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$774.44 Vol.Polymarket

Moneyline

$333 Vol.

Game 1 Winner

$56 Vol.

Game Handicap

$385 Vol.

Total Games

$0 Vol.

This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Team Liquid" if Team Liquid wins 2 or more games than Fluxo W7M in this match. Otherwise, this market will resolve to "Fluxo W7M". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Over" if Fluxo W7M and Team Liquid play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win Game 2 against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win Game 2 against Fluxo W7M. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win Game 1 against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win Game 1 against Fluxo W7M. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In the South America League 2026 Kickoff 5th place decider brackets, Fluxo W7M and Team Liquid clashed in a high-stakes BO3 after both exited playoffs short of BLAST R6 Salt Lake City Major qualification. Fluxo W7M showcased upset potential with a 2-1 playoff win over FaZe Clan but faltered against FURIA (0-2) and LOS (1-2) in subsequent lower bracket matches, relying on stable roster Dodez, Dotz (captain), L0BIN, Paluh, and kondz amid strong group stage showings like 7-0 over INTZ. Team Liquid reached upper bracket semifinals before 1-2 losses to Ninjas in Pyjamas and FaZe Clan, featuring their revamped lineup including FelipoX and Jv92. No prior head-to-head fueled trader focus on recent form, map versatility, and fatigue from deep bracket runs, with the series tied 1-1 after April 21 maps before game 3 resolution on April 23 amid server delays.

This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET.

This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid.

This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$774
Tanggal Berakhir
Apr 21, 2026
Pasar Dibuka
Apr 20, 2026, 7:20 AM ET
This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Hati-hati dengan link eksternal.

Pertanyaan yang Sering Diajukan

Market “Team Liquid vs. Fluxo W7M” di Polymarket memungkinkan kamu trading pada hasil pertandingan Rainbow Six Siege antara Team Liquid dan Fluxo W7M di South America League, yang dijadwalkan pada April 21, 2026 pukul 1:10 PM ET. Ini adalah seri Best of 3. Market utamanya adalah moneyline seri — tim mana yang akan memenangkan pertandingan — di mana Team Liquid saat ini dihargai 100¢ (probabilitas tersirat 100%) dan Fluxo W7M di 0¢ (0%). Selain moneyline seri, market esports di Polymarket juga bisa menampilkan pemenang game individual, handicap game, dan total games, memberimu berbagai cara untuk trading pada pertandingan ini. Harga mencerminkan probabilitas crowd-sourced secara real-time. Saham pada hasil yang benar bernilai $1 per lembar saat market diselesaikan setelah pertandingan berakhir.

Saat ini, market “Team Liquid vs. Fluxo W7M” telah menghasilkan $774 dalam total volume trading di semua jenis market (moneyline seri, pemenang game individual, handicap game, dan total games). Volume ini mencerminkan keterlibatan aktif dari komunitas trading Polymarket, dan semakin banyak trader umumnya berarti odds yang lebih informatif dan terpercaya. Kamu bisa melacak pergerakan harga live dan trading di market mana pun langsung di halaman ini.

Untuk trading di “Team Liquid vs. Fluxo W7M,” mulai dengan memilih jenis market yang ingin kamu tradingkan: Series Moneyline (tim mana yang memenangkan pertandingan), Pemenang Game Individual (siapa yang menang di game tertentu dalam seri), Handicap Game (selisih kemenangan game), atau Total Games (over/under jumlah games yang dimainkan). Setiap market menunjukkan harga saat ini untuk setiap sisi — misalnya, moneyline menunjukkan LIQUID di 100¢ dan FLUXOW di 0¢. Pilih sisi yang ingin kamu tradingkan, pilih Buy untuk mengambil posisi atau Sell untuk menutup posisi yang ada, masukkan jumlahnya, dan klik Trade. Jika pilihanmu benar saat pertandingan berakhir dan market diselesaikan, sahammu bernilai $1 per lembar. Jika salah, bernilai $0. Kamu juga bisa menjual sahammu kapan saja sebelum pertandingan berakhir untuk mengunci profit atau memotong kerugian.

Odds moneyline seri saat ini untuk “Team Liquid vs. Fluxo W7M” menunjukkan Team Liquid di 100¢ (probabilitas tersirat 100%) dan Fluxo W7M di 0¢ (0%). Semua odds diperbarui secara real-time saat trader membeli dan menjual saham, mencerminkan pandangan kolektif terbaru tentang bagaimana pertandingan ini akan berlangsung. Cek kembali secara berkala atau bookmark halaman ini untuk mengikuti bagaimana odds bergeser menjelang pertandingan.

Ya. Kamu tidak perlu trading untuk tetap terinformasi. Halaman ini berfungsi sebagai pelacak odds live untuk pertandingan Team Liquid vs. Fluxo W7M. Odds moneyline seri, pemenang game individual, handicap game, dan total games semuanya diperbarui secara real-time saat trade baru masuk. Kamu bisa menggunakan grafik untuk melacak pergerakan line menjelang pertandingan — pergeseran odds sering menandakan informasi baru seperti perubahan roster, performa terbaru, atau aksi besar dari trader berpengalaman. Cek Head to Head, Form Guide, dan Map Winrate di pertandingan tertentu untuk data dan konteks lebih mendalam. Bookmark halaman ini, cek bagian komentar untuk melihat apa yang dikatakan trader lain, dan gunakan filter rentang waktu di grafik untuk melihat bagaimana odds telah bergeser. Ini adalah jendela gratis dan real-time tentang apa yang diharapkan market.
$774.44 Vol.Polymarket

Moneyline

$333 Vol.

Game 1 Winner

$56 Vol.

Game Handicap

$385 Vol.

Total Games

$0 Vol.

This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Team Liquid" if Team Liquid wins 2 or more games than Fluxo W7M in this match. Otherwise, this market will resolve to "Fluxo W7M". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Over" if Fluxo W7M and Team Liquid play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win Game 2 against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win Game 2 against Fluxo W7M. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win Game 1 against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win Game 1 against Fluxo W7M. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In the South America League 2026 Kickoff 5th place decider brackets, Fluxo W7M and Team Liquid clashed in a high-stakes BO3 after both exited playoffs short of BLAST R6 Salt Lake City Major qualification. Fluxo W7M showcased upset potential with a 2-1 playoff win over FaZe Clan but faltered against FURIA (0-2) and LOS (1-2) in subsequent lower bracket matches, relying on stable roster Dodez, Dotz (captain), L0BIN, Paluh, and kondz amid strong group stage showings like 7-0 over INTZ. Team Liquid reached upper bracket semifinals before 1-2 losses to Ninjas in Pyjamas and FaZe Clan, featuring their revamped lineup including FelipoX and Jv92. No prior head-to-head fueled trader focus on recent form, map versatility, and fatigue from deep bracket runs, with the series tied 1-1 after April 21 maps before game 3 resolution on April 23 amid server delays.

This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET.

This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid.

This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$774
Tanggal Berakhir
Apr 21, 2026
Pasar Dibuka
Apr 20, 2026, 7:20 AM ET
This market refers to the Rainbow Six Siege 5th place decider match between Fluxo W7M and Team Liquid in the South America League Kickoff Decider Brackets, initially scheduled for April 21 at 1:00PM ET. This market will resolve to "Fluxo W7M" if Fluxo W7M win the match against Team Liquid. This market will resolve to "Team Liquid" if Team Liquid win the match against Fluxo W7M. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Hati-hati dengan link eksternal.

Pertanyaan yang Sering Diajukan

Market “Team Liquid vs. Fluxo W7M” di Polymarket memungkinkan kamu trading pada hasil pertandingan Rainbow Six Siege antara Team Liquid dan Fluxo W7M di South America League, yang dijadwalkan pada April 21, 2026 pukul 1:10 PM ET. Ini adalah seri Best of 3. Market utamanya adalah moneyline seri — tim mana yang akan memenangkan pertandingan — di mana Team Liquid saat ini dihargai 100¢ (probabilitas tersirat 100%) dan Fluxo W7M di 0¢ (0%). Selain moneyline seri, market esports di Polymarket juga bisa menampilkan pemenang game individual, handicap game, dan total games, memberimu berbagai cara untuk trading pada pertandingan ini. Harga mencerminkan probabilitas crowd-sourced secara real-time. Saham pada hasil yang benar bernilai $1 per lembar saat market diselesaikan setelah pertandingan berakhir.

Saat ini, market “Team Liquid vs. Fluxo W7M” telah menghasilkan $774 dalam total volume trading di semua jenis market (moneyline seri, pemenang game individual, handicap game, dan total games). Volume ini mencerminkan keterlibatan aktif dari komunitas trading Polymarket, dan semakin banyak trader umumnya berarti odds yang lebih informatif dan terpercaya. Kamu bisa melacak pergerakan harga live dan trading di market mana pun langsung di halaman ini.

Untuk trading di “Team Liquid vs. Fluxo W7M,” mulai dengan memilih jenis market yang ingin kamu tradingkan: Series Moneyline (tim mana yang memenangkan pertandingan), Pemenang Game Individual (siapa yang menang di game tertentu dalam seri), Handicap Game (selisih kemenangan game), atau Total Games (over/under jumlah games yang dimainkan). Setiap market menunjukkan harga saat ini untuk setiap sisi — misalnya, moneyline menunjukkan LIQUID di 100¢ dan FLUXOW di 0¢. Pilih sisi yang ingin kamu tradingkan, pilih Buy untuk mengambil posisi atau Sell untuk menutup posisi yang ada, masukkan jumlahnya, dan klik Trade. Jika pilihanmu benar saat pertandingan berakhir dan market diselesaikan, sahammu bernilai $1 per lembar. Jika salah, bernilai $0. Kamu juga bisa menjual sahammu kapan saja sebelum pertandingan berakhir untuk mengunci profit atau memotong kerugian.

Odds moneyline seri saat ini untuk “Team Liquid vs. Fluxo W7M” menunjukkan Team Liquid di 100¢ (probabilitas tersirat 100%) dan Fluxo W7M di 0¢ (0%). Semua odds diperbarui secara real-time saat trader membeli dan menjual saham, mencerminkan pandangan kolektif terbaru tentang bagaimana pertandingan ini akan berlangsung. Cek kembali secara berkala atau bookmark halaman ini untuk mengikuti bagaimana odds bergeser menjelang pertandingan.

Ya. Kamu tidak perlu trading untuk tetap terinformasi. Halaman ini berfungsi sebagai pelacak odds live untuk pertandingan Team Liquid vs. Fluxo W7M. Odds moneyline seri, pemenang game individual, handicap game, dan total games semuanya diperbarui secara real-time saat trade baru masuk. Kamu bisa menggunakan grafik untuk melacak pergerakan line menjelang pertandingan — pergeseran odds sering menandakan informasi baru seperti perubahan roster, performa terbaru, atau aksi besar dari trader berpengalaman. Cek Head to Head, Form Guide, dan Map Winrate di pertandingan tertentu untuk data dan konteks lebih mendalam. Bookmark halaman ini, cek bagian komentar untuk melihat apa yang dikatakan trader lain, dan gunakan filter rentang waktu di grafik untuk melihat bagaimana odds telah bergeser. Ini adalah jendela gratis dan real-time tentang apa yang diharapkan market.