BC.Game Esports enters this Group A lower bracket BO3 against paiN at the CS Asia Championships 2026 with a stand-in in ScrunK and a roster featuring s1mple, electroNic, Senzu, and krazy following their narrow opening-round loss to Falcons. paiN, coming off an 8-13 defeat to M80 in the upper bracket opener, brings greater recent consistency and a stronger historical edge in similar international events. The matchup highlights BC.Game's ongoing roster instability and poor form against paiN's ability to reset quickly after early setbacks. Tournament elimination pressure on the lower side adds urgency, while surface and map pool familiarity could influence individual performances in this LAN setting.
Ringkasan eksperimental yang dihasilkan AI dengan referensi data Polymarket. Ini bukan saran trading dan tidak berperan dalam bagaimana pasar ini diselesaikan. · DiperbaruiPertandingan
Pertandingan
Props
BC Game Masters
BC Game Masters Championship
BetBoom Storm
CCT Europe
CCT South America
CIS LAN Championship
Conquest of Prague
CS Asia Championships
Dust2.dk Ligaen
European Pro League
GLuck Yungstar
IEM
NODWIN Clutch Series
Stake Ranked
Thunderpick World Championship
United21
XPortal
Rainbow Six Siege
Rocket League
Overwatch
StarCraft: Brood War
Moneyline
$146K Vol.
Map 1 Winner
$6.6K Vol.
Game Handicap
$10.0K Vol.
Total Maps
$85 Vol.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against paiN.
This market will resolve to "paiN" if paiN win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: May 20, 2026, 4:00 AM ET
Sumber Resolusi
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$4 Vol.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against paiN.
This market will resolve to "paiN" if paiN win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: May 20, 2026, 4:00 AM ET
Sumber Resolusi
https://hltv.orgResolver
0x65070BE91...BC.Game Esports enters this Group A lower bracket BO3 against paiN at the CS Asia Championships 2026 with a stand-in in ScrunK and a roster featuring s1mple, electroNic, Senzu, and krazy following their narrow opening-round loss to Falcons. paiN, coming off an 8-13 defeat to M80 in the upper bracket opener, brings greater recent consistency and a stronger historical edge in similar international events. The matchup highlights BC.Game's ongoing roster instability and poor form against paiN's ability to reset quickly after early setbacks. Tournament elimination pressure on the lower side adds urgency, while surface and map pool familiarity could influence individual performances in this LAN setting.
Ringkasan eksperimental yang dihasilkan AI dengan referensi data Polymarket. Ini bukan saran trading dan tidak berperan dalam bagaimana pasar ini diselesaikan. · DiperbaruiHati-hati dengan link eksternal.
Hati-hati dengan link eksternal.
Pertanyaan yang Sering Diajukan
Odd/Even Total Kills
$554 Vol.
Odd/Even Total Rounds
$4 Vol.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against paiN.
This market will resolve to "paiN" if paiN win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: May 20, 2026, 4:00 AM ET
Sumber Resolusi
https://hltv.orgResolver
0x65070BE91...BC.Game Esports enters this Group A lower bracket BO3 against paiN at the CS Asia Championships 2026 with a stand-in in ScrunK and a roster featuring s1mple, electroNic, Senzu, and krazy following their narrow opening-round loss to Falcons. paiN, coming off an 8-13 defeat to M80 in the upper bracket opener, brings greater recent consistency and a stronger historical edge in similar international events. The matchup highlights BC.Game's ongoing roster instability and poor form against paiN's ability to reset quickly after early setbacks. Tournament elimination pressure on the lower side adds urgency, while surface and map pool familiarity could influence individual performances in this LAN setting.
Ringkasan eksperimental yang dihasilkan AI dengan referensi data Polymarket. Ini bukan saran trading dan tidak berperan dalam bagaimana pasar ini diselesaikan. · DiperbaruiHati-hati dengan link eksternal.
Hati-hati dengan link eksternal.
Pertanyaan yang Sering Diajukan
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against paiN.
This market will resolve to "paiN" if paiN win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: May 20, 2026, 4:00 AM ET
Sumber Resolusi
https://hltv.orgResolver
0x65070BE91...BC.Game Esports enters this Group A lower bracket BO3 against paiN at the CS Asia Championships 2026 with a stand-in in ScrunK and a roster featuring s1mple, electroNic, Senzu, and krazy following their narrow opening-round loss to Falcons. paiN, coming off an 8-13 defeat to M80 in the upper bracket opener, brings greater recent consistency and a stronger historical edge in similar international events. The matchup highlights BC.Game's ongoing roster instability and poor form against paiN's ability to reset quickly after early setbacks. Tournament elimination pressure on the lower side adds urgency, while surface and map pool familiarity could influence individual performances in this LAN setting.
Ringkasan eksperimental yang dihasilkan AI dengan referensi data Polymarket. Ini bukan saran trading dan tidak berperan dalam bagaimana pasar ini diselesaikan. · DiperbaruiHati-hati dengan link eksternal.
Hati-hati dengan link eksternal.
Pertanyaan yang Sering Diajukan
Moneyline
$146K Vol.
Map 1 Winner
$6.6K Vol.
Game Handicap
$10.0K Vol.
Total Maps
$85 Vol.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against paiN.
This market will resolve to "paiN" if paiN win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: May 20, 2026, 4:00 AM ET
Sumber Resolusi
https://hltv.orgResolver
0x65070BE91...BC.Game Esports enters this Group A lower bracket BO3 against paiN at the CS Asia Championships 2026 with a stand-in in ScrunK and a roster featuring s1mple, electroNic, Senzu, and krazy following their narrow opening-round loss to Falcons. paiN, coming off an 8-13 defeat to M80 in the upper bracket opener, brings greater recent consistency and a stronger historical edge in similar international events. The matchup highlights BC.Game's ongoing roster instability and poor form against paiN's ability to reset quickly after early setbacks. Tournament elimination pressure on the lower side adds urgency, while surface and map pool familiarity could influence individual performances in this LAN setting.
Ringkasan eksperimental yang dihasilkan AI dengan referensi data Polymarket. Ini bukan saran trading dan tidak berperan dalam bagaimana pasar ini diselesaikan. · DiperbaruiHati-hati dengan link eksternal.
Hati-hati dengan link eksternal.
Pertanyaan yang Sering Diajukan
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$4 Vol.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against paiN.
This market will resolve to "paiN" if paiN win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: May 20, 2026, 4:00 AM ET
Sumber Resolusi
https://hltv.orgResolver
0x65070BE91...BC.Game Esports enters this Group A lower bracket BO3 against paiN at the CS Asia Championships 2026 with a stand-in in ScrunK and a roster featuring s1mple, electroNic, Senzu, and krazy following their narrow opening-round loss to Falcons. paiN, coming off an 8-13 defeat to M80 in the upper bracket opener, brings greater recent consistency and a stronger historical edge in similar international events. The matchup highlights BC.Game's ongoing roster instability and poor form against paiN's ability to reset quickly after early setbacks. Tournament elimination pressure on the lower side adds urgency, while surface and map pool familiarity could influence individual performances in this LAN setting.
Ringkasan eksperimental yang dihasilkan AI dengan referensi data Polymarket. Ini bukan saran trading dan tidak berperan dalam bagaimana pasar ini diselesaikan. · DiperbaruiHati-hati dengan link eksternal.
Hati-hati dengan link eksternal.
Pertanyaan yang Sering Diajukan
Odd/Even Total Kills
$554 Vol.
Odd/Even Total Rounds
$4 Vol.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against paiN.
This market will resolve to "paiN" if paiN win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: May 20, 2026, 4:00 AM ET
Sumber Resolusi
https://hltv.orgResolver
0x65070BE91...BC.Game Esports enters this Group A lower bracket BO3 against paiN at the CS Asia Championships 2026 with a stand-in in ScrunK and a roster featuring s1mple, electroNic, Senzu, and krazy following their narrow opening-round loss to Falcons. paiN, coming off an 8-13 defeat to M80 in the upper bracket opener, brings greater recent consistency and a stronger historical edge in similar international events. The matchup highlights BC.Game's ongoing roster instability and poor form against paiN's ability to reset quickly after early setbacks. Tournament elimination pressure on the lower side adds urgency, while surface and map pool familiarity could influence individual performances in this LAN setting.
Ringkasan eksperimental yang dihasilkan AI dengan referensi data Polymarket. Ini bukan saran trading dan tidak berperan dalam bagaimana pasar ini diselesaikan. · DiperbaruiHati-hati dengan link eksternal.
Hati-hati dengan link eksternal.
Pertanyaan yang Sering Diajukan
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "BC.Game Esports" if BC.Game Esports win the match against paiN.
This market will resolve to "paiN" if paiN win the match against BC.Game Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: May 20, 2026, 4:00 AM ET
Sumber Resolusi
https://hltv.orgResolver
0x65070BE91...BC.Game Esports enters this Group A lower bracket BO3 against paiN at the CS Asia Championships 2026 with a stand-in in ScrunK and a roster featuring s1mple, electroNic, Senzu, and krazy following their narrow opening-round loss to Falcons. paiN, coming off an 8-13 defeat to M80 in the upper bracket opener, brings greater recent consistency and a stronger historical edge in similar international events. The matchup highlights BC.Game's ongoing roster instability and poor form against paiN's ability to reset quickly after early setbacks. Tournament elimination pressure on the lower side adds urgency, while surface and map pool familiarity could influence individual performances in this LAN setting.
Ringkasan eksperimental yang dihasilkan AI dengan referensi data Polymarket. Ini bukan saran trading dan tidak berperan dalam bagaimana pasar ini diselesaikan. · DiperbaruiHati-hati dengan link eksternal.
Hati-hati dengan link eksternal.


Hati-hati dengan link eksternal.
Hati-hati dengan link eksternal.
Pertanyaan yang Sering Diajukan