Deep Cross Gaming and GAM Esports meet in a best-of-five LCP Swiss Stage matchup on August 13, with both sides seeking strong positioning in the 2026 League of Legends Championship Pacific group phase. Deep Cross Gaming enters on the back of a 3-2 playoff victory over GAM in the Split 2 lower bracket finals that secured MSI qualification, while GAM holds a slight edge in recent regular-season head-to-head results and a marginally higher global ranking. Roster stability, recent form in high-stakes series, and adaptation to the current meta will shape the series, as will any mid-week roster or coaching adjustments announced by either organization ahead of the contest.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · ZaktualizowanoDeep Cross Gaming – GAM Esports




Linie serii
Moneyline
$57 Wol.
Game 1 Winner
$0 Wol.
Game Handicap
$7 Wol.
Total Games
$0 Wol.
Mecz 1
Odd/Even Total Kills
$0 Wol.
Mecz 2
Odd/Even Total Kills
$0 Wol.
Mecz 3
Odd/Even Total Kills
$0 Wol.
Mecz 4
Odd/Even Total Kills
$0 Wol.
Mecz 5
Odd/Even Total Kills
$0 Wol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Aug 9, 2026, 4:51 PM ET
Źródło rozstrzygnięcia
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming – GAM Esports




Linie serii
Moneyline
$57 Wol.
Game 1 Winner
$0 Wol.
Game Handicap
$7 Wol.
Total Games
$0 Wol.
Mecz 1
Odd/Even Total Kills
$0 Wol.
Mecz 2
Odd/Even Total Kills
$0 Wol.
Mecz 3
Odd/Even Total Kills
$0 Wol.
Mecz 4
Odd/Even Total Kills
$0 Wol.
Mecz 5
Odd/Even Total Kills
$0 Wol.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against GAM Esports.
This market will resolve to "GAM Esports" if GAM Esports win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Aug 9, 2026, 4:51 PM ET
Źródło rozstrzygnięcia
https://gol.gg/esports/homeResolver
0x65070BE91...Deep Cross Gaming and GAM Esports meet in a best-of-five LCP Swiss Stage matchup on August 13, with both sides seeking strong positioning in the 2026 League of Legends Championship Pacific group phase. Deep Cross Gaming enters on the back of a 3-2 playoff victory over GAM in the Split 2 lower bracket finals that secured MSI qualification, while GAM holds a slight edge in recent regular-season head-to-head results and a marginally higher global ranking. Roster stability, recent form in high-stakes series, and adaptation to the current meta will shape the series, as will any mid-week roster or coaching adjustments announced by either organization ahead of the contest.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · ZaktualizowanoUważaj na linki zewnętrzne.
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