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Trippy Main Telecom – FearX

4h 18j
M1
M2
M3
Trippy Main Telecom
Trippy Main Telecom
-
-
-
FearX
FearX
-
-
-
$0.00 Vol.Polymarket

Lines Seri

Moneyline

$0 Vol.

This market refers to the Rainbow Six Siege match between Trippy Main Telecom and FearX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 26 at 6:00AM ET. This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against FearX. This market will resolve to "FearX" if FearX win the match against Trippy Main Telecom. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.FearX enters the BO1 group stage matchup with a narrow 50.5% implied probability driven by its stronger recent results and deeper roster experience in APAC North play. The Korean side has posted convincing regulation wins over RRX and maintained consistency against mid-tier opponents, while Trippy Main Telecom has shown flashes of competitiveness through close overtime losses and improved map control in early Stage 1 games. Both squads face similar schedule pressures with limited rest between matches, and the single-map format amplifies the impact of map pool familiarity, agent compositions, and individual form on any given day. Small adjustments in utility usage or early-round execution could quickly shift sentiment in either direction.

This market refers to the Rainbow Six Siege match between Trippy Main Telecom and FearX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 26 at 6:00AM ET.

This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against FearX.

This market will resolve to "FearX" if FearX win the match against Trippy Main Telecom.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$0
Tanggal Berakhir
Jun 26, 2026
Pasar Dibuka
Jun 21, 2026, 9:01 AM ET
This market refers to the Rainbow Six Siege match between Trippy Main Telecom and FearX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 26 at 6:00AM ET. This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against FearX. This market will resolve to "FearX" if FearX win the match against Trippy Main Telecom. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Hati-hati dengan link eksternal.

Pertanyaan yang Sering Diajukan

Market “FearX vs. Trippy Main Telecom” di Polymarket memungkinkan kamu trading pada hasil pertandingan Rainbow Six Siege antara FearX dan Trippy Main Telecom di Asia Pacific League, yang dijadwalkan pada June 26, 2026 pukul 6:00 AM ET. Market utamanya adalah moneyline seri — tim mana yang akan memenangkan pertandingan — di mana FearX saat ini dihargai 51¢ (probabilitas tersirat 51%) dan Trippy Main Telecom di 50¢ (50%). Selain moneyline seri, market esports di Polymarket juga bisa menampilkan pemenang game individual, handicap game, dan total games, memberimu berbagai cara untuk trading pada pertandingan ini. Harga mencerminkan probabilitas crowd-sourced secara real-time. Saham pada hasil yang benar bernilai $1 per lembar saat market diselesaikan setelah pertandingan berakhir.

Saat ini, market “FearX vs. Trippy Main Telecom” telah menghasilkan $NaN dalam total volume trading di semua jenis market (moneyline seri, pemenang game individual, handicap game, dan total games). Volume ini mencerminkan keterlibatan aktif dari komunitas trading Polymarket, dan semakin banyak trader umumnya berarti odds yang lebih informatif dan terpercaya. Kamu bisa melacak pergerakan harga live dan trading di market mana pun langsung di halaman ini.

Untuk trading di “FearX vs. Trippy Main Telecom,” mulai dengan memilih jenis market yang ingin kamu tradingkan: Series Moneyline (tim mana yang memenangkan pertandingan), Pemenang Game Individual (siapa yang menang di game tertentu dalam seri), Handicap Game (selisih kemenangan game), atau Total Games (over/under jumlah games yang dimainkan). Setiap market menunjukkan harga saat ini untuk setiap sisi — misalnya, moneyline menunjukkan FX di 51¢ dan TMT di 50¢. Pilih sisi yang ingin kamu tradingkan, pilih Buy untuk mengambil posisi atau Sell untuk menutup posisi yang ada, masukkan jumlahnya, dan klik Trade. Jika pilihanmu benar saat pertandingan berakhir dan market diselesaikan, sahammu bernilai $1 per lembar. Jika salah, bernilai $0. Kamu juga bisa menjual sahammu kapan saja sebelum pertandingan berakhir untuk mengunci profit atau memotong kerugian.

Odds moneyline seri saat ini untuk “FearX vs. Trippy Main Telecom” menunjukkan FearX di 51¢ (probabilitas tersirat 51%) dan Trippy Main Telecom di 50¢ (50%). Semua odds diperbarui secara real-time saat trader membeli dan menjual saham, mencerminkan pandangan kolektif terbaru tentang bagaimana pertandingan ini akan berlangsung. Cek kembali secara berkala atau bookmark halaman ini untuk mengikuti bagaimana odds bergeser menjelang pertandingan.

Ya. Kamu tidak perlu trading untuk tetap terinformasi. Halaman ini berfungsi sebagai pelacak odds live untuk pertandingan FearX vs. Trippy Main Telecom. Odds moneyline seri, pemenang game individual, handicap game, dan total games semuanya diperbarui secara real-time saat trade baru masuk. Kamu bisa menggunakan grafik untuk melacak pergerakan line menjelang pertandingan — pergeseran odds sering menandakan informasi baru seperti perubahan roster, performa terbaru, atau aksi besar dari trader berpengalaman. Cek Head to Head, Form Guide, dan Map Winrate di pertandingan tertentu untuk data dan konteks lebih mendalam. Bookmark halaman ini, cek bagian komentar untuk melihat apa yang dikatakan trader lain, dan gunakan filter rentang waktu di grafik untuk melihat bagaimana odds telah bergeser. Ini adalah jendela gratis dan real-time tentang apa yang diharapkan market.

Trippy Main Telecom – FearX

4h 18j
M1
M2
M3
Trippy Main Telecom
Trippy Main Telecom
-
-
-
FearX
FearX
-
-
-
$0.00 Vol.Polymarket

Lines Seri

Moneyline

$0 Vol.

This market refers to the Rainbow Six Siege match between Trippy Main Telecom and FearX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 26 at 6:00AM ET. This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against FearX. This market will resolve to "FearX" if FearX win the match against Trippy Main Telecom. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.FearX enters the BO1 group stage matchup with a narrow 50.5% implied probability driven by its stronger recent results and deeper roster experience in APAC North play. The Korean side has posted convincing regulation wins over RRX and maintained consistency against mid-tier opponents, while Trippy Main Telecom has shown flashes of competitiveness through close overtime losses and improved map control in early Stage 1 games. Both squads face similar schedule pressures with limited rest between matches, and the single-map format amplifies the impact of map pool familiarity, agent compositions, and individual form on any given day. Small adjustments in utility usage or early-round execution could quickly shift sentiment in either direction.

This market refers to the Rainbow Six Siege match between Trippy Main Telecom and FearX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 26 at 6:00AM ET.

This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against FearX.

This market will resolve to "FearX" if FearX win the match against Trippy Main Telecom.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$0
Tanggal Berakhir
Jun 26, 2026
Pasar Dibuka
Jun 21, 2026, 9:01 AM ET
This market refers to the Rainbow Six Siege match between Trippy Main Telecom and FearX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 26 at 6:00AM ET. This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against FearX. This market will resolve to "FearX" if FearX win the match against Trippy Main Telecom. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Hati-hati dengan link eksternal.

Pertanyaan yang Sering Diajukan

Market “FearX vs. Trippy Main Telecom” di Polymarket memungkinkan kamu trading pada hasil pertandingan Rainbow Six Siege antara FearX dan Trippy Main Telecom di Asia Pacific League, yang dijadwalkan pada June 26, 2026 pukul 6:00 AM ET. Market utamanya adalah moneyline seri — tim mana yang akan memenangkan pertandingan — di mana FearX saat ini dihargai 51¢ (probabilitas tersirat 51%) dan Trippy Main Telecom di 50¢ (50%). Selain moneyline seri, market esports di Polymarket juga bisa menampilkan pemenang game individual, handicap game, dan total games, memberimu berbagai cara untuk trading pada pertandingan ini. Harga mencerminkan probabilitas crowd-sourced secara real-time. Saham pada hasil yang benar bernilai $1 per lembar saat market diselesaikan setelah pertandingan berakhir.

Saat ini, market “FearX vs. Trippy Main Telecom” telah menghasilkan $NaN dalam total volume trading di semua jenis market (moneyline seri, pemenang game individual, handicap game, dan total games). Volume ini mencerminkan keterlibatan aktif dari komunitas trading Polymarket, dan semakin banyak trader umumnya berarti odds yang lebih informatif dan terpercaya. Kamu bisa melacak pergerakan harga live dan trading di market mana pun langsung di halaman ini.

Untuk trading di “FearX vs. Trippy Main Telecom,” mulai dengan memilih jenis market yang ingin kamu tradingkan: Series Moneyline (tim mana yang memenangkan pertandingan), Pemenang Game Individual (siapa yang menang di game tertentu dalam seri), Handicap Game (selisih kemenangan game), atau Total Games (over/under jumlah games yang dimainkan). Setiap market menunjukkan harga saat ini untuk setiap sisi — misalnya, moneyline menunjukkan FX di 51¢ dan TMT di 50¢. Pilih sisi yang ingin kamu tradingkan, pilih Buy untuk mengambil posisi atau Sell untuk menutup posisi yang ada, masukkan jumlahnya, dan klik Trade. Jika pilihanmu benar saat pertandingan berakhir dan market diselesaikan, sahammu bernilai $1 per lembar. Jika salah, bernilai $0. Kamu juga bisa menjual sahammu kapan saja sebelum pertandingan berakhir untuk mengunci profit atau memotong kerugian.

Odds moneyline seri saat ini untuk “FearX vs. Trippy Main Telecom” menunjukkan FearX di 51¢ (probabilitas tersirat 51%) dan Trippy Main Telecom di 50¢ (50%). Semua odds diperbarui secara real-time saat trader membeli dan menjual saham, mencerminkan pandangan kolektif terbaru tentang bagaimana pertandingan ini akan berlangsung. Cek kembali secara berkala atau bookmark halaman ini untuk mengikuti bagaimana odds bergeser menjelang pertandingan.

Ya. Kamu tidak perlu trading untuk tetap terinformasi. Halaman ini berfungsi sebagai pelacak odds live untuk pertandingan FearX vs. Trippy Main Telecom. Odds moneyline seri, pemenang game individual, handicap game, dan total games semuanya diperbarui secara real-time saat trade baru masuk. Kamu bisa menggunakan grafik untuk melacak pergerakan line menjelang pertandingan — pergeseran odds sering menandakan informasi baru seperti perubahan roster, performa terbaru, atau aksi besar dari trader berpengalaman. Cek Head to Head, Form Guide, dan Map Winrate di pertandingan tertentu untuk data dan konteks lebih mendalam. Bookmark halaman ini, cek bagian komentar untuk melihat apa yang dikatakan trader lain, dan gunakan filter rentang waktu di grafik untuk melihat bagaimana odds telah bergeser. Ini adalah jendela gratis dan real-time tentang apa yang diharapkan market.