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icon for Global Esports cambierà il roster entro settembre?

Global Esports cambierà il roster entro settembre?

icon for Global Esports cambierà il roster entro settembre?

Global Esports cambierà il roster entro settembre?

0% probabilità
Polymarket
NUOVO
0% probabilità
Polymarket
NUOVO
This market will resolve to "Yes" if any player joins or leaves Global Esports' main VALORANT roster (defined as the players listed with "Active" status in the roster table on Global Esports' Liquipedia page: https://liquipedia.net/valorant/Global_Esports) by August 31, 11:59pm ET, 2026. Otherwise, this market will resolve to "No". As of market creation the active starter roster consists of the following five players: Kr1stal, UdoTan, autumn, xavi8k, PatMen. Name changes or aliases referring to the same player do not qualify as roster changes. Roster change refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active starting lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to bench/inactive, free agency, or other teams), or any change resulting in a different active roster. Coach and staff changes, and temporary stand-ins/substitutes will not count. A player appearing in the active lineup for matches or events solely as a designated substitute or stand-in for a single event does not count toward a roster change. To qualify, a roster change must be officially confirmed by Global Esports or the player involved; leaks, rumors, or unconfirmed reporting do not count until officially confirmed. A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution. The primary resolution source for this market will be Liquipedia (https://liquipedia.net/valorant/Global_Esports), however, a consensus of credible reporting may also be used.Global Esports' VCT Pacific roster, finalized in late 2025 with additions including PatMen, autumn, xavi8k, Kr1stal, UdoTan, and Deryeon, has remained unchanged through mid-August 2026 amid a mixed Stage 2 group stage showing. Trader consensus at even odds reflects the organization's history of frequent roster adjustments—over 20 since VCT's start—balanced against the stability of this rebuilt lineup and recent coaching expansions. Performance in matches against teams like Gen.G and Nongshim, combined with any potential transfer window activity or regional player considerations ahead of remaining events, could shift probabilities toward a change, while sustained results or no immediate needs would favor continuity through September.

This market will resolve to "Yes" if any player joins or leaves Global Esports' main VALORANT roster (defined as the players listed with "Active" status in the roster table on Global Esports' Liquipedia page: https://liquipedia.net/valorant/Global_Esports) by August 31, 11:59pm ET, 2026. Otherwise, this market will resolve to "No".

As of market creation the active starter roster consists of the following five players: Kr1stal, UdoTan, autumn, xavi8k, PatMen. Name changes or aliases referring to the same player do not qualify as roster changes.

Roster change refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active starting lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to bench/inactive, free agency, or other teams), or any change resulting in a different active roster. Coach and staff changes, and temporary stand-ins/substitutes will not count.

A player appearing in the active lineup for matches or events solely as a designated substitute or stand-in for a single event does not count toward a roster change. To qualify, a roster change must be officially confirmed by Global Esports or the player involved; leaks, rumors, or unconfirmed reporting do not count until officially confirmed.

A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.

The primary resolution source for this market will be Liquipedia (https://liquipedia.net/valorant/Global_Esports), however, a consensus of credible reporting may also be used.
Volume
$419
Mercato aperto
Jul 1, 2026, 5:20 PM ET
This market will resolve to "Yes" if any player joins or leaves Global Esports' main VALORANT roster (defined as the players listed with "Active" status in the roster table on Global Esports' Liquipedia page: https://liquipedia.net/valorant/Global_Esports) by August 31, 11:59pm ET, 2026. Otherwise, this market will resolve to "No". As of market creation the active starter roster consists of the following five players: Kr1stal, UdoTan, autumn, xavi8k, PatMen. Name changes or aliases referring to the same player do not qualify as roster changes. Roster change refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active starting lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to bench/inactive, free agency, or other teams), or any change resulting in a different active roster. Coach and staff changes, and temporary stand-ins/substitutes will not count. A player appearing in the active lineup for matches or events solely as a designated substitute or stand-in for a single event does not count toward a roster change. To qualify, a roster change must be officially confirmed by Global Esports or the player involved; leaks, rumors, or unconfirmed reporting do not count until officially confirmed. A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution. The primary resolution source for this market will be Liquipedia (https://liquipedia.net/valorant/Global_Esports), however, a consensus of credible reporting may also be used.
This market will resolve to "Yes" if any player joins or leaves Global Esports' main VALORANT roster (defined as the players listed with "Active" status in the roster table on Global Esports' Liquipedia page: https://liquipedia.net/valorant/Global_Esports) by August 31, 11:59pm ET, 2026. Otherwise, this market will resolve to "No". As of market creation the active starter roster consists of the following five players: Kr1stal, UdoTan, autumn, xavi8k, PatMen. Name changes or aliases referring to the same player do not qualify as roster changes. Roster change refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active starting lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to bench/inactive, free agency, or other teams), or any change resulting in a different active roster. Coach and staff changes, and temporary stand-ins/substitutes will not count. A player appearing in the active lineup for matches or events solely as a designated substitute or stand-in for a single event does not count toward a roster change. To qualify, a roster change must be officially confirmed by Global Esports or the player involved; leaks, rumors, or unconfirmed reporting do not count until officially confirmed. A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution. The primary resolution source for this market will be Liquipedia (https://liquipedia.net/valorant/Global_Esports), however, a consensus of credible reporting may also be used.Global Esports' VCT Pacific roster, finalized in late 2025 with additions including PatMen, autumn, xavi8k, Kr1stal, UdoTan, and Deryeon, has remained unchanged through mid-August 2026 amid a mixed Stage 2 group stage showing. Trader consensus at even odds reflects the organization's history of frequent roster adjustments—over 20 since VCT's start—balanced against the stability of this rebuilt lineup and recent coaching expansions. Performance in matches against teams like Gen.G and Nongshim, combined with any potential transfer window activity or regional player considerations ahead of remaining events, could shift probabilities toward a change, while sustained results or no immediate needs would favor continuity through September.

This market will resolve to "Yes" if any player joins or leaves Global Esports' main VALORANT roster (defined as the players listed with "Active" status in the roster table on Global Esports' Liquipedia page: https://liquipedia.net/valorant/Global_Esports) by August 31, 11:59pm ET, 2026. Otherwise, this market will resolve to "No".

As of market creation the active starter roster consists of the following five players: Kr1stal, UdoTan, autumn, xavi8k, PatMen. Name changes or aliases referring to the same player do not qualify as roster changes.

Roster change refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active starting lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to bench/inactive, free agency, or other teams), or any change resulting in a different active roster. Coach and staff changes, and temporary stand-ins/substitutes will not count.

A player appearing in the active lineup for matches or events solely as a designated substitute or stand-in for a single event does not count toward a roster change. To qualify, a roster change must be officially confirmed by Global Esports or the player involved; leaks, rumors, or unconfirmed reporting do not count until officially confirmed.

A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.

The primary resolution source for this market will be Liquipedia (https://liquipedia.net/valorant/Global_Esports), however, a consensus of credible reporting may also be used.
Volume
$419
Mercato aperto
Jul 1, 2026, 5:20 PM ET
This market will resolve to "Yes" if any player joins or leaves Global Esports' main VALORANT roster (defined as the players listed with "Active" status in the roster table on Global Esports' Liquipedia page: https://liquipedia.net/valorant/Global_Esports) by August 31, 11:59pm ET, 2026. Otherwise, this market will resolve to "No". As of market creation the active starter roster consists of the following five players: Kr1stal, UdoTan, autumn, xavi8k, PatMen. Name changes or aliases referring to the same player do not qualify as roster changes. Roster change refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active starting lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to bench/inactive, free agency, or other teams), or any change resulting in a different active roster. Coach and staff changes, and temporary stand-ins/substitutes will not count. A player appearing in the active lineup for matches or events solely as a designated substitute or stand-in for a single event does not count toward a roster change. To qualify, a roster change must be officially confirmed by Global Esports or the player involved; leaks, rumors, or unconfirmed reporting do not count until officially confirmed. A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution. The primary resolution source for this market will be Liquipedia (https://liquipedia.net/valorant/Global_Esports), however, a consensus of credible reporting may also be used.

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Domande frequenti

"Global Esports cambierà il roster entro settembre?" è un mercato predittivo su Polymarket dove i trader comprano e vendono azioni "Sì" o "No" in base a se credono che questo evento accadrà. La probabilità attuale aggregata è 50% per "Yes". Ad esempio, se "Sì" è quotato a 50¢, il mercato assegna collettivamente una probabilità di 50% che questo evento si verifichi. Queste quote cambiano continuamente man mano che i trader reagiscono a nuovi sviluppi e informazioni. Le azioni nell'esito corretto possono essere riscattate per $1 ciascuna alla risoluzione del mercato.

"Global Esports cambierà il roster entro settembre?" è un mercato appena creato su Polymarket, lanciato il Jul 1, 2026. Come mercato nuovo, questa è la tua opportunità di essere tra i primi trader a stabilire le quote e i segnali di prezzo iniziali del mercato. Puoi anche aggiungere questa pagina ai preferiti per monitorare il volume e l'attività di trading man mano che il mercato guadagna visibilità.

Per fare trading su "Global Esports cambierà il roster entro settembre?", scegli semplicemente se ritieni che la risposta sia "Sì" o "No". Ogni lato ha un prezzo corrente che riflette la probabilità implicita del mercato. Inserisci il tuo importo e clicca "Trading". Se compri azioni "Sì" e l'esito si risolve come "Sì", ogni azione paga $1. Se si risolve come "No", le tue azioni "Sì" pagano $0. Puoi anche vendere le tue azioni in qualsiasi momento prima della risoluzione se vuoi consolidare un profitto o limitare una perdita.

La probabilità attuale per "Global Esports cambierà il roster entro settembre?" è 50% per "Yes". Questo significa che la comunità Polymarket attualmente ritiene che ci sia una probabilità di 50% che questo evento si verifichi. Queste quote si aggiornano in tempo reale basandosi sulle operazioni effettive, fornendo un segnale continuamente aggiornato di ciò che il mercato si aspetta accada.

Le regole di risoluzione per "Global Esports cambierà il roster entro settembre?" definiscono esattamente cosa deve accadere affinché ogni esito venga dichiarato vincitore — comprese le fonti di dati ufficiali utilizzate per determinare il risultato. Puoi consultare i criteri completi di risoluzione nella sezione "Regole" di questa pagina sopra i commenti. Ti consigliamo di leggere attentamente le regole prima di fare trading, poiché specificano le condizioni precise, i casi limite e le fonti che regolano come viene risolto questo mercato.