Roar Gaming faces Team Refuser in an upper-bracket best-of-3 at the TI 2026 China Closed Qualifier on June 15. Refuser enters with veteran experience, including stand-ins like Monet in carry and Paparazi (as kikyo) in mid, alongside offlaner Yang and supports Poloson and BoBoKa, giving them edge in high-level decision-making and hero pool depth despite recent losses and a sub-20% win rate in tracked matches. Roar Gaming fields a younger core with ukiyo or clove on carry, ButterflyEffect mid, and ss offlane, showing mixed results in DreamLeague China qualifiers and ESL events. The matchup hinges on adaptation to the current patch, individual mechanical execution in lane, and mid-game objective control, with trader pricing reflecting Refuser’s slight implied-probability advantage based on roster pedigree over Roar’s recent regional form.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日

Moneyline
$338 Vol.
Game 1 Winner
$1.9K Vol.
Game Handicap
$0 Vol.
Total Games
$0 Vol.
This market will resolve to "Roar Gaming" if Roar Gaming win the match against Team Refuser.
This market will resolve to "Team Refuser" if Team Refuser win the match against Roar Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jun 14, 2026, 8:50 AM ET
Resolver
0x65070BE91...Ends in Daytime
$0 Vol.
Both Teams Beat Roshan
$0 Vol.
Both Teams Destroy Barracks
$0 Vol.
Any Player Ultra Kill
$0 Vol.
Any Player Rampage
$0 Vol.
This market will resolve to "Roar Gaming" if Roar Gaming win the match against Team Refuser.
This market will resolve to "Team Refuser" if Team Refuser win the match against Roar Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jun 14, 2026, 8:50 AM ET
Resolver
0x65070BE91...Roar Gaming faces Team Refuser in an upper-bracket best-of-3 at the TI 2026 China Closed Qualifier on June 15. Refuser enters with veteran experience, including stand-ins like Monet in carry and Paparazi (as kikyo) in mid, alongside offlaner Yang and supports Poloson and BoBoKa, giving them edge in high-level decision-making and hero pool depth despite recent losses and a sub-20% win rate in tracked matches. Roar Gaming fields a younger core with ukiyo or clove on carry, ButterflyEffect mid, and ss offlane, showing mixed results in DreamLeague China qualifiers and ESL events. The matchup hinges on adaptation to the current patch, individual mechanical execution in lane, and mid-game objective control, with trader pricing reflecting Refuser’s slight implied-probability advantage based on roster pedigree over Roar’s recent regional form.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Ends in Daytime
$0 Vol.
Both Teams Beat Roshan
$0 Vol.
Both Teams Destroy Barracks
$0 Vol.
Any Player Ultra Kill
$0 Vol.
Any Player Rampage
$0 Vol.
This market will resolve to "Roar Gaming" if Roar Gaming win the match against Team Refuser.
This market will resolve to "Team Refuser" if Team Refuser win the match against Roar Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jun 14, 2026, 8:50 AM ET
Resolver
0x65070BE91...Roar Gaming faces Team Refuser in an upper-bracket best-of-3 at the TI 2026 China Closed Qualifier on June 15. Refuser enters with veteran experience, including stand-ins like Monet in carry and Paparazi (as kikyo) in mid, alongside offlaner Yang and supports Poloson and BoBoKa, giving them edge in high-level decision-making and hero pool depth despite recent losses and a sub-20% win rate in tracked matches. Roar Gaming fields a younger core with ukiyo or clove on carry, ButterflyEffect mid, and ss offlane, showing mixed results in DreamLeague China qualifiers and ESL events. The matchup hinges on adaptation to the current patch, individual mechanical execution in lane, and mid-game objective control, with trader pricing reflecting Refuser’s slight implied-probability advantage based on roster pedigree over Roar’s recent regional form.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Ends in Daytime
$0 Vol.
Both Teams Beat Roshan
$0 Vol.
Both Teams Destroy Barracks
$0 Vol.
Any Player Ultra Kill
$0 Vol.
Any Player Rampage
$0 Vol.
This market will resolve to "Roar Gaming" if Roar Gaming win the match against Team Refuser.
This market will resolve to "Team Refuser" if Team Refuser win the match against Roar Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jun 14, 2026, 8:50 AM ET
Resolver
0x65070BE91...Roar Gaming faces Team Refuser in an upper-bracket best-of-3 at the TI 2026 China Closed Qualifier on June 15. Refuser enters with veteran experience, including stand-ins like Monet in carry and Paparazi (as kikyo) in mid, alongside offlaner Yang and supports Poloson and BoBoKa, giving them edge in high-level decision-making and hero pool depth despite recent losses and a sub-20% win rate in tracked matches. Roar Gaming fields a younger core with ukiyo or clove on carry, ButterflyEffect mid, and ss offlane, showing mixed results in DreamLeague China qualifiers and ESL events. The matchup hinges on adaptation to the current patch, individual mechanical execution in lane, and mid-game objective control, with trader pricing reflecting Refuser’s slight implied-probability advantage based on roster pedigree over Roar’s recent regional form.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問


Moneyline
$338 Vol.
Game 1 Winner
$1.9K Vol.
Game Handicap
$0 Vol.
Total Games
$0 Vol.
This market will resolve to "Roar Gaming" if Roar Gaming win the match against Team Refuser.
This market will resolve to "Team Refuser" if Team Refuser win the match against Roar Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jun 14, 2026, 8:50 AM ET
Resolver
0x65070BE91...Roar Gaming faces Team Refuser in an upper-bracket best-of-3 at the TI 2026 China Closed Qualifier on June 15. Refuser enters with veteran experience, including stand-ins like Monet in carry and Paparazi (as kikyo) in mid, alongside offlaner Yang and supports Poloson and BoBoKa, giving them edge in high-level decision-making and hero pool depth despite recent losses and a sub-20% win rate in tracked matches. Roar Gaming fields a younger core with ukiyo or clove on carry, ButterflyEffect mid, and ss offlane, showing mixed results in DreamLeague China qualifiers and ESL events. The matchup hinges on adaptation to the current patch, individual mechanical execution in lane, and mid-game objective control, with trader pricing reflecting Refuser’s slight implied-probability advantage based on roster pedigree over Roar’s recent regional form.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Ends in Daytime
$0 Vol.
Both Teams Beat Roshan
$0 Vol.
Both Teams Destroy Barracks
$0 Vol.
Any Player Ultra Kill
$0 Vol.
Any Player Rampage
$0 Vol.
This market will resolve to "Roar Gaming" if Roar Gaming win the match against Team Refuser.
This market will resolve to "Team Refuser" if Team Refuser win the match against Roar Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jun 14, 2026, 8:50 AM ET
Resolver
0x65070BE91...Roar Gaming faces Team Refuser in an upper-bracket best-of-3 at the TI 2026 China Closed Qualifier on June 15. Refuser enters with veteran experience, including stand-ins like Monet in carry and Paparazi (as kikyo) in mid, alongside offlaner Yang and supports Poloson and BoBoKa, giving them edge in high-level decision-making and hero pool depth despite recent losses and a sub-20% win rate in tracked matches. Roar Gaming fields a younger core with ukiyo or clove on carry, ButterflyEffect mid, and ss offlane, showing mixed results in DreamLeague China qualifiers and ESL events. The matchup hinges on adaptation to the current patch, individual mechanical execution in lane, and mid-game objective control, with trader pricing reflecting Refuser’s slight implied-probability advantage based on roster pedigree over Roar’s recent regional form.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Ends in Daytime
$0 Vol.
Both Teams Beat Roshan
$0 Vol.
Both Teams Destroy Barracks
$0 Vol.
Any Player Ultra Kill
$0 Vol.
Any Player Rampage
$0 Vol.
This market will resolve to "Roar Gaming" if Roar Gaming win the match against Team Refuser.
This market will resolve to "Team Refuser" if Team Refuser win the match against Roar Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jun 14, 2026, 8:50 AM ET
Resolver
0x65070BE91...Roar Gaming faces Team Refuser in an upper-bracket best-of-3 at the TI 2026 China Closed Qualifier on June 15. Refuser enters with veteran experience, including stand-ins like Monet in carry and Paparazi (as kikyo) in mid, alongside offlaner Yang and supports Poloson and BoBoKa, giving them edge in high-level decision-making and hero pool depth despite recent losses and a sub-20% win rate in tracked matches. Roar Gaming fields a younger core with ukiyo or clove on carry, ButterflyEffect mid, and ss offlane, showing mixed results in DreamLeague China qualifiers and ESL events. The matchup hinges on adaptation to the current patch, individual mechanical execution in lane, and mid-game objective control, with trader pricing reflecting Refuser’s slight implied-probability advantage based on roster pedigree over Roar’s recent regional form.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Ends in Daytime
$0 Vol.
Both Teams Beat Roshan
$0 Vol.
Both Teams Destroy Barracks
$0 Vol.
Any Player Ultra Kill
$0 Vol.
Any Player Rampage
$0 Vol.
This market will resolve to "Roar Gaming" if Roar Gaming win the match against Team Refuser.
This market will resolve to "Team Refuser" if Team Refuser win the match against Roar Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jun 14, 2026, 8:50 AM ET
Resolver
0x65070BE91...Roar Gaming faces Team Refuser in an upper-bracket best-of-3 at the TI 2026 China Closed Qualifier on June 15. Refuser enters with veteran experience, including stand-ins like Monet in carry and Paparazi (as kikyo) in mid, alongside offlaner Yang and supports Poloson and BoBoKa, giving them edge in high-level decision-making and hero pool depth despite recent losses and a sub-20% win rate in tracked matches. Roar Gaming fields a younger core with ukiyo or clove on carry, ButterflyEffect mid, and ss offlane, showing mixed results in DreamLeague China qualifiers and ESL events. The matchup hinges on adaptation to the current patch, individual mechanical execution in lane, and mid-game objective control, with trader pricing reflecting Refuser’s slight implied-probability advantage based on roster pedigree over Roar’s recent regional form.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
外部リンクに注意してください。
外部リンクに注意してください。
よくある質問