The Dota 2 segment at Esports World Cup 2026 features 24 elite teams in a July 7–19 schedule with round-robin groups (best-of-two series), a survival stage, and single-elimination playoffs for an $2 million prize pool. This structure generates dozens of games, directly affecting opportunities for five-kill rampages amid varying team strengths and map conditions. The event's recent relocation to Paris introduces new venue logistics and a packed multi-title calendar, while the meta and player form heading into qualifiers shape expected aggression levels. Historical rampage rates in comparable Tier-1 events provide traders a baseline, with outcomes hinging on how consistently top squads close out series versus underdogs.
Polymarket 데이터를 참조하는 실험적 AI 생성 요약입니다. 이것은 거래 조언이 아니며 이 마켓의 정산에 영향을 미치지 않습니다. · 업데이트EWC 2026에 얼마나 많은 광란이 있을 것인가
0-1
74%
2-3
74%
4-5
74%
6+
74%
$0.00 거래량
0-1
74%
2-3
74%
4-5
74%
6+
74%
A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total.
Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team.
Only completed official games at EWC 2026 Dota 2 count (group stage, survival/gauntlet stage, and playoffs). A rampage occurring in a game that is remade or not completed does not count.
The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament.
If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "No."
The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
마켓 개설일: Jul 2, 2026, 7:45 PM ET
Resolver
0x65070BE91...A "rampage" is a rampage as recognized and recorded in-game by Dota 2 (a single player killing all five opposing heroes in succession within the game's rampage window). Every rampage recorded in-game counts toward the total.
Multiple rampages within the same game all count individually toward the total, including multiple rampages by the same player or by different players, on either team.
Only completed official games at EWC 2026 Dota 2 count (group stage, survival/gauntlet stage, and playoffs). A rampage occurring in a game that is remade or not completed does not count.
The market resolves to the single range containing the final total number of rampages at the conclusion of the tournament.
If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "No."
The primary resolution source for this market will be Datdota (https://www.datdota.com). A consensus of credible reporting may also be used.
Resolver
0x65070BE91...The Dota 2 segment at Esports World Cup 2026 features 24 elite teams in a July 7–19 schedule with round-robin groups (best-of-two series), a survival stage, and single-elimination playoffs for an $2 million prize pool. This structure generates dozens of games, directly affecting opportunities for five-kill rampages amid varying team strengths and map conditions. The event's recent relocation to Paris introduces new venue logistics and a packed multi-title calendar, while the meta and player form heading into qualifiers shape expected aggression levels. Historical rampage rates in comparable Tier-1 events provide traders a baseline, with outcomes hinging on how consistently top squads close out series versus underdogs.
Polymarket 데이터를 참조하는 실험적 AI 생성 요약입니다. 이것은 거래 조언이 아니며 이 마켓의 정산에 영향을 미치지 않습니다. · 업데이트
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