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Team Liquid ID vs RRQ Hoshi

20h 58m 34s
$224.68 Vol.Polymarket

Moneyline

$205 Vol.

Game 1 Winner

$0 Vol.

Game Handicap

$20 Vol.

Total Games

$0 Vol.

This market refers to the Mobile Legends Bang Bang match between Team Liquid ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for May 16 at 6:15AM ET. This market will resolve to "Team Liquid ID" if Team Liquid ID wins 2 or more games than RRQ Hoshi in this match. Otherwise, this market will resolve to "RRQ Hoshi". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Team Liquid ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for May 16 at 6:15AM ET. This market will resolve to "Over" if Team Liquid ID and RRQ Hoshi play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Team Liquid ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for May 16 at 6:15AM ET. This market will resolve to "Team Liquid ID" if Team Liquid ID win Game 2 against RRQ Hoshi. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win Game 2 against Team Liquid ID. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Team Liquid ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for May 16 at 6:15AM ET. This market will resolve to "Team Liquid ID" if Team Liquid ID win Game 1 against RRQ Hoshi. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win Game 1 against Team Liquid ID. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Team Liquid ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for May 16 at 6:15AM ET. This market will resolve to "Team Liquid ID" if Team Liquid ID win the match against RRQ Hoshi. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Team Liquid ID. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Team Liquid ID holds a strong edge entering their second BO3 matchup against struggling RRQ Hoshi in MPL Indonesia Season 17 regular season on May 16, buoyed by a 7-6 record and fifth-place standing amid top-six playoff race contention. RRQ languishes at 1-11 with a dismal 5-22 game differential, mired in an eight-match losing streak following a 0-2 sweep by TLID on April 5; recent shutouts include losses to Geek Fam ID and EVOS Legends highlight defensive woes and roster integration issues after early-season changes like Yehezkiel's addition. TLID's recent mixed form—a 0-2 loss to EVOS last weekend offset by a 2-0 win over Bigetron—positions them to capitalize on home-crowd energy in Jakarta, while RRQ fights for pride in a double round-robin format. Trader consensus reflects form disparity, head-to-head dominance, and TLID's motivation to solidify postseason berth.

This market refers to the Mobile Legends Bang Bang match between Team Liquid ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for May 16 at 6:15AM ET.

This market will resolve to "Team Liquid ID" if Team Liquid ID win the match against RRQ Hoshi.

This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Team Liquid ID.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$225
Data di fine
16 mag 2026
Mercato aperto
May 11, 2026, 1:40 AM ET
This market refers to the Mobile Legends Bang Bang match between Team Liquid ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for May 16 at 6:15AM ET. This market will resolve to "Team Liquid ID" if Team Liquid ID win the match against RRQ Hoshi. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Team Liquid ID. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Fai attenzione ai link esterni.

Domande frequenti

Il mercato “RRQ Hoshi vs. Team Liquid ID” su Polymarket ti permette di fare trading sull’esito del match Mobile Legends: Bang Bang tra RRQ Hoshi e Team Liquid ID nel MPL Indonesia, in programma il May 16, 2026 alle 6:15 AM ET. Il mercato principale è il moneyline della serie — quale squadra vincerà il match — dove RRQ Hoshi è attualmente quotato a 23¢ (23% di probabilità implicita) e Team Liquid ID a 78¢ (78%). Oltre al moneyline della serie, i mercati esport su Polymarket possono includere vincitori di singole game, handicap game e totale games, offrendoti molteplici modi per fare trading su questo match. I prezzi riflettono probabilità aggregate in tempo reale. Le azioni nell’esito corretto pagano $1 ciascuna quando il mercato si risolve dopo la fine del match.

Ad oggi, il mercato “RRQ Hoshi vs. Team Liquid ID” ha generato $225 in volume totale di trading su tutti i tipi di mercato (moneyline della serie, vincitori di singole game, handicap game e totale games). Questo volume riflette un coinvolgimento attivo della comunità di trading di Polymarket, e un pool più ampio di trader generalmente significa quote più informative e affidabili. Puoi seguire i movimenti di prezzo in tempo reale e fare trading su qualsiasi mercato direttamente su questa pagina.

Per fare trading su “RRQ Hoshi vs. Team Liquid ID”, inizia scegliendo il tipo di mercato su cui vuoi operare: Moneyline della serie (quale squadra vince il match), Vincitori di singole Game (chi vince una specifica game nella serie), Handicap Game (margine di vittoria in game) o Totale Games (over/under sul numero di games giocate). Ogni mercato mostra il prezzo corrente per ogni lato — ad esempio, il moneyline mostra RRQ a 23¢ e TLID a 78¢. Seleziona il lato su cui vuoi fare trading, scegli Compra per prendere una posizione o Vendi per chiuderne una esistente, inserisci il tuo importo e clicca Trading. Se il lato scelto è corretto quando il match finisce e il mercato si risolve, le tue azioni pagano $1 ciascuna. Se è errato, pagano $0. Puoi anche vendere le tue azioni in qualsiasi momento prima della fine del match per consolidare un profitto o limitare una perdita.

Le quote moneyline della serie attuali per “RRQ Hoshi vs. Team Liquid ID” mostrano RRQ Hoshi a 23¢ (23% di probabilità implicita) e Team Liquid ID a 78¢ (78%). Tutte le quote si aggiornano in tempo reale man mano che i trader comprano e vendono azioni, riflettendo l’ultima visione collettiva di come si svolgerà questo match. Controlla frequentemente o aggiungi questa pagina ai preferiti per seguire come cambiano le quote man mano che si avvicina l’inizio del match.

Sì. Non è necessario fare trading per restare informati. Questa pagina funziona come un tracker live delle quote per il match RRQ Hoshi vs. Team Liquid ID. Le quote del moneyline della serie, vincitore di singola game, handicap game e totale games si aggiornano tutte in tempo reale man mano che arrivano nuove operazioni. Puoi usare il grafico per seguire i movimenti delle linee man mano che si avvicina l’inizio del match — i cambiamenti nelle quote spesso segnalano nuove informazioni come cambi di rosa, forma recente o operazioni importanti da parte di grandi trader. Consulta Testa a testa, Guida alla forma e Percentuale vittorie mappa su determinati accoppiamenti per dati e contesto più approfonditi. Aggiungi questa pagina ai preferiti, controlla la sezione commenti per vedere cosa dicono gli altri trader e usa i filtri temporali sul grafico per vedere come sono cambiate le quote. È una finestra gratuita e in tempo reale su ciò che il mercato si aspetta.

Team Liquid ID vs RRQ Hoshi

20h 58m 34s
$224.68 Vol.Polymarket

Moneyline

$205 Vol.

Game 1 Winner

$0 Vol.

Game Handicap

$20 Vol.

Total Games

$0 Vol.

This market refers to the Mobile Legends Bang Bang match between Team Liquid ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for May 16 at 6:15AM ET. This market will resolve to "Team Liquid ID" if Team Liquid ID wins 2 or more games than RRQ Hoshi in this match. Otherwise, this market will resolve to "RRQ Hoshi". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Team Liquid ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for May 16 at 6:15AM ET. This market will resolve to "Over" if Team Liquid ID and RRQ Hoshi play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Team Liquid ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for May 16 at 6:15AM ET. This market will resolve to "Team Liquid ID" if Team Liquid ID win Game 2 against RRQ Hoshi. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win Game 2 against Team Liquid ID. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Team Liquid ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for May 16 at 6:15AM ET. This market will resolve to "Team Liquid ID" if Team Liquid ID win Game 1 against RRQ Hoshi. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win Game 1 against Team Liquid ID. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Team Liquid ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for May 16 at 6:15AM ET. This market will resolve to "Team Liquid ID" if Team Liquid ID win the match against RRQ Hoshi. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Team Liquid ID. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Team Liquid ID holds a strong edge entering their second BO3 matchup against struggling RRQ Hoshi in MPL Indonesia Season 17 regular season on May 16, buoyed by a 7-6 record and fifth-place standing amid top-six playoff race contention. RRQ languishes at 1-11 with a dismal 5-22 game differential, mired in an eight-match losing streak following a 0-2 sweep by TLID on April 5; recent shutouts include losses to Geek Fam ID and EVOS Legends highlight defensive woes and roster integration issues after early-season changes like Yehezkiel's addition. TLID's recent mixed form—a 0-2 loss to EVOS last weekend offset by a 2-0 win over Bigetron—positions them to capitalize on home-crowd energy in Jakarta, while RRQ fights for pride in a double round-robin format. Trader consensus reflects form disparity, head-to-head dominance, and TLID's motivation to solidify postseason berth.

This market refers to the Mobile Legends Bang Bang match between Team Liquid ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for May 16 at 6:15AM ET.

This market will resolve to "Team Liquid ID" if Team Liquid ID win the match against RRQ Hoshi.

This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Team Liquid ID.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$225
Data di fine
16 mag 2026
Mercato aperto
May 11, 2026, 1:40 AM ET
This market refers to the Mobile Legends Bang Bang match between Team Liquid ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for May 16 at 6:15AM ET. This market will resolve to "Team Liquid ID" if Team Liquid ID win the match against RRQ Hoshi. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Team Liquid ID. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Fai attenzione ai link esterni.

Domande frequenti

Il mercato “RRQ Hoshi vs. Team Liquid ID” su Polymarket ti permette di fare trading sull’esito del match Mobile Legends: Bang Bang tra RRQ Hoshi e Team Liquid ID nel MPL Indonesia, in programma il May 16, 2026 alle 6:15 AM ET. Il mercato principale è il moneyline della serie — quale squadra vincerà il match — dove RRQ Hoshi è attualmente quotato a 23¢ (23% di probabilità implicita) e Team Liquid ID a 78¢ (78%). Oltre al moneyline della serie, i mercati esport su Polymarket possono includere vincitori di singole game, handicap game e totale games, offrendoti molteplici modi per fare trading su questo match. I prezzi riflettono probabilità aggregate in tempo reale. Le azioni nell’esito corretto pagano $1 ciascuna quando il mercato si risolve dopo la fine del match.

Ad oggi, il mercato “RRQ Hoshi vs. Team Liquid ID” ha generato $225 in volume totale di trading su tutti i tipi di mercato (moneyline della serie, vincitori di singole game, handicap game e totale games). Questo volume riflette un coinvolgimento attivo della comunità di trading di Polymarket, e un pool più ampio di trader generalmente significa quote più informative e affidabili. Puoi seguire i movimenti di prezzo in tempo reale e fare trading su qualsiasi mercato direttamente su questa pagina.

Per fare trading su “RRQ Hoshi vs. Team Liquid ID”, inizia scegliendo il tipo di mercato su cui vuoi operare: Moneyline della serie (quale squadra vince il match), Vincitori di singole Game (chi vince una specifica game nella serie), Handicap Game (margine di vittoria in game) o Totale Games (over/under sul numero di games giocate). Ogni mercato mostra il prezzo corrente per ogni lato — ad esempio, il moneyline mostra RRQ a 23¢ e TLID a 78¢. Seleziona il lato su cui vuoi fare trading, scegli Compra per prendere una posizione o Vendi per chiuderne una esistente, inserisci il tuo importo e clicca Trading. Se il lato scelto è corretto quando il match finisce e il mercato si risolve, le tue azioni pagano $1 ciascuna. Se è errato, pagano $0. Puoi anche vendere le tue azioni in qualsiasi momento prima della fine del match per consolidare un profitto o limitare una perdita.

Le quote moneyline della serie attuali per “RRQ Hoshi vs. Team Liquid ID” mostrano RRQ Hoshi a 23¢ (23% di probabilità implicita) e Team Liquid ID a 78¢ (78%). Tutte le quote si aggiornano in tempo reale man mano che i trader comprano e vendono azioni, riflettendo l’ultima visione collettiva di come si svolgerà questo match. Controlla frequentemente o aggiungi questa pagina ai preferiti per seguire come cambiano le quote man mano che si avvicina l’inizio del match.

Sì. Non è necessario fare trading per restare informati. Questa pagina funziona come un tracker live delle quote per il match RRQ Hoshi vs. Team Liquid ID. Le quote del moneyline della serie, vincitore di singola game, handicap game e totale games si aggiornano tutte in tempo reale man mano che arrivano nuove operazioni. Puoi usare il grafico per seguire i movimenti delle linee man mano che si avvicina l’inizio del match — i cambiamenti nelle quote spesso segnalano nuove informazioni come cambi di rosa, forma recente o operazioni importanti da parte di grandi trader. Consulta Testa a testa, Guida alla forma e Percentuale vittorie mappa su determinati accoppiamenti per dati e contesto più approfonditi. Aggiungi questa pagina ai preferiti, controlla la sezione commenti per vedere cosa dicono gli altri trader e usa i filtri temporali sul grafico per vedere come sono cambiate le quote. È una finestra gratuita e in tempo reale su ciò che il mercato si aspetta.