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icon for CER 2026: Quale squadra vincerà la partita più corta?

CER 2026: Quale squadra vincerà la partita più corta?

icon for CER 2026: Quale squadra vincerà la partita più corta?

CER 2026: Quale squadra vincerà la partita più corta?

Team Secret 100%

Sentinels 99%

LYON 51%

Gen.G 50%

Polymarket
NUOVO

Team Secret 100%

Sentinels 99%

LYON 51%

Gen.G 50%

Polymarket
NUOVO
icon for Gen.G

Gen.G

$0 Vol.

50%

icon for Hanwha Life Esports

Hanwha Life Esports

$0 Vol.

50%

icon for T1

T1

$0 Vol.

50%

icon for Dplus Kia

Dplus Kia

$0 Vol.

50%

icon for Bilibili Gaming

Bilibili Gaming

$0 Vol.

50%

icon for AG.AL

AG.AL

$0 Vol.

50%

icon for JD Gaming

JD Gaming

$0 Vol.

50%

icon for G2 Esports

G2 Esports

$0 Vol.

50%

icon for Karmine Corp

Karmine Corp

$0 Vol.

50%

icon for Movistar KOI

Movistar KOI

$0 Vol.

50%

icon for Team Secret

Team Secret

$0 Vol.

100%

icon for GAM Esports

GAM Esports

$0 Vol.

50%

icon for LYON

LYON

$0 Vol.

51%

icon for Sentinels

Sentinels

$0 Vol.

99%

icon for FURIA

FURIA

$0 Vol.

50%

icon for MIBR.LOS

MIBR.LOS

$0 Vol.

50%

This market will resolve to the team that wins the single shortest game played at the League of Legends tournament of the 2026 Esports World Cup (EWC), held July 15 – July 19, 2026 in Paris, France. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed games across the entire tournament count, including the group stage and the playoff/knockout bracket. A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/Esports_World_Cup_2026), using the per-game duration recorded on the match history. A consensus of credible reporting or official Riot Games match data may also be used where the primary source is incomplete.The EWC 2026 multi-title festival in Paris features a broad field of League of Legends clubs alongside squads from other disciplines, with game lengths heavily influenced by draft variance, early-game aggression, and regional stylistic differences. Top contenders such as Gen.G, T1, Hanwha Life Esports, JD Gaming, and Bilibili Gaming enter with strong recent form from domestic splits, yet the shortest-game outcome remains tightly bunched near 50 percent implied probability because any single match can swing dramatically on a single objective snowball or clean early surrender. Sentinels and other cross-title participants add further dispersion, while schedule clustering and potential upsets prevent any club from establishing a measurable edge in producing or contesting the shortest contest. Trader consensus therefore reflects the inherent unpredictability of individual game duration across the bracket.

This market will resolve to the team that wins the single shortest game played at the League of Legends tournament of the 2026 Esports World Cup (EWC), held July 15 – July 19, 2026 in Paris, France.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed games across the entire tournament count, including the group stage and the playoff/knockout bracket.

A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule.

If EWC 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/Esports_World_Cup_2026), using the per-game duration recorded on the match history. A consensus of credible reporting or official Riot Games match data may also be used where the primary source is incomplete.
Volume
$0
Mercato aperto
Jul 15, 2026, 3:09 PM ET
This market will resolve to the team that wins the single shortest game played at the League of Legends tournament of the 2026 Esports World Cup (EWC), held July 15 – July 19, 2026 in Paris, France. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed games across the entire tournament count, including the group stage and the playoff/knockout bracket. A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/Esports_World_Cup_2026), using the per-game duration recorded on the match history. A consensus of credible reporting or official Riot Games match data may also be used where the primary source is incomplete.
This market will resolve to the team that wins the single shortest game played at the League of Legends tournament of the 2026 Esports World Cup (EWC), held July 15 – July 19, 2026 in Paris, France. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed games across the entire tournament count, including the group stage and the playoff/knockout bracket. A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/Esports_World_Cup_2026), using the per-game duration recorded on the match history. A consensus of credible reporting or official Riot Games match data may also be used where the primary source is incomplete.The EWC 2026 multi-title festival in Paris features a broad field of League of Legends clubs alongside squads from other disciplines, with game lengths heavily influenced by draft variance, early-game aggression, and regional stylistic differences. Top contenders such as Gen.G, T1, Hanwha Life Esports, JD Gaming, and Bilibili Gaming enter with strong recent form from domestic splits, yet the shortest-game outcome remains tightly bunched near 50 percent implied probability because any single match can swing dramatically on a single objective snowball or clean early surrender. Sentinels and other cross-title participants add further dispersion, while schedule clustering and potential upsets prevent any club from establishing a measurable edge in producing or contesting the shortest contest. Trader consensus therefore reflects the inherent unpredictability of individual game duration across the bracket.

This market will resolve to the team that wins the single shortest game played at the League of Legends tournament of the 2026 Esports World Cup (EWC), held July 15 – July 19, 2026 in Paris, France.

"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).

All completed games across the entire tournament count, including the group stage and the playoff/knockout bracket.

A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts.

This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule.

If EWC 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other".

The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/Esports_World_Cup_2026), using the per-game duration recorded on the match history. A consensus of credible reporting or official Riot Games match data may also be used where the primary source is incomplete.
Volume
$0
Mercato aperto
Jul 15, 2026, 3:09 PM ET
This market will resolve to the team that wins the single shortest game played at the League of Legends tournament of the 2026 Esports World Cup (EWC), held July 15 – July 19, 2026 in Paris, France. "Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end). All completed games across the entire tournament count, including the group stage and the playoff/knockout bracket. A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts. This market resolves to the team that won the game with the lowest recorded in-game duration across the tournament. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the tournament schedule. If EWC 2026 is cancelled, or is postponed such that the tournament is not completed and final game-duration data is not available by August 2, 2026, 11:59 PM ET, this market will resolve to "Other". The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/Esports_World_Cup_2026), using the per-game duration recorded on the match history. A consensus of credible reporting or official Riot Games match data may also be used where the primary source is incomplete.

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"CER 2026: Quale squadra vincerà la partita più corta?" è un mercato predittivo su Polymarket con 16 possibili esiti dove i trader comprano e vendono azioni in base a ciò che credono accadrà. L'esito attualmente in testa è "LYON" a 51%, seguito da "Gen.G" a 50%. I prezzi riflettono probabilità aggregate in tempo reale. Ad esempio, un'azione quotata a 51¢ implica che il mercato assegna collettivamente una probabilità di 51% a quell'esito. Queste quote cambiano continuamente man mano che i trader reagiscono a nuovi sviluppi e informazioni. Le azioni nell'esito corretto possono essere riscattate per $1 ciascuna alla risoluzione del mercato.

"CER 2026: Quale squadra vincerà la partita più corta?" è un mercato appena creato su Polymarket, lanciato il Jul 15, 2026. Come mercato nuovo, questa è la tua opportunità di essere tra i primi trader a stabilire le quote e i segnali di prezzo iniziali del mercato. Puoi anche aggiungere questa pagina ai preferiti per monitorare il volume e l'attività di trading man mano che il mercato guadagna visibilità.

Per fare trading su "CER 2026: Quale squadra vincerà la partita più corta?", esplora i 16 esiti disponibili elencati in questa pagina. Ogni esito mostra un prezzo corrente che rappresenta la probabilità implicita del mercato. Per prendere una posizione, seleziona l'esito che ritieni più probabile, scegli "Sì" per fare trading a suo favore o "No" per fare trading contro di esso, inserisci il tuo importo e clicca "Trading". Se il tuo esito scelto è corretto alla risoluzione del mercato, le tue azioni "Sì" pagano $1 ciascuna. Se è errato, pagano $0. Puoi anche vendere le tue azioni in qualsiasi momento prima della risoluzione se vuoi consolidare un profitto o limitare una perdita.

L'attuale favorito per "CER 2026: Quale squadra vincerà la partita più corta?" è "LYON" a 51%, il che significa che il mercato assegna una probabilità di 51% a quell'esito. L'esito successivo più vicino è "Gen.G" a 50%. Queste quote si aggiornano in tempo reale man mano che i trader comprano e vendono azioni, quindi riflettono l'ultima visione collettiva di ciò che è più probabile che accada. Controlla frequentemente o aggiungi questa pagina ai preferiti per seguire come cambiano le quote man mano che emergono nuove informazioni.

Le regole di risoluzione per "CER 2026: Quale squadra vincerà la partita più corta?" definiscono esattamente cosa deve accadere affinché ogni esito venga dichiarato vincitore — comprese le fonti di dati ufficiali utilizzate per determinare il risultato. Puoi consultare i criteri completi di risoluzione nella sezione "Regole" di questa pagina sopra i commenti. Ti consigliamo di leggere attentamente le regole prima di fare trading, poiché specificano le condizioni precise, i casi limite e le fonti che regolano come viene risolto questo mercato.