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icon for कौन सी टीम सबसे छोटा LCK गेम जीतेगी?

कौन सी टीम सबसे छोटा LCK गेम जीतेगी?

icon for कौन सी टीम सबसे छोटा LCK गेम जीतेगी?

कौन सी टीम सबसे छोटा LCK गेम जीतेगी?

Gen.G 49%

Hanwha Life 15%

T1 8%

Dplus Kia 6%

Polymarket
नया

Gen.G 49%

Hanwha Life 15%

T1 8%

Dplus Kia 6%

Polymarket
नया
icon for Gen.G

Gen.G

$4,079 वॉल्यूम

49%

icon for Hanwha Life

Hanwha Life

$305 वॉल्यूम

15%

icon for T1

T1

$250 वॉल्यूम

8%

icon for Dplus Kia

Dplus Kia

$123 वॉल्यूम

6%

icon for KT Rolster

KT Rolster

$172 वॉल्यूम

6%

icon for NS RedForce

NS RedForce

$99 वॉल्यूम

6%

icon for Kiwoom DRX

Kiwoom DRX

$137 वॉल्यूम

5%

icon for HANJIN BRION

HANJIN BRION

$194 वॉल्यूम

5%

icon for BNK FEARX

BNK FEARX

$4,205 वॉल्यूम

5%

icon for DN SOOPers

DN SOOPers

$178 वॉल्यूम

3%

This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.Gen.G leads trader consensus near 49% in the "shortest LCK game" market for Rounds 3-4 due to its proven early-game aggression, superior objective control, and recent series wins that frequently end under 30 minutes. Hanwha Life Esports at 15% benefits from topping the prior split standings with strong synergy across its roster, while T1, KT Rolster, and Dplus Kia trail at single-digit implied probabilities on the strength of occasional dominant performances. The tight spread among leading outcomes reflects parity in the current fearless-draft meta, where multiple mid-tier and upper-table squads can capitalize on draft advantages or opponent missteps to secure quick victories, underscoring how individual form and map tempo keep the field wide open.

This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.

If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
वॉल्यूम
$9,740
बाज़ार खुला
Jul 31, 2026, 6:25 PM ET
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.Gen.G leads trader consensus near 49% in the "shortest LCK game" market for Rounds 3-4 due to its proven early-game aggression, superior objective control, and recent series wins that frequently end under 30 minutes. Hanwha Life Esports at 15% benefits from topping the prior split standings with strong synergy across its roster, while T1, KT Rolster, and Dplus Kia trail at single-digit implied probabilities on the strength of occasional dominant performances. The tight spread among leading outcomes reflects parity in the current fearless-draft meta, where multiple mid-tier and upper-table squads can capitalize on draft advantages or opponent missteps to secure quick victories, underscoring how individual form and map tempo keep the field wide open.

This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.

A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.

If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.
वॉल्यूम
$9,740
बाज़ार खुला
Jul 31, 2026, 6:25 PM ET
This market will resolve to the team that wins the single shortest game played during Rounds 3-4 of the 2026 LCK (League of Legends Champions Korea) season, running through August 28, 2026. Playoff games are excluded. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed Rounds 3-4 games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market. A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule. If the 2026 LCK Rounds 3-4 is cancelled, or is not completed such that final game-duration data is not available by September 11, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCK/2026_Season); a consensus of credible reporting may also be used.

बाहरी लिंक से सावधान रहें।

अक्सर पूछे जाने वाले प्रश्न

"कौन सी टीम सबसे छोटा LCK गेम जीतेगी?" Polymarket पर 10 संभावित परिणामों वाला एक प्रेडिक्शन मार्केट है। वर्तमान में, Gen.G 49% (49¢¢ प्रति शेयर) की implied probability के साथ आगे है, उसके बाद Hanwha Life 15% पर है।

"कौन सी टीम सबसे छोटा LCK गेम जीतेगी?" Polymarket पर एक नवनिर्मित बाज़ार है, Jul 31, 2026 को लॉन्च किया गया। एक शुरुआती बाज़ार के रूप में, यह पहले ट्रेडरों में शामिल होने और संभावनाएँ सेट करने और बाज़ार के शुरुआती मूल्य संकेत स्थापित करने का आपका अवसर है। आप समय के साथ बाज़ार की गति बढ़ने पर वॉल्यूम और ट्रेडिंग गतिविधि को ट्रैक करने के लिए इस पेज को बुकमार्क भी कर सकते हैं।

"कौन सी टीम सबसे छोटा LCK गेम जीतेगी?" पर ट्रेड करने के लिए, इस पेज पर सूचीबद्ध 10 उपलब्ध परिणाम ब्राउज़ करें। प्रत्येक परिणाम बाज़ार की निहित संभावना को दर्शाने वाली वर्तमान कीमत प्रदर्शित करता है। पोजीशन लेने के लिए, वह परिणाम चुनें जो आपको सबसे संभावित लगता है, उसके पक्ष में ट्रेड करने के लिए "हाँ" या विरुद्ध ट्रेड करने के लिए "नहीं" चुनें, अपनी राशि दर्ज करें, और "ट्रेड" पर क्लिक करें।

"कौन सी टीम सबसे छोटा LCK गेम जीतेगी?" के लिए वर्तमान प्रबल दावेदार "Gen.G" 49% पर है। निकटतम परिणाम "Hanwha Life" 15% पर है। ये संभावनाएँ रियल-टाइम में अपडेट होती हैं जैसे-जैसे ट्रेडर शेयर खरीदते और बेचते हैं।

"कौन सी टीम सबसे छोटा LCK गेम जीतेगी?" के समाधान नियम ठीक-ठीक परिभाषित करते हैं कि प्रत्येक परिणाम को विजेता घोषित करने के लिए क्या होना चाहिए — जिसमें परिणाम निर्धारित करने के लिए उपयोग किए गए आधिकारिक डेटा स्रोत शामिल हैं। आप इस पेज पर टिप्पणियों के ऊपर "नियम" अनुभाग में पूर्ण समाधान मानदंड की समीक्षा कर सकते हैं।