजेता, game हैंडीकैप, और कुल games भी शामिल हो सकते हैं, जो आपको इस मैच पर ट्रेड करने के कई तरीके देते हैं। कीमतें रियल-टाइम भीड़-संचालित संभावनाओं को दर्शाती हैं। मैच समाप्त होने के बाद बाज़ार हल होने पर सही परिणाम में शेयर प्रत्येक $1 का भुगतान करते हैं।

अभी तक, “Chiefs Esports Club vs. ENTERPRISE Esports” बाज़ार ने सभी बाज़ार प्रकारों (सीरीज़ मनीलाइन, व्यक्तिगत game विजेता, game हैंडीकैप, और कुल games) में कुल $428 ट्रेडिंग वॉल्यूम उत्पन्न किया है।

"Chiefs Esports Club vs. ENTERPRISE Esports" पर ट्रेड करने के लिए, वह मार्केट प्रकार चुनें जिस पर आप ट्रेड करना चाहते हैं: Series Moneyline (कौन सी टीम मैच जीतेगी), Individual Game Winners (सीरीज़ में कौन विशिष्ट game जीतेगा), Game Handicap (game-win margin), या Total Games (खेले गए games की संख्या पर over/under)। प्रत्येक मार्केट प्रत्येक पक्ष की वर्तमान कीमत दिखाता है — उदाहरण के लिए, moneyline CHF को 0¢ और EP को 100¢ पर दिखाता है। जिस पक्ष पर ट्रेड करना चाहते हैं उसे चुनें, पोजीशन लेने के लिए Buy या मौजूदा पोजीशन बंद करने के लिए Sell चुनें, राशि दर्ज करें, और Trade पर क्लिक करें। यदि मैच समाप्त होने और मार्केट resolve होने पर आपका चुना हुआ पक्ष सही है, तो आपके शेयर $1 प्रत्येक का भुगतान करते हैं। यदि गलत है, तो वे $0 का भुगतान करते हैं। आप मैच समाप्त होने से पहले किसी भी समय अपने शेयर बेचकर लाभ lock कर सकते हैं या नुकसान कम कर सकते हैं।

“Chiefs Esports Club vs. ENTERPRISE Esports” के वर्तमान सीरीज़ मनीलाइन संभावनाएँ Chiefs Esports Club को 0¢ (0% निहित संभावना) और ENTERPRISE Esports को 100¢ (100%) पर दिखाती हैं। सभी संभावनाएँ रियल-टाइम में अपडेट होती हैं।

हाँ। सूचित रहने के लिए आपको ट्रेड करने की ज़रूरत नहीं है। यह पेज Chiefs Esports Club बनाम ENTERPRISE Esports मैच के लिए लाइव संभावना ट्रैकर के रूप में काम करता है। सीरीज़ मनीलाइन, व्यक्तिगत game विजेता, game हैंडीकैप, और कुल games संभावनाएँ सभी रियल-टाइम में अपडेट होती हैं।