In the Esports World Cup 2026 China Qualifier Stage 2, TEC Esports and Trace Esports meet in a best-of-three series within the upper bracket of the double-elimination format. Trace enters with strong recent form from VCT China Stage 1, where they secured playoff qualification through consistent map wins on agents like those favoring aggressive playstyles. TEC has shown resilience in regional matchups but faces a test against Trace's established map pool depth and execution in high-stakes qualifiers. Map vetoes will likely center on favorites such as Split and Lotus, with the winner advancing toward main-event qualification and the loser dropping to the lower bracket. Roster stability and recent patch adjustments in patch 12.05 continue to shape team momentum ahead of this matchup.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日Moneyline
$230 Vol.
Map 1 Winner
$0 Vol.
Map Handicap
$0 Vol.
Total Maps
$0 Vol.
This market will resolve to "TEC Esports" if TEC Esports win the match against Trace Esports.
This market will resolve to "Trace Esports" if Trace Esports win the match against TEC Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 16, 2026, 12:20 PM ET
結算ソース
https://vlr.ggResolver
0x65070BE91...Moneyline
$230 Vol.
Map 1 Winner
$0 Vol.
Map Handicap
$0 Vol.
Total Maps
$0 Vol.
This market will resolve to "TEC Esports" if TEC Esports win the match against Trace Esports.
This market will resolve to "Trace Esports" if Trace Esports win the match against TEC Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 16, 2026, 12:20 PM ET
結算ソース
https://vlr.ggResolver
0x65070BE91...In the Esports World Cup 2026 China Qualifier Stage 2, TEC Esports and Trace Esports meet in a best-of-three series within the upper bracket of the double-elimination format. Trace enters with strong recent form from VCT China Stage 1, where they secured playoff qualification through consistent map wins on agents like those favoring aggressive playstyles. TEC has shown resilience in regional matchups but faces a test against Trace's established map pool depth and execution in high-stakes qualifiers. Map vetoes will likely center on favorites such as Split and Lotus, with the winner advancing toward main-event qualification and the loser dropping to the lower bracket. Roster stability and recent patch adjustments in patch 12.05 continue to shape team momentum ahead of this matchup.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
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