FlyQuest and Evil Geniuses Academy enter this VCL North America Stage 3 Swiss Stage BO3 with identical 1-2 records, though FlyQuest holds a marginal edge from stronger Stage 2 placement and recent map differential trends. FlyQuest has posted two wins in its last five matches while EG Academy managed just one, reflecting inconsistent early Swiss results for both squads amid a competitive NA tier-two field. Neither side has faced the other previously in this event, and roster stability appears intact with no reported lineup changes or injuries ahead of the June 17 matchup. Trader consensus will likely hinge on map pool execution, individual carry potential from core players, and which team secures early momentum in a best-of-three format where upsets remain common in group-stage play.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日Moneyline
$494 Vol.
Map 1 Winner
$179 Vol.
Map Handicap
$0 Vol.
Total Maps
$0 Vol.
This market will resolve to "FlyQuest" if FlyQuest win the match against Evil Geniuses Academy.
This market will resolve to "Evil Geniuses Academy" if Evil Geniuses Academy win the match against FlyQuest.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jun 13, 2026, 12:50 PM ET
結算ソース
https://vlr.ggResolver
0x65070BE91...Map 1 Rounds Handicap
$0 Vol.
Map 1 Total Rounds
$0 Vol.
This market will resolve to "FlyQuest" if FlyQuest win the match against Evil Geniuses Academy.
This market will resolve to "Evil Geniuses Academy" if Evil Geniuses Academy win the match against FlyQuest.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jun 13, 2026, 12:50 PM ET
結算ソース
https://vlr.ggResolver
0x65070BE91...FlyQuest and Evil Geniuses Academy enter this VCL North America Stage 3 Swiss Stage BO3 with identical 1-2 records, though FlyQuest holds a marginal edge from stronger Stage 2 placement and recent map differential trends. FlyQuest has posted two wins in its last five matches while EG Academy managed just one, reflecting inconsistent early Swiss results for both squads amid a competitive NA tier-two field. Neither side has faced the other previously in this event, and roster stability appears intact with no reported lineup changes or injuries ahead of the June 17 matchup. Trader consensus will likely hinge on map pool execution, individual carry potential from core players, and which team secures early momentum in a best-of-three format where upsets remain common in group-stage play.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Map 2 Rounds Handicap
$0 Vol.
Map 2 Total Rounds
$0 Vol.
This market will resolve to "FlyQuest" if FlyQuest win the match against Evil Geniuses Academy.
This market will resolve to "Evil Geniuses Academy" if Evil Geniuses Academy win the match against FlyQuest.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jun 13, 2026, 12:50 PM ET
結算ソース
https://vlr.ggResolver
0x65070BE91...FlyQuest and Evil Geniuses Academy enter this VCL North America Stage 3 Swiss Stage BO3 with identical 1-2 records, though FlyQuest holds a marginal edge from stronger Stage 2 placement and recent map differential trends. FlyQuest has posted two wins in its last five matches while EG Academy managed just one, reflecting inconsistent early Swiss results for both squads amid a competitive NA tier-two field. Neither side has faced the other previously in this event, and roster stability appears intact with no reported lineup changes or injuries ahead of the June 17 matchup. Trader consensus will likely hinge on map pool execution, individual carry potential from core players, and which team secures early momentum in a best-of-three format where upsets remain common in group-stage play.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Map 3 Rounds Handicap
$0 Vol.
Map 3 Total Rounds
$0 Vol.
This market will resolve to "FlyQuest" if FlyQuest win the match against Evil Geniuses Academy.
This market will resolve to "Evil Geniuses Academy" if Evil Geniuses Academy win the match against FlyQuest.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jun 13, 2026, 12:50 PM ET
結算ソース
https://vlr.ggResolver
0x65070BE91...FlyQuest and Evil Geniuses Academy enter this VCL North America Stage 3 Swiss Stage BO3 with identical 1-2 records, though FlyQuest holds a marginal edge from stronger Stage 2 placement and recent map differential trends. FlyQuest has posted two wins in its last five matches while EG Academy managed just one, reflecting inconsistent early Swiss results for both squads amid a competitive NA tier-two field. Neither side has faced the other previously in this event, and roster stability appears intact with no reported lineup changes or injuries ahead of the June 17 matchup. Trader consensus will likely hinge on map pool execution, individual carry potential from core players, and which team secures early momentum in a best-of-three format where upsets remain common in group-stage play.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Moneyline
$494 Vol.
Map 1 Winner
$179 Vol.
Map Handicap
$0 Vol.
Total Maps
$0 Vol.
This market will resolve to "FlyQuest" if FlyQuest win the match against Evil Geniuses Academy.
This market will resolve to "Evil Geniuses Academy" if Evil Geniuses Academy win the match against FlyQuest.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jun 13, 2026, 12:50 PM ET
結算ソース
https://vlr.ggResolver
0x65070BE91...FlyQuest and Evil Geniuses Academy enter this VCL North America Stage 3 Swiss Stage BO3 with identical 1-2 records, though FlyQuest holds a marginal edge from stronger Stage 2 placement and recent map differential trends. FlyQuest has posted two wins in its last five matches while EG Academy managed just one, reflecting inconsistent early Swiss results for both squads amid a competitive NA tier-two field. Neither side has faced the other previously in this event, and roster stability appears intact with no reported lineup changes or injuries ahead of the June 17 matchup. Trader consensus will likely hinge on map pool execution, individual carry potential from core players, and which team secures early momentum in a best-of-three format where upsets remain common in group-stage play.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Map 1 Rounds Handicap
$0 Vol.
Map 1 Total Rounds
$0 Vol.
This market will resolve to "FlyQuest" if FlyQuest win the match against Evil Geniuses Academy.
This market will resolve to "Evil Geniuses Academy" if Evil Geniuses Academy win the match against FlyQuest.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jun 13, 2026, 12:50 PM ET
結算ソース
https://vlr.ggResolver
0x65070BE91...FlyQuest and Evil Geniuses Academy enter this VCL North America Stage 3 Swiss Stage BO3 with identical 1-2 records, though FlyQuest holds a marginal edge from stronger Stage 2 placement and recent map differential trends. FlyQuest has posted two wins in its last five matches while EG Academy managed just one, reflecting inconsistent early Swiss results for both squads amid a competitive NA tier-two field. Neither side has faced the other previously in this event, and roster stability appears intact with no reported lineup changes or injuries ahead of the June 17 matchup. Trader consensus will likely hinge on map pool execution, individual carry potential from core players, and which team secures early momentum in a best-of-three format where upsets remain common in group-stage play.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Map 2 Rounds Handicap
$0 Vol.
Map 2 Total Rounds
$0 Vol.
This market will resolve to "FlyQuest" if FlyQuest win the match against Evil Geniuses Academy.
This market will resolve to "Evil Geniuses Academy" if Evil Geniuses Academy win the match against FlyQuest.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jun 13, 2026, 12:50 PM ET
結算ソース
https://vlr.ggResolver
0x65070BE91...FlyQuest and Evil Geniuses Academy enter this VCL North America Stage 3 Swiss Stage BO3 with identical 1-2 records, though FlyQuest holds a marginal edge from stronger Stage 2 placement and recent map differential trends. FlyQuest has posted two wins in its last five matches while EG Academy managed just one, reflecting inconsistent early Swiss results for both squads amid a competitive NA tier-two field. Neither side has faced the other previously in this event, and roster stability appears intact with no reported lineup changes or injuries ahead of the June 17 matchup. Trader consensus will likely hinge on map pool execution, individual carry potential from core players, and which team secures early momentum in a best-of-three format where upsets remain common in group-stage play.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。
よくある質問
Map 3 Rounds Handicap
$0 Vol.
Map 3 Total Rounds
$0 Vol.
This market will resolve to "FlyQuest" if FlyQuest win the match against Evil Geniuses Academy.
This market will resolve to "Evil Geniuses Academy" if Evil Geniuses Academy win the match against FlyQuest.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jun 13, 2026, 12:50 PM ET
結算ソース
https://vlr.ggResolver
0x65070BE91...FlyQuest and Evil Geniuses Academy enter this VCL North America Stage 3 Swiss Stage BO3 with identical 1-2 records, though FlyQuest holds a marginal edge from stronger Stage 2 placement and recent map differential trends. FlyQuest has posted two wins in its last five matches while EG Academy managed just one, reflecting inconsistent early Swiss results for both squads amid a competitive NA tier-two field. Neither side has faced the other previously in this event, and roster stability appears intact with no reported lineup changes or injuries ahead of the June 17 matchup. Trader consensus will likely hinge on map pool execution, individual carry potential from core players, and which team secures early momentum in a best-of-three format where upsets remain common in group-stage play.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
外部リンクに注意してください。


外部リンクに注意してください。
外部リンクに注意してください。
よくある質問