The Esports World Cup 2026 China Qualifier for League of Legends pits all 14 LPL teams against each other to secure the two available slots for the main event in Riyadh. Top seeds enter Phase 2 directly in a double-elimination bracket with best-of-five matches, while lower seeds fight through Phase 1. Recent LPL form, roster continuity, and patch adaptations have driven bracket progression, with standout series involving BLG, JDG, TES, and IG highlighting momentum shifts in April and mid-May. Head-to-head records and late-stage scheduling around May 21 continue to shape outcomes, as teams balance regular-season fatigue against the high-stakes qualifier format.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日$12,118 Vol.

Anyone's Legend
82%

Bilibili Gaming
68%

JD Gaming
63%

Weibo Gaming
13%

LGD Gaming
1%

Top Esports
1%

Team WE
1%

Invictus Gaming
1%

ThunderTalk Gaming
<1%

Ninjas in Pyjamas
<1%

LNG Esports
<1%

Ultra Prime
<1%

EDward Gaming
<1%

Oh My God
<1%
$12,118 Vol.

Anyone's Legend
82%

Bilibili Gaming
68%

JD Gaming
63%

Weibo Gaming
13%

LGD Gaming
1%

Top Esports
1%

Team WE
1%

Invictus Gaming
1%

ThunderTalk Gaming
<1%

Ninjas in Pyjamas
<1%

LNG Esports
<1%

Ultra Prime
<1%

EDward Gaming
<1%

Oh My God
<1%
This market will resolve according to which teams qualify for the EWC 2026 Main Event through the China Qualifier.
If the listed team officially qualifies as one of the teams advancing from the China Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No."
Ties in standings will be broken according to the official Esports World Cup Foundation rules.
If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No."
The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/China) may also be used.
マーケット開始日: Apr 6, 2026, 11:14 PM ET
Resolver
0x65070BE91...This market will resolve according to which teams qualify for the EWC 2026 Main Event through the China Qualifier.
If the listed team officially qualifies as one of the teams advancing from the China Qualifier to the EWC 2026 Main Event, the market will resolve to "Yes." Otherwise, it will resolve to "No."
Ties in standings will be broken according to the official Esports World Cup Foundation rules.
If the Esports World Cup 2026 is canceled, postponed indefinitely, or if the official list of EWC 2026 participants is not published by June 30, 2026, 11:59 PM, ET, this market will resolve to "No."
The primary resolution source will be official information from the Esports World Cup (https://esportsworldcup.com/). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/leagueoflegends/Esports_World_Cup/2026/China) may also be used.
Resolver
0x65070BE91...The Esports World Cup 2026 China Qualifier for League of Legends pits all 14 LPL teams against each other to secure the two available slots for the main event in Riyadh. Top seeds enter Phase 2 directly in a double-elimination bracket with best-of-five matches, while lower seeds fight through Phase 1. Recent LPL form, roster continuity, and patch adaptations have driven bracket progression, with standout series involving BLG, JDG, TES, and IG highlighting momentum shifts in April and mid-May. Head-to-head records and late-stage scheduling around May 21 continue to shape outcomes, as teams balance regular-season fatigue against the high-stakes qualifier format.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日
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