Moneyline
$121K Vol.
Map 1 Winner
$35.2K Vol.
Map Handicap
$70 Vol.
Total Maps
$1.5K Vol.
This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "FULL SENSE" if FULL SENSE wins 2 or more maps than Global Esports in this match.
Otherwise, this market will resolve to "Global Esports".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports win Map 1 against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win Map 1 against Global Esports.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports win the match against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win the match against Global Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports wins 2 or more maps than FULL SENSE in this match.
Otherwise, this market will resolve to "FULL SENSE".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Over" if Global Esports and FULL SENSE play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports win Map 2 against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win Map 2 against Global Esports.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports win the match against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win the match against Global Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports win the match against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win the match against Global Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Global Esports" if Global Esports win the match against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win the match against Global Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercato aperto: May 9, 2026, 2:20 AM ET
Volume
$157,705Data di fine
15 mag 2026Mercato aperto
May 9, 2026, 2:20 AM ETFonte di risoluzione
https://vlr.ggResolver
0x65070BE91...Moneyline
$121K Vol.
Map 1 Winner
$35.2K Vol.
Map Handicap
$70 Vol.
Total Maps
$1.5K Vol.
This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "FULL SENSE" if FULL SENSE wins 2 or more maps than Global Esports in this match.
Otherwise, this market will resolve to "Global Esports".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports win Map 1 against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win Map 1 against Global Esports.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports win the match against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win the match against Global Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports wins 2 or more maps than FULL SENSE in this match.
Otherwise, this market will resolve to "FULL SENSE".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Over" if Global Esports and FULL SENSE play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports win Map 2 against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win Map 2 against Global Esports.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports win the match against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win the match against Global Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Upper bracket final match between Global Esports and FULL SENSE in the VCT Pacific Playoffs, initially scheduled for May 15 at 6:00AM ET.
This market will resolve to "Global Esports" if Global Esports win the match against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win the match against Global Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Global Esports" if Global Esports win the match against FULL SENSE.
This market will resolve to "FULL SENSE" if FULL SENSE win the match against Global Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercato aperto: May 9, 2026, 2:20 AM ET
Volume
$157,705Data di fine
15 mag 2026Mercato aperto
May 9, 2026, 2:20 AM ETFonte di risoluzione
https://vlr.ggResolver
0x65070BE91...Fai attenzione ai link esterni.
Fai attenzione ai link esterni.
Domande frequenti
Il mercato “FULL SENSE vs. Global Esports” su Polymarket ti permette di fare trading sull’esito del match Valorant tra FULL SENSE e Global Esports nel VCT, in programma il May 15, 2026 alle 6:00 AM ET. Si tratta di una serie al meglio di 3. Il mercato principale è il moneyline della serie — quale squadra vincerà il match — dove FULL SENSE è attualmente quotato a 100¢ (100% di probabilità implicita) e Global Esports a 0¢ (0%). Oltre al moneyline della serie, i mercati esport su Polymarket possono includere vincitori di singole map, handicap map e totale maps, offrendoti molteplici modi per fare trading su questo match. I prezzi riflettono probabilità aggregate in tempo reale. Le azioni nell’esito corretto pagano $1 ciascuna quando il mercato si risolve dopo la fine del match.
Ad oggi, il mercato “FULL SENSE vs. Global Esports” ha generato $157.7K in volume totale di trading su tutti i tipi di mercato (moneyline della serie, vincitori di singole map, handicap map e totale maps). Questo volume riflette un coinvolgimento attivo della comunità di trading di Polymarket, e un pool più ampio di trader generalmente significa quote più informative e affidabili. Puoi seguire i movimenti di prezzo in tempo reale e fare trading su qualsiasi mercato direttamente su questa pagina.
Per fare trading su “FULL SENSE vs. Global Esports”, inizia scegliendo il tipo di mercato su cui vuoi operare: Moneyline della serie (quale squadra vince il match), Vincitori di singole Map (chi vince una specifica map nella serie), Handicap Map (margine di vittoria in map) o Totale Maps (over/under sul numero di maps giocate). Ogni mercato mostra il prezzo corrente per ogni lato — ad esempio, il moneyline mostra FS1 a 100¢ e GE1 a 0¢. Seleziona il lato su cui vuoi fare trading, scegli Compra per prendere una posizione o Vendi per chiuderne una esistente, inserisci il tuo importo e clicca Trading. Se il lato scelto è corretto quando il match finisce e il mercato si risolve, le tue azioni pagano $1 ciascuna. Se è errato, pagano $0. Puoi anche vendere le tue azioni in qualsiasi momento prima della fine del match per consolidare un profitto o limitare una perdita.
Le quote moneyline della serie attuali per “FULL SENSE vs. Global Esports” mostrano FULL SENSE a 100¢ (100% di probabilità implicita) e Global Esports a 0¢ (0%). Tutte le quote si aggiornano in tempo reale man mano che i trader comprano e vendono azioni, riflettendo l’ultima visione collettiva di come si svolgerà questo match. Controlla frequentemente o aggiungi questa pagina ai preferiti per seguire come cambiano le quote man mano che si avvicina l’inizio del match.
Sì. Non è necessario fare trading per restare informati. Questa pagina funziona come un tracker live delle quote per il match FULL SENSE vs. Global Esports. Le quote del moneyline della serie, vincitore di singola map, handicap map e totale maps si aggiornano tutte in tempo reale man mano che arrivano nuove operazioni. Puoi usare il grafico per seguire i movimenti delle linee man mano che si avvicina l’inizio del match — i cambiamenti nelle quote spesso segnalano nuove informazioni come cambi di rosa, forma recente o operazioni importanti da parte di grandi trader. Consulta Testa a testa, Guida alla forma e Percentuale vittorie mappa su determinati accoppiamenti per dati e contesto più approfonditi. Aggiungi questa pagina ai preferiti, controlla la sezione commenti per vedere cosa dicono gli altri trader e usa i filtri temporali sul grafico per vedere come sono cambiate le quote. È una finestra gratuita e in tempo reale su ciò che il mercato si aspetta.
Le quote di Polymarket sono stabilite da veri trader che investono denaro reale nelle loro convinzioni, il che tende a produrre probabilità ben calibrate. Con $157.7K scambiati su “FULL SENSE vs. Global Esports”, questi prezzi aggregano la conoscenza collettiva e la convinzione dei partecipanti attivi — in modo simile a come i bookmaker tradizionali riflettono il denaro degli esperti e del pubblico, ma in un mercato aperto e trasparente a cui chiunque può partecipare. I mercati predittivi hanno un forte track record di accuratezza, specialmente man mano che gli eventi si avvicinano alla loro risoluzione. Per le ultime statistiche, visita la pagina accuratezza su Polymarket.
Per piazzare la tua prima operazione su “FULL SENSE vs. Global Esports”, registrati per un account Polymarket gratuito e finanzialo con crypto, carta di credito o debito, o bonifico bancario. Una volta finanziato il tuo account, torna su questa pagina e scegli un tipo di mercato — Moneyline della serie, Vincitori di singole Map, Handicap Map o Totale Maps — seleziona il lato su cui vuoi fare trading (es. FS1 o GE1 sul moneyline), inserisci il tuo importo e clicca Trading. Se sei nuovo ai mercati predittivi, clicca il link “Come funziona” in cima a qualsiasi pagina Polymarket per una guida passo-passo.
Su Polymarket, il prezzo di ogni lato in un mercato rappresenta la probabilità implicita del mercato. Un prezzo di 100¢ per FS1 sul moneyline della serie significa che i trader credono collettivamente che ci sia circa il 100% di probabilità che FULL SENSE vinca questo match. Se compri azioni FS1 a 100¢ e vincono, ricevi $1 per azione — un profitto di 0¢ per azione. Se perdono, quelle azioni valgono $0. La stessa logica si applica a vincitori di singole map, handicap map e totale maps: un prezzo più basso significa un potenziale pagamento più alto ma una probabilità implicita più bassa di essere corretto.
Il match “FULL SENSE vs. Global Esports” è in programma il May 15, 2026 alle 6:00 AM ET nel VCT. Il trading rimane aperto e le quote continueranno a cambiare man mano che emergono nuove informazioni prima del match. Il mercato si risolve una volta che la serie si conclude e i risultati ufficiali vengono confermati dalla fonte di risoluzione. La tempistica esatta di risoluzione dipende da quante maps vengono giocate nella serie al meglio di 3.
Il mercato “FULL SENSE vs. Global Esports” ha 1,222 commenti dove i trader condividono le loro analisi, discutono gli esiti del match e commentano gli sviluppi dell’ultima ora come cambi di rosa e forma recente. Scorri in basso alla sezione commenti per unirti alla conversazione. Puoi anche controllare la scheda Maggiori detentori per vedere come sono posizionati i più grandi trader del mercato, o visualizzare la scheda Attività per un feed in tempo reale delle operazioni.
Polymarket è il più grande mercato predittivo al mondo, dove puoi restare informato e fare trading su eventi reali. I trader comprano e vendono azioni sugli esiti in ambiti come politica, sport, crypto, finanza, tecnologia, cultura ed esport — inclusi tornei e match di League of Legends, CS2, Valorant, Dota 2 e altro. I prezzi riflettono probabilità aggregate in tempo reale supportate da denaro reale, offrendo un’alternativa trasparente e guidata dal mercato alle fonti di quote tradizionali. Che tu sia un trader esport esperto o alle prime armi, Polymarket ti permette di mettere a frutto le tue conoscenze.


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