Enterprise Esports enters the VCL NORTH//EAST Stage 2 playoffs grand final as upper bracket winner after a dominant 3-0 sweep of Natus Vincere Junior on May 11 and undefeated 7-0 group stage (14-1 maps), including a 2-1 playoff victory over Team Liquid Academy in middle round 3 on May 5. Team Liquid Academy fought through a grueling lower bracket run, defeating Bitfix Gaming 2-0 on May 6, MIR 2-0 on May 12, and NVJ 3-2 in the lower final yesterday, showcasing resilience despite a 5-2 group stage. This BO5 rematch at 11:00 AM EDT features stable rosters—EP's MAGNUM, iluri, Lime, Proxh, kozzy vs. TLA's Prti, Kicks, rexxtoned, WanZeru, qu1ckz—with Enterprise holding first-map ban advantage and head-to-head edge from Stage 1's 3-0 grand final win.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日Moneyline
$15.8K Vol.
Map 1 Winner
$1.6K Vol.
Map Handicap
$67 Vol.
Total Maps
$0 Vol.
This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against Team Liquid Academy.
This market will resolve to "Team Liquid Academy" if Team Liquid Academy win the match against Enterprise Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 14, 2026, 12:30 AM ET
結算ソース
https://vlr.ggResolver
0x65070BE91...Moneyline
$15.8K Vol.
Map 1 Winner
$1.6K Vol.
Map Handicap
$67 Vol.
Total Maps
$0 Vol.
This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against Team Liquid Academy.
This market will resolve to "Team Liquid Academy" if Team Liquid Academy win the match against Enterprise Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 14, 2026, 12:30 AM ET
結算ソース
https://vlr.ggResolver
0x65070BE91...Enterprise Esports enters the VCL NORTH//EAST Stage 2 playoffs grand final as upper bracket winner after a dominant 3-0 sweep of Natus Vincere Junior on May 11 and undefeated 7-0 group stage (14-1 maps), including a 2-1 playoff victory over Team Liquid Academy in middle round 3 on May 5. Team Liquid Academy fought through a grueling lower bracket run, defeating Bitfix Gaming 2-0 on May 6, MIR 2-0 on May 12, and NVJ 3-2 in the lower final yesterday, showcasing resilience despite a 5-2 group stage. This BO5 rematch at 11:00 AM EDT features stable rosters—EP's MAGNUM, iluri, Lime, Proxh, kozzy vs. TLA's Prti, Kicks, rexxtoned, WanZeru, qu1ckz—with Enterprise holding first-map ban advantage and head-to-head edge from Stage 1's 3-0 grand final win.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
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