BESTIA Academy enters this CCT South America Series 2 group-stage BO3 against Procyon Gaming on strong recent momentum after back-to-back 2-0 victories in the same event, showcasing improved map control and execution. Head-to-head results heavily favor BESTIA Academy, including two straight 2-0 sweeps in April's FiReCONTER Playoffs and a 2-1 win in February's CCT series. Both teams navigate a standard map pool where veto decisions on maps like Nuke, Mirage, and Anubis will shape early advantages. Procyon Gaming's recent form has been inconsistent, while BESTIA Academy's academy roster continues to build chemistry ahead of potential playoff implications in the South American regional circuit.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日Moneyline
$846 Vol.
Map 1 Winner
$926 Vol.
Map Handicap
$169 Vol.
Total Maps
$283 Vol.
This market will resolve to "Procyon Gaming" if Procyon Gaming win the match against BESTIA Academy.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Procyon Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 16, 2026, 10:21 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "Procyon Gaming" if Procyon Gaming win the match against BESTIA Academy.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Procyon Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 16, 2026, 10:21 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...BESTIA Academy enters this CCT South America Series 2 group-stage BO3 against Procyon Gaming on strong recent momentum after back-to-back 2-0 victories in the same event, showcasing improved map control and execution. Head-to-head results heavily favor BESTIA Academy, including two straight 2-0 sweeps in April's FiReCONTER Playoffs and a 2-1 win in February's CCT series. Both teams navigate a standard map pool where veto decisions on maps like Nuke, Mirage, and Anubis will shape early advantages. Procyon Gaming's recent form has been inconsistent, while BESTIA Academy's academy roster continues to build chemistry ahead of potential playoff implications in the South American regional circuit.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "Procyon Gaming" if Procyon Gaming win the match against BESTIA Academy.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Procyon Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 16, 2026, 10:21 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...BESTIA Academy enters this CCT South America Series 2 group-stage BO3 against Procyon Gaming on strong recent momentum after back-to-back 2-0 victories in the same event, showcasing improved map control and execution. Head-to-head results heavily favor BESTIA Academy, including two straight 2-0 sweeps in April's FiReCONTER Playoffs and a 2-1 win in February's CCT series. Both teams navigate a standard map pool where veto decisions on maps like Nuke, Mirage, and Anubis will shape early advantages. Procyon Gaming's recent form has been inconsistent, while BESTIA Academy's academy roster continues to build chemistry ahead of potential playoff implications in the South American regional circuit.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "Procyon Gaming" if Procyon Gaming win the match against BESTIA Academy.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Procyon Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 16, 2026, 10:21 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...BESTIA Academy enters this CCT South America Series 2 group-stage BO3 against Procyon Gaming on strong recent momentum after back-to-back 2-0 victories in the same event, showcasing improved map control and execution. Head-to-head results heavily favor BESTIA Academy, including two straight 2-0 sweeps in April's FiReCONTER Playoffs and a 2-1 win in February's CCT series. Both teams navigate a standard map pool where veto decisions on maps like Nuke, Mirage, and Anubis will shape early advantages. Procyon Gaming's recent form has been inconsistent, while BESTIA Academy's academy roster continues to build chemistry ahead of potential playoff implications in the South American regional circuit.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Moneyline
$846 Vol.
Map 1 Winner
$926 Vol.
Map Handicap
$169 Vol.
Total Maps
$283 Vol.
This market will resolve to "Procyon Gaming" if Procyon Gaming win the match against BESTIA Academy.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Procyon Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 16, 2026, 10:21 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...BESTIA Academy enters this CCT South America Series 2 group-stage BO3 against Procyon Gaming on strong recent momentum after back-to-back 2-0 victories in the same event, showcasing improved map control and execution. Head-to-head results heavily favor BESTIA Academy, including two straight 2-0 sweeps in April's FiReCONTER Playoffs and a 2-1 win in February's CCT series. Both teams navigate a standard map pool where veto decisions on maps like Nuke, Mirage, and Anubis will shape early advantages. Procyon Gaming's recent form has been inconsistent, while BESTIA Academy's academy roster continues to build chemistry ahead of potential playoff implications in the South American regional circuit.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "Procyon Gaming" if Procyon Gaming win the match against BESTIA Academy.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Procyon Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 16, 2026, 10:21 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...BESTIA Academy enters this CCT South America Series 2 group-stage BO3 against Procyon Gaming on strong recent momentum after back-to-back 2-0 victories in the same event, showcasing improved map control and execution. Head-to-head results heavily favor BESTIA Academy, including two straight 2-0 sweeps in April's FiReCONTER Playoffs and a 2-1 win in February's CCT series. Both teams navigate a standard map pool where veto decisions on maps like Nuke, Mirage, and Anubis will shape early advantages. Procyon Gaming's recent form has been inconsistent, while BESTIA Academy's academy roster continues to build chemistry ahead of potential playoff implications in the South American regional circuit.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "Procyon Gaming" if Procyon Gaming win the match against BESTIA Academy.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Procyon Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 16, 2026, 10:21 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...BESTIA Academy enters this CCT South America Series 2 group-stage BO3 against Procyon Gaming on strong recent momentum after back-to-back 2-0 victories in the same event, showcasing improved map control and execution. Head-to-head results heavily favor BESTIA Academy, including two straight 2-0 sweeps in April's FiReCONTER Playoffs and a 2-1 win in February's CCT series. Both teams navigate a standard map pool where veto decisions on maps like Nuke, Mirage, and Anubis will shape early advantages. Procyon Gaming's recent form has been inconsistent, while BESTIA Academy's academy roster continues to build chemistry ahead of potential playoff implications in the South American regional circuit.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Odd/Even Total Kills
$0 Vol.
Odd/Even Total Rounds
$0 Vol.
This market will resolve to "Procyon Gaming" if Procyon Gaming win the match against BESTIA Academy.
This market will resolve to "BESTIA Academy" if BESTIA Academy win the match against Procyon Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 16, 2026, 10:21 AM ET
結算ソース
https://hltv.orgResolver
0x65070BE91...BESTIA Academy enters this CCT South America Series 2 group-stage BO3 against Procyon Gaming on strong recent momentum after back-to-back 2-0 victories in the same event, showcasing improved map control and execution. Head-to-head results heavily favor BESTIA Academy, including two straight 2-0 sweeps in April's FiReCONTER Playoffs and a 2-1 win in February's CCT series. Both teams navigate a standard map pool where veto decisions on maps like Nuke, Mirage, and Anubis will shape early advantages. Procyon Gaming's recent form has been inconsistent, while BESTIA Academy's academy roster continues to build chemistry ahead of potential playoff implications in the South American regional circuit.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。


外部リンクに注意してください。
外部リンクに注意してください。
よくある質問